Well, Skyjacker kickstarter failed. I did not really get the usual pledge rush in the end for some reason. They now plan to cut the remaining development into phases and run separate kickstarter campaigns for each phase to fund them.
Perhaps there's just not enough pent-up demand for space sims - not unreasonable given the current choice, including free ones like Pioneer
Well, there have been number of succesfull space sim/shooters/adventures that did not have the trouble Skyjacker had and most of them had far less to show about the game than Skyjacker (actually Skyjacker had more than most video game kickstarters do in general). Skyjacker even had far more media attemption than most other projects. And it failed despite all that. Have kickstarter pledge fewer died down or something (not if you consider Ouya pledges)?