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I don't mind DLC as long as both of the below conditions are satisfied:

1. The game is complete without the DLC, with no plot holes / loose ends that require additional purchases to resolve, and all features that can be reasonably expected present and accounted for.

2. There are no ads / reminders during the gameplay for the DLC. Not even during loading screens. I'm fine with a DLC option in the main menu.

For F2P games, everything is fair game though. Wading through that crap is the price of playing.


IMO Dungeons of Dredmore and Jamestown are two examples of DLC done right. Minor quibble with Jamestown - IIRC you don't know the DLC is required until after buying the right to play those levels in the in-game credit (not really $$) store. But those credits are easy to come by, so no big loss.
Post edited April 30, 2012 by kalirion
All DLC should be freely available after a time-limit.

I have never been a fan of DLC, and never purchased any. Ever.
I really dislike paid dlc. I feel like more and more games are being released unfinished just so that the devs can sell the rest of the game as "dlc".

If I can't get the complete game (base game + dlcs) for a reasonable price, then I just won't buy any bits of the game at all.
Post edited May 01, 2012 by maycett
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maycett: I really dislike paid dlc. I feel like more and more games are being released unfinished just so that the devs can sell the rest of the game as "dlc".
is that really surprising considering how development budgets have exploded over the last decade while game prices have remained stable or even come down? this is the age of digital gaming deals when people pick up games at 75% on a daily basis while developing games has never been more expensive. money's gotta come in somehow.
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Fred_DM: is that really surprising considering how development budgets have exploded over the last decade while game prices have remained stable or even come down? this is the age of digital gaming deals when people pick up games at 75% on a daily basis while developing games has never been more expensive. money's gotta come in somehow.
Not to be mean, but I don't really care. That's the developer's problem, not the consumer's.

Perhaps they should be asking themselves if the development budgets are too much, instead of trying to suck more money out of their customers.
Post edited May 01, 2012 by maycett
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Elmofongo: Personally, I hate them,I hate them with every fiber of my being and want them gone from this industry. It's worst on console with "downloadable" content is actually locked on the disc.
When this was first introduced it used to be only one or two DLC (Call of Duty 4 had only 1 map pack) now it's practically more than 20 (looking at Saints Row the Third), and I know so far it's only stuff like more maps or costumes, but how long until it gets more important stuff. look at fighting games street fighter x tekken has 12 characters that are actually locked in the disc (playable characters in fighting games are on a different level then other types of games) and let's not forget the Mass Effect 3's from ashes dlc where it had an important character to the story even though something similar happened to another game which is assassin's creed 2 which had 2 dlc that is part of the main story.
If you think I should have a balanced approach with DLC by acknowledging the good side of it I like expansion packs like world of warcrafts wrath of the lich king, starcraft's brood war, elder scrolls bloodmoon and shivering isles, and GTA 4's The Lost and Damned and The Ballad of Gay Tony. If DLC should stay then it should only be in the form of expansion packs.
I agree with you completely. Good expansion packs to good games are great. All this current nickel and diming really pisses me off with day 1 DLC being the worst offender in my mind, followed closely by DLC that includes important story, features, etc. that should have been a part of a game to begin with.
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maycett: I really dislike paid dlc. I feel like more and more games are being released unfinished just so that the devs can sell the rest of the game as "dlc".
Name a game that is unfinished before any DLC is added.
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StingingVelvet: Name a game that is unfinished before any DLC is added.
It depends on your definition of unfinished I suppose. If any game has dlc that adds story or plot, then I consider the base game unfinished, because without the dlc I wouldn't get the entire story.

So, for example, I think mass effect 3 is an unfinished game without its day one dlc.
Post edited May 01, 2012 by maycett
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maycett: Not to be mean, but I don't really care. That's the developer's problem, not the consumer's.
that's not mean, it's just shortsighted. it's everybody's problem. developers and consumers depend on each other. if you leave it to developers, then you've already got the result... they'll look out for themselves one way or another. and why shouldn't they?

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maycett: instead of trying to suck more money out of their customers.
dramatizing much? it's not like you're forced to purchase anything, the game or its DLC. and in this day and age, with daily deals everywhere and discounts of 75% or more, does it really matter? if you don't want to pay full price, you wait for the inevitable price reduction and discount.

i guess you would have loved the old days when it was customary to ask money for as little as a few spoken lines of dialogue, huh? seriously, today's DLC is nothing compared to the "Speech Packs" of the 90s. i can't even imagine the outrage that would cause today...
Post edited May 01, 2012 by Fred_DM
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StingingVelvet: Name a game that is unfinished before any DLC is added.
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maycett: It depends on your definition of unfinished I suppose. If any game has dlc that adds story or plot, then I consider the base game unfinished, because without the dlc I wouldn't get the entire story.

So, for example, I think mass effect 3 is an unfinished game without its day one dlc.
So you hated expansion packs too?
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Fred_DM: that's not mean, it's just shortsighted. it's everybody's problem. developers and consumers depend on each other. if you leave it to developers, then you've already got the result... they'll look out for themselves one way or another. and why shouldn't they?
Of course they can look out for themselves, and they should. I was merely expressing my stance on how they do it, as per the topic of this thread. I simply won't buy the game at all until I can get the whole package for ~$5. :)

And I don't understand why gamers seem to want to coddle developers. Afaik, no other industry does anything like it. Devs are businesses like any other, and they'll either make money or they won't. And if they don't, they'll disappear and some other business will take their place.

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Fred_DM: dramatizing much? it's not like you're forced to purchase anything, the game or its DLC. and in this day and age, with daily deals everywhere and discounts of 75% or more, does it really matter? if you don't want to pay full price, you wait for the inevitable price reduction and discount.
Not really dramatizing, that's just what I think it's like. And of course I'm not forced to buy anything, and like I've already said, I don't.

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StingingVelvet: So you hated expansion packs too?
Yep.
Post edited May 01, 2012 by maycett
There's nothing inherently wrong with DLC, the issue is how game developers have been utilizing it.

Personally, I love expansion packs. I like having new content for the games I like, but what I am not okay with is paying for content that should already be on the disc. I can understand the reason for pre--order DLC. Note: I said understand, not agree. But what Mass Effect 3 did with From Ashes was un-acceptable. My issue with From Ashes was not it was sort of important to the story, my issue was that it is exclusive to the collectors edition of ME3. This isn't EA trying to fight used games, this is them trying to squeeze money out of their (and Biowares) customers.

As for releasing 20 DLC packs for one game, that's fine. You don't need to buy them. As long as it doesn't affect anyone elses experience then there's nothing wrong with taking advantage of idiots that throw their money at the first thing they see. Perfect example of this: Team Fortress 2's hats.
Post edited May 01, 2012 by Huskeyyyyy
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maycett: I really dislike paid dlc. I feel like more and more games are being released unfinished just so that the devs can sell the rest of the game as "dlc".
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StingingVelvet: Name a game that is unfinished before any DLC is added.
Dragon Age. Core features missing (stash), obvious in-game content locked (nagging NPC quest.)
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maycett: Yep.
K, I think that's crazy but I respect you for sticking to your convictions there.

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kalirion: Dragon Age. Core features missing (stash), obvious in-game content locked (nagging NPC quest.)
That's probably the best example I could think of as well. That was a rare abuse in my experience though.
With all the DLC debate I find it really ironic that people really hated Bethesda for their "horse armor" DLC for Oblivion a few years ago. And now some are pretty happy to give real money for TF2 hats.

I am really against some DLC types, especially when some companies get really abusive with them. Best example of something worse than day one DLC in a recent game: Tekken vs Street Fighter. It had locked DLC content on the disc with the game...I really wonder what was the EULA that nobody issued a lawsuit against that. Since you are technically blocked from content you bought with the disc.

Anyway. DLC is fine as long as it is something like Bethesda does now. Real content, expansion of the universe, added gameplay and story.
I am totally against DLC that feels like a patch, adding elements that should have been in the game from the start. Or that add very little to a game, but add key features or key story elements.
I am also against DLC that gives you nothing basically. Like guns, items, skins, etc. Though the latter are not that bad, because you don't have to buy them, they're just stupid worthless addons. BUT the problem with DLC is that you actually feel that the game is incomplete without them even if it's a stupid skinpack.