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high rated
And another update for Lunistice from 1.04b to 1.05, no changelog.
high rated
Old World

Updated to build 64528 for both Mac and Windows versions

Changelog from Github:

Main Branch: 1.0.64528 Release 12/21/2022

There is a potential issue with Epic not allowing access to DLC or Cloud games when the Epic account has been restricted. You may be able to resolve this by logging into your Epic account at epicgames.com and entering your date of birth when prompted.

Design
New World Map - Imperium Romanum: The Roman World!
New map script - Donut
Inland Sea map script updated to give less regular sea and more mountain ranges
Free city site location now takes into account distance over land, not distance as the crow flies
Events which give traits are no longer blocked when a character already has the trait. They will now give improvements to character ratings instead.
Hotseat games with 1 Human player are now treated as Multiplayer games. This fixes teams not starting together in these games.

Programming
Performance improvements to terrain display and animations
AI improvements to use of forts, water control, anchoring and island movement
Improved AI city siege and other combat tactics
Improved AI unit build selection
Improved AI city founding tile choice
Improved AI exploration with more than one unit
Improved AI evaluation of city projects
Improved AI improvement repairing
Improved AI reinforcements
Improved AI tile buying
AI now values discardable techs less
AI less likely to hire mercenaries that are damaged and/or far away

New Events
New Strings
Sorry State of Furnishings

UI
Added look-ahead terrain texture renderer. This should reduce the instances of terrain briefly appearing at lower quality when moving to the next unit/city.
Hotseat games can now be restarted
Hotseat games support different languages for each player
Added Random Resource and Random Element Names buttons to Map Editor
Map start tiles for set maps can now be defined in mapStartTile.xml. This allows modded nations to be given set start points on premade maps.
Steam Input updates
Added project prerequisites to event option helptext
Unit tooltips in city screen now show per-unit cost increase (affects Settlers, Workers and Disciples)
Worker recommendation icons now show improvement yields and adjacency boni from all valid tiles, not just in the current city.
Added ambition progress to ambition bonus helptext in event options
Workers now have the Worker unit trait (icon art not added yet)

Bugs Fixed
Miscellaneous event fixes and rebalancing
Spanish text fixes
Fixed AI city site guarding bug
Fixed bug with character links on minimized events
Fixed bug with Barbarian Horde scenario difficulty not being applied when selected from description screen
Fixed error handling for incorrect network game host password
Fixed game restart for mods
Fixed bug allowing multi-couple polygamous marriages
Fixed bug with adopted children not being added to the line of succession
Fixed some cases where tile player ownership was checked instead of tile city territory
Fixed issue where units would stop their walking animation if they received a second move order while already moving
Fixed display issue with cooldown icons on non-player-owned units
Fixed issue with resources of city sites on the centerline of mirror maps
Fixed server game host settings back button
Fixed inconsistent button behavior between tribe/player selection and leader selection
Fixed revealmap and unrevealmap console commands
Fixed bug slowing religion spread to connected cities
Fixed attack preview bug
Fixed bug causing MP players to sometimes miss their turn when switching turn style
Fixed bug where an already settled city site was still being treated as a tribe site in some cases
Fixed missing information for Council assignment and Diplomacy events in Role Playing mode
Fixed AI unit movement bug
Fixed some AI regressions
Fixed unit widgets not reappearing after hiding the UI
Fixed issues with tundra tile heightmap rendering
Fixed rare unit conversion bug
Fixed event browser errors for event tree and advanced text editor popups
Fixed impossible ambition to enact Elites in Carthage 3 scenario
Fixed spacing in production text on city widget
Fixed dynasty dropdown behavior for MP setup
Fixed dowry research bug
Fixed issue where units hit or killed by splash damage didn't play any animations
Fixed cloud games getting stuck after a player was eliminated
Fixed server exceptions causing the game to hang
high rated
Scarlet Hollow

Updated from Scarlet Hollow Episode 4 1.0f to Scarlet Hollow Episode 4 1.0g for Windows, Linux and Mac.

Changelog from SteamDB:

12/21 patch notes

A few more assorted fixes, removed link to Wayne plush campaign now that it's ended.

Happy holidays!
high rated
Subverse (In Development)

Updated to 0.6.0 (Galaxy & Offline Installer)

GOG changelog:
Version 0.6.0 STORY UPDATE (12/19/22)

New Features

NEW WAIFU – FORTUNE The enigmatic Fortune reveals herself to the crew of the Mary Celeste at long last! Join Fortune as you try to complete the most high-stakes mission yet!

NEW FORTUNE NSFW SCENES The Fortune update comes with 22 new Pandora scenes for the young hacker. She is also available in Gallery mode!

NEW NEBULA – GRIFFIN All of the Griffin nebula is now accessible for exploration including the Solar colony systems. Discover more about the history of humanity in this harsh galaxy.

NEW MANTICS - ITCHY & CICALO Two additional mantics have been added for players to discover and recruit to the team. Itchy is an insect-like assassin while Cicalo is the latest in hybrid organic/machine technology.

NEW FACTION – THE REQUITAL General Blythe has finally moved her pieces on the galactic board which can only mean one thing: It’s time to face off against the Requital! Take on this biomechanical terrorist organization in both grid and space combat and pit your tactical wiles against the General.

NEW SIDEQUESTS Help even more wacky characters in the Griffin nebula with various sidequests.

NEW ONBOARD DIALOGUES All your crewmates have new dialogue onboard the ship to reflect the major happenings in this chapter’s story.

Tweaks and Improvements

- Optimizations made to dialogue sections by reducing how frequently the game checked for a codex drop (most problematic when fast-forwarding or skipping a dialogue sequence).
- Optimizations to PANDORA scenes.
- The PANDORA cards scroll-box now resets to the top when switching between characters.
- Reduced emissive brightness on Scoundrel faction ships in Space Combat.
- Improvements to DEVA mode logic and balance.
- Grid combat balancing changes.
- Health packs now scale with selected character progression in Grid Combat.
- Updated Rekall’s ability “Synaptic Strike” description to inform the player that the effect is dependent on proximity to the player.
- Imperium unit Golem now has the mechanical trait.
- Scoundrel unit Artillery Drone now has the mechanical trait.
- Reduced blank space on Trophy UI within Captain’s Quarters aboard the Mary Celeste.
- Removed text stating “Right click to see details” during the date selection screen. Currently no details are available.
- Gallery physics improvements.

Bug Fixes

- Fixed issue where pausing the game and resuming during Sova's drinking minigame would make the mouse cursor disappear.
- Fixed issue when waifu’s were in DEVA mode, they could not interact with health pickups.
- Fixed issue where characters in the DEVA cocoon were vulnerable to knockback when they shouldn't, causing them to be placed on the next tile invisible in Grid Combat.
- Reduced or eliminated fatal crashes when skipping or fast-forwarding during dialogue sequences.
- Fixed issue where the Anti-Stun passive did not display on the character info panel in Grid Combat.
- Fixed visual bug where Lamarse’s drool was rendered during the character placement phase in Grid Combat.
- Fixed issue where the attack strength icon was not updated based on damage type when viewing the Laboratory or Locker room UI. Now shows the lightning bolt icon for characters who deal energy damage.
- Fixed issue where Killi’s DEVA hologram rendered a white box when hovering the cursor over tiles for the move action in Grid Combat.
- Fixed issue where Lamarse’s “Victimizer” passive dealt double damage if an enemy had any shield or armor in Grid Combat.
- Fixed issue during Sova’s TFC match fight where the player could only rank bronze in Grid Combat.
- Fixed issue where Lily’s mouth was moving when Captain was speaking during the “Current Status” dialogue option once Sova is recruited.
- Updated particle timing on Pervedilo’s primary attack so it doesn’t look like two separate attacks in Grid Combat.

Known Issues (Does not include all issues)

- Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release. Some characters' animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
- If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
- Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
- Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
- Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
- Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
- Character upgrades based on level are not fully implemented for all characters.
- While Fortune is in DEVA mode, the icons clip into the border.
- Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
- Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
- Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
- Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.

Notes

- More groundwork has been laid for the eventual implementation of the Devotion system
- Equippables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.
high rated
BROK The InvestiGator

Updated to 1.2.5 (Galaxy & Offline Installer, Windows)

Changelog posted by the developer in the game forum:
1.2.5
--------------------
- Fixed: Story progress issues if exiting the game while fighting bots at the start of Chapter 5.
- Fixed: Rare bug that prevents progression in Virtual Arena when killing drones by throwing items.
- Fixed: Balloons can no longer float under ground.
- Fixed: Enemies could sometimes stay invisible on the screen (but still with collisions) when throw into pits.
- Fixed: Using quotation marks when renaming saves would trim the description.
- Fixed: Number of tiles of conveyor belt was incorrectly reduced.
- Fixed: Items falling in a circle of conveyor belts no longer make a lot of noise.
- Fixed: Player in a circle of conveyor belts can no longer attack constantly.
(Rvs 17436)
And another update for Lunisitice from 1.05 to 1.05a, and once again no changelog.
high rated
The Witcher 3: Wild Hunt - Complete Edition

There is a new update on top of the 4.00 Hotfix that is called patch_the_witcher_3_wild_hunt_-_game_of_the_year_edition_4.00_Hotfix_(61016)_to_Build_66291Change_5524291_(611 26).exe. Up to now it is only available as patch, it doesn't have a new installer yet.

It also doesn't really say how the version is called, "Build_66291Change_5524291" seems to be only an internal reference.

No changelog.
high rated
Crypt of the Necrodancer

Update to V3.4.1-b3666.

No changelog.
high rated
Superliminal

Updated to 1.3_c (Galaxy & Offline Installer)

No changelog.
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Geralt_of_Rivia: The Witcher 3: Wild Hunt - Complete Edition
[snip]
No changelog.
If this is official, then it seems the updates are malfunctioning again.
Because I don't get any update shown in my account.
high rated
Foundation (In Development)

Updated to alpha 1.9.1.2.1221 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Hello GOG community!

Patch 1.9.1.2 is now available. Here’s what’s included:

- Fix: the Modest Gallery part (from the Monastery) had misaligned attach nodes
- Fix: the Prioress didn’t have a promotion requirement of 10 Sisters
- Fix: the new resources breakdown tooltip had missing translations (Manage in Book & Toggle tracking)
- Fix: the trader window resource icons could overflow while using mods
- QOL: advice panels (from onboarding/tutorial) now have a timed delay and will automatically open if they have been ignored
- QOL: updated localizations

Thank you and have fun!
high rated
avatar
Geralt_of_Rivia: The Witcher 3: Wild Hunt - Complete Edition
[snip]
No changelog.
avatar
BreOl72: If this is official, then it seems the updates are malfunctioning again.
Because I don't get any update shown in my account.
Of course it's official. I don't post unofficial 3rd party patches. It's available in my account. See screenshot.

If by 'you don't get any update shown' mean that there is no update notification (AKA the blue dot) on the game then you are correct. Just as with the many unbundled games the blue dot doesn't seem to work on The Witcher 3: Wild Hunt - Complete Edition. There have been 2 updates already since the 4.00 next gen update and there was never a blue dot on the game.
Attachments:
high rated
Northgard

Updated to 3.0.7.30110 (Galaxy & Offline Installer, Windows)

Changelog from Steam:
Patch notes v3.0.7.30110:

- Cross of Vidar : Fixed a crash that occurred during mission 6 after Hildegard sails her ship
- Cross of Vidar : Fixed a crash occurring when loading a save at the second phase of the tarasque
- Kingdom of the Lion : Fixed the color of Fantassin shield to be similar to the player’s one
- Kingdom of the Lion : Fixed the merchant port to be immune to Kraken event
- Fixed a multiplayer bug that could make the client crash when one of their forts were destroyed
- Fixed an issue where the Myrkalkfar would not continue their attack if a zone on their path was colonized
high rated
The Riftbreaker 1.34356 -> 1.34412
The Riftbreaker Stability Hotfix, December 22nd, 2022. EXE: 649, DATA: 275
Changelog from Steam:

- Fixed several crashes connected with the crafting system.
- Fixed a crash that occurred when jumping to different maps in Campaign Mode (it looks like the same thing that we did last time, but this is a different crash!)
- Fixed a crash in Blueprint Component Manager.
- Fixed a crash in State Machine Transistion System that occurred after loading the game.
- Fixed skybox blending at night.
- Fixed an error with skybox mipmap generation.
Note: The in-game menu screen shows EXE: 648 DATA: 274
Post edited December 22, 2022 by HiasX
high rated
avatar
Geralt_of_Rivia: The Witcher 3: Wild Hunt - Complete Edition
Updated to 4.00_Hotfix2 (Galaxy & Offline Patch)

Changelog from the official website:
We’ve released another hotfix for The Witcher 3: Wild Hunt on PC. On top of further overall stability improvements it also introduces a number of fixes, including:

- fixes to photo mode,
- fixes to the Arabic language in the game,
- fix to the bug with toxicity stuck at max level,
- Steam Deck improvements,
- and more.

The game version won’t change.

If you’re experiencing any issues with the game, please send a report to our support via their website. This will greatly help us in tracking and resolving the problems. Thank you!
Post edited December 22, 2022 by Hustlefan