It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
astropup: But I just tested several suggestions from this topic and the midis now sound much better.
Some midis won't necessarily sound how they should. It really comes down to who made it and how they made it. The one i'm thinking of is the FF-X intro (piano only) where one sample will Technically sound right, while another sounds how it should, with volume per key and variation in how they played/entered the key.
avatar
astropup: But I just tested several suggestions from this topic and the midis now sound much better.
avatar
rtcvb32: Some midis won't necessarily sound how they should. It really comes down to who made it and how they made it. The one i'm thinking of is the FF-X intro (piano only) where one sample will Technically sound right, while another sounds how it should, with volume per key and variation in how they played/entered the key.
I'm currently not worried about that. I just want for midis to sound acceptable. At the moment, at least.
avatar
vv221: I’m going to give a try to Giant Soundfont.
Is 5.9c the version I should go with?
Yes.. 5.9c is the latest released.. There is 6.0 in "beta" as I understand.. Keep in mind you have to download all the soundbanks + drumkit and load them all in the BassMIDI or Tmiditi, or whatever you are using. Or you can just merge it into a single soundfont file using something like Viena or similar soundfont editing software. But loading them all works just fine.

rtcvb32 has a point about how midis sound, depending on how they were made.. That's why I keep different configs for different games.
Post edited July 29, 2015 by pdedinski
avatar
pdedinski: Keep in mind you have to download all the soundbanks + drumkit and load them all in the BassMIDI or Tmiditi, or whatever you are using. Or you can just merge it into a single soundfont file using something like Viena or similar soundfont editing software. But loading them all works just fine.
I had no problem loading all the soundfonts in FluidSynth, and this bank does sound great indeed!
I’m going to have a look at Viena, as I’d prefer to be able to load it as a single .sf2 file.
I note Timbres of Heaven can't be downloaded via my ISP, Demon (Demon uses IWF proxies which block the Mediafire link and the Dropbox link has been removed). Is there anywhere else this is available?
Post edited January 04, 2016 by Sslaxx
I'd just like a soundfont that could reproduce the same sounds of my SB Live midi (not the soundfont!).
Unfortunately, I've tried a bunch of them, but none is perfect.

Also, VLC doesn't support midi.. FUU
avatar
Sslaxx: I note Timbres of Heaven can't be downloaded via my ISP, Demon (Demon uses IWF proxies which block the Mediafire link and the Dropbox link has been removed). Is there anywhere else this is available?
Yep, Midkar group. Latest version - 3.3 beta 2

https://groups.yahoo.com/neo/groups/midkar/conversations/topics/42322
If you are willing to spend, and when I mean spend I do mean it, Roland actually released a VST that emulates the Sound Canvas near perfectly. The Sound Canvas VA is what it is called, emulates the SC-55 up to the SC-8820, and it works perfectly for old school DOS and Windows games that use General MIDI.

Check out the video from Phil's Computer Lab about it, really is a good piece of software:
https://www.youtube.com/watch?v=WumRboSfn90
avatar
Sslaxx: I note Timbres of Heaven can't be downloaded via my ISP, Demon (Demon uses IWF proxies which block the Mediafire link and the Dropbox link has been removed). Is there anywhere else this is available?
avatar
kjx: Yep, Midkar group. Latest version - 3.3 beta 2

https://groups.yahoo.com/neo/groups/midkar/conversations/topics/42322
Thank you!
This is the midi sounds I always heard on my old computer.
Crappy, but it plays the instruments as it should.
I wish there were a way to convert EAPCI2M.ecw to sf2..
Post edited February 03, 2016 by phaolo
avatar
SpooferJahk: If you are willing to spend, and when I mean spend I do mean it, Roland actually released a VST that emulates the Sound Canvas near perfectly. The Sound Canvas VA is what it is called, emulates the SC-55 up to the SC-8820, and it works perfectly for old school DOS and Windows games that use General MIDI.

Check out the video from Phil's Computer Lab about it, really is a good piece of software:
https://www.youtube.com/watch?v=WumRboSfn90
$125 is a bit steep for a software synthesizer... A few months ago I managed to acquire a real Sound Canvas SC-55 for $40, which has the MT-32 mappings (no SysEx programming though). Wired to my mixer with built-in effects processor i miss nothing of the SC-88 functionality, and can set the perfect balance between MIDI and digital samples volumes.. Still even the "real thing" is often inferior to a good soundfonts, so I use it only for games that are specifically SC-55 programmed and balanced. Warcraft 2 is the perfect example of a game composed specifically for SC-55 and music sounding crappy or at least not so good on any other MIDI device (big sound-fonts included)
avatar
SpooferJahk: If you are willing to spend, and when I mean spend I do mean it, Roland actually released a VST that emulates the Sound Canvas near perfectly. The Sound Canvas VA is what it is called, emulates the SC-55 up to the SC-8820, and it works perfectly for old school DOS and Windows games that use General MIDI.

Check out the video from Phil's Computer Lab about it, really is a good piece of software:
https://www.youtube.com/watch?v=WumRboSfn90
avatar
pdedinski: $125 is a bit steep for a software synthesizer... A few months ago I managed to acquire a real Sound Canvas SC-55 for $40, which has the MT-32 mappings (no SysEx programming though). Wired to my mixer with built-in effects processor i miss nothing of the SC-88 functionality, and can set the perfect balance between MIDI and digital samples volumes.. Still even the "real thing" is often inferior to a good soundfonts, so I use it only for games that are specifically SC-55 programmed and balanced. Warcraft 2 is the perfect example of a game composed specifically for SC-55 and music sounding crappy or at least not so good on any other MIDI device (big sound-fonts included)
Of course it is steep, which is why I said if you are willing to spend. :P
I'm going to resurrect this thread to ask how the heck do you load Giant Soundfont into Bassmidi?
I'm not knowledgeable on this subject but I've heard that the NTONYX SoundFonts are supposed to be good.
Also is anyone else finding Timbres of Heaven way too loud?