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I've learned about game through sequel's kickstarter link

http://www.kickstarter.com/projects/1869102574/conquest-2-vyrium-uprising-rts-fans-unite?ref=category

Apparently game was successful and did something unique with rts games, but what? Why was it successful but fell into obscurity? What did it do to be unique?
One innovation is that the supply lines were stretched across the wormholes, so you had to be aware of not losing control of one, or lines break. This meant that sometimes you had to be aware of several solar systems at a time, moving warships and fuel in the rear to the front line and vice versa because the systems could have several wormholes from where the enemy could attack.

Also the planets on which you built had different characteristics such as size and composition influencing the resources could be extracted and the number of slots available for research and production buildings. So you had to plan how to build, for example, specializing a planet to build capital ships, another one for gas or mineral extraction, etc.

The fact that throughout history you could play with the 3 races added even more fun to the whole. In short, a highly recommended title and I think undeservedly forgotten.
So if its that great, why it was forgotten?

Also, why it isn't in gog? D:
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MaskedCreep: So if its that great, why it was forgotten?

Also, why it isn't in gog? D:
1) For when it was released in 2001, 3D titles like Homeworld (great game too!) had two years on the shops. The fury of the transition to 3D games swept many others titles. Perhaps this was one of the victims.

2) Not yet ;)
Post edited May 23, 2012 by thespian9099
Hmm, I see.

Does there exist any fansite or fandom for the game? It doesn't seem to since Kickstarter only got about 300 backers, unlike other old game sequel ones.

Also, does game have any storyline? And how do races work?
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MaskedCreep: 1) Does there exist any fansite or fandom for the game?
2) Also, does game have any storyline?
3) And how do races work?
1) Sorry, I dunno.

2) Yes, the storyline is the thread that connects the missions and it has some interesting twists and plots.

3) On races, Wikipedia explains it better than I could do:

http://en.wikipedia.org/wiki/Conquest:_Frontier_Wars

Just be careful not to read the Storyline epigraph just below of the Races section or you will spoil the game yourself.
Post edited May 23, 2012 by thespian9099
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MaskedCreep: 1) Does there exist any fansite or fandom for the game?
2) Also, does game have any storyline?
3) And how do races work?
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thespian9099: 1) Sorry, I dunno.

2) Yes, the storyline is the thread that connects the missions and it has some interesting twists and plots.

3) On races, Wikipedia explains it better than I could do:

http://en.wikipedia.org/wiki/Conquest:_Frontier_Wars

Just be careful not to read the Storyline epigraph just below of the Races section or you will spoil the game yourself.
1) Checked links from wikipedia page and answers seems to be nope.

2) Hmm ok, does each race have their own campaign

3) So umm.. Gameplay wise, Mantis are Zerg and Celareon are protoss? Did I get that wrong? What the heck vyrium will be then?
Think that's forgotten? Read this "article" http://en.wikipedia.org/wiki/The_Outforce
And that's for an RTS where every single "building" has inertia, and a proper use of tugboats lets you slingshot heavy turrets into the enemy base.
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grviper: Think that's forgotten? Read this "article" http://en.wikipedia.org/wiki/The_Outforce
And that's for an RTS where every single "building" has inertia, and a proper use of tugboats lets you slingshot heavy turrets into the enemy base.
Was that game popular/successful? ._.