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timppu: I recently installed and tried out Witcher 1 and 2 for the first time, just to see how well they run on my laptop (esp. W2).

At least in Witcher 1, I really couldn't figure out how to fight. I think I didn't manage to kill even one enemy while I was playing it (as I seemed to have problems making even one swing of the sword), so instead I was just running around, avoiding a bunch of enemy soldiers on my tail.

Maybe I should read a manual or something. If the first mass fight was supposed to be a tutorial, I didn't learn the ropes from there.
When fighting an enemy, pick a combat style (the game tells you how), then click on an enemy (you can change style mid combat as well, just make sure to use the right style against the right enemy). Watch the mouse cursor, when it lights up, click again, and you will continue to swing. Repeat this process until the enemies are dead.. The more times you click when your mouse pointer lights up, the more damage you will deal.
Post edited April 03, 2013 by AFnord
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AFnord: When fighting an enemy, pick a combat style (the game tells you how), then click on an enemy (you can change style mid combat as well, just make sure to use the right style against the right enemy). Watch the mouse cursor, when it lights up, click again, and you will continue to swing. Repeat this process until the enemies are dead.. The more times you click when your mouse pointer lights up, the more damage you will deal.
Thanks. Am I supposed to run around dodging enemy blows at the same time, or is it ok to just stand there landing blows on the enemy/enemies (ie. is there some kind of blocking option)?
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AFnord: When fighting an enemy, pick a combat style (the game tells you how), then click on an enemy (you can change style mid combat as well, just make sure to use the right style against the right enemy). Watch the mouse cursor, when it lights up, click again, and you will continue to swing. Repeat this process until the enemies are dead.. The more times you click when your mouse pointer lights up, the more damage you will deal.
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timppu: Thanks. Am I supposed to run around dodging enemy blows at the same time, or is it ok to just stand there landing blows on the enemy/enemies (ie. is there some kind of blocking option)?
There's no blocking or dodging short of disengaging from combat and legging it. Useful in a couple of cases where you might want to heal behind a tree or something, but usually you just stand there and pretty much hope for the best.
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tinyE: I liked that system, it just took a lot of getting used too.
My main problem with it, I think, was the very poor hit detection. If you want to hit the dog, it must be pretty much exactly in the middle of the screen, whereas your hitbox is so enormous that it has its own postcode and people bump into it unintentionally. Granted, the combat is pretty easy once you figure out the dogs can be isolated, stunned by a pebble and then battered to death. I never finished the first Penumbra (although it later turned out I nearly did) but that wasn't related to the combat mechanics.
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AFnord: When fighting an enemy, pick a combat style (the game tells you how), then click on an enemy (you can change style mid combat as well, just make sure to use the right style against the right enemy). Watch the mouse cursor, when it lights up, click again, and you will continue to swing. Repeat this process until the enemies are dead.. The more times you click when your mouse pointer lights up, the more damage you will deal.
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timppu: Thanks. Am I supposed to run around dodging enemy blows at the same time, or is it ok to just stand there landing blows on the enemy/enemies (ie. is there some kind of blocking option)?
As AIKim pointed out, there is no active dodging & blocking, though it is still a good idea to step out of the way from things that look like they will hit you very hard.
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Bloodygoodgames: Well at least I have an excuse to play like a girl. Unlike some.........:)
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dirtyharry50: Now, now don't be tough on the guys here who also had some troubles. They were probably just having an off day after chopping wood, hauling logs and doing other manly stuff that left them tired.
Oh please......I've chopped wood, hauled logs, done all the 'manly stuff', roasted the pheasant, taken care of the kids and done a bit of grinding and I'm still not tired.

Men!!

We women can always get more done AND we don't complain about it either :)

(BTW, all the previous 'tasks' were in-game. You couldn't PAY me to cook meals or take care of kids in real life. Hauling logs? Sure. Dealing with screaming kids? Nope. Not in my house :)
Worst Combat System ever = Die By The Sword.
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tinyE: I liked that system, it just took a lot of getting used too.
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AlKim: My main problem with it, I think, was the very poor hit detection. If you want to hit the dog, it must be pretty much exactly in the middle of the screen, whereas your hitbox is so enormous that it has its own postcode and people bump into it unintentionally. Granted, the combat is pretty easy once you figure out the dogs can be isolated, stunned by a pebble and then battered to death. I never finished the first Penumbra (although it later turned out I nearly did) but that wasn't related to the combat mechanics.
Yeah, no argument here. Like I said it took a lot of practice and I can certainly understand why a lot of people never did get to like it. Shit, it took me 10 minutes to break the ice on the latch at the very begginning.

Someone just posted Die by the Sword and that to me is the all time hands down worst.
Post edited April 03, 2013 by tinyE
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Bloodygoodgames: Will probably eventually go back to Arcanum but, for a game that so many people have bought and liked, I'm really not that impressed.
I assume you've been tackling the combat in real-time? There's an option to switch to turn-based in the options/preferences menu and, for me at least, that made all the difference.
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Bloodygoodgames: Will probably eventually go back to Arcanum but, for a game that so many people have bought and liked, I'm really not that impressed.
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ashwald: I assume you've been tackling the combat in real-time? There's an option to switch to turn-based in the options/preferences menu and, for me at least, that made all the difference.
I actually prefer real time. The Fallout patches give me that option too and I stick by it. If I may offer a counter to thread, that's why I like KOTOR so much; it's a nice combo. You have move numbers (ala TBS) but you can set several moves to occur in order alas you you can also pause and change at anytime, and you can reposition at any time, I love it.
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deathknight1728: I don't know if its just me, but I am having a ridiculously hard time with the combat system of Vampire The Masquerade-Bloodlines.

First the good points-This game has one of the coolest roleplaying leveling systems and generally awesome roleplaying in an rpg.The dialog and everything is excellent.

But that does not get rid of the fact that combat is the biggest hit or miss I have seen. Your enemy always hits you first, you always miss and fighting against anything other than humans is a match made in hell.

I have played Mount and blade, Arx Fatalis and other first person rpgs but this one has forced me to the point where I don't even want to play the game because the combat system is terrible. I can understand some first person games being hard, but this is just a crapshoot.

I think even gothic wasn't this random, and that is really sad.
Try third person, I used that and it was fine.
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tinyE: snip
It depends on the game for me. KOTOR worked wonderfully indeed and I have no issues with Baldur's Gate, but for the Arcanums and Fallouts out there, I can't imagine playing them in anything other than turn-based mode, especially when I can't directly order my party members around.
The 3 worst combat systems in games are:

Tetris
Myst
Microsoft Flight Simulator
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tinyE: snip
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ashwald: It depends on the game for me. KOTOR worked wonderfully indeed and I have no issues with Baldur's Gate, but for the Arcanums and Fallouts out there, I can't imagine playing them in anything other than turn-based mode, especially when I can't directly order my party members around.
Of course Arcanum and Fallout were originaly TBS and altered with patches. Kind of like a movie not filmed in 3D but converted; it looks well and good but you can still tell it's a little off.
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ashwald: It depends on the game for me. KOTOR worked wonderfully indeed and I have no issues with Baldur's Gate, but for the Arcanums and Fallouts out there, I can't imagine playing them in anything other than turn-based mode, especially when I can't directly order my party members around.
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tinyE: Of course Arcanum and Fallout were originaly TBS and altered with patches. Kind of like a movie not filmed in 3D but converted; it looks well and good but you can still tell it's a little off.
Uncanny Valley: The Gameplay Edition XD

...I always thought that Arcanum had been designed to let you pick real-time or turn-based? But then again I've never tried to play it without the community patch.
Penumbra does have the worst combat system, although in fairness, you can totally ignore it. Still, things like that make me wonder: at no point, during the games development cycle, did anyone say "This is awful?" How does such a blatantly broken mechanic make it into a game?