1. Exactly. I can't release the mod to be evaluated without permission, so it's a no go.
I can make videos ofc, but as I told you people may get everything wrong by the presented graphics. That's why this is a very problematic issue. Many many people work like this: what you see is what you get. That's how it is.
2. The story is ready to play in the toolset, it's not a complete game experience without final graphics, GUI and combat. You talk through conversation trees, you select nodes, you pick up quest, go to next NPC, do the same, find items, use them, if an object needs to be created (item, placeable, NPC), I create it via scripting, if somebody has to be killed, you kill him with a cheat wand or use DebugMode to get rid of him, you go back, select nodes, take reward, finish quest. This may sound "nothing" at first, but it actually took thousands of hours to create and test.
Actual combats are completely ignored because NWN has d&d rules, TH doesn't. It makes no sense to invest any effort into combat if the final one will be completely different.
3. Graphics have absolutely been ignored while putting the storyline together. The actual models, textures, animations etc must be created in some 3D program and used in Unity 3D along with areas.
It is the Tech Demo and the GUI mockup that's supposed to reveal how it would actually look like.
Post edited April 20, 2012 by SubBassman