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low rated
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Emualynk: Right, because New Vegas was a piece of shit alright.
Are you for real?
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Fred_DM: he hates Avellone with a passion. i don't really understand why. doesn't matter to the rest of us anyway.

i've enjoyed pretty much everything Obsidian have made, from NWN2 to F:NV and even DS3, so anything they're involved in is sure to get my attention.
I'm just curious to what it was in Obsidian games you enjoyed so much: Was it the terrible camera and bugs in Nwn2? The unfinished nature of KOTOR2? The unbalanced gunplay, broken stealth and borderline retarded AI in Alpha Protocol? Bugs, glitches and broken gameplay elements in New Vegas? The abhorrent co-op and muddy graphics of DS3? I would love to know.
Post edited March 30, 2012 by jepsen1977
I read somewhere developers don't do the QA these days but the publisher does.Is that true? .If so it explains an awful lot...
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Fred_DM: he hates Avellone with a passion. i don't really understand why. doesn't matter to the rest of us anyway.

i've enjoyed pretty much everything Obsidian have made, from NWN2 to F:NV and even DS3, so anything they're involved in is sure to get my attention.
Some of us will never, ever be happy. Welcome to the world of gamer entitlement...
high rated
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jepsen1977: I'm just curious to what it was in Obsidian games you enjoyed so much: Was it the terrible camera and bugs in Nwn2? The unfinished nature of KOTOR2? The unbalanced gunplay, broken stealth and borderline retarded AI in Alpha Protocol? Bugs, glitches and broken gameplay elements in New Vegas? The abhorrent co-op and muddy graphics of DS3? I would love to know.
I can obviously only answer for myself, but the answer is almost always: story, character interaction, choices & consequences and roleplaying options. Obsidian are second to none when it comes to that, at least from my perspective. The bugs are secondary to me. Obsidian's games simply tend to affect me emotionally in a way that Bioware's and Bethesda's recent entries have failed to replicate.
Post edited March 30, 2012 by Nergal01
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Fred_DM: he hates Avellone with a passion. i don't really understand why. doesn't matter to the rest of us anyway.

i've enjoyed pretty much everything Obsidian have made, from NWN2 to F:NV and even DS3, so anything they're involved in is sure to get my attention.
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jepsen1977: I'm just curious to what it was in Obsidian games you enjoyed so much: Was it the terrible camera and bugs in Nwn2? The unfinished nature of KOTOR2? The unbalanced gunplay, broken stealth and borderline retarded AI in Alpha Protocol? Bugs, glitches and broken gameplay elements in New Vegas? The abhorrent co-op and muddy graphics of DS3? I would love to know.
NWN2 was a kick-ass game, I loved it from beginning to end. Kotor 2 content was good but sadly incomplete. Alpha Protocol was meh, New Vegas was way better than Fallout 3. DS3 sucks.
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Fred_DM: he hates Avellone with a passion. i don't really understand why. doesn't matter to the rest of us anyway.

i've enjoyed pretty much everything Obsidian have made, from NWN2 to F:NV and even DS3, so anything they're involved in is sure to get my attention.
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jepsen1977: I'm just curious to what it was in Obsidian games you enjoyed so much: Was it the terrible camera and bugs in Nwn2? The unfinished nature of KOTOR2? The unbalanced gunplay, broken stealth and borderline retarded AI in Alpha Protocol? Bugs, glitches and broken gameplay elements in New Vegas? The abhorrent co-op and muddy graphics of DS3? I would love to know.
HATED NWN2. Stopped in the middle of Mask of the Betrayer caused thoughts of the crappy original campaign kept coming up to me. (NWN games original campaigns are probably the worse thing Bioware and Obsidian has ever done. Even if the expansion packs and moddings is great, the original single player experience of both is bad.)

I wuv KOTOR II cause I dislike star wars and found the ending fine, I prefer having a character tell me what is going to happen to each main character rather than having some 20 minute cinmatic. Kreia is cool and the story is very good.

Alpha Protocol is awesome to me, the choices is probably the best this generation and even though the levels are linear as hell I replayed the game plenty of times. I play the game not as though as it is an action game but rather as an RPG where the gameplay si about leveling up and exploiting my magical invisible powers (which does clash with the setting and story. the gameplay is sci fi but the setting and story doesn't involve any magical sci fi tech from what I remember) Later in the game the exploitable unbalanced gameplay is sweet cause it allows me to get through the levels faster and get to the true gameplay which is the conversations.

New Vegas I liked besides the fact I get bored by all the walking in those style of games. If it just had zones like the first two fallouts it would have been awesome.

Dungeon Siege 3 was a generic hack and slash but seemed to have more story based choies than most of those type and seemed to get better as it went along but still was mostly jsut a generic game. Nothing that bad mind you.

The only bad game i can think that Obsidian made was NWN2 at least for myself....
Post edited March 30, 2012 by marcusmaximus
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jepsen1977: [
I'm just curious to what it was in Obsidian games you enjoyed so much: Was it the terrible camera and bugs in Nwn2? The unfinished nature of KOTOR2? The unbalanced gunplay, broken stealth and borderline retarded AI in Alpha Protocol? Bugs, glitches and broken gameplay elements in New Vegas? The abhorrent co-op and muddy graphics of DS3? I would love to know.
NWN2 was pretty good for me for a fantasy game. the setting is a bit too cliche for me and camera was indeed annoying. rest of the game? very good.
I absolutely loved KOTOR2. yes. it was unfinished but even then it was great game. So much potential wasted but what we got was so so so so so awesome. Had more fun with it than kotor 1 (which was great)
AP was buggy (one bug i remember. when reloading a first arabian mission you do not spawn hidden so you get attacked immediately.) and hacking puzzle was way too hard for the beginner but stealthing was pretty fun, punching people on the neck but most importantly... characters characters characters. Each of them was extremely interesting. Especially Thorton which is a bit unique for games as most PC are boring.

so yeah.
obsidian games are not polished.

but unpolished gem is better than polished turd.
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jepsen1977: [
I'm just curious to what it was in Obsidian games you enjoyed so much: Was it the terrible camera and bugs in Nwn2? The unfinished nature of KOTOR2? The unbalanced gunplay, broken stealth and borderline retarded AI in Alpha Protocol? Bugs, glitches and broken gameplay elements in New Vegas? The abhorrent co-op and muddy graphics of DS3? I would love to know.
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lukaszthegreat: NWN2 was pretty good for me for a fantasy game. the setting is a bit too cliche for me and camera was indeed annoying. rest of the game? very good.
I absolutely loved KOTOR2. yes. it was unfinished but even then it was great game. So much potential wasted but what we got was so so so so so awesome. Had more fun with it than kotor 1 (which was great)
AP was buggy (one bug i remember. when reloading a first arabian mission you do not spawn hidden so you get attacked immediately.) and hacking puzzle was way too hard for the beginner but stealthing was pretty fun, punching people on the neck but most importantly... characters characters characters. Each of them was extremely interesting. Especially Thorton which is a bit unique for games as most PC are boring.

so yeah.
obsidian games are not polished.

but unpolished gem is better than polished turd.
Hmm, the only mini game I found hard and annoying in Alpha Protocol was the lockpicking. I played it on the xbox 360 though. Lockpicking was annoying to me cause holding down the button to do it was hurting my hand.
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marcusmaximus: Alpha Protocol is awesome to me, the choices is probably the best this generation and even though the levels are linear as hell I replayed the game plenty of times. I play the game not as though as it is an action game but rather as an RPG where the gameplay si about leveling up and exploiting my magical invisible powers (which does clash with the setting and story. the gameplay is sci fi but the setting and story doesn't involve any magical sci fi tech from what I remember) Later in the game the exploitable unbalanced gameplay is sweet cause it allows me to get through the levels faster and get to the true gameplay which is the conversations.
I would agree with this. Completed Alpha Protocol for the first time recently and had such a fun time with it: awesome writing and characters (gotta love Heck), and every choice seems to actually matter.

It is telling that first thing I did upon completion was start all over again (this time with the lumberjack beard :)).

And actually I enjoyed sneaking around and chain-shooting guards with my silenced pistol - but not until I had leveled sufficiently, of course. It's a bit frustrating in the beginning when you can't hit nothing. Other than that though, fantastic game.
I don't see a problem here, as long as no big and stupid publisher is around to boss the developers with threats money and bureucracy.

I admit that is something of a hyperbole, but that has essentially been the doom of many good games and series in the recent years, whereas indie-scene is becoming more and more important in producing actually good games as opposed to apparently good games.

Anyhow, I have high hopes for this project, and frankly don't think I will be disappointed.
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jepsen1977: I'm just curious to what it was in Obsidian games you enjoyed so much: Was it the terrible camera and bugs in Nwn2? The unfinished nature of KOTOR2? The unbalanced gunplay, broken stealth and borderline retarded AI in Alpha Protocol? Bugs, glitches and broken gameplay elements in New Vegas? The abhorrent co-op and muddy graphics of DS3? I would love to know.
1. NWN 2 camera may indeed be a bit annoying, if you've only played 2d isometric games before. Amongst 3d games, with zoomable camera it's not particularily better or worse than standard (other NWN engine stuff, Drakensangs etc.). As for bugs, i didn't have any showstoppers or even major glitches with any of the games. I've only played Mask of the Betrayer more than once though.
2. Almost all the games ever made have cut content. News at eleven.
3. Can't comment on the gunplay, because i played most of the game using stealth route. How exactly was stealth broken? It was your typical clumsy unreal engine stealth a la Deus Ex, Batman games etc. Nothing spectacular, but certainly got its job done. The AI wasn't really better or worse than any other current or recent titles.
4. New Vegas wasn't really buggier than Fallout 3. They're quite close, with many of the glitches being typical gamebryo retardation seen from Morrowind to Skyrim. Also, as was pointed out QA is publishers responsibility. In every other imaginable way New Vegas was far superior to Fallout 3.
5. I don't give a rats ass about co-op. What i do care about, is that Obsidian managed to give some colour and lore background to the stalest fantasy setting this side of Eragon. Unlike its predeccessors the game has some light C&C and even challenge. The first game played itself for crying out loud.
Post edited March 30, 2012 by tolknaz
I really hope you guys are just snarking. Most of Obsidian's past problems - working with other people's (crappy) engines, getting rushed by silly publishers (KOTOR2 was developed in like a year LOL) - will be gone in a Kickstarter.

'Sides they will just be providing tools and expertise in game design and writing. In other words, it will end up being the same game inXile would have developed, except Fargo will now have more resources at his disposal to select from.
Post edited March 30, 2012 by Tychoxi
I only played NWN 2 recently and I believe the camera issue was fixed in the expansion, I bound it to a mouse button and I have total control over it. I can swing, pan and zoom any which way in an instant so I have no issues with it at all.

Alpha protocol is simply brilliant imo, the combat is fine as long as you remember it's an RPG in that respect. Crappy combat hasn't stopped Mass Effect 1 becoming a classic, or Deus Ex for that matter. It has simply the best conversation system this generation and I'm amazed no-one else had used it, having a time limit on your response makes decisions have much more impact.

Plus the way your choices affect the story and the people around you in that game is on another level compared to what Bioware have done with Mass Effect.
I think Obsidian will do a great job, and I think Torment fan needs to s my d.
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Tormentfan: When do developer's stop getting an automatic pass for PAST glories, is there a particular amount of halfassed jobs they must accomplish in the meantime, or does it vary from developer to developer?
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doady: Right. Let's ignore all the good things they've done in the past and focus only on the bad things they've done the past. Makes perfect sense.
Not to mention that those "failures" were not their fault at all, they were massively dicked by the publisher. Of course KOTOR2 was missing half its content when they SUDDENLY GOT THEIR DEV TIME CUT IN HALF.

And New Vegas is not even half as buggy as F3 ever was. Even heavily modded, I got barely 2 crashes to desktop on New Vegas while I got many of them on F3.