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high rated
Kerbal Space Program was updated to version 1.9.0.02781 on Galaxy (offline installers not updated yet)

Extensive changelog is available on the KSP Forum
high rated
postal 4: no regerts updated

change log on the postal 4 forums on GOG
high rated
Flotsam (In Development)

Updated to 0.2.2p1 (Galaxy & Offline Installer)

Changelog for Patch 0.2.2 from Steam
Hi drifters!

We've uploaded a new patch that fixes bugs and performance issues. We've also tweaked the visuals in some areas.

General

- Flotsam can no longer be selected.

Balancing

- Agents now sleep faster in a house. They are fully rested in 20 seconds now. (Compared to 25 in an uncovered bed.)

Visuals

- Plastic flotsam is now bundled to look more like big patches of plastic, instead of loose pieces. In older saves, you will find the new plastic after moving to a new tile.
- Changed display of sleeping icon to show only when agents are sleeping and not before.
- Updated sleeping animation.

UI

- Updated house description.
- Added icon and notification for drifters in life danger.
- Removed mussels from storage filters. (Not available currently.)

Performance

- Bundled plastic flotsam to increase performance. In older saves, you will find the new plastic after moving to a new tile.
- Improved all-around performance for buoyant items. This should remove the lag when moving the camera in fast movements.

Fixes

- Fixed issue where boats weren't assigned random names anymore.
- Fixed pathfinding issues for some landmarks.
- Fixed issue where constructions holding water sometimes couldn't be deconstructed.
- Fixed issue where drifter would get stuck if their target wasn't valid anymore.
- Fixed issue where save would become corrupted if there was an invalid target linked to a project.
- Fixed drifters getting stuck on landmarks after trying to rescue drifter from landmark that was cancelled.
- Fixed issue where a drifter would get stuck swimming when salvaging the same item another drifter just salvaged.
- Fixed issue where landmark UI would have inconsistent visuals.
- Fixed issue where an agent could sleep in a bed or house under deconstruction.
- Fixed issue where scrollbar of save selection didn't scroll smoothly.
- Fixed issue where tiny walkways could be created.
- Fixed issue where panels could be hidden behind the build panel.
No Changelog for Patch 0.2.2p1, but an answer from the developer to a bug request on Steam, which explains the hotfix.
Post edited February 13, 2020 by Hustlefan
high rated
Stardew Valley

Update to 1.4.5.433754439

No changelog.
high rated
Postal 4: No Regerts

'Holy fuck, it’s been a month since the last update' Update 0.1.4.1.1 (13 February 2020)

WARNING: This Update includes A Lot of new cool stuff but it does not include any significant performance updates. In fact, in some areas it’s probably worse than the last build in terms of FPS (although there should be fewer instances of hitching). We focused on new content at the expense of performance. Now it is VERY IMPORTANT that we get this sorted out ASAP! Henceforth, we will be focusing our ENTIRE TEAM on optimization for as long as it takes to improve the janky ass framerate and remove all the major hitching present in the build.

Typically we’d have done this later in development but early access changed that. We want everyone to have a smooth experience. We will get this janky game running smoothly before pushing forward with adding more significant new features. Thanks for your understanding and support!

Happy Valentines
❤️
Added

New FOV menu with Vertical FOV setting
Proper support for Ultra-wide aspect ratio
Basic police system! You can now get arrested and sent to the police station. There are still ways to go in this area as this system will be greatly expanded upon in future updates
Civvie11 as Edensin’s resident crack dealer!
Asphalt and water skidding and tire rolling sounds for Scooter
New character heads and skins
Pickup notifications
NPC Head and eye tracking, and Blinking
New neck bleeding particle and behavior
Implemented a limb blood stream for severed limbs
New fiery trail for Molotov as well as new Molotov fire spreading code and particles
Ability to pickup dropped grenades
Implemented Free Mouse selection on the Weapon Wheel and ability to toggle the Weapon Wheel (Accessible from 'Gameplay' settings)
Implemented turn multiplier for the Hose and Vitamin X Urethra - this will make the streams feel “heavier”
More songs to the Radio
New extending and folding animations for the Baton
Money display to Phone screen
Pressure indicator for the Hose
Killer Crocs to the Pump Room in Sewers
Urethra cosmetics - You will now be able to select between five different urethra cosmetics (Ranging from the classic black bar to a hot-dog emoji). You can switch between them by selecting the 'Urethra' weapon from the 'Weapons' app in your Phone
New Skybox!
More NPC's to previously empty areas
Two new side-errands!

Volunteer Firefighter:

On Monday, after the Dude receives his tasks from the job agency, he receives a Mayoral Alert on his phone. It turns out the town’s fire station is on fire! With no fireman having stepped foot into Edensin in the last 40 years, a call for volunteer firemen (or firewomen) has been put out to the public. It’s none of the Dude’s business, but hey, there’s a small paying bonus if you do it!
Art Dealer:

On any day of the week, the Dude may enter the local art gallery which he initially discovers is completely devoid of any artwork on display. However, the proprietor beckons the Dude to accept a job for her. The dealer asks if he’ll go around town finding any special purple-framed paintings, part of the so-called “Royale Collection” that she’s after, and deliver them to her to put on the exhibition. Each delivered painting will yield a cash reward, and even dupes will pay out a smaller reward. Upon delivering a full set, the Dude will get a large bonus as well. Better get exploring if you want that fat cash reward!

We were planning on putting out three side-errands, but unfortunately one of them wasn’t quite ready to go. It should be going out soon though, stay tuned!
Changed/Improved

Many fire particle effects
Level design focusing on the cliff faces around the starting area and the more empty areas
Increased the sounds of bullet impacts
Improved Pigeon Mine sound effects
General lighting improvements
Weapon switching now remembers the last weapon used for each weapon slot
Category sublist on the Weapon Wheel will now fade out when out of focus
The Dude now bleeds blood, not concrete dust
Adjusted the Pistol reload sounds to better sync with the animations
Pilot light on the Spurt’n’Squirt 9000 is now extinguished when firing fluids
Improved fire extinguish smoke particle
Bystanders will now emit smoke when tazered
Improved the Tazer shock particles
Refined the Spurt’n’Squirt 9000 Flamethrower particle and projectile code
Remade the entrance to Sewers with much better models
Replaced more placeholder assets
Normalized in-game dialog
Improved road collision, so now NPC's don't clip and the scooter is smoother
Improved the look of sidewalks (Added more detail)
Removed placeholder paintings in certain buildings, replaced with proper art
Major improvements to Fire Station and Clock Tower buildings
Updated the Credits screen (It looks much sleeker now)
Moved the Dude’s third person camera back an extra meter
Increased the scale of Grenade pickups and projectiles
Updated cutscenes to get rid of random looping sounds
QoL improvements to the Radio system: “Now Playing” messages, added a button to advance to the next track

Fixed

Various mapping bugs (Floating assets, holes in terrain, certain meshes lacking collision)
Fixed up the AK muzzle flash so it better syncs when firing
Not being able to kick NPCs in the nuts!
Cat Chute trigger to check only for the actual cat inventory items and not the dead dogs
Desert Eagle not playing its reload sounds
Animal spawners spawning at the start of the game as opposed to at the start of Animal Catcher cutscene
HUD not being visible when driving the Scooter
Car alarms not triggering
Fixed several animations with broken fingers
Fixed 'interact' icon not displaying properly on one of the keypads
Fixed Flamethrower projectiles going through walls
Infinite water sounds when dying in water
Slap sound effects playing when hitting thin air
Fixed Game Menu disappearing if Save/Load menus was selected while a Save/Load menu was open already
Crashes related to the Subtitle system (As well as other crashes that were reported on our forums)
high rated
Parkitect

Update 1.5e (11 February 2020)

(Galaxy & Offline Installer)

- fixed being unable to control the camera when clicking through the tutorial quickly
- fixed guests ignoring path signs on queues that don't lead to an attraction
- fixed grasses not getting removed when painting terrain type


==========================================================================================


Chernobylite (In Development)

Updated to Rev 24116 (Galaxy & Offline Installer)

Changelog for Rev 24026 & Rev 24116 from Steam

Rev 24026
General:

- The rifle modification system should now work, even on an older save
- Error with save during "Hermit" quest should no longer occur
Rev 24116
AI:

- We have optimized enemies behavior in combat, the fight should no longer cause large FPS drops
- Enemies should now correctly notice player when he takedown their colleagues
- Oliver and Anton should no longer stuck in a power plant
- Shadows should now properly lose aggro when the player runs away from them. Thanks to this interaction with the - world will work correctly.

Localization:

- Language version has been updated for: Polish, Russian, Czech and German
- Turkish language version should now work correctly

General:

- "Hack NAR servers" should no longer block when using the radio before soldiers run into the building
- "Old Friend" should no longer get stuck when we continue with save
- “Convoy” will no longer crash the game in the last section when soldiers notice you.
- Storage should no longer lose player items
- Storage should no longer have problems with memory leaks. Epic fault, but somehow managed to fix it.
- Quest marker should no longer show bad destinations if the quest is played again.
high rated
avatar
Geralt_of_Rivia: Stardew Valley

Update to 1.4.5.433754439

No changelog.
Stardew Valley 1.4.5.433754439
Changelog from https://www.stardewvalley.net/blog/

Fixed an issue on Windows where the game would initialize incorrectly and start without audio.
Fixed an issue where passable objects, such as torches, could block you from attacking enemies that are standing nearby.
You can now reclaim the Ancient Seed crafting recipe from Gunther if you donated an Ancient Seed artifact and collected only the seed and not the recipe.
Fixed an issue that would allow animals to walk on certain water tiles alongside some bridges.
Wallpapers can no longer be used in place of items to be processed into artisan goods.
Fixed the Lewis statue letter not granting its reward in the Simplified Chinese localization.
high rated

Warhammer 40,000: Gladius - Relics of War


Update 1.04.07 (13 February 2020)
General

AI players now get faction-based names on world creation.
AI spectator players are now named [Spectator] instead of [AI].
Increased patch size for land mass to generate less narrow land passages.
Weapons that come from upgrades are now colored blue.
Changed icon of Spectators to an eye.

Balance

Reduced Waaagh! attack speed bonus from +5% to +4% per level.

Bug Fixes

Fixed Master of Possession and Warpsmith not gaining Extra Infantry Armour.
Fixed Tantalising Icon causing Ork heroes to generate negative influence on combat.
Fixed Waaagh! being affected by influence upkeep and output from tiles and items instead of only from unit upkeep.
high rated
Ai War 2 has been updated to version 1.328

Changelog available on the Arcen Games Wiki

wiki.arcengames.com/index.php?title=AI_War_2:_The_Grand_New_AI

edit: Can't create a link to the changelog because GOG forum software hates the : in the URL. Just copy the the address above manually.
Post edited February 15, 2020 by DoctorGOGgles
low rated
avatar
EnforcerSunWoo: Postal 4: No Regerts

'Holy fuck, it’s been a month since the last update' Update 0.1.4.1.1 (13 February 2020)

WARNING: This Update includes A Lot of new cool stuff but it does not include any significant performance updates. In fact, in some areas it’s probably worse than the last build in terms of FPS (although there should be fewer instances of hitching). We focused on new content at the expense of performance. Now it is VERY IMPORTANT that we get this sorted out ASAP! Henceforth, we will be focusing our ENTIRE TEAM on optimization for as long as it takes to improve the janky ass framerate and remove all the major hitching present in the build.

Typically we’d have done this later in development but early access changed that. We want everyone to have a smooth experience. We will get this janky game running smoothly before pushing forward with adding more significant new features. Thanks for your understanding and support!

Happy Valentines
❤️
Added
Now that's what I call an update....it makes it fun to read it, and shows the devs put their heart into this more than some others. :)
high rated
Cook, Serve, Delicious! 3?! updated to v0.60c

NEW ADDITIONS

* WELCOME TO LOVE COUNTY: A whole new territory with 39 levels and brand new gameplay modifiers. With the entire area under lockdown by police and military forces, most food trucks tend to stay away from this location. Don't think you'll have it any easier though- the short travel times and increasingly agitated civilians make for the most challenging area yet!
* Impatient Customers and Crazy Customers spotted on various days! Watch out!!!
* Six new achievements added to the game!
* New story sequences added for this new territory.


IMPROVEMENTS & BUG FIXES

* Gelato code was not allowing for the 24th ingredient, Puffo, to be selected as a recipe.
* YUM progress is now shown in a different color in the Day Complete screen to better illustrate how much progress you've gained.
* Descriptions for signs in the route menu have been added when highlighting a day.
* Fixed Calzones and Stuffed Peppers not being marked as Auto-Serve in the Food Catalog.
* Fixed other foods marked as Auto-Serve despite being single-step foods (like Ceviche)
* Sped up attack sequence for all drive-by food truck attacks.
* Fixed an issue where Delicious bonus funds were not correctly added to YUM progress.
* Adjusted YUM progression for tiers 35 and higher.
* Fixed issue with ram-based attacks when upgraded to LV2 Food Truck Reinforcement.
* Fixed redundancy with requirements for Wall, South Dakota/Route E/Day 3.
* Fixed issue with custom Holding Station Ingredient keys not properly loading for keys G and H.
* Added the following food descriptions:

Grilled Cheese Sandwich
Laulau
Bouillabaisse
Moussaka
King Cake
Egg Foo Yung
Deluxe Poutine
Soda Floats
Torta
Zrazy

* Improved food truck sign UI on Route menu.
* Fixed a bug that was not turning off tunnel lighting when Motion While Traveling was set to anything but "Standard"
* Fixed issue with incorrect food counts in Today's Menu in-game when the Rejuvenator is upgraded in certain instances.
high rated
The Long Dark was updated to version 1.74

I still wonder why the game was removed from sale on GOG. The Long Dark receives regular updates on GOG, it is single player only, self published and it's a well made game. I just don't get why the dev doesn't want to earn money from buyers on GOG.
high rated
Fantasy General II - Invasion
Update 6 (11 February 2020)

The sequel to the strategy classic from the 90s, Fantasy General II, is now fully available in Russian, as part of our latest free update.

Take command of the barbarian hordes of Falirson as he strikes against the mighty Empire. Set 300 years after the original game, in Fantasy General II a new generation of heroes will clash on the battlefield and decide the fate of the world of Aer.
Standalone installer updated (01.00.08277 ⇒ 01.00.08390): 14 February 2020.

***

The Guild 3 [InDev]
Version EA 0.9.7.1 – Build number: 596111 (February 13th, 2020)

Patchnotes posted in the game forum by the publisher here.
Standalone installer updated: EA 0.9.7 ⇒ EA 0.9.7.1.

***

The Long Dark (removed 07.11.2018)
Patch 1.74 (13 February 2020)

Changelog posted in the game forum by user HawkDawg.
Standalone installers updated (1.69 ⇒ 1.74): 14 February 2020.

***

Mutazione
Update 1.7.1 (February 12th, 2020)

- Added a Linux build to the game

Changelog posted in the game forum by the publisher here.
Linux standalone installer added: 13 February 2020.

***

The Textorcist: The Story of Ray Bibbia
Patch 2.1 (14 February 2020)

Changelog posted in the game forum by the publisher here.
Standalone installers updated: 2.0 ⇒ 2.1.

***

Standalone installers updated 13-15 February 2020 with no changelog:
- Astrox Imperium [InDev]: b 0.090a ⇒ b 0.091.
- Black Future '88: 0.43.8 ⇒ 0.45.3.
- The Blind Prophet: 1.13 ⇒ 1.14.
- Cooking Simulator, and its DCL: 2.5.3 ⇒ 2.5.4.
- GAROU: MARK OF THE WOLVES: CM-2020.01.30 ⇒ CM-2020.02.13.
- Little Big Workshop: 1.0.11906 ⇒ 1.0.11982.
- Shortest Trip to Earth, and its DLC: 1.1.16 ⇒ 1.1.17.
- Thea 2: The Shattering: 2.0210.0647 ⇒ 2.0211.0649.
- Through the Darkest of Times - Mac: 1.01.2 ⇒ 1.01.3.
- Tropico 5, and its DLC: 1.10 ⇒ 1.10 (A).

Also, from updates/changelogs posted earlier:
- AI War 2: 1.321 ⇒ 1.328.
- Chernobylite [InDev]: 24000 ⇒ 24116.
- Flotsam [InDev]: 0.2.1 ⇒ 0.2.2p1.
- Kerbal Space Program, and both its DLC: 1.8.1.02694 ⇒ 1.9.0.02781.
- Kingdom Come: Deliverance, and all its DLC: 1.9.4.404-502 ⇒ 1.9.5.404-503.
- Parkitect, and its DLC - Windows & Mac: 1.5dp1 ⇒ 1.5e; Linux not updated yet.
- POSTAL 4: No Regerts [InDev]: 0.1.3.5.5 Update ⇒ 0.1.4.1.1 Update.
- Praetorians - HD Remaster: 1.01 ⇒ 1.02.
- Stardew Valley:
--> Windows & Mac: 1.4.4.422473686 ⇒ 1.4.5.433754439;
--> Linux: 1.4.4.425744081 ⇒ 1.4.5.433754439.
- Warhammer 40,000: Gladius - Relics of War, and all its DLC:
--> Windows: 1.04.06.00 ⇒ 1.04.07.00;
--> Linux: 1.04.06.00 ⇒ 1.04.07.
high rated
Just had a update flag for Shelter 2. (no changlog yet)
avatar
armedready: Just had a update flag for Shelter 2. (no changlog yet)
Exactly why I am here - hard to believe that they still do updates for this old game. Does anybody have more information?