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Northgard

Updated to 2.5.14.22350 (Galaxy [Windows & Mac] & Offline Installer [Windows])

Changelog from Steam:

PART 3 / 3
UI CHANGES

Minimap

New buttons to filter icons

- Food
- Lore
- Stone / Iron
- Wolf / Draugr Camps
- Special / Fame

Build menu

Add a little icon to show which resources are mainly produced by each building.

Expeditions

The weekly completion reset time/day now remains visible once you completed all weeklies

NEW MAP OPTIONS

Alternate team Spawn

Same teams are scattered across the map.

Free Teams

Can’t be combined with Balanced games, Alternate Team Spawn games and Ranked games. Players can freely build teams

SKINS

New skins :

Signy Ceremonial
Signy Brutal
Valkyrie Ceremonial
Norn Brutal
Dragonkin Ceremonial (man)
Dragonkin Ceremonial (woman)
Dragonkin Brutal (woman)
Dragonkin Brutal (man)


BUGFIXES

- Fixed several performance issues with Torfin’s ram ability. Please report any issues.
- Fixed several UI issues
- Silos now raise notifications when building is complete
- Torfin’s Ancient Battleground can not longer spawn on poisonous swamp
- Fixed special rule from “The Cursed” conquest mission
- Fixed relic Gefjun’s bar : Required happiness for population wasn’t reduced
- Fixed “negative” life bar for Vedrfolnirs in Story Mode
- Remaining time before next ranked season is displayed
- Fixed Bodyguard visualisation.
- Fixed several crashing issues.
- Fixed Eldthurs stuck in Story Mode
- Fixed Horse fame 500 deposit which was giving 29 iron or stone instead of 30.
- Echap now works in the editor with an active brush
- Mythical Lure no longer displays hunter icons in the tooltip.
- Fixed the sword of Odin in conquest. Forge button was disappearing.
- Fixed Sharp eye cursor issue
- Fixed blocked Lynxes after Sharp eye being used.
- Fixed no Sheepfold limit exploit
- In the editor, changing tile elevation no longer regenerate map and no longer override changes on the terrain texture
- You can no longer exceed Sheepfold limit by using the transfer zone feature. If you have already reached the limit, the sheepfold from the transferred zone will be destroyed.
- Military XP gain for expedition quests are no longer multiplied by 10
- Balanced map generation improved

As always, thank you all so much for your support and feedback these last few months.
Keep the feedback and suggestions coming, stay awesome and we’ll see you all out there in Northgard!

- Shiro Games
+++


avatar
Edward_Carnby: bump =)
Thanks again. :)
high rated
* Rimworld
All offline installers updated to 1.3.3066
Windows - 1.3.3066 rev1158 - RC4
Mac & Linux - 1.3.3066 rev574

Full Changelog:
https://docs.google.com/document/u/1/d/e/2PACX-1vRsxUoc5eA1dqi0nrMKxCuN8nt0So7_qvwwkkiyug6SLyjgJFNEu0XGBmQ7aCb9xgdnfy0t5CSkbPyL/pub
high rated
avatar
Hustlefan: Northgard

Updated to 2.5.14.22350 (Galaxy [Windows & Mac] & Offline Installer [Windows])
Linux & Mac offline installer now updated as well.
high rated
ATOM RPG: Trudograd

Standalone installer updated: [Windows] 0.9 GOG ⇒ 0.9.2 GOG fix.
Patch 0.9.2

Greetings friends!

We're releasing a pack of fixes for all the bugs your feedback helped us find. Thank you very much! Here is the full list of changes:

• Fixed critical bug in the Counter-Revolution quest;
• Fixed Common Goals quest;
• Fixed loss of note in Sherbetov's desk;
• Fixed logic issues in final cinematic;
• Fixed Voronin vignette bugs;
• Difficulty level of out-of-town encounters enlarged;
• Zombie dogs stopped dealing no damage;
• Inventory filter issue fixed;
• Flamethrower interaction fixed;
• Follower body contortion glitch fixed;
• Pop-up messages localized properly;


Patch 0.9.1

Greetings, friends!

We have been on full alert ever since publishing the last major update, constantly sorting through your feedback and fixing the issues you have stumbled upon. The first result of this is patch v0.9.1 which brings the following additions, changes and fixes into the game:

• Fixed interaction with a certain computer within the final dungeon;
• Fixed the Flayers quest which became bugged under certain conditions;
• Fixed cave wall not exploding properly;
• Fixed weapon mod duplication glitch;
• Fixed map and UI elements not showing up;
• Buffs and debuffs now properly represented in pop-ups;
• Fixed the bug with character receiving damage during the starting vignette;
• Added missing item descriptions into the English version;
• Fixed the 299 First Aid perk;
• Robots no longer become poisoned or paralyzed;
• Multiple minor bugs fixed.
*************************************************************************************


Crossroads Inn Anniversary Edition

Standalone installer updated: [Windows] 4.0.1 ⇒ 4.0.2c.
PATCH 4.0.2

Greetings Innkeepers!

The latest patch 4.0 was a really big deal, a gamechanger in a way, and brought so many new additions that it of course entailed few snags. Swift action was taken, mistakes corrected, and a hotfix was implemented... And then your sharp eye brought us another valuable feedback. That’s why we do not rest on our laurels.

A little longer than expected, but here it is - PATCH 4.0.2 - which brings you a pack of new corrections! Compiling and detailed tests showed recurring bugs, which had to be dealt with, hence the few days of delay. Never enough polishing.

PATCHNOTES:
• Added 'watch' action for watchmen.
• Fixed vindication event after the deadline for the debt has passed. If you have a build with "0 days left" then watch out! You'll have to pay your debt as soon as you load your save.
• Criers will bring more guests to your inn.
• Fixed workers not bringing ice to larders.
• Fixed more old saves not loading properly or crashing.
• Patrons will hang around your inn for longer.
• Fixed some issues regarding importing taverns.
• Made changes to ensure that wood chopping works properly.
• Fixed cleaning dishes and tables.
• Fixed action bubbles for scoundrels.
• Fixed audio overlapping at the beginning of a sandbox.
• Made changes to the guest counter in order to properly count guests sitting outside.
• Fixed billboard physics in order to avoid guests blocking on them.

Our active and responsive community never disappoints, that’s why, once again, huge thanks to you, and of course, please report, comment but most importantly have fun managing your polished taverns, so that they’ll shine under the sun of Delcrys!
___________________________________________________________________________

And, now for something completely different! If you are happy with the game and you don’t experience any significant problems/bugs, we have a request. Please help us raise the Gog and Steam fan scoring of the game! Let’s make it the tavern simulator, unlike anything the world has ever seen.
Post edited July 21, 2021 by surfer1260
high rated
Danger Scavenger

Updated to 2.0.7 (Galaxy [Windows & Mac] & Offline Installer [Windows & Linux])

Changelog from Steam:
Update 2.0.7: Big optimizations & new locale

The update introduces a lot of very significant performance improvements! And the long awaited new localization!

Therefore, we are very happy to announce our cooperation with Doyoyo Games! Their professional team, which consists of avid gamers, will be responsible for publishing Danger Scavenger in China.

The Chinese players will soon see the following changes:

- The game gets the official, fully localized version with the Chinese title "摩天机动队".
- With the help of Doyoyo Games we are also actively preparing new Chinese in-game content. Our aim is to integrate more into the unique Chinese cultural background. This content is expected to be officially released in Q4 this year.

Thanks to all the Chinese players for your love and support! We are here for you in case you need anything!

Changes in the update 2.0.7:

- Updated the Chinese localization with official translation from Doyoyo Games
- Big performance improvements, namely:
- Optimized destruction of the environmental objects
- Optimized texts showing the damage dealt to enemies
- Optimized area effects
- Optimized textures of some UI elements
- Optimized enemy AI decision making behaviour
- Nerfed the Professor’s jetpack flight length from 3.5 s to 2 s
- Updated the demo version to the latest game version
- Added the Korean language support
- Even more optimizations are coming in the future updates! It is thanks to your thorough reports that we are able to make the game faster!
Edit: Linux offline installer now updated as well
Post edited July 22, 2021 by Hustlefan
high rated
Knights and Bikes

Updated to 1.12_RC3_V0

no changelog, but Steam says the latest update adds Chinese and Japanese language support (haven't checked the GOG version myself, so not sure if it applies to GOG too)
high rated
Northgard

Updated to 2.5.15.22375 (Galaxy [Windows & Mac] & Offline Installer [Windows])

Changelog from Steam:
Update version v2.5.15.22375:

- Fixed Myrkalfars attacking year 800
- Fixed Seafood Buffet values
- Add a link to the patch note in the main menu
- Fixed missing notifications
- Fixed tooltip behind active window
- Fixed Scorched Earth. It wasn’t giving the right amount of resources from loot on enemy zones.
- Destroy a town hall now triggers defeat
- Time to get a Jötunn increased by 20%
- Fixed villagers suffering from resource production malus as soon as they were hurt
- Fixed debug messages displayed in modded map
- Fixed an issue with the Clan of the Goat causing server issues
- Fixed unlimited free feast for the Clan of the Goat
- Fixed villagers no longer spawning with the Clan of the Goat
high rated
Highrisers

Updated to 1.0.2 (Galaxy & Offline Installer)

Latest changelogs from Steam & GOG:
Patch 1.0.1 - notes

In patch 1.0.1, the following things have been adressed:

- Fixed a crash when trying to access the LabTable
- Fixed missing menu buttons on 4K resolutions
- Fix unlocking the Helicopter after Tutorial
- Fix minimap alignment on 2560x resolutions
- Fix starting position of music upon loading game
- Improved tutorial scroll bounds
+++
Patch 1.0.1 - encore

- Fixed a bug where the game would crash when you try to update a barricade
+++
Small Update for Build 1.0.1

- Tutorial now has its own button in the StartMenu instead of being triggered by a pop up upon start
- Implemented several Tutorial safeguards, so that the user cannot stray from the designated path
- Reduced the incoming dreamer wave upon starting heli launch preparations
- Increased spear damage for 10 to 15
- Internal bugfixes
+++
Patch (version 1.0.2) has been released - July 22nd 2021 The patch is tackling savegame stability and addresses some bugs and problems that were reported by you! Adventurers, We just released a patch for Highrisers, in which we address some bugs, reported by the players, as well some introduced some small additions and tweaks to the game. Please keep reporting possible bugs and issues, as well as giving us suggestions and ideas how to improve the game!

Added

- Missing weapon recipe ingredients were added.
- Alternative way to earn Aluminum through Jes, by sifting through scrap metal introduced.
- Added more building type variants

Tweaked

- Increased Save game Stability!
- You don't lose your inventory or skill progress on level transition anymore.
- Higher levels of the barricade now have their correct HP values.
- Adjusted skill requirements for various recipes.
- Prevented situations where the assist-interaction could cause trouble.
- Assist can no longer be given or requested from unconscious characters, and an existing assist automatically ends once one of the two becomes unconscious.

Fixed

- A bug was fixed where the number of Dreamers were doubled after each load.
- A bug was fixed where the state of unconscious characters was not properly restored after loading.
- A bug was fixed where the game would crash when loading a game, where a barricade construct was in a certain state upon saving.
- Fixed a bug where shaders were not properly enabled.
- Fixed a bug where the clock would freeze, and daytime progression would halt.
- Fixed a bug where cardboard boxes could no longer be interacted with after a save game was loaded.
- Fixed a crash that occurred when the game was saved and characters were still sitting inside the helicopter.

We hope that you will like these changes!
high rated
* Rimworld
Windows offline installers updated to 1.3.3067 rev1420

- Changelog from steam:
https://store.steampowered.com/news/app/294100/view/2996567278473987433

" - Blind people no longet get the darkness mood debuff.
- Reduced min colony wealth to 150k for firing archonexus endgame quest.
- Adding new desired apparel no longer regenerates role apparel.
- Ancient non-deconstructible stuff has disable deconstruct command tooltip and inpect pane information on how to remove it.
- Avoid repeating normal memes when generating non-player factions.
- Make arrested pawn a prisoner as soon as we start carrying them to bed instead of waiting to arrive.
- Allow starting the bestowing ceremony via right click.
- Added anima grass growth rate from meditiation penlaty to anima tree based on proximity to artificial buildings.
- Pregnant animals are slaughtered after other animals in order from most recent to least recent pregnancy.
- Building damage factors are drawn for projectile weapons in their info card.
- Optimize ritual obligation alert to not generate unused text anymore, significantly reducing performance spikes for larger pawn counts.
- Dying hair requires dye
- Metallic fence and walls now use stuff-specific ui and blueprint graphics.
- Mechanoid breach raids spawn with one breacher.
- Improvements to the junk spawning scatterers.
- Breach raids never have 'drop-in' arrival mode.
- Prisoners now produce a mood malus if they escape.
- Shuttle and spacedrone can now overlap zones and adjusted other impassable buildings so they cannot overlap zones.
- Mortars don't drop their barrels if under 50% fuel.
- Gray out pawns that can't take any role in ritual.
- Biosculpter pod plays a sound when nutrition is added.

Fixes

- Fix: Typo 'skill' instead of 'skull'.
- Fix: After a gladiator duel, the downed prisoner will be carried back to their bed but they won't actually be put in the bed, they will remain downed on top of the bed instead
- Fix: LordJob_LoadAndEnterTransporters blocking rituals.
- Fix: "Parsed 34.9 as int" warning on startup.
- Fix: Pawns can end up with overlapping apparel requirements.
- Fix: Desired apparel was generated as apparel requirement but not available when manually selecting it.
- Fix: Bestowing quest can get bugged if accepting it on a different map from one it was generated on.
- Fix: If you design an ideoligion which has two words in its pawn "noun" you will not be able to bring people to trial.
- Fix: Inverted anyMemeRequired condition in PreceptApparelRequirement.
- Fix: Blindfolds cannot be worn on pawns who have had their eyes removed.
- Fix: Dromedary description mentions it is not rideable, but it is.
- Fix: Portrait did not update after look change.
- Fix: Ideology background doesn't display after installing Ideology.
- Fix: Pawns walking over structures causes construction to halt.
- Fix: Trees adjacent to no-cut growing zones are cut down.
- Fix: Players can edit deities outside normal+dev ideo configurations.
- Fix: Error spam when trying to add some ideo buildings.
- Fix: Essential roles can be removed.
- Fix: Rituals with no spectators can show weird numbers in the quality factors preview. Disabled ritual seat outcome effect for rituals without spectators.
- Fix: Stacking building damage factors don't display if they have the same value.
- Fix: PreceptComp descriptions can be uncapitalized.
- Fix: Modded factions cause ideo errors.
- Fix: Gender supremacy memes have opposite agreeing traits.
- Fix: Typo on anima tree linking ritual.
- Fix: NullReferenceException on unequipped low-shield pack.
- Fix: Ability.Activate only starts cooldown if there are any ability components.
- Fix: Ritual ambience sound preview kept playing the old one after changing style categories that affected it.
- Fix: Deep drills produce chunks over themselves and their interaction cells.
- Fix: Authors label is not truncated with '...' on mod ui.
- Fix: Animal sacrifice ritual cancelled just before it ends.
- Fix: Enter closes form caravan UI.
- Fix: Inspect pane overlap when canceling, or removing a pawn from, a caravan.
- Fix: Musical instruments don't give recreation.
- Fix: Plant cutting toggle on growing zones causes plants to never be harvested.
- Fix: 'Copy CSV' button is broken on some debug tables.
- Fix: Biosculpter pod only shows pawn label for an occupant not who it is biotuned to.
- Fixes to anima tree linking feedback for spectator role.

Technical

- Added explicit look mode parameter to CompSpawnImmortalSubplantsAround
- Sanitize the mod load folder slashes.
- Fix: Uncapitalized letter after colon.
- Faction -> HomeFaction in JobDriver_TakeToBed.
- Graphic_Appearance now checks things for IConstructible to determine stuff rather than the IConstructible implementations.
- Added missing TKey's on tips.
- Move ShowingGizmosForRitualsTmp field.
- GetHairMats -> CalculateHairMats
- Removed debug code in GenStep_ScatterGroup.
- Fix: Back-compatibility not preserving prisoner status.
- Fix: Null reference exception in Need_Indoors for pawns with null ideo.
- Fix: No-expansion ideos are shared between factions.
- Fix: Uncapitalized property.
- Fix: A divide by zero in PawnWeaponGenerator.
- Small fix to Command_BestowerCeremony feedback code. "
high rated
Danger Scavenger has updated to v2.0.7.1 . Is there a changelog for this?
high rated
avatar
IronArcturus: Danger Scavenger has updated to v2.0.7.1 . Is there a changelog for this?
Danger Scavenger

Updated to 2.0.7.1 (Galaxy & Offline Installer)

No changelog but it's a hotfix for a crash that occured in the third level of the game as reported here and confirmed by the devs on Discord.

Edit: Linux & Mac offline installers now updated as well.

+++


Flotsam (In Development)

Updated to 0.4.1p3 (Galaxy & Offline Installer)

No changelog.
Post edited July 23, 2021 by Hustlefan
high rated
Vagrus - The Riven Realms

Change notes 0.7.00 - Codename: The Famous and the Furtive

New/Updated Features
- Renown Ambition can be selected during vagrus creation
- Renown win condition implemented (triggered by the player from an Event)
- The option to change from Freeplay to Renown Ambition added (at the same location as the Renown victory Event chain)
- Callings now grant a temporary commission boost on the applicable Tasks (Trade or Mercenary)
- A great number of market, task, and equipment related tweaks
- Shorter initial loading time

New Content
- Option to unlock Abolitionist faction locations in numerous settlements via contacting cells
- A new NPC and quest line added that leads up to Renown victory (but part of the Event chain is playable by any vagri)
- New types of Wyrm enemies added
- New Jhakra and Legionnaire visual variations added

User Interface Improvements
- Companion combat area targeting perspective added
- Leader UI rearranged a bit so the vagrus's details would not overlap
- Companion Perk UI runs a bit smoother (but still needs further improvement)

Bug Fixes
- Various trade and Task generation related fixes and tweaks
- Very rare Kindly Sister VIT to POW convert crash fixed
- Occasional Oghre Tantrum crash fixed
- Encourage now works during +1 Days in Events
- Liberating slaves now yields the correct amount of reputation with the Abolitionists
- Several animation sizes have been fixed
- Applied a great number of combat decal refinements
- Various other UI and/or bug fixes

Known Issues
Companion Perk UI is bugged and lags - this will be fixed in a later build

'Is Vagrus properly balanced now?' - Nope.
'Was it a step in the right direction?' - We think so. Please let us know how you find it.

Coming Up Next
Crew and Settlement User Interface update and the first set of Companion loyalty questlines are inbound.
high rated
avatar
Sztaszov: Vagrus - The Riven Realms

Change notes 0.7.00 - Codename: The Famous and the Furtive

New/Updated Features
- Renown Ambition can be selected during vagrus creation
- Renown win condition implemented (triggered by the player from an Event)
- The option to change from Freeplay to Renown Ambition added (at the same location as the Renown victory Event chain)
- Callings now grant a temporary commission boost on the applicable Tasks (Trade or Mercenary)
- A great number of market, task, and equipment related tweaks
- Shorter initial loading time

New Content
- Option to unlock Abolitionist faction locations in numerous settlements via contacting cells
- A new NPC and quest line added that leads up to Renown victory (but part of the Event chain is playable by any vagri)
- New types of Wyrm enemies added
- New Jhakra and Legionnaire visual variations added

User Interface Improvements
- Companion combat area targeting perspective added
- Leader UI rearranged a bit so the vagrus's details would not overlap
- Companion Perk UI runs a bit smoother (but still needs further improvement)

Bug Fixes
- Various trade and Task generation related fixes and tweaks
- Very rare Kindly Sister VIT to POW convert crash fixed
- Occasional Oghre Tantrum crash fixed
- Encourage now works during +1 Days in Events
- Liberating slaves now yields the correct amount of reputation with the Abolitionists
- Several animation sizes have been fixed
- Applied a great number of combat decal refinements
- Various other UI and/or bug fixes

Known Issues
Companion Perk UI is bugged and lags - this will be fixed in a later build

'Is Vagrus properly balanced now?' - Nope.
'Was it a step in the right direction?' - We think so. Please let us know how you find it.

Coming Up Next
Crew and Settlement User Interface update and the first set of Companion loyalty questlines are inbound.
It's great to see a game developer posting on this thread.
Thank your for your support and dedication :)
avatar
Sztaszov: Vagrus - The Riven Realms

Change notes 0.7.00 - Codename: The Famous and the Furtive

New/Updated Features
- Renown Ambition can be selected during vagrus creation
- Renown win condition implemented (triggered by the player from an Event)
- The option to change from Freeplay to Renown Ambition added (at the same location as the Renown victory Event chain)
- Callings now grant a temporary commission boost on the applicable Tasks (Trade or Mercenary)
- A great number of market, task, and equipment related tweaks
- Shorter initial loading time

New Content
- Option to unlock Abolitionist faction locations in numerous settlements via contacting cells
- A new NPC and quest line added that leads up to Renown victory (but part of the Event chain is playable by any vagri)
- New types of Wyrm enemies added
- New Jhakra and Legionnaire visual variations added

User Interface Improvements
- Companion combat area targeting perspective added
- Leader UI rearranged a bit so the vagrus's details would not overlap
- Companion Perk UI runs a bit smoother (but still needs further improvement)

Bug Fixes
- Various trade and Task generation related fixes and tweaks
- Very rare Kindly Sister VIT to POW convert crash fixed
- Occasional Oghre Tantrum crash fixed
- Encourage now works during +1 Days in Events
- Liberating slaves now yields the correct amount of reputation with the Abolitionists
- Several animation sizes have been fixed
- Applied a great number of combat decal refinements
- Various other UI and/or bug fixes

Known Issues
Companion Perk UI is bugged and lags - this will be fixed in a later build

'Is Vagrus properly balanced now?' - Nope.
'Was it a step in the right direction?' - We think so. Please let us know how you find it.

Coming Up Next
Crew and Settlement User Interface update and the first set of Companion loyalty questlines are inbound.
Thanks for your dedication!!!