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I have another thread on here similar to this but for people who've been playing games for more than one decade, looking back at what developers put you through and all of those cartridges probably still in the toilet or freezer...

How many games have you appreciated since the turn of the century because they made sense to you but amassed horrible scores from many who couldn't wrap themselves around the controls, play style or being able to accept that some really good games require a bit of forgiveness and a whole lot of elbow grease?
Alpha Protocol jumps immediately to mind. Most reviewers hated how aiming and stealth was based on stats rather than skill or placement, but my love and experience with games like Morrowind and Deus Ex made me accept that easily.

I loved Velvet Assassin because it played like stealth games of my past like Splinter Cell and Thief 3. Reviewers seemed mad at it for not changing into an action game like Splinter Cell did.

Playing the Gothic games and others like them probably prepared me for Risen, which a lot of reviewers compared to Oblivion instead.

Duke Nukem Forever was derided for playing like an FPS from 2002 rather than 2012, but I played a lot of FPS games in 2002 and loved them, so I liked DNF more than most. The puzzle sections many people thought were boring were like a fucking blessing for me, as I tire of FPS games that are about nothing but reticule placement.

I'm sure there are more.

Since I started playing RPGs with Fallout in 1997 I find myself UNaccepting of a lot of gameplay elements of older RPGs, like say Ultima or Lands of Lore. I ain't drawing no fucking maps, for one thing, and certainly my internet-addled brain has trouble when 10 pages of text pop up to introduce a quest.

We're all products of our experience.
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StingingVelvet: Alpha Protocol jumps immediately to mind. Most reviewers hated how aiming and stealth was based on stats rather than skill or placement, but my love and experience with games like Morrowind and Deus Ex made me accept that easily.

I loved Velvet Assassin because it played like stealth games of my past like Splinter Cell and Thief 3. Reviewers seemed mad at it for not changing into an action game like Splinter Cell did.

Playing the Gothic games and others like them probably prepared me for Risen, which a lot of reviewers compared to Oblivion instead.

Duke Nukem Forever was derided for playing like an FPS from 2002 rather than 2012, but I played a lot of FPS games in 2002 and loved them, so I liked DNF more than most. The puzzle sections many people thought were boring were like a fucking blessing for me, as I tire of FPS games that are about nothing but reticule placement.

I'm sure there are more.

Since I started playing RPGs with Fallout in 1997 I find myself UNaccepting of a lot of gameplay elements of older RPGs, like say Ultima or Lands of Lore. I ain't drawing no fucking maps, for one thing, and certainly my internet-addled brain has trouble when 10 pages of text pop up to introduce a quest.

We're all products of our experience.
I don't think that I could handle any Ultima's before VII - Those just look way too terrible.
And as much as I want to like Starflight - it's a terrible mess.

And I wish they would finally lay to rest those 8 and 16 bit, top down, RPGs that limited battles to a static screen and a menu with only four basic commands.

But I'm finding quite a bit recently that have been marred by bad reviews but they're taking strikes for game play being too sophisticated when in all reality these titles are dating back to the better console games before everything became all point, click and drag.

Like I think the Legacy of Kain series as well as Devil May Cry 3 really got slapped for popping up as PC ports but those happen to be some of my current favorite games on PC.

I will have to also factor in, however, that I'm playing these games long after they were successfully patched to perfection....much like the case with Enclave which was nowhere near as polished as the copy that GOG now offers.
Yeah, Alpha Protocol is surely THE example.
AP and Too Human, both cases the reviewers didnt take into account you have to actually build your character and also in TH you had to learn a whole new control system.
Snake's Revenge on NES
i really didn't really care about the story and the only thing that kept me playing this game was the music and the atmosphere.
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F1ach: AP and Too Human, both cases the reviewers didnt take into account you have to actually build your character and also in TH you had to learn a whole new control system.
Hmm....going to look up Too Human.

I have Alpha Protocol and really like the first couple levels that I played through but uninstalled and shelved thinking I would enjoy it a lot more once I get a better PC and can switch all of the graphics on.

I'll admit though, I didn't realize AP was working on a stat based system but, if so, that's even better because that means there is a system in place where you can work on building up your character.
My first gaming system was an NES with some of the more infamous Nintendo Hard games like Battletoads and Mega Man 1. I cut my teeth on those, so to speak, and I can handle most games in that vein quite easily :D

I also played Gothic 1 with its rather interesting control scheme and Gods Eater Burst on the PSP where you literally have to adopt a technique known as the Claw in order to properly play the game.
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Terpor: Snake's Revenge on NES
i really didn't really care about the story and the only thing that kept me playing this game was the music and the atmosphere.
Those first two Metal Gears were some pretty hard games from what remember. I think I got to the end of the first one.

Actually all of those NES titles were pretty friggin' brutal.
Let's see...

I actually like Theatre of War even though it seems to have gotten slammed by critics. I'm not even sure why. It's a tactical game. You get as much control as you need to and it works for that. It's not even that it's necessarily hard, it just attempts to be realistic.

I also liked the new Nexuiz when I finally got to try it on a free weekend recently. Previous Nexuiz fans hated it because it wasn't the original devs, Alientrap, and everyone else seemed to hate it because it was like a prettier Quake III. I didn't mind that, though.
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F1ach: AP and Too Human, both cases the reviewers didnt take into account you have to actually build your character and also in TH you had to learn a whole new control system.
Ah, Too Human. I didn't play it much, as I lost the disc shortly after I started, but from what I did play, I didn't see why it got slammed so badly.

OH! I'm going to go ahead and say it. For all the political incorrectness, and all of the stupidity, I really liked MadWorld. It had a good amount of challenge, and some of that challenge was ridiculous and fun. The human darts thing struck me as a bit odd, but oddly addicting to try and complete.
Post edited August 25, 2012 by johnki
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Terpor: Snake's Revenge on NES
i really didn't really care about the story and the only thing that kept me playing this game was the music and the atmosphere.
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carnival73: Those first two Metal Gears were some pretty hard games from what remember. I think I got to the end of the first one.

Actually all of those NES titles were pretty friggin' brutal.
I beat the first Metal Gear. Still remember lobbing ROCKETS at the final boss who was just a human with tons of health :D.
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JudasIscariot: I beat the first Metal Gear. Still remember lobbing ROCKETS at the final boss who was just a human with tons of health :D.
I remember hearing Metal Gear on the NES was a "gimped" version, ported by someone who didn't know what they were doing or something.

Though I did play the original MSX version. It came with MGS3, and I thought it was awesome.
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JudasIscariot: My first gaming system was an NES with some of the more infamous Nintendo Hard games like Battletoads and Mega Man 1. I cut my teeth on those, so to speak, and I can handle most games in that vein quite easily :D

I also played Gothic 1 with its rather interesting control scheme and Gods Eater Burst on the PSP where you literally have to adopt a technique known as the Claw in order to properly play the game.
I memorized Mega Man and BattleToads to the point where I could perfectly complete them in speed runs back in the day.

I can't do that anymore - Pattern memorization skills got lost along with the gray cells as I aged.

...I've also forgot how to ride a bike.

Ayup, just a few years away from screaming at nurses for hiding my ol' Betty in the linen closet and brain-washing 'er.
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carnival73: Those first two Metal Gears were some pretty hard games from what remember. I think I got to the end of the first one.

Actually all of those NES titles were pretty friggin' brutal.
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JudasIscariot: I beat the first Metal Gear. Still remember lobbing ROCKETS at the final boss who was just a human with tons of health :D.
Maybe I didn't finish it then because I remember a mech...unless that was the boss right before the last or a different game entirely.
Post edited August 25, 2012 by carnival73
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F1ach: AP and Too Human, both cases the reviewers didnt take into account you have to actually build your character and also in TH you had to learn a whole new control system.
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carnival73: Hmm....going to look up Too Human.

I have Alpha Protocol and really like the first couple levels that I played through but uninstalled and shelved thinking I would enjoy it a lot more once I get a better PC and can switch all of the graphics on.

I'll admit though, I didn't realize AP was working on a stat based system but, if so, that's even better because that means there is a system in place where you can work on building up your character.
I would suggest that if you play TH, look up actual class "builds", I liked Commando alot and Berzerker was really good too. One thing people complained about was a second "world" you character visits periodically, its a kind of woodland area, people expected it to be really huge and explorable and it was quite small. Its basically used to further the plot with three kind of Macbeth type witches, iirc representing the three ages of woman (crone etc.).

One of the strenghts I found in AP was that you could really "roleplay", initially I played as a Roger Moore james bond type, just using pistol and stealth and when talking to people I was always thinking of how would JB react to the conversation and it worked really well for me, next I played an Assault Rifle type soldier that was gruff in his attitude, again it was a different experience.

Anyway, I really liked those two, hope you enjoy them :)