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Way back when Metroid Prime was first released. The story itself was pretty vague and uninspired, but oh my god the way they presented it.

I literally couldn't stop playing it.
Primordia, most recently.
Hmm many of my games do move me along, but which ones i am / have been really "inside"?

By that I mean, living it more than playing it, relating to the story, character(s)s etc..?

Analogue - A Hate Story
Legacy of Kain
Castlevania : Symphony of he Night
Morrowind
Final Fantasy IV / VII / VIII / X and the awesome new XIV
Galerians
Fahrenheit / Indigo Prophecy (The first part..)
Jurassic Park
Soul Reaver 1 & 2
Zelda Link to the Past, Twilight Princess
Metal Gear Solid (First PlayStation)
Obscure
Silent Hill 1 & 2
Shadow Man
Senmue 1 & 2
The Walking Dead
World of Warcraft

I forget or pass on many, but most are in my favorites found here : http://darkadia.com/member/Kwama57/library#!/shelf/loved
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rrr8891: Primordia, most recently.
I would concur with that Primordia is quite an excellent game. =)
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SCPM: Deus Ex: Human Revolution's story drew me in and captured my interest like no other game since. Despite some quibbles I would take issue with, the sum of its parts just worked really well.
To me Everything but the ending of that game was excellent I know the 3 or so choices is typical of the deus ex series but it just didn't jive too well for the ending but the game as a whole including dlc was by far one of my favorite games in recent memory.
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chezybezy: Halo CE (1), then Halo Reach, you could not remove my head from either even when i was at work! - god knows what the customers thought when i was chirping out with stuff and drawing tactical maps!

erm now there have been one or two others but trying to think which!
Red Alter (1) was my first game i put night and day into, then oh of course how could i forget! Star Trek Voyager EF, then was halo then erm the ones i cant remember and then reach a few years ago.

ive been really lucky with all them now i think about it!
I really wish they'd re release Star Trek EF voyager 1 and 2 as digital downloads I'd be so friggin happy i loved the first and really want to play the 2nd.
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arr0whead: The recent ones are The Cat Lady and The Walking Dead. Also, ME2 (then ME3 made me lose interest in the whole series because of too many immersion-breaking moments).
I was eyeing The Cat Lady but haven't decided to get it yet what made it worth it? Also I loved ME1-3 the only immersion breaker for ME3 to me was the last DLC they came out with and despite it breaking immersion it was humorous and a fun little final dlc.
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zomgieee: Geneforce 1
I agree, I played the demo ages ago when I was younger and recently within the past few months when it came out on gog bought it and have almost beat it.(its a tough game)
Post edited September 24, 2013 by RuheBlut
For me it was Last of Us for PS3.

Before that it was the Mass Effect Trilogy
I enjoyed Metro Last Light storyline.
The Night of the Rabbit, one of the best adventure games I've played in general and I would say it so far the only modern adventure who got me hook up with its excellent story.
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rrr8891: Primordia, most recently.
yeah i liked the story in that one too.
Immersion is a buzzword I try not to use.
EDIT: Aww shit, this was a necro thread. Whatever. :)

Spoilers for Baldur's Gate 2 and Spec Ops: The Line ahead!

Overall, I guess in games I am not necessarily looking for the best story (which would fit a movie or book), but what good interactivity can bring to the story telling.
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AFnord: I'll partially have to say Spec Ops: the Line. The game made me feel like I was "in" the game enough for me to feel really bad about what was going on in it.
I'll also mention this one, but mainly just for one scene: the one where the "antagonist" puts you it a situation where you have to decide which of the two hanging soldiers (both of which have allegedly done something bad) survives, ie. you have to kill one of them. And if you don't choose, the antagonist¨'s snipers will kill both of them.

That story element in itself was not that original, considering movies like Sophie's Choice etc., but what made it remarkable was that while the game seemed to give you an option try to save them both (but only seemed; I think they will both "die" then anyway) by fighting back, in the end you learn that the protagonist was basically just imaging it all. The soldiers you tried to save were dead already, so it didn't matter one way or another what kind of moral choice you made at that point (I don't know if the choice has some effect to his mental health or anything).

At that point I instantly recalled how many times I had reloaded an earlier save game in that part of the game, trying my best to save both soldiers by either shooting the ropes around their necks, or attacking the enemy snipers directly etc. All in vain, as they were dead already. The game was fjucking up with _me_, making me to replay the scene several times for nothing. :)

I think that is good example where interactive story telling can shine compared to passively absorbing someone else's story from a book or movie. It is happening to "you", and you are making choices.

Another more recent case is Baldur's Gate 2. I had hard time deciding what to do with e.g. Keldorn, a great fighter (paladin) in my party who was becoming homesick because his wife was willing to get a divorce, and kids wouldn't consider him as a father anymore. But still, I didn't want to lose Keldorn as he is probably the best non-evil fighter you can have in the game, but then I also felt bad forcing him to stay in the party.

BG2 made it easier though by giving you a third option, ie. Keldorn can stay with her family for a day or two, after which he is obliged to rejoin your party. And he seems fine with that solution, especially as he keeps telling his family he will rejoin them after our adventure together is over. This is the "have a cake and eat it too"-option for that dilemma.

I would have probably preferred if Bioware had dropped this third option away from the Keldorn subquest, ie. you really have to decide whether you do the right thing and lose a good fighter from your party, or keep him and maybe listen to his homesickness wailing the rest of the game.
Post edited September 24, 2013 by timppu
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timppu: snip
As far as I remember most of the NPCs in BG2 leave you at some point without your will if you're unwilling to help them with their sidequests / problems.
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timppu: snip
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keeveek: As far as I remember most of the NPCs in BG2 leave you at some point without your will if you're unwilling to help them with their sidequests / problems.
But in Keldorn's case, if you helped him and really did the right thing (ie. let him rejoin his family for good), you lose him.

With the others it is mostly the opposite, I think. Then again, I haven't completed BG2 yet, and I actually know already there's going to be a couple of incoming surprises for two of my party members. Too bad those spoilers were mentioned in some FAQ where I wanted to learn more about the characters.

But as said, even for Keldorn they gave you the "best option", ie. he can rejoin the family for a day, but then come back to your party. But even then, I slightly felt I should have let him leave the party for good. He was too righteous goody-shoes to demand it directly.
Post edited September 24, 2013 by timppu
The Line

prior to that....

Shadow of Destiny or "Shadow of Memories" for those outside of the US.
The Cat Lady

It has a great story, and the main character actually feels... human, for lack of a better word. It also has the best depiction of depression I've seen in any medium.
Resident Evil 6 I think. I loved the way the stories intersected, but until you played the last character (Ada), you didnt understand the significance of the intersections. Between the cinematic combat (aka QTE's) and the different character playstyles, it made for a very enjoyable gaming experience.