StingingVelvet: Alpha Protocol jumps immediately to mind. Most reviewers hated how aiming and stealth was based on stats rather than skill or placement, but my love and experience with games like Morrowind and Deus Ex made me accept that easily.
I loved Velvet Assassin because it played like stealth games of my past like Splinter Cell and Thief 3. Reviewers seemed mad at it for not changing into an action game like Splinter Cell did.
Playing the Gothic games and others like them probably prepared me for Risen, which a lot of reviewers compared to Oblivion instead.
Duke Nukem Forever was derided for playing like an FPS from 2002 rather than 2012, but I played a lot of FPS games in 2002 and loved them, so I liked DNF more than most. The puzzle sections many people thought were boring were like a fucking blessing for me, as I tire of FPS games that are about nothing but reticule placement.
I'm sure there are more.
Since I started playing RPGs with Fallout in 1997 I find myself UNaccepting of a lot of gameplay elements of older RPGs, like say Ultima or Lands of Lore. I ain't drawing no fucking maps, for one thing, and certainly my internet-addled brain has trouble when 10 pages of text pop up to introduce a quest.
We're all products of our experience.
I don't think that I could handle any Ultima's before VII - Those just look way too terrible.
And as much as I want to like Starflight - it's a terrible mess.
And I wish they would finally lay to rest those 8 and 16 bit, top down, RPGs that limited battles to a static screen and a menu with only four basic commands.
But I'm finding quite a bit recently that have been marred by bad reviews but they're taking strikes for game play being too sophisticated when in all reality these titles are dating back to the better console games before everything became all point, click and drag.
Like I think the Legacy of Kain series as well as Devil May Cry 3 really got slapped for popping up as PC ports but those happen to be some of my current favorite games on PC.
I will have to also factor in, however, that I'm playing these games long after they were successfully patched to perfection....much like the case with Enclave which was nowhere near as polished as the copy that GOG now offers.