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high rated
(There's another bit about Premium modules that for some reason GOG's forum software seemed to have issues with before ...)

Premium Modules

Kingmaker: Missing assets from 1.0 have been restored, including script sources
Shadow Guard: Script sources are now included
Witches Wake: Script sources are now included
Darkness over Daggerford, Tyrants of the Moonsea: New door tiles to replace the Placeable Doors; assorted tile fixes to enable drive-through transitions
Darkness over Daggerford: Replaced a missing door in the Stronghold
Darkness over Daggerford: Fixed stringy shadows on the Kocharan model
Tyrants of the Moonsea: Fixed a bad campfire animation on TTF01_T13_01 (Facelift version)
Tyrants of the Moonsea: Fixed door with bad orientation in TCM02, as well as Melvaunt Shipyards (Entrance to Resting Place of the Whip)
Darkness over Daggerford: Fixed a crash with the Kocharan model (only when compiled and spawned via script)
Tyrants of the Moonsea: Rearranged placeables that shifted and blocked a doorway in Zhentil Keep (when the door was opened).
Post edited May 20, 2020 by Leroux
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HypersomniacLive: Lastly, Ether One Redux standalone installer not updated yet.
Fixed :)
The year lomg wait is over for me.
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drrhodes: [...] I also suspect that off-line updates have been MANUALLY setup with the new files, patches and the update flag. [...]
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HypersomniacLive: Correct, they are, and have always been.
I am pretty sure that somebody from the technical side of GOG once told me that the offline installers are created automatically the moment an update is flagged by the devs. Sometimes this flag was missing which is the reason why GOG sometimes has to start the creation of the offline installer manually (after being reminded by the community) - can't tell anymore who that was but I am pretty sure this has been said in some chat conversation with GOG.
Hey
Post edited May 21, 2020 by mounet
high rated
Astrox Imperium [InDev]
BUILD 0.0097b, 0.0097a and 0.0097 (15 May 2020)

Changelogs posted in the game forum by the dev here.
Standalone installer updated (b 0.097a ⇒ b 0.097b): 18 May 2020.

***

Between the Stars [InDev]
v0.2.2.0.2 From the Inside (19 May 2020)

- 60 new main story events have been added.
- We've added a new bounty hunter mission.
- We've added 4 new secondary events.
- Three new playable ships of the Children of the Sun are available.
- We've added two new ships that are available as AI ships and as playable ships.
- We've added a new playable ship.
- Three new weapons have been added:
--> 15-PAC Plasma Artillery Cannon
--> 22-PAC Plasma Artillery Cannon
--> 34-PAC Plasma Artillery Cannon
- The wingman system has been added. This system allows ships to accompany the player.
- Added the option to play without dice-based crew battles. Players who prefer to play without these bouts can disable them from the "Game" panel in options.
- Added option to play dice rolls. Players who prefer to play without dice rolls can disable them from the "Game" panel in options.
- Added an option to disable effects of captain's negative attributes. Players who prefer to play without negative attributes can disable them from the "Game" panel in options.
- We have added an outline to the enemy ships. You can enable or disable this in options.
- The textures of the ships of the Children of the Sun have been improved to increase their visibility.
- The event window has been increased in size to make it easier to read.
- Added the option “ships detail” in options. This option shows or hides side-powered engines and their effects on AI-controlled ships.
- We've added 21 new achievements.
- We've added a new song.
- We've replaced the voice clips for Patrick Jackson.
- More than 1,350 voice clips have been added.
- The color of the marker for allied and enemy ships has been changed, which now becomes blue and orange-red. This has been done to make it easier for people who are color blind to see.
- Loot marker color changed to orange.
- The number of artillery cannons that can be equipped on enemy ships has been limited.
- Much of the damage to shields caused by conventional artillery guns has been reduced.
- The accuracy of artillery guns has been reduced.
- The energy cost of artillery cannons has been reduced
- We've resolved an error in weapon balance:
--> 200-ALC Argonic Laser Cannon
--> 2-200-ALC Dual Argonic Laser Cannon
- We've resolved an error in balance in the final upgrade level of the R120 Launch Rocket System.
- We've readjusted the balance of some weapons.
- The bug report tool has been fixed and improved.
- A bug that gave wrong statistics to weapon upgrades has been solved.
- We’ve corrected an error in the information about crew member bonuses.
- Fixed a bug which did not show the captain's name when an attribute was gained.
- Fixed a bug that caused some enemy ships to appear scanned from the start.
- A bug in the language selection has been fixed.
- A minor bug that affected the facial animation of some characters has been fixed.
- A graphic bug that activated lasers when they did not have a shooting angle has been fixed.
- A graphic bug that caused lasers to go through ships and objects has been fixed.
- We've fixed a graphical glitch in the projectiles of flak weapons.
- We've resolved a bug that caused a station to be created without docks, impeding the player to be able to dock on it.
- A bug that showed duplicated information of the researched blueprints has been fixed.
- We’ve fixed a bug that took health off of the player ship when loading a game or changing ships.
- A bug that generated an error in the price of scrapping some weapons has been fixed.
- A bug that made the crew member bonuses not apply from the start on the player's ship has been resolved.
- We've fixed a bug in the recruit list buttons.
- An error that wouldn't update the name of your ship in the shipyard has been solved.
- A bug that allowed you to go to the internal view of the ship while docking has been solved.
- We’ve fixed a bug that was keeping points of interest active when leaving a station
- An error that didn't make the player chosen emblem show up on the crew member's uniforms has been solved.
- A bug that caused some events to duplicate a crew member's name has been solved.
- Fixed a bug in the earning of the Crew member sandwich achievement.
- A bug in the achievement Defective Delivery has been fixed.
- Fixed a bug that caused the information of the reward and the item delivered to not be shown in the delivery missions.
- Event (#38) now gives credits as a reward.
- Freighter Without a Response contract (#54) now gives credits as a reward.
- Looter Trouble contract (#58) now gives reward credits correctly.
- Fixed a bug in the event "A new beginning" (#114) that kept the Hallowey family on the ship despite having left them.
- Fixed a bug in the event "Choosing a Future" (# 120) where a wrong contract was given avoiding continuing the story.
- We've re-designed buttons for the event "The Jewelry" (#156).
- Fixed a bug in the event "The Council" (#168) regarding the status of Dr. Banner.
- We've resolved an error in event 191, which made it so that by mistake it wouldn't kill a crew member.
- A bug that softlocked the game in the event Dinner Invitation (#208) has been fixed.

~~~~ ~~~~ ~~~~

v0.2.2.0.2f (20 May 2020)

- A save game error that happened when you purchased a ship has been resolved.
- A softlock in the mission Chain of Command (#140) has been fixed.
- A loading error caused by loading a mission with the mission Call on Hold (#268) active has been resolved.
- An error in the mission Covering our Tracks (#226), which wouldn’t let you advance in the story has been solved.
Standalone installer updated 19 & 20 May 2020: 0.2.1.0.4 ⇒ 0.2.2.0.2 ⇒ 0.2.2.0.2f

***

Dawn of Man
Version 1.5.1 (18 May 2020)

Changelog posted in the game forum by the devs here.
Standalone installers updated (1.5.0 ⇒ 1.5.1): 19 May 2020.

***

FoxTail [InDev]
Patch 1.2.902.4379 (15 May 2020)

Changelog posted in the game forum by the devs here.
Standalone installers updated (1.2.896.4371 ⇒ 1.2.902.4379): 18 May 2020.

***

Iratus: Lord of the Dead
176.02 (13 May 2020)

Changelog posted in the game forum by the devs here.
Standalone installers, and those of its DLC, updated 18 May 2020:
- Windows: 175.17.00 ⇒ 176.02.00;
- Linux: linux 175.17.00 ⇒ linux 176.02.00;
- Mac: mac 175.17.00 ⇒ mac 176.02.00.
high rated
Legend of Keepers: Career of a Dungeon Master [InDev]
Patch 0.8.0 (18 May 2020)

Features:
- Modding is now available! Use the in game tool to make your own monsters!
- Masters’ Promotions have been reworked! Enchantress has now access to new spells for the 2nd spell room and Slaveholder can now choose between 3 interns minibosses replacing the 3rd monster room!
- New hero class: the Monk!
- New champion: the Dwarf! Thorgrim is joining the fight ;)
- New rare monster: the Ancestral Elemental! Available only for the Enchantress.
- New speed button in dungeon! Choose between 3 different game speed!

Improvements:
- The main menu background is now super badass!
- Added an animation at the end of a run or after a game over to display experience gained by the master.
- Ritual task added during year 2 for the Enchantress to learn new spells or amplify spells of the 2nd spell room.
- Interview task added during year 2 for the Slaveholder to improve the intern miniboss.
- Improved Slaveholder’s Burning Whip spell animation to allow it to be visually played on mid or back heroes.

Balancing:
- Masters now have access to 1 talent point at level 1, for a total of 20 at max level.
- Stunned is now considered as a Status and is no longer taken in count for gameplay mechanics implying Penalties.
- Satyre’s stats have been completely rebalanced. Base price has been reduced from 200 to 150.
- Vampire’s base Power has been reduced from 60 to 50. Power gained at level 3 has been increased from 10 to 20 accordingly.
- Gnoll will now start with her first attack and her passive. She will now gain her second attack at level 2 instead of her passive.
- Treants in the starting monsters from Enchantress talent are no longer immune to Enchanted Seed.
- Stacks of Enraged from Knight’s elite passive have been reduced from 10 to 5.
- Stacks of Slowed from Ice Wizard’s attack have been reduced from 2 to 1.
- Ice Wizard’s base Power has been reduced from 60 to 45.
- Archmage’s attack now applies Frostbite (2).
- Stacks of Ignited Shield gained by the Archmage from his passive have been increased from 1 to 2.
- Damage reflected by the Ignited Shield effect has been increased from 20% to 35%.
- Archmage’s AoE damage ratio from passive when he kills a monster has been increased from 0.3 to 0.5.
- Enchantress talent granting Flamboyant Lightning a chance to apply Burn has been increased from 10/20% to 20/40% chance.
- Hero’s Passive heal at the beginning of each turn has been removed from the available passives pool temporarily.
- Herbalist and Shaman can no longer come with healing Passives. Added the Demoralized immunity passive to their pool accordingly.
- Imahdjagan and Mamluk can longer come with Morale regeneration Passives. Added the damage increase on monsters affected by Enraged passive to their pool accordingly.
- Added the Poison immunity passive to Berserker and Knight’s pool.
- Damage and Morale increase from the Troll Beer artefact has been reduced from 15/35/55% to 15/25/35%.
- Fountain of Youth heal has been reduced from 30% to 20%.
- Blood and Tears gained from heroes during 2nd year have been reduced by ~30%.

Bug fixing:
- Fixed all the additional room issues.
- Fixed an issue where the Druidess champion was using her passive even when Stunned.
- Fixed an issue where the Troll Beer artefact was not increasing Morale correctly.
- Fixed an issue where monsters killed by Ignited Shield after a melee attack were changing the monsters position on screen for the next group of monsters and were not correctly showing their death animation.
- Fixed an issue where the Enchantress talent increasing Treants Life bonus was not applied correctly.
- Fixed an issue where monsters and traps tooltips were not showing correctly on the room minimap.
- Fixed an issue where the Ring of Wrath artefact was applying to the Goblin’s Drummer team buff attack.
- Fixed an issue with the Siege task when the player had only a few traps or none available. The trap duplication issue is resolved as well with this fix.
- Fixed an issue where the game was saved when going back to main menu during a task, allowing players to abuse it during their runs.
- Fixed an issue with monsters displayed in the Black Market task that were incorrectly going out of the parchment scroll.
- Fixed an issue where Treants had a price of 0 in the Black Market.
- Fixed an issue where tasks couldn’t be clicked when switching language on the Schedule scene.
- Fixed an issue where Sacred Altar and Fountain of Youth room icons were inverted.
- Fixed an issue where effects in talents tooltips were not loaded with the correct amount of stacks when a talent was upgraded.
- Texts in tooltips are now correctly refreshed in Dungeon when changing language.
- Many typos fixed.

Good slaughter!
Standalone installers updated 18 & 19 May 2020: 0.7.0.4 ⇒ 0.8.0 ⇒ 0.8.0.1

***

Legends of Amberland: The Forgotten Crown
Version 1.15 (18 May 2020)

This version is the first attempt on localization. Switching languages is very limited (only two languages for now, more to come) and is considered an experimental feature. It also contains fixes and small rebalance.

– [misc] Experimental option: localization (partially working, possible missing untranslated texts, possibly not fitting on the screen, etc, etc). For now only PL and FR.

– [balance] Spells minor rebalance. Cure Petrification MP cost reduced (it’s still a very expensive one as it’s supposed to be).

– [interface] Wider Options screen and caching selected changed (some localized text would not fit otherwise).
– [interface] Added quest names to the quest tooltip (above the quest description).

– [fix] All shop prices were from Insane difficulty, regardless of selected difficulty (ouch!) This fix affects both new and in progress games (it auto updates shop prices, your saves are not affected).
– [fix] Encumbrance being calculated incorectly if playing for very long without changing equipment.
– [fix] Default animation speed not showing properly on Options screen until you change it the first time.
Standalone installer updated (1.14 ⇒ 1.15): 19 May 2020.

***

Littlewood [InDev]
Littlewood v0.94 (no date)

- Added Laura's Request gifts
- Added Wooden Display Stand (Laura's Gift #1)
- Added Stone Display Stand (Laura's Gift #2)
- Added Golden Bug Net (Laura's Gift #3)
- Added Mel's Request gifts
- Added Green Item Stall (Mel's Gift #1)
- Added Blue Item Stall (Mel's Gift #2)
- Added Red Item Stall (Mel's Gift #3)
- Added Freddy (New NPC) - Rare spawn in Deluca
- Added Harold Pockets (New NPC) - Rare spawn in Endless Forest (Whirlybug #2)
- Added Beeford (New NPC) - Rare spawn in Endless Forest (Whirlybug #1)
- Crafting Workshop now has Ultimate Upgrades for your 10-Star structures/areas
- Added Tavern Ultimate Upgrade (In Crafting Workshop)
- Added Musum Ultimate Upgrade (In Crafting Workshop)
- Added Lumber Mill Ultimate Upgrade (In Crafting Workshop)
- Added Smelter Ultimate Upgrade (In Crafting Workshop)
- Added Air Balloon Ultimate Upgrade (In Crafting Workshop)
- Added Coffee Shop Ultimate Upgrade (In Crafting Workshop)
- Added Decor Shop Ultimate Upgrade (In Crafting Workshop)
- Added Deluca Ultimate Upgrade (In Crafting Workshop)
- Added Forest Ultimate Upgrade (In Crafting Workshop)
- Added Cavern Ultimate Upgrade (In Crafting Workshop)
- Added Master Forge Ultimate Upgrade (In Crafting Workshop)
- Added Town Expansion!
- Added Pip the Lumberjack (New NPC that visits at the bottom of map after 35 days.)
- Updated Scenic Mode to show your whole town
- Proper Bug Net sprite is shown when swinging it
- Gobbys can now spawn upstairs in tavern
- Changed recipe menu
- Dust Caverns will now VERY rarely spawn Wyvernite/Dragalium deposits
- Orange flowers can now be bred from Red - Yellow flowers of the same type
- Removed Donation Stand in Beauty Salon. All hairstyles/outfits are available right away
- Fixed no button selected when adding the last item of a stack into tavern
- Fixed cutscene dialogue being messed up during event
- Fixed being stuck when exiting Build Mode over water
- Fixed Bubsy's dialogue looping after building Beauty Salon
- Fixed Structures being placed on border trees
- Fixed upside down bug
- Fixed Grand Library's flower sprites
- Fixed elevation bug for Townsfolk Requests
- Fixed dating cutscene showing incorrect dialogue
- Fixed night time not properly occuring when inside of a house
- Fixed wrong player positioning when leaving the Beauty Salon
- Fixed fishing bug with golden rod when catching a rare fish - blueprint

Woohoo! Another chunk of content out of the way!

I haven't told anyone this yet BUT...

I'm aiming for Littlewood's 1.0 launch to be at the end of July!!! I've mapped out everything that needs to get done before then so hopefully we can meet the deadline.

I'll be sure to keep the community informed with everything!

Cheers and thanks for your support :) Sean
Standalone installers updated:
- Windows & Linux: 0.936 ⇒ 0.944;
- Mac: v0.936 ⇒ v0.944.
high rated
Sky Cannoneer
Update 1.2.0.07 (19 May 2020)

Changelog posted in the game forum by the devs here.
Standalone installer updated (1.1.8.05 ⇒ 1.2.0.07): 20 May 2020.

***

Starpoint Gemini 3 [InDev]
0.651.1 (13 May 2020)

Changelog posted in the game forum by the devs here.
I assume the changes posted here are included in the latest update.

Standalone installer updated (0.600.0 ⇒ 0.651.1): 19 May 2020.

***

Wizard of Legend
2nd Anniversary Update (v1.22) (2020-05-15)

Hey everyone, today marks the 2nd year anniversary of Wizard of Legend's release! To celebrate, we have a smaller update that adds various relics, arcana, and a highly requested NPC! Please let us know if you run into any issues or bugs with the new update. Thank you everyone for all the support, we could not have done this without all of you! Note: The console patches are pending approval and will go live ASAP!

New Features
- New NPC added at home that will allow you to save up to 3 custom loadouts
- Run history added at home which records the best runs for the Chaos Trials, Boss Rush, and Endless Mode (walk up to and face new shelf on right hallway)
- Party Chests added which spawn at a low chance and include predefined sets of relics and arcana
- Added relic and arcana vendors before the final boss along with a short run up encounter
- Following relics received headgear visuals: Chaos Visor, Shark Mask, Elven Ears, Jade's Tiara, Berserk's Helm, Gilded Helm, Graduation Cap
- 14 new standard arcana, including 4 new standard chaos arcana
- 12 new cursed relics
- 2 new combine relics

Miscellaneous
- Enemies in the Chaos PvP Arena now level up with time
- Disabled the ability to evade while hurt
- Lowered Cyclops laser duration when player is hit
- Summoner enemies now have a longer cooldown on their minion revive ability
- Added an area of effect indicator to the Thunder Zoner enemies

Quality of Life
- Boss Rush mode now also unlocks Chaos Arcana
- Loadout NPC added to Versus mode
- All stores now offer 1 more item in the line up. Health Potions in the relic store moved to the side to accommodate for the change
- Savile now takes less HP when upgrading your outfit during runs
- Chaos Arcana have a chance of appearing in the arcana store starting from loop 3 and above
- Various price adjustments

Relic Adjustments
- Bewitching Glue now lowers player's movespeed and increases their stun duration when hurt
- Ebon Wolf's Cloak now lowers your damage for anything other than fire and lightning arcana instead of increasing your damage received.
- Megalodon Tooth now adds a chance to not expend your signature charge when used
- Shark Mask now causes signature arcana to take longer to charge but always results in a critical hit
- Armor of Resolve now grants a bit more armor when activated
- Whimsical Explodium's chance to activate increased greatly and the radius of effect slightly lowered
- Special Snowflake's chance to activate increased greatly
- Elven Ear's chance to resist status effects increased
- Greased Boots now enhances your dash arcana and lowers its cooldown
- Bach's Escape Key changed to resist death. Each subsequent chance is reduced on successful attempts
- Hardcover Textbook increases HP of summoned minions instead of adding an extra minion
- Soccer Cleats adds slightly more damage to movement arcana
- Jumper Cables now significantly reduces more cooldowns on movement arcana
- Yuna's Storybook now significantly increases the duration of minion summon time
- Adorable Mimic now counts itself in calculations

Arcana Adjustments
- Gust volley shot speed increased
- Severing Slash now works properly with Flak Gauntlets
- Earth Stomp Agent now has less delay during their jump
- Ion Spike's enhanced version now spawns a trio of extra orbs
- Vortex Dash now places a trap where you land that pushes enemies to where your dash originated

Bugfixes
- Fixed issue where minimap could disappear in certain situations
- Fixed issue in co-op where one player could affect the other player's equipment or outfit menu
- Fixed edge case with Abhorrent Deck that occurred when no arcana had been unlocked
Standalone installers updated (v1.211a ⇒ v1.22a): 18 May 2020.

***

Standalone installers updated 18-20 May 2020 with no changelog:
- Coffee Talk: 1.0.22 ⇒ 1.0.32.
- Depth of Extinction - Mac: 52.10.3.2 ⇒ 52.10.6.4.
- Heart of the Woods - Linux & Mac: 1.0 ⇒ 1.8.1.
- Into the Breach: 1.2.22 ⇒ 1.2.23 (not-officially-on-GOG changelog here).
- Jet Lancer: 1.0.23 ⇒ 1.0.26.
- Krush Kill ‘N Destroy 2: Krossfire: None ⇒ 1.0.
- Legend of Keepers: Prologue - Windows & Mac: 0.6.0.5 ⇒ 0.8.0 ⇒ 0.8.0.1; Linux: 0.7.0.1 ⇒ 0.8.0 ⇒ 0.8.0.1.
- Minoria: 1.081 ⇒ 1.082 (and the v1.08 changelog finally found its way to GOG).
- OUTBUDDIES: 1.58 ⇒ 1.59.
- Parkitect, and its DLC - Linux: 1.5h ⇒ 1.5hp1.
- Prison Architect, and its DLC - Mac: the_bucket_2819_1.0 ⇒ the_bucket_3121_1.0.
- Streets of Rogue, and its DLC:
--> Windows: v89j2 ⇒ v89k2;
--> Linux & Mac: v89j2 ⇒ v89k.
- Tonight We Riot:
--> Windows: PCRelease.B ⇒ PCRelease.C;
--> Linux: LinuxRelease.B ⇒ LinuxRelease.C;
--> Mac: MacRelease.B ⇒ MacRelease.C.
- VirtuaVerse: v. 1.06 ⇒ v. 1.07.

Also, from updates/changelogs posted earlier:
- ATOM RPG: Trudograd [InDev]:0.5.2 ⇒ 0.5.4.
- Driftmoon Enchanted Edition - Windows: 1.016g ⇒ 1.7.6; Linux & Mac (1.7.6) added.
- Flotsam [InDev]: 0.3.0p4 ⇒ 0.3.1.
- Neverwinter Nights: Enhanced Edition: 80.8193.9 ⇒ 80.8193.13
--> Windows and Mac, all languages for the game; Linux only English;
--> Only English for all DLC.
- Order of Battle: World War II, and all its DLC: 8.4.1 ⇒ 8.4.4.
- Postal 4: No Regerts [InDev]: 0.1.4.1.4 ⇒ 0.1.4.1.5.
- Terraria: Journeys End update ⇒ v1.4.0.2.
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HypersomniacLive: - Krush Kill ‘N Destroy 2: Krossfire: None ⇒ 1.0.
Does someone know what this update/change is about?
I just used Chrome to try to visit gogdb.org and got this error message:
www.gogdb.org normally uses encryption to protect your information. When Google Chrome tried to connect to www.gogdb.org this time, the website sent back unusual and incorrect credentials. This may happen when an attacker is trying to pretend to be www.gogdb.org, or a Wi-Fi sign-in screen has interrupted the connection. Your information is still secure because Google Chrome stopped the connection before any data was exchanged.

You cannot visit www.gogdb.org right now because the website uses HSTS. Network errors and attacks are usually temporary, so this page will probably work later.
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finkleroy: I just used Chrome to try to visit gogdb.org and got this error message:

www.gogdb.org normally uses encryption to protect your information. When Google Chrome tried to connect to www.gogdb.org this time, the website sent back unusual and incorrect credentials. This may happen when an attacker is trying to pretend to be www.gogdb.org, or a Wi-Fi sign-in screen has interrupted the connection. Your information is still secure because Google Chrome stopped the connection before any data was exchanged.

You cannot visit www.gogdb.org right now because the website uses HSTS. Network errors and attacks are usually temporary, so this page will probably work later.
avatar
finkleroy:
The domain's HTTPS credentials have expired on May 20. Yepoleb needs to extend them, if he wants to. Meanwhile, you can tell Chrome to make an exception and allow you to access the site "insecurely", if you wish.
Post edited May 21, 2020 by mrkgnao
high rated
Terraria v1.4.0.3 (so far "only" Galaxy, no offline installer avaiable).

As there is no changelog avaiable on Gog here are the patchnotes from steam:


"TERRARIA: JOURNEY'S END HOTFIX CHANGELOGS"

Version 1.4.0.3 Changes -------------------------------------------------------------------------------------------

I. Changes/Additions
Removed Bad torch luck
Increased Prismatic Lacewing spawn rate significantly
Angry Dandelions now have a chance to drop Daybloom
Betsy now only takes one kill to "max" Bestiary progress like other main bosses
Zenith now requires Bee Keeper in its recipe
Shiverthorn is now somewhat slower to grow, but twice as fast to bloom
Waterlily grows faster in the rain, Blinkroot grows faster underground, Fireblossom in the Underworld
More Blinkroots appear during worldgen, and all herbs can potentially "grow" during worldgen as well
Owls now hoot less
Added a large quantity of art asset revisions, mostly minor touch ups, but several with substantial changes, most notably, the Molten weapons and tools, Clentaminator, and S.D.M.G.
Tombstones now display with Dangersense Potion
Dungeon Guardian and Old Man will also be unlocked if you have Skeletron unlocked now, in addition to the previously existing methods to ensure you could unlock them
Added a config.json setting called "DisableIntenseVisualEffects" that you can use to disable flashing during thunderstorms. Can be expanded to include other mechanics upon feedback.

II. Crash Fixes and Performance Improvements:
Fixed an issue that caused serious worldgen problems and some crashes for users with Turkish-language PCs (and possibly some other languages as well)
Users with file permissions crashes should now get an updated error message giving more instructions on the matter (File permissions issues stem from Terraria not being allowed by the PC to make and modify save files, usually causing crashes when saving or making characters/worlds)
Fixed not getting a proper sound initialization not actually disabling sound, this should fix some sound initialization crashes
Added some optimization to mannequins and hat racks to decrease their performance toll
Added some protection against crashing while taking very large Camera mode snapshots
Reduced liquid movement restrictions in multiplayer, which should translate to more liquid being allowed to move in servers at once
Improved how multiplayer servers handle liquid syncing
Added new multiplayer npc smoothing code, adjustable by a config.json setting called "MultiplayerNPCSmoothingRange" , npcs who move less than this range (default 1000 pixels) would be smoothed into their next position (can be disabled by setting it to 0)
Team name plates no longer show health when at full health to improve MP performance
Added a config.json setting called "TeamNameplateDistance" that lets you reduce the distance at which team names are drawn, with the default being 2000. Reducing the number of Team Nameplates on screen in MP can improve performance, so this can be used as needed.

III. Bug Fixes:
Fixed an issue where the World Menu seed button was still hidden
Fixed an issue where sometimes players would get an extremely long death timer. The maximum should now be limited to 30 seconds. This should retroactively fix characters with an extremely high death timer.
Fixed certain users not having left-click assigned to their mouse in the main menu when loading 1.4
Fixed an issue where Minions would be summoned at an inverted position when in reverse gravity
Fixed an issue where the summon lock-on icon would at an inverted position in reverse gravity
Fixed an issue where Hallowed Trees on mowed Hallow grass would drop normal wood
Fixed an issue where coin sparkles weren't appearing
Fixed an issue where Gold Seahorses were caught as "Seahorse Cages"
Fixed an issue where some Goblins would get stuck in doors and sink into the floor
Fixed an outline issue on Jungle Pants
Fixed flail chains drawing incorrectly while on some mounts
Fixed an issue where wearing Moon Lord Legs and Frog Legs at the same time would give you no legs at all
Fixed an issue where you could use the Step Stool while grappled
Fixed an issue where Stylist-only hairs were inadvertently available by randomizing your character
Fixed an issue where NPCs were affected by disliking their neighbors more than hating their neighbors
Fixed an issue where you could summon multiple Queen Slimes
Fixed an issue where texture packs would not work for tiles without a game restart
Fixed some visual effects acting unusually when time is sped up with Journey mode/sleeping/Sundials
Titanium's Set bonus no longer triggers off of Target Dummies
Fixed a crash when a server tries to generate certain seeds via serverconfig.txt
Fixed an issue where having pickup text off and using a Sonar Potion would delete the item you get
Fixed Obsidian Sinks using only Obsidian instead of Hellstone
Fixed server config.txt world path option being ignored during auto create
Fixed Hooks and Mounts being usable after Mediumcore death
Fixed Trident movement impacting minecarts
Fixed Angler Quest fishing icon disappearing when a player dies
Fixed an issue where Key of Light/Night spawned mimics left behind phantom ghost chest tiles
Fixed Betsy's loot having half the intended drop chance
Fixed Depth Meter displaying incorrect height biome when using camera-moving items
Cool Whip's Snowflake should no longer attack critters, target dummies
Fixed Cool Whip's Snowflake not despawning when a player dies or quits
Fixed Exquisitely Fed buff not giving Ranged Damage
Fixed Ocean critters spawning in deep caves below the Ocean
Fixed Lava Lamps being unable to be placed on tables
Fixed Mini Minotaur not animating properly while flying
Fixed some item spelling concerns and grammatical issues with NPC Happiness text
Post edited May 21, 2020 by Paraharaha
Sure...why post it once, if you can post it twice - thanks gog forum software.
Remember: third time is a charme.
Post edited May 21, 2020 by Paraharaha
Krush Kill ‘N Destroy 2: Krossfire

Installer has updated.
Have absolutely no idea what is changed.
i guess this is more of a warning then an actual update. However, the mafia 3 definitive release on steam seems to have reports of expired radio station content. i can't verify this because i don't have a steam copy. but it's probably advisable to make a backup of gog's version and maybe you can just copy/paste the audio files over to the definitive edition if it does get updated on gog
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timmy010: i guess this is more of a warning then an actual update. However, the mafia 3 definitive release on steam seems to have reports of expired radio station content. i can't verify this because i don't have a steam copy. but it's probably advisable to make a backup of gog's version and maybe you can just copy/paste the audio files over to the definitive edition if it does get updated on gog
1) It has not even be confirmed yet that the DE update is coming to GOG as well. In fact they always only mentioned Steam and Epic.

2) In the very thread on Steam in which a person stated that 4-5 songs are missing others could confirm that at least one of those mentioned songs still IS in the game so the others could still be in there as well and I would consider this right now as an unconfirmed rumor because of this.
Post edited May 21, 2020 by MarkoH01