Posted April 18, 2015
RudyLis: True. Moreover, even games in our digital era are downloadable content. Go argue with that, digital distribution beats retail.
Yep, there was a day where I balked at the idea of digital download. There is something to be had about owning and holding a physical box and disc in your hand, as well as a manual in the cases where a printed one is furnished. But then... something happened... Then *benefits* of digital distribution started to become clearer and clearer as well as all of the features that surround that such as social networking with other gamers (much like we are doing now), and decluttering the house to name but only a few. It was GOG that got me to seriously consider digital download games and once I embraced that and saw all of the benefits I embraced digital download games wider and started using Steam as well. Nowadays my thoughts are about 180 degrees from 10 years ago with regards to physical copies versus digital downloads. Mainly because what was important to me changed, and the online option only improved more and more over time overall. There's also just something awesome about clicking the mouse a few times and then downloading a game and actually playing it in less than anywhere from a minute to an hour or a few hours from seeing the ad without leaving your house. RudyLis: And the reason people cringe, because in most cases "DLC" means some worthless overpriced crap, while "season pass" means "worthless overpriced crap at 25% discount". It's not the fact that CDPR announced their expansions, it's logical to keep people busy and to, heh, forge the metal while it's still malleable from furnace's heat. It's a combination of events: negative connotation of word "pass" accumulated over the years, the fact it was announced even before game went gold, the fact we, gamers, haven't seen mysterious PC Ultra specs, that require two thousand bucks worth PC, and ever increasing amount of rumours regarding visual downgrade. I
MHO, of course. Call it differently, present it differently, and we'll be running towards stores with our wallets opened as we did decades (damn, getting old sucks) ago.
I can understand how some people are a little over-cautious per se. My recollection from a video CDPR made a year or so ago was that TW3 was going to have 100 hours of gameplay, but now they're saying it has 200 hours of gameplay. This suggests the game being delivered contains twice the gameplay content than originally planned/anticipated just in the base game. That's pretty impressive to me personally even at just 100hrs. Skyrim completionist time is clocked at 215 hours or so on howlongtobeat.com and I'm about 500 hours in so far and still haven't finished it. So if TW3 has 200 hours, I'll probably take double that. :) So they're announcing an additional 30 hours of optional addon content and that's fine with me. I know some people consider pre-announced content to be something designed for part of a game and lopped off to charge extra and that some companies appear to do that, but I can't see how that is the case with TW3 when they announced 100 hours of gameplay and now are claiming 200 hours of gameplay. Another thing people need to realize is that when you look at the planning stages for an epic project of the proportions of a game of this size, you don't finish the game and ship it, then some months pass by and all of a sudden the developers or CEO says "hey, I got an idea, why don't we do an expansion pack with addon content?"... It's something that requires a lot of pre-planning really and is almost certainly going to be planned a year or more in advance, possibly even from the beginning of the project. This is especially true for projects that take multiple years to complete, you have to plan it all in advance in order to make things happen. Plus, just like when they film movies and know they're going to do sequels or a trilogy such as Lord of the Rings or The Hobbit for example - it is easier to plan out all 3 in advance and can cut down on resources to do them all at once or within a short timeframe in sequence etc. Same is true for things like games and their extra content. It's the sensible way to do it economically and requires less context switching overhead in developer's minds as well. MHO, of course. Call it differently, present it differently, and we'll be running towards stores with our wallets opened as we did decades (damn, getting old sucks) ago.
So pretty much every game out there knows if they're going to do expansions or not way in advance, the only thing new is whether they let the customer know ahead of time or not, and whether they give the customer the option to buy it early on or not. There are potential benefits to the customer of knowing early and also of being able to buy early, and it can be a good experience if the company is honest and treats its customers well. It can be a bad one if they're douchebags about it too, but it is really how the company intends to do things and how they execute it rather than it being inherent in just offering something.
There are benefits to the company though too, by offering up the extra content for purchase in advance they can benefit from the initial excitement for the game also as a lot of people would prefer to buy the whole experience at once than in bits and pieces over time and are probably more likely to do that in advance than later on, and marketing around a game release probably reaches more people than a separate marketing effort after the fact.
The real problem as I see it is not anything CDPR is doing right now, but rather the fact that the rest of the industry has handled this stuff so terrible now that gamers are automatically on the defensive with almost every new announcement they hear with any and every game from every publisher. Gamers are starting to expect to get ripped off or sleighted because they seem to have an increasing distrust for the entire industry based on past experience with a number of companies that don't really care about their customers. It's sad that it's come to that really and it makes actual trustworthy companies have a much more difficult time having to prove themselves to their customers over and over and over again to still not be trusted.
Another complexity to that is that for any given thing a company does, there are many customers that love it and go apeshit happy over it, and others that hate it and want to set them on fire. A company can easily get themselves in a situation where they can please group A and have group B hate them, or please group B and have group A hate them with no solution that makes both groups happy when what the two groups are asking for are mutually exclusive. One example of this behaviour/phenomenon that illustrates it very clearly is:
Group A: GOG, please make a full featured optional gaming client for your platform!
Group B: GOG, don't ever make a gaming client ever for any reason, I don't care if it is optional or not.
You can not do both A and B above, you can choose one of the two only if you're GOG so no matter how pure GOG's intentions are to be pro-consumer in a decision like this, they are in a losing situation to some degree no matter what.
Companies will always find themselves in situations like that for that very reason - groups of people end up violently wanting opposite things, as well as one group of people opposing something that may not even affect them at all in any way if they choose to not want or use or care about it. But emotions run rampant anyway about everything regardless in the end.
RudyLis: Agree. But these things bring profits, or at least they keep telling us these things bring profits, with their financial records hidden, it's highly unlikely we'll even learn true data. Though Steam Spy seems to be quite helpful tool.
Yet problem is that devlishers keep complaining of ever-increasing costs of development, and constant prices of games, so they had to earn money somehow, and they will keep raising price tags until they'll find that edge beyond which sales will drop. Old reverse pyramid between price and amount of buyers is still there too. So, embraace yourself, DLCs are coming. :)
Well.... Wikileaks published all the Sony archives the other day so there might be a possibility to glimpse inside at their internal data there for that. :) Yet problem is that devlishers keep complaining of ever-increasing costs of development, and constant prices of games, so they had to earn money somehow, and they will keep raising price tags until they'll find that edge beyond which sales will drop. Old reverse pyramid between price and amount of buyers is still there too. So, embraace yourself, DLCs are coming. :)
RudyLis: They do that because they can. Activision thought similar way when they were throwing Call of Duty out of conveyor every year, but if you see at declining number of copies sold...
So Rockstar will keep doing this as long as they earn their money, and, personally, I think they'll be doing this for very very long time.
GTA V specific, I'm not sure about DRM this time, outside of Steam and RSC of course, but overall performance I've witnessed so far tells me Rockstar still can't into PC ports. :D Stability is the sign of excellence, they say.
Yep, Rockstar is one of those few companies that are so successful that they have a lot of padding and their failures are virtually non-existant for all intents and purposes. Hell, even if everything they did sucked EXCEPT GTA, they'd still be wildly successful and not give a shit. Like you say - because they can. Very few companies out there IMHO have that level of power. Some use it a bit more responsibly and customer friendly than others mind you.So Rockstar will keep doing this as long as they earn their money, and, personally, I think they'll be doing this for very very long time.
GTA V specific, I'm not sure about DRM this time, outside of Steam and RSC of course, but overall performance I've witnessed so far tells me Rockstar still can't into PC ports. :D Stability is the sign of excellence, they say.