Posted September 20, 2008
the witcher - EE: the story shines through with the new translation. fantastic work. the moral grey area is just beautiful.
sacred: its a click-fest, action-rpg, sure. but it has the openness of an oblivion, with the charm of gorgeous - and amazingly detailed - isometric graphics to go with it. there's something really charming about it on the surface, while underneath lurks a brilliant series of systems used to develop your character. a lot deeper than its label as a "diablo-clone" lets on.
romance of the three kingdoms xi: i've mixed feelings about it. on the one hand, i love that everything takes place on a single map, (no abstracted battle maps or city maps) everything right there in front of me. i even love the crude but charming graphics (everything is drawn to look like chinese watercolors). on the downside, the lack of city-management options gets a bit boring once you have developed your cities (there aren't a lot of different structures to build in the base-game koei has released so far). past a certain point in the game, i find i'm spending most of my play-time shipping funds and food from my developed states to my war-fronts. (a function like the trade route builder from the old holistic "merchant / machiavelli prince" games would be a godsend in this game)
stalker - soc: a strange game that i cant get enough of. sometimes i get home from work and its really the only game i want to fire up. one word i'm sure you've all heard about this game - ad nauseum - would be "immersion". good stuff.
oh! freespace 2, now that i've gone and bought a little gamepad to play it with. i patched it up to the latest open version and have just been amazed at how well this game has aged. (after years of homeworld, nexus, eve online etc i'd forgotten how fun playing space sims with a joystick / gamepad was)
you? im curious. we might even hear about something good we didn't know about yet.
sacred: its a click-fest, action-rpg, sure. but it has the openness of an oblivion, with the charm of gorgeous - and amazingly detailed - isometric graphics to go with it. there's something really charming about it on the surface, while underneath lurks a brilliant series of systems used to develop your character. a lot deeper than its label as a "diablo-clone" lets on.
romance of the three kingdoms xi: i've mixed feelings about it. on the one hand, i love that everything takes place on a single map, (no abstracted battle maps or city maps) everything right there in front of me. i even love the crude but charming graphics (everything is drawn to look like chinese watercolors). on the downside, the lack of city-management options gets a bit boring once you have developed your cities (there aren't a lot of different structures to build in the base-game koei has released so far). past a certain point in the game, i find i'm spending most of my play-time shipping funds and food from my developed states to my war-fronts. (a function like the trade route builder from the old holistic "merchant / machiavelli prince" games would be a godsend in this game)
stalker - soc: a strange game that i cant get enough of. sometimes i get home from work and its really the only game i want to fire up. one word i'm sure you've all heard about this game - ad nauseum - would be "immersion". good stuff.
oh! freespace 2, now that i've gone and bought a little gamepad to play it with. i patched it up to the latest open version and have just been amazed at how well this game has aged. (after years of homeworld, nexus, eve online etc i'd forgotten how fun playing space sims with a joystick / gamepad was)
you? im curious. we might even hear about something good we didn't know about yet.