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MarkoH01: GOG sort of fixed the installer package in Dying Light. They removed those two 32 bit parts and only left the 64 bit installer package. This makes me wonder if there ever was a working 32 bit version of the game in the first place.
Minimum system requirements:
System:
Windows OS: ® 7 64-bit / ® 8 64-bit / ® 8.1 64-bit

I'll take that as a no.
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MarkoH01: This makes me wonder if there ever was a working 32 bit version of the game in the first place.
The GOG version has always been 64 bit.
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MarkoH01: GOG sort of fixed the installer package in Dying Light. They removed those two 32 bit parts and only left the 64 bit installer package. This makes me wonder if there ever was a working 32 bit version of the game in the first place.
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Grargar: Minimum system requirements:
System:
Windows OS: ® 7 64-bit / ® 8 64-bit / ® 8.1 64-bit

I'll take that as a no.
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MarkoH01: This makes me wonder if there ever was a working 32 bit version of the game in the first place.
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Berzerk2002: The GOG version has always been 64 bit.
Thank you both. In this case I guess we really can consider the offline installer to be fixed ... actually in this case it never really was broken, it only had two unnecessary parts included which have now been removed. This ... for whatever reason ... took GOG several weeks to do ... wow ;)
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ATOM RPG: Post-apocalyptic indie game

Message from Steam:
Patch 1.109: Isometric Mode and Much More

Hello, friends!

It is time to publish yet another large patch for the game. This time around we fixed all of the new bugs the community found, as well as optimized the soundscape, left handed person accessibility, and controller support for the game.

Also, we added the new camera mode to the game, that puts the view into isometric projection. This mode is a new feature we are developing for the Trudograd standalone expansion, but we just couldn’t stop ourselves from adding it into the original game as well, both for testing purposes and because we think you just might like it. The mode can be toggled from the menu.

Thank you for being with us, and let there be ATOM!

Changelog:
- Isometric mode now available in the game’s settings;
- Added “Pause when the game is minimized” function as an option that can be turned on and off;
- Added the “clean log on load” option;
- Left alt, shift and ctrl keys now work like the right ones;
- New Steam Achievement;
- Added various new sounds to the game and overhauled UI sounds;
- New AI for the Shog monster;
- Slot is highlighted when you are pointing at an interactive object;
- Enemy info is shown when in party member ordering mode;
- Additional melee damage caused to downed enemies;
- Faster global map travel (speed depends on Survival skill);
- Bears can now stand on hind legs at times, also their AI was improved;
- When checking for encounter avoidance, item and trait bonuses are considered correctly;
- Starting kit bonus is now calculated correctly;
- Shower in Red Fighter cured 300 radiation poisoning instead of 50;
- Four Legged Knight and Praetorian are fixed;
- Technophobe distinctinction players do not get recipes at start, even with large INT;
- Fixed the Savage Hunter distinction bonuses;
- Fixed the Circus Education distinction balance;
- Savage shield now added to basic recipes;
- Coffee, chifir and herb effects now last longer;
- Fixed the wounded bandit’s quest;
- Fixed rare game crash that happened when the player moved to a new location wearing the hazmat suit;
- Opened locations on the global map are highlighted more;
- Added a marker that points to where the character is standing when he is not on the screen;
- Added achievement statistics to the game;
- Better non mutant animal models added;
- You can now pause and load during enemy turn;
- Fixed ventilation shaft bug in Dead City bunker;
- New, improved ragdoll system finalized;
- Visual skybox glitch in certain cinematics fixed;
- Exit zones in random metro encounters are fixed;
- Linux-exclusive bug with random symbols appearing in character biographies fixed;
- New animations added;
- Fixed the Dzhulbars encounter balance;
- Unique stat descriptions for Dzhulbars;
- Cooking at a campfire or stove now benefits whole party;
- Sprites improved on global map;
- Every animal in the game has new phrases when talked to after consuming a potion;
- Dual Shock 4 Wireless is now supported;
- A huge amount of lesser bugs, typos, and translation issues fixed.
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surfer1260: Prison Architect
The Slammer Update (17 September 2019)
- Added support for PDX Launcher on startup
If you haven't updated your offline installers yet, you might want to avoid doing so.

According to recent "Prison Architect" reviews (http://www.gog.com/game/prison_architect), the PDX Launcher is online only and mandatory.
Post edited September 19, 2019 by mrkgnao
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surfer1260: Prison Architect
The Slammer Update (17 September 2019)
- Added support for PDX Launcher on startup
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mrkgnao: If you haven't updated your offline installers yet, you might want to avoid doing so.

According to recent "Prison Architect" reviews (http://www.gog.com/game/prison_architect), the PDX Launcher is online only and mandatory.
They're wrong.
I just tried, installed the game, never had the PDX launcher before. Game booted just fine.
Sure, it installs the launcher, but you don't need an account and it works offline perfectly so, eh?
Post edited September 20, 2019 by omega64
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Tangledeep got an update (to 1.28d) that hasn't been posted here yet; the changelog can be found on the game's subforum.
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mrkgnao: If you haven't updated your offline installers yet, you might want to avoid doing so.

According to recent "Prison Architect" reviews (http://www.gog.com/game/prison_architect), the PDX Launcher is online only and mandatory.
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omega64: They're wrong.
I just tried, installed the game, never had the PDX launcher before. Game booted just fine.
Sure, it installs the launcher, but you don't need an account and it works offline perfectly so, eh?
Good to know. Thanks for checking. Nothing to see here.
high rated
Wasteland 2 DIrector's Cut offline installer have been updated.
Have absolutely no idea what changed.
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Apsulov: End of Gods
Update 1.1.6 (18 September 2019)

- Collision fixes
- Loading save during root-transport no longer spawns you in strange places
- Giant leech will no respawn unconviniently
- A few stability fixes
Standalone installer updated (1.1.4 x64 ⇒ 1.1.6 x64): 19 September 2019.

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Cooking Simulator
Oktoberfest Free Content Update (18 September 2019)

New Products
- Potato Dumplings, Red Cabbage, Pork Shoulder, Bavarian Beer Vinegar, Parsnip, Cloves (ground), Mustard Seeds

Beer!
- Helles Märzenbier (Bottle and Keg), Dunkles Märzenbier (Bottle and Keg) Maßkrug Beer Mug

Jars
- Düsseldorf Mustard, Dijon Mustard, Cinnamon Stick, Star Anise, Elderflower Jelly, Redcurrant Jelly

New Recipes
- Helles Märzenbier Roasted Pork, Dunkles Märzenbier BBQ Chicken, Currant-Glazed Pork Tenderloin with Red Cabbage and Thyme Dumplings

New Kitchen Decoration
A somewhat cut-down changelog was posted in the game forum by the devs here.

Standalone installer updated (1.7.0.6 ⇒ 1.8.0): 20 September 2019.

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Fantasy General II - Invasion
Update v01.00.07250 (13 September 2019)

New Skirmish Map
- Added new skirmish maps: Battle Lines and Coastal Defense

The Gap adaptations
- Replaced Longbowmen in "The Gap" (as Clan Machnar does not have them) and made sure there isn't too much Artillery. Now is your chance to take the Wall!

Lizard Tweaks
- Lizard Hunters aren't retreating anymore and Newt chance of retreat is reduced. Should lead to a less annoying Sunken Lands. Get them lizards!

Berserker Balancing
- Berserkers, Cleavers and Ulnar have more health; Berserkers and Cleavers are 'Fueled by Rage' (immune to kills) increasing survivability. ROOAR!

Loot Rebalancing
- Reduced randomness of loot locations, there is now a clear flavour to every location and more and different volunteers from camps if there are open slots in your army.

Scavenging
- We now grant and display mission rewards for some maps in the Battle Outcome screen. On Easy and Normal difficulty you also get a part of the gear of lost units refunded, making up for your losses.

After the Clanmeet
- The decision you make after the Clanmeet now has a visible impact during your Borderlands part of the campaign (You need to replay that map for the bonus to take effect)

Thunderer buff
- Thunderers now have a missile range of 3. Stones away!

Enemy XP Progression
- XP progression does no longer scale with Player Army. You can now be better (but also worse) than the AI and paying for keeping XP is more useful. (Difficulty Setting still impacts XP progression)

Ambush
- Ambushers remain on their hex after ambushing and killing a unit. Discuss!

Bugfixes
- "Fixed bug where summoned units would sometimes have skills they shouldn't have (e.g. raiding)
- Fixed bug where petrified units could still use free actions"

AI bugfix
- Fixed a bug where the AI would not correctly evaluate the last seen enemy position and run off into the woods; will now follow/investigate hostile sightings correctly.

UI bugfix
- Fixed icon and tooltip bugs in the display of artefact effects in the detailed combat previsualization.

UI loading
- Added a loading indicator to campaign menu in case it takes some time to load all available campaigns.
- Fixed an isssue causing savegames to not load correctly after a unit with a skill on cooldown dies.

Map Bugfix
- Fixed bug where game is stuck in map "Clanmeet" when a temporary unit moves into the lake. Thanks to our players for spotting it!

Controls Bugfix
- When cycling through units the camera now moves to the selected unit on the screen.

Load game UI
- Allows double click to load a savegame.

Mirror Image Bugfix
- Clones do not grant 3 Mana on death anymore and it doesn't allow to duplicate an artefact. Thanks for making us aware!

Heroes leaving Bugfix
- Fixed the two game stoppers in the Empire, when Ulnar or Dolos would leave. Thanks to our players for finding that bug.

Disease spreading Bugfix
- Fixed a bug where spreaded Disease would immediately spread again, and again. Healthy!

Sounds
- Added more unit sounds.

Move below flying units possible!
- Implemented a key binding ("Movement Skill") to select the movement directly allowing you to move ranged units below flying units or flying units above enemy units without auto-attacking them. Existing Users need to bind the button themselves!!! New users can just use the default "M" key.

Fix Corrupted Savegame display
- Improved handling of corrupted savegames ("Empty Savegame List"). It will now allow you to try to load it and display all non corrupted savegames correctly.

Localization
- Fixed various localization bugs.

VFX
- Fixed various visual effects.
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No Man's Sky
Beyond Patch 2.12 (September 18, 2019)

Changelog posted in the game forum by user FlockeSchnee here.
Standalone installer updated (2.11_BEYOND_52149 ⇒ 2.12_BEYOND_52447): 19 September 2019.

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Nowhere Prophet
Patch 1.02.001 Chakra (17 September 2019)

Changelog posted in the game forum by user FlockeSchnee here.
Standalone installers updated (1.01.001 Bhakta ⇒ 1.02.001 Chakra): 19 September 2019.
high rated
Rise of Industry
Patch 1.4.0:1609 (16 September 2019)

Additions
- Headquarters Specialty
- When the Player researches enough Unlocks they can upgrade the HQ that will grant them specific bonuses to that industry.
- Able to see the bonus granted in the Tooltips.
- Able to change or remove the bonus if you want.
- Two upgrades per industry: one lesser upgrade, one greater upgrade.

Improvements and Changes
- Added the Seed Number of the map to the ESC menu.
- Adjusted the Events without Global effects to not display the name of the Settlement in the UI.
- Added the ability to scale the Tree Brush up to 5 tile radius using the Mousewheel.
- Added Tooltips to the HQ Specialty Unlocks that include their bonuses.
- Improved AI handling of Advancement Contracts.
- AI will remove dead-end roads left behind after AI Buildings are demolished.
- Adjusted the HQ upgrade to only require one payment to unlock.
- Adjusted the AI to prioritize nearby Shops when sending Product to two or more Shops.
- Added Production Overview to the AI Debug panel.
- Adjusted the AI to always play on Easy.
- Adjusted the Destination lines to center on the Building, not the Road Connector.
- Improved how the AI decides to place buildings.
- Will not place buildings that pollute near farms or settlements.
- Improved zone choosing when placing buildings
- Improved the save/load system

Bugfixes
- Fixed a bug where the Efficiency of a building was not being copied properly.
- Fixed a bug where Saved and Loading would take a long time.
- Fixed a bug where the visual effects from an Event remain after it has finished.
- Fixed a bug where hitting ESC would not cancel Demolishing during the confirmation.
- Fixed a bug with Keybinding that prevented the removal of the old binding.
- Fixed a bug where hitting ESC while the Terraforming popup is up will prevent the terraforming from happening.
- Fixed a bug with the Recipe Book search function where it would not remember past searches properly.
- Fixed a bug where the Backspace would not work in the Recipe Book.
- Fixed a bug where the game would revert storage capacities after loading a game.
- Fixed a bug where the AI would produce more water than needed.
- Fixed a bug where the Simplified Production Times would not affect the Air Purifier or Wooden Planks.
- Fixed a bug that was producing a Null Reference error when the game started.
- Fixed a bug where AI would place buildings in unowned Regions.
- Fixed a bug where Non-Gatherer AI Buildings would not sell their Products.
- Fixed a bug where AI buildings that were bought out would not show Efficiency.

Work in Progress
- Working on a bug where Trucks don’t follow bridge pathing.
- Working on a bug where the Oil Truck Model was transparent.
- Working on improving the ground texture.
Standalone installers updated 19 September 2019:
- Windows: 1.3.4:3107a ⇒ 1.4.0:1809a.
- Linux: 1.3.4:3107a ⇒ 1.4.0:1609a.

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Tangledeep
Build 1.28d (19 September 2019)

Changelog posted in the game forum by user DampSquib here.
Tangledeep - Legend of Shara [DLC] also updated (1.27 ⇒ 1.28d).

***

Standalone installers updated 19-20 September 2019 with no changelog:

- Archeo: Shinar: 1.01a ⇒ 1.01b.
- CrossCode - Mac OS: 1.2.0 ⇒ 1.2.0-3.
- CrossCode - Ninja Skin [DLC] - Mac OS: 1.2.0-1 ⇒ 1.2.0-3.
- Dead Cells, and Dead Cells - Rise of the Giant [DLC] - Windows: 1.4.9 ⇒ 1.4.10, and Mac OS: 1.4.0 ⇒ 1.4.10.
- House Flipper, and Garden Flipper [DLC]: 1.19245 (6c1dd) ⇒ 1.19262 (f05c4).
- Jupiter Hell - Mac OS: 0.8.3a ⇒ 0.8.3b.
- Mable & The Wood - Mac OS: 1.1 ⇒ 1.3.
- Overland: 600 ⇒ 604.
- Rebel Cops: 1.0.7.0 ⇒ 1.0.8.0.
- Sigma Theory: Global Cold War - Windows and Linux: 0.20.2.0 ⇒ 0.20.2.1, and Mac OS: 0.18.0.7 ⇒ 0.20.2.1.
- Sunless Skies - Mac OS: V1.2.4.0.015d561c ⇒ 1.3.1.a8b5de55 ⇒ 1.3.2.06feaeb.
- Through the Ages, and Through the Ages - New Leaders & Wonders [DLC]: 1.7 ⇒ 2.1.38.
- The Universim: 0.0.36.26450 ⇒ 0.0.36.26511.
- Void Bastards, and Void Bastards: Bang Tydy [DLC]: 2.0.15 ⇒ 2.0.17.
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mrkgnao: If you haven't updated your offline installers yet, you might want to avoid doing so.

According to recent "Prison Architect" reviews (http://www.gog.com/game/prison_architect), the PDX Launcher is online only and mandatory.
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omega64: They're wrong.
I just tried, installed the game, never had the PDX launcher before. Game booted just fine.
Sure, it installs the launcher, but you don't need an account and it works offline perfectly so, eh?
Just tested it myself. If you start via executable the laucher will not even be started. It will only be started if you use the GOG shortcut or execute it by yourself. That is of cause just for those important who absolutely despite the launcher since - like omega said - it's optional to log in.
Post edited September 22, 2019 by MarkoH01
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MarkoH01: Just tested it myself. If you start via executable the laucher will not even be started. It will only be started if you use the GOG shortcut or execute it by yourself. That is of cause just for those important who absolutely despite the launcher since - like omega said - it's optional to log in.
BTW - looks like 'Dying Light' offline installers has been fixed.
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MarkoH01: Just tested it myself. If you start via executable the laucher will not even be started. It will only be started if you use the GOG shortcut or execute it by yourself. That is of cause just for those important who absolutely despite the launcher since - like omega said - it's optional to log in.
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Edward_Carnby: BTW - looks like 'Dying Light' offline installers has been fixed.
As I said here since there never was a working 32 bit installer available it never was really "broken". The only issue was that you had to downbload unnecessary files.
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omega64: They're wrong.
I just tried, installed the game, never had the PDX launcher before. Game booted just fine.
Sure, it installs the launcher, but you don't need an account and it works offline perfectly so, eh?
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MarkoH01: Just tested it myself. If you start via executable the laucher will not even be started. It will only be started if you use the GOG shortcut or execute it by yourself. That is of cause just for those important who absolutely despite the launcher since - like omega said - it's optional to log in.
What happens if you start from Galaxy?