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SimonG: Probably "And Yet IT Moves" or Bit.trip runner".

Both games were clearly made with the aim of leeching of the indie hype. Both could have been desigend by a fifteen year old with limited developing experience and they try to make up for it by being extra pretentious.

"It's not bad design, it is a feature": Yeah, right ...
That's a reason I tend to be very skeptical towards any new game, that has an art style from 20 years ago.
Well outside of some of the more obvious choices like Ultima IX, Tekwar and the like

Final Fantasy 8 this was game was a chore,the characters were bland and often unlikable, the story was all over the place and then there is whole draw and junction thing. Seriously who thought it would be a good idea to have you either sit there and draw magic for what felt like hours so you can junction it to your stats or have to play that stupid card game and then refine the cards and items to make spells to junction to your stats. It's probably the only Final Fantasy save for 13 that I couldn't bring myself to finish.

Spawn for the PS1 - there is just so much wrong with this game I really don't know where to start.

Fade to Black - Loved Flashback but this game was a joke a bad joke

Street Fighter 1 - The original Street Fighter,man was this game meh even when it came out my brother loved it though.
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DCT: Well outside of some of the more obvious choices like Ultima IX, Tekwar and the like

Final Fantasy 8 this was game was a chore,the characters were bland and often unlikable, the story was all over the place and then there is whole draw and junction thing. Seriously who thought it would be a good idea to have you either sit there and draw magic for what felt like hours so you can junction it to your stats or have to play that stupid card game and then refine the cards and items to make spells to junction to your stats. It's probably the only Final Fantasy save for 13 that I couldn't bring myself to finish.

Spawn for the PS1 - there is just so much wrong with this game I really don't know where to start.

Fade to Black - Loved Flashback but this game was a joke a bad joke

Street Fighter 1 - The original Street Fighter,man was this game meh even when it came out my brother loved it though.
My brother, because he loves the Junction system to hell and back :)
Dark Salvation. I still haven't beaten the first level! Jumping puzzles! Instant death pits! A save system that sends you back to the beginning of the massive levels because it's
"old school!" Despite the fact that the only "old school" FPS I have played that has a save system like that is Serious Sam! And I play a lot of "old school" FPS games. No quicksave system either, because fuck the player! A seemingly broken difficulty selection? I don't know. There doesn't seem to be any feedback when you select a difficulty, and even on easy enemies hit like bricks.

I also really, really didn't like Morrowind. At least I got Dark Salvation for free.
Time Gate: Knight's Chase was this for me. Besides the lackluster graphics (when compared to games which came out the same year), the initial puzzles were so convoluted and the controls so horrendous that even after I resorted to a walkthrough I gave up in frustration.
Aw, I quite liked And Yet IT Moves. Guess I'll have to look up some 15-yo designers.
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Coelocanth: First thing that pops into my head is Torchlight but I think that's because I was lured into buying it due to all the praise it was getting from gamers. I played it for a couple hours and then quit. Did not like.
According to Steam I'd lasted 43 minutes, so maybe I didn't give it enough of a chance (and it's probably just not my type of a game), but couldn't really find anything interesting in this one either.

Another disappointment which kinda led to the realization that Bethesda RPGs aren't for me was Oblivion. After the "wow, look at that" effect from the beginning wore off, the game felt really dull to me, couldn't shake the "singleplayer MMO" feel. Felt pretty silly at the time for jumping on it at release.

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koima57: I think of so many, but one i regret my purchase (though, from the series bundle on Steam) is Sherlock Holmes and the Mystery of the Mummy.. I tried several times to form a correct mindset and get into it, really.. But i get motion sickness from the 360 panoramic with a lens effect, and the game itself seems to be no more than a following of terribly obscure puzzles.
this game is horrible, to quote AVGN.. :(
Been playing throught this not long ago, not a fan of the control scheme either. The voice actor for Sherlock is pretty hilariously over-the-top at times ;P
Post edited January 07, 2013 by MoP
Anyone here ever play Mission Impossible for the NES? I wouldn't call it a bad game but I think we should start a new thread for the "most frustratingly difficult game you've ever played and why".
Those big FMV light gun games. Mad Dog McRee, the drug runner version, etc. It was all just a ploy lure you into paying big bucks at the arcades because it's KINDA LIKE THE REAL THING! Only not, they were terrible terrible games, I felt terrible I spent money on them. :(
When I was a kid, I made yet another snake game variant with BASIC. It was quite shitty, I don't think anyone else besides me was really interested into playing it. A few years later I made a much superior snake game as a school project, got a good grade for it. I probably could have even sold a few copies of it as an indie game, but unfortunately back then no one knew what "indie game" means.

But if I think about games that were sold commercially, possibly "Frantic Freddy".

http://www.youtube.com/watch?v=bpS-S0jDHs0#t=64s

I played it to death because I think it was the only proper game I ever had for my Spectravideo SVI-328. Too bad there was hardly any challenge in the game, in no time I learned to play it so good that I could have played if forever (extra lives kept accumulating much faster than I lost lives).
Post edited January 06, 2013 by timppu
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Elmofongo: GTA 3 (on PS2, PC version was actually better if only by half)
Oh no, the PC version is far from being better. I don't know how GTA 3 on the PC ran back in the day, but i just finished GTA 3 on my current PC 2 months ago and it was plagued with bugs and compability issues. Of course, the graphics are better and you can get higher freamrates, but the trade-off isn't worth it, in my opinion.

The first thing that happened to me is that i had to activate an option to lock the framerates, otherwise the game would freeze. So, in the end, i wasn't running GTA 3 any better than the PS2 version, except for the higher resolution.

Another issue was that the aim reticule is out of place if you use a widescreen resolution, even though the game itself does support widescreen modes. Also, it becomes obvious that this game was made with auto-aiming in mind. It just doesn't feel right with manual aiming.
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retsuseiba: I don't think I share SimonG's hatred towards indies (just kidding), but Lugaru HD was pretty damn awful.
I thought it was awesome, even though some battles were extremely difficult and required more luck than skill to win.
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koima57: this game is horrible, to quote AVGN.. :(
WHAT WERE THEY THINKING?
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StingingVelvet: Rogue Warrior was hilarious though, intentionally or not, so it's a good kind of bad.
That's true, Rogue Warrior was so terrible that it became funny. I actually finished that game.
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Fictionvision: This post reminded me of BMX XXX. Though I never played it, I just heard "It's Tony Hawk on a bike with porn!" and saw it was made by Acclaim. That alone was enough for me to never touch it.
And even then it was really hard to unlock the naked girl.
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AFnord: And to confuse things, Rebellion also made a game called Rogue Trooper, which is pretty great. So do check that one out.
Oh yeah, Rogue Trooper is a hidden gem, what a great game it was. The last AvP was made by Rebellion and it was pretty decent as well.
Post edited January 06, 2013 by Neobr10
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Elmofongo: GTA 3 (on PS2, PC version was actually better if only by half)
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Neobr10: Oh no, the PC version is far from being better. I don't know how GTA 3 on the PC ran back in the day, but i just finished GTA 3 on my current PC 2 months ago and it was plagued with bugs and compability issues. Of course, the graphics are better and you can get higher freamrates, but the trade-off isn't worth it, in my opinion.

The first thing that happened to me is that i had to activate an option to lock the framerates, otherwise the game would freeze. So, in the end, i wasn't running GTA 3 any better than the PS2 version, except for the higher resolution.

Another issue was that the aim reticule is out of place if you use a widescreen resolution, even though the game itself does support widescreen modes. Also, it becomes obvious that this game was made with auto-aiming in mind. It just doesn't feel right with manual aiming.
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retsuseiba: I don't think I share SimonG's hatred towards indies (just kidding), but Lugaru HD was pretty damn awful.
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Neobr10: I thought it was awesome, even though some battles were extremely difficult and required more luck than skill to win.
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koima57: this game is horrible, to quote AVGN.. :(
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Neobr10: WHAT WERE THEY THINKING?
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StingingVelvet: Rogue Warrior was hilarious though, intentionally or not, so it's a good kind of bad.
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Neobr10: That's true, Rogue Warrior was so terrible that it became funny. I actually finished that game.
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Fictionvision: This post reminded me of BMX XXX. Though I never played it, I just heard "It's Tony Hawk on a bike with porn!" and saw it was made by Acclaim. That alone was enough for me to never touch it.
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Neobr10: And even then it was really hard to unlock the naked girl.
Is the auto aim good in the PC cause let me tell you when I got a M16, Sniper Rifle I was happy because Auto Aim sucks on the PS2.

The reason I saw that the PC version was better because you can move and shoot, control the camara, and aim your gun like a FPS.
Post edited January 06, 2013 by Elmofongo
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tinyE: Anyone here ever play Mission Impossible for the NES? I wouldn't call it a bad game but I think we should start a new thread for the "most frustratingly difficult game you've ever played and why".
Oh no ! you didn't just say that ... I have very fond memories of punches, machine gun and ... boomerangs ? I think I finished it and I'm sure I had lots of fun with this game even if I can't perfectly remember what the story was about
I really enjoyed Mission: Impossible but when I was this young I remember playing super mario bros 3 and finishing it 4 times a week for months ... didn't get bored easily or frustrated back in the days I suppose.
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tinyE: Anyone here ever play Mission Impossible for the NES? I wouldn't call it a bad game but I think we should start a new thread for the "most frustratingly difficult game you've ever played and why".
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Potzato: Oh no ! you didn't just say that ... I have very fond memories of punches, machine gun and ... boomerangs ? I think I finished it and I'm sure I had lots of fun with this game even if I can't perfectly remember what the story was about
I really enjoyed Mission: Impossible but when I was this young I remember playing super mario bros 3 and finishing it 4 times a week for months ... didn't get bored easily or frustrated back in the days I suppose.
I loved the game I just found some of it so HARD. That boss on the crumbling roof or glass or whatever! Ahhhhh! I busted my hump on that level over and over and over only to fall through and die inside of 2 seconds.
My worst games were on the NES. Those I remember the most are X-Men and 720°. Both of them were unplayable messes. When I was a kid, I thought it was simply because I sucked at them, but now with age (and more experience), I realize how bad they were.

The worst PC game I ever played was Offensive (http://www.mobygames.com/game/dos/offensive). I still have the CD. I normally like RTS (despite not being good at them), but that one is so sluggish and hard to control that it's simply awful. Back in the day, I thought that Frontier: First Encounters was awful (despite knowing nothing about the Elite series). It was a nightmare to simply make the game work (I was using computers with Windows 95). Once I managed to make it work, there was simply one problem. *slow-motion voice* WHAAAAT DOOO IIIII DOOOOOO?!?!? The manual was rather confusing (I blame mainly the fact that it was a translated manual that ommited the part with the controls with the exception of a short reference card) and I didn't have a joystick at the time. But now, I've played it fully patched (and the fan-patches) and I find it rather enjoyable.

These are those I can remember on the top of my head. And yes, before you ask, I enjoyed Oblivion.
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wormholewizards: And why this is quickly down rated?
I'm haemorrhaging rep each night recently. About 8 points. I guess somebody is summarily downrepping everything I post.