It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
MarkoH01: Cool. Thanks for testing. I like having all languages in one installer if it's text only :)
avatar
Desmight: I checked the game through Galaxy, though. It asks you the language when you launch it (the first time, I think). I don't know how the offline installer works, but I mean, it's basically the same thing.
Just tested the offline installer myself and you are correct. Before the first start you can chose between all those languages. That's just great :)
high rated
Battle Princess Madelyn has been updated.
Update 1.19 (17 December)
Hey everyone,

You probably noticed that over the weekend, there was an update to Battle Princess Madelyn. Here's a run down of what was fixed and tweaked:

Tweaked the weapon pickups to fix an issue in arcade mode where dropped loot will fall through floors or incorrect sprites.
Fixed Bill's Book as it sometimes did not show up with random spawn. It now appears at a fixed location in the Cliffs of Sorrow
Fixed a mid-level boss in the final stage of story mode not closing the door
Fixed a crash where going to the hidden stage from title screen could freeze the game
Fixed the hidden stage cutscene ending before pressing a button
Faster loading to title screen
Beating witches takes you straight to castle courtyard
Fixed a bug that could cause save file corruption at doors and NPC's
Just got an update flag for Everspace. Any idea what they've changed? (No changlog yet).
avatar
MarkoH01: Just got an update flag for Everspace. Any idea what they've changed? (No changlog yet).
Looks like linux version updated to 1.3.3.
avatar
MarkoH01: Just got an update flag for Everspace. Any idea what they've changed? (No changlog yet).
avatar
Edward_Carnby: Looks like linux version updated to 1.3.3.
And the penguins are happy :)
avatar
Wurzelkraft: War Wind

Internal Update (17 December 2018)

[WIN] fixed potential CD check issue.
avatar
Wurzelkraft:
Does this fix the issue with the single player scenarios not working?

https://www.gog.com/forum/war_wind_series/single_player_scenario_problem_terminal_error/post2
high rated
Caves of Qud

#### Patch 2.0.160.0 (17 December 2018)

* Added two new music tracks for Bey Lah and Barathrum's study.
* Village music now plays in the outskirts of villages.
* Quest items preservables are now considered exotic foods.
* Creatures no longer sell their natural equipment.
* Reduced Slog's base move speed to balance against their buffed move speed while moving through liquid.
* Various modded items that didn't stack now stack.
* Walls render properly again when stacked in a single tile.
* Added a visual effect for when force fields are stacked in the same tile with other objects.
* NPCs no longer attempt melee attacks against adjacent opponents who cannot be attacked due to flight.
* Fixed a bug that caused creatures to become angry at and try to fight themselves.
* Fixed a bug that made NPCs get stuck behaviorally when a target died while they were using Adrenal Control.
* Fixed some things making dawngliders and other flyers not behave reasonably.
* Flying creatures can now perform a swoop attack.
* Crashing while flying now causes you to go prone.
Lovecraft's Untold Stories

#### Update 0.90g (14 December 2018)

Dear investigators, today we reach a very important milestone for us, the
version 0.90, which is the first Content complete version. The release date
is very close and we just need to work on the last bugs and balance to reach
the 1.0!

Read the patch notes and prepare yourself for the new content!

##### NEW CONTENT:

* Shub Niggurath's encounter: This encounter completes the storyline of the Witch. Face this terrible creature or die trying!
* Thief's quest line: We have completed all the minievents, encounters and locations of the Thief storyline.
* Nyarlathotep's encounter: This encounter completes the storyline of the Thief. The Black Pharaoh brings death and madness on his way! Will you survive?
* Unlock the Ghoul: Now you can unlock our new playable character (Ghoul) in one of the locations of the Thief.
* Introducing to the Ghoul: Our last playable character, and the most twisted of all. He is a strong melee character and tank with increible skills:
* * Melee attack: The Ghoul attacks with his inhuman claws at close range.
* * Savage attack: Using both claws, the Ghoul performs leap followed by several quick attacks that, not only will do a lot of damage, but also will provoque a bleeding effect to the enemies.
* * Regeneration: The ghoul can quickly close the wounds and regenerate his health.
* * Dodge: Use the somersault to avoid traps and obstacles.
* * Canibalism: The ghoul cannot use medkits, as he is much closer to the beast and his body has suffered already plenty of alterations, but he may find something tasty on his way.
* Ghoul's quest line: We have included all the minievents, encounters and locations of the Ghoul storyline. This is the first time that we include this, so it may need some updates or tweaks in a new patch before the full release. Your comments will be more than welcome!
* Azathoth's encounter: This encounter completes the storyline of the Ghoul.
* Ending scenes: We have included the final ending scenes for each story line.

This patch is one step away of the 1.0 version. It is our first Content
complete version, and you will see the end of Lovecraft's Untold Stories.

Now only remains to fix some old bugs, as well as the new ones that may appear
in this version, and improve the balance to its perfection. We are commited to
leave this game flawless before its official release!

Please share your comments with us, tell us your thoughts!!

More than ever, we thank you all for your support! We couldn´t have reached
this stage without your help!

Thank you all!

The devs

* * *

#### Update 0.85g (14 December 2018)

Dear investigators, the version 0.85 comes with a lot of new content, and
starts showing the light at the end of the tunnel. We are very close to
finishing the development of this game and fully release it.

For now, please enjoy what we bring you in this update, and as always, your
comments are more than welcomed. Here we go!

##### NEW CONTENT:

* Witch's quest line: We have completed all the minievents, encounters and locations of the Witch storyline. Remains only the final encounter agains the Great Old One, and the items that give you the Info necessary to face it. They will be included in the 0.90.
* Witch's exclusive items: We have included in the shops and in the chests items exclusive for the Witch. Find them and feel the power!
* Unlock the thief: Now you can unlock our new playable character (Thief) in one of the locations of the Witch. Find her before it is too late!
* Introducing to the thief: First hands-on of the Thief. Start getting the feel of our first melee character, while we prepare the locations and the storyline:
* * Melee attack: The thief has a really sharp dagger for close range attack.
* * Range attack: The thief is a master of the blades. Find or buy throwing knives and you will be able to kill enemies at distance. There are several types of throwing knives: Regular, poisoned & explosive.
* * Dodge: Use the somersault to avoid traps and obstacles.
* * Stealth: The Thief's main skill. Activate it to become virtually invisible. The enemies won´t see you and you will have a boost on the damage. Careful though, because it has a limited time, and you may be seen in the worst situation. Calculate your time, hit & run, and you will survive.

##### GENERAL UPGRADES:

* Map of the level: The map of the level now shows in different colors, the rooms that you have visited, and those that you haven´t. If you use now the Eye of Azathoth to reveal the whole map of the location, you won´t find yourself lost between so many new rooms, not knowing, which one you visited, and which one didn´t.
* Also, we have included many quest icons ! for minievents that didnt have it.
* Level of difficulty: When you start a New game, now you can choose a difficulty level between Easy, Normal & Difficult. To those asking, the level of difficulty that you were playing in the previous versions was Difficult.
* New level selection screen: Now you will be able to revisit locations that you completed previously thanks to our new level selection screen. Start a New Story, select the character that you played with before, and the new screen will popup, with a list of the locations for this character. Those in white, can be visited again.
* New visual effects: Now, the debuffs and conditions have a visual effect over the characters and enemies.
* New traumas and conditions: The character can now suffer special traumas. You will need Essential salts to cure them.
* Great Old Ones info system: We have finally implemented the Info system for the Great Old Ones. Now it won´t be possible to face a Great Old One without having 100% of info about it. If you access its location, you will lose all your sanity automatically. These powerful beings shouldn´t be faced if you are not trully prepared!
* Final soundtrack: We have added new more tracks to the locations, as well as variations of the previous ones, to increase the variety of the in-game music.

This patch brings a lot of new stuff, so please share with us your thoughts
and comments.

Thanks a lot for your support!
Dungeons 3

#### Update v1.5.5 (17 December 2018)

* Fixed a bug when upgrading the ‘Arrow’ and ‘Pounder’ trap wasn’t possible
* Fixed a bug where the altar in mission “I Am Your Father!” blocked certain selections
* Fixed the displayed movement speed numbers on unit selection-Fixed the attack effect of Arachnids
* +Several other bug and localisation fixes
high rated
Beholder 2

#### Patch 1.1.13306 (18 December 2018)

##### Ministry of Innovations:

* Added German, Korean and Polish localizations.
* Added a new type of a save file (“Daily Save”) that automatically saves game progress at the start of each in-game day.
* Added a controller icon to the game menu (when PS4/Xbox controller is in use).

##### Ministry of Game Balance:

* The system for penalizing theft has been improved:
* When you steal something, you’ll see an in-game notification.
* The first time you’re caught with stolen items, you’ll receive a warning.
* The next time you’re caught, you’ll be able to pay the fine later.
* IMPORTANT: these changes are not applicable if you are caught with items prohibited by the Government.
* Increased some bill discounts from reading books.
* Increased the rewards for the following quests: “Cover-up”, “The Most Dangerous Game”, “Carl Zero”, “Beneficial Effect”, “Epidemic”, “Past Mistakes”.

##### Ministry of Bug Fixes:

* Fixed a bug that made it impossible to change the screen resolution.
* Fixed a bug where graphics settings could not be applied.
* Fixed a bug that lead to duplicate Autosave and Quick Save files.
* Fixed a quest in which Peter Dong kept offering to help with promotion after promotion was already achieved.
* Fixed a bug that lead to loss of control after a conversation with a courier (“Deal with the Devil” quest).
* Fixed a bug that led to an incorrect camera position after loading save files.
* Fixed a bug that lead to incorrect avatars being shown in dialogues.
* Fixed a bug that made it impossible to open a file while testing clones in the “Carl Zero” quest.
* Fixed a bug where prohibited items turned up in “Lost and Found” after their owners were arrested.
* Fixed a bug where a theft warning appeared when you put any of your items into the inventories of other characters.
* Fixed a bug where a loaded save file led to old emails in the Patriot Terminal being marked as unread.
* Fixed a bug where there were no bills, but the buttons were active in the “BILLS” section.
* Fixed a bug that lead to loss of control while completing the “Win or Die!” quest.
* Fixed a bug regarding earning the “Mischief Managed” achievement.
* Fixed a bug where both the “Film and Tape” and “The Escape” quests were marked completed if a player completed either of them.
* Linux. Fixed a bug where the game couldn’t be run in windowed mode.

##### Ministry of Collateral Improvements:

* Improved Chinese and English localizations.
* Improved some animations.
* Improved some cut-scenes.
* Improved the GUI.
Megaquarium

#### Update v1.1.6 (15 December 2018)

Howdy all and happy holidays!

The brand new Winter Update for Megaquarium is brimming with new features,
improvements and even some new stuff to build!

##### New and improved Staff Management

Managing your staff just got a whole lot easier with a new and improved
'Manage' tab and zoning tool

The new 'Manage' tab shows your staff in a vertical list rather than a grid.
Each row has enough space to show useful information such as what they are
currently doing, which zone they are assigned to and what their skill
priorities are.

What's more, you can directly adjust the skill priorities right from this tab,
rather than having to bring up each individual staff window.

You can also get directly into the new and improved zoning tool by clicking on
the zone button itself...

I'll be the first to admit that the old zoning tool needed some improvement,
but I'm really proud of its replacement!

All the zones are shown at the same time and in different colours, so it's way
easier to get a overview of how your zones are set up.

Even better you can now directly edit zones and reassign staff with a few easy
clicks, all from inside the tool, no more having to go find each individual
staff member just to edit a few zones.

##### The Chicago tank!

Players have been calling out for a new rounded tank that is larger than the
Belfast or Small Tunnel Tank but not quite as big as the Mega Tank. One that
comes out early enough in the ranks for your fully grown Spotted Eagle Rays.

Well, I listened! Introducing the brand new Chicago tank. Rather than just
being a large version of the Belfast tank, I've tried to design something
interesting.

This tank comes in two variants, one with the access on the inside edge, and
one with the access on the outside. This means it can be used as an internal
or external corner of your wall of tanks.

##### New large decorations

The update also comes with 6 new decorations spanning sizes between 2x2 all
the way up to 6x3.

I'm also planning to add some brand new plants in the early part of next year.
They are fully designed, I'm just waiting on the assets from my artist.

##### Other changes

* Added information about the max size an animal can eat when fully grown to its tooltip.
* Slightly reduced volume of small tunnel tank.
* Swapped Angel and Lemon shark ranks so that you have access to the Mega Tank at the same time as the Lemon Shark
* Added difficulty tooltips on the main menu.
* Redesigned animal animation system to avoid clipping issues and weird movement of larger animals.
* Fixed various issues to do with animals eating each other.
* Fixed bug where negative prestige would not show on prestige bar on load.
* Fixed various minor graphical bugs.

As always, please let me know if you notice any bugs. I'm around until this
Thursday and then I'm on my hols for a couple of weeks.

Happy holidays everyone!
Objects in Space

#### Patch 0.9.8.2 (18 December 2018)

##### General:

* Fixed bug where ships would sometimes hail you in EMCON mode and carry out conversations as if you hailed them.
* Fixed a bug when attempting to moor with cargo pods using autopilot with very slow ship configurations.

* * *

#### Patch 0.9.8.1 (18 December 2018)

##### Alterations:

* General speed-up of in-space private comms.
* Added ability to look at buy prices when hailing space stations.

##### General:

* Fixed a bug when loading player armanents.
* Fixed a bug where selling an old module could sometimes erroneously disconnect a replacement you had previously bought for it.
* Fixed a bug where final waypoint ETA was not being calculated correctly on the nav map.
high rated
17 & 18 December:

---------------------------

Games included in this batch:

· EVERSPACE™
· GoNNER BlüEBERRY EdiTION
· Grim Dawn
· Parkitect
· Project Zomboid [In Dev]
· Renowned Explorers: International Society
· Stories: The Path of Destinies
· To The Moon
· War Wind

---------------------------

[Part 1 of 4]

---------------------------

EVERSPACE™ has changed


[FILE UPDATES]

* File changed: DLC: Encounters: Linux installer, English --- Name *FROM* everspace_encounters_dlc_en_1_3_2_3_22978.sh *TO* everspace_encounters_1_3_3_25886.sh --- Size *FROM* 199.9 MB *TO* 199.4 MB --- Date *FROM* Wed 15 Aug 2018 09:11:48 GMT *TO* Fri 14 Dec 2018 14:09:20 GMT --- Version *FROM* 1.3.2.3 *TO* 1.3.3

* File changed: Linux installer, English --- Name *FROM* everspace_en_1_3_2_3_22978.sh *TO* everspace_1_3_3_25886.sh --- Size *FROM* 5.1 GB *TO* 5.1 GB (+306.4 KB) --- Date *FROM* Wed 15 Aug 2018 09:44:24 GMT *TO* Fri 14 Dec 2018 14:08:46 GMT --- Version *FROM* 1.3.2.3 *TO* 1.3.3


[NO CHANGELOG]

---------------------------

GoNNER BlüEBERRY EdiTION has changed

>>> Game title changed *FROM* GoNNER *TO* GoNNER BlüEBERRY EdiTION


[FILE UPDATES]

* File renamed: DLC: Soundtrack: soundtrack (FLAC) *TO* DLC: GoNNER Soundtrack: soundtrack (FLAC)

* File removed: DLC: Soundtrack: soundtrack (MP3) *TO* DLC: GoNNER Soundtrack: soundtrack (MP3)

* File changed: Linux installer, English --- Size *FROM* 334.0 MB *TO* 235.0 MB --- Version *FROM* gog-5 *TO* BlüEBERRY EdiTION

* File changed: Mac OS X installer, English --- Size *FROM* 332.0 MB *TO* 231.0 MB --- Version *FROM* gog-3 *TO* blueberry

* File changed: Windows installer, English --- Size *FROM* 328.0 MB *TO* 332.0 MB --- Version *FROM* gog-3a *TO* blueberry

---------------------------

Grim Dawn has changed


[FILE UPDATES]

* File removed: Patch (1.0.4.0 Hotfix 1 to 1.0.4.1)

* File added: Patch (1.0.7.0 to 1.0.7.1 Hotfix 1) --- Name: patch_grim_dawn_1.0.7.0_(25840)_to_1.0.7.1_Hotfix_1_(25924).exe --- Size: 5.9 MB --- Date: Sun 16 Dec 2018 04:09:02 GMT --- Version: 1.0.7.1 Hotfix 1

* File changed: DLC: Ashes of Malmouth: Windows installer, English (part 1 of 2) --- Name *FROM* setup_grim_dawn_ashes_of_malmouth_1.0.7.0_(25840).exe *TO* setup_grim_dawn_ashes_of_malmouth_1.0.7.1_hotfix_1_(25924).exe --- Size *FROM* 782.3 KB *TO* 782.3 KB (-40.0 B) --- Date *FROM* Thu 13 Dec 2018 10:28:11 GMT *TO* Sun 16 Dec 2018 04:14:20 GMT --- Version *FROM* 1.0.7.0 *TO* 1.0.7.1 Hotfix 1

* File changed: DLC: Ashes of Malmouth: Windows installer, English (part 2 of 2) --- Name *FROM* setup_grim_dawn_ashes_of_malmouth_1.0.7.0_(25840)-1.bin *TO* setup_grim_dawn_ashes_of_malmouth_1.0.7.1_hotfix_1_(25924)-1.bin --- Size *FROM* 2.1 GB *TO* 2.1 GB (-1.3 MB) --- Date *FROM* Thu 13 Dec 2018 10:28:02 GMT *TO* Sun 16 Dec 2018 04:14:12 GMT --- Version *FROM* 1.0.7.0 *TO* 1.0.7.1 Hotfix 1

* File changed: DLC: Crucible: Windows installer, English --- Name *FROM* setup_grim_dawn_crucible_1.0.7.0_(25840).exe *TO* setup_grim_dawn_crucible_1.0.7.1_hotfix_1_(25924).exe --- Size *FROM* 129.1 MB *TO* 129.0 MB --- Date *FROM* Thu 13 Dec 2018 10:25:56 GMT *TO* Sun 16 Dec 2018 04:12:08 GMT --- Version *FROM* 1.0.7.0 *TO* 1.0.7.1 Hotfix 1

* File changed: DLC: Kickstarter Collectors: Windows installer, English --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 1.0.7.0 *TO* 1.0.7.1 Hotfix 1

* File changed: DLC: Kickstarter Deluxe: Windows installer, English --- Size has not changed (6.0 MB) --- Version *FROM* 1.0.7.0 *TO* 1.0.7.1 Hotfix 1

* File changed: DLC: Kickstarter Drunken Master: Windows installer, English --- Size has not changed (6.0 MB) --- Version *FROM* 1.0.7.0 *TO* 1.0.7.1 Hotfix 1

* File changed: DLC: Kickstarter Early Access: Windows installer, English --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 1.0.7.0 *TO* 1.0.7.1 Hotfix 1

* File changed: DLC: Kickstarter Standard: Windows installer, English --- Size *FROM* 6.0 MB *TO* 4.0 MB --- Version *FROM* 1.0.7.0 *TO* 1.0.7.1 Hotfix 1

* File changed: DLC: Kickstarter Swashbuckler: Windows installer, English --- Size has not changed (6.0 MB) --- Version *FROM* 1.0.7.0 *TO* 1.0.7.1 Hotfix 1

* File changed: DLC: Loyalist Package: Windows installer, English --- Size has not changed (6.0 MB) --- Version *FROM* 1.0.7.0 *TO* 1.0.7.1 Hotfix 1

* File changed: DLC: Loyalist Upgrade: Windows installer, English --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 1.0.7.0 *TO* 1.0.7.1 Hotfix 1

* File changed: DLC: Patron Package: Windows installer, English --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 1.0.7.0 *TO* 1.0.7.1 Hotfix 1

* File changed: DLC: Pioneer Package: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.0.7.0 *TO* 1.0.7.1 Hotfix 1

* File changed: DLC: Pre-Kickstarter Epic: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.0.7.0 *TO* 1.0.7.1 Hotfix 1

* File changed: DLC: Pre-Kickstarter Legendary: Windows installer, English --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 1.0.7.0 *TO* 1.0.7.1 Hotfix 1

* File changed: DLC: Pre-Kickstarter Normal: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.0.7.0 *TO* 1.0.7.1 Hotfix 1


(To be continued in the next post)
high rated
---------------------------

[Part 2 of 4]

---------------------------

Grim Dawn has changed


[FILE UPDATES]

(Continued from the previous post)

* File changed: Patch (1.0.4.1 to 1.0.5.0) --- NOTE: the download link has changed for this file

* File changed: Patch (1.0.6.0 to 1.0.6.1 Hotfix 1) --- NOTE: the download link has changed for this file

* File changed: Patch (1.0.6.1 to 1.0.7.0) --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 2) --- Name *FROM* setup_grim_dawn_1.0.7.0_(25840).exe *TO* setup_grim_dawn_1.0.7.1_hotfix_1_(25924).exe --- Size *FROM* 846.7 KB *TO* 845.5 KB --- Date *FROM* Thu 13 Dec 2018 10:24:12 GMT *TO* Sun 16 Dec 2018 04:10:26 GMT --- Version *FROM* 1.0.7.0 *TO* 1.0.7.1 Hotfix 1

* File changed: Windows installer, English (part 2 of 2) --- Name *FROM* setup_grim_dawn_1.0.7.0_(25840)-1.bin *TO* setup_grim_dawn_1.0.7.1_hotfix_1_(25924)-1.bin --- Size *FROM* 3.5 GB *TO* 3.5 GB (-1.3 MB) --- Date *FROM* Thu 13 Dec 2018 10:23:57 GMT *TO* Sun 16 Dec 2018 04:10:12 GMT --- Version *FROM* 1.0.7.0 *TO* 1.0.7.1 Hotfix 1


[CHANGELOG UPDATED]
Patch 1.0.7.1 Hotfix 1 (16 December 2018)

Tech
- Fixed a bug where colorblind filters were rendered too bright.

Tools
- Fixed a bug where AssetManager was unable to start when run for the first time.

Crucible
- Adjusted overall tuning in the Crucible based on feedback that v1.0.7.0 made the difficulty harder than intended. Let us know on the forum how these changes feel!

Game
- Fixed an issue with Mandates not applying their recently increased bonuses and will now correctly apply to +150%. Characters that previously used these items will need to apply them again to gain the new bonuses.

Itemization
- Corrected various item inconsistencies that were mentioned in the v1.0.7.0 changelog but were missing from the patch
- Albrecht's Duality: removed chance of Cooldown Reduction, added 10% chance on attack to proc Aetherblaze
- Iskandra's Focusing Prism: removed % Cooldown Reduction
- Iskandra's Hood: removed % Damage Reflect and % Cooldown Reduction, added 122 Health
- Mythical Albrecht's Duality: removed chance of Cooldown Reduction, added 10% chance on attack to proc Aetherblaze
- Mythical Iskandra's Focusing Prism: removed % Cooldown Reduction
- Mythical Iskandra's Hood: removed % Damage Reflect and % Cooldown Reduction, added 190 Health
- Mythical Iskandra's Texts: removed modifier for Mirror of Ereoctes
- Mythical Ixillor's Rageflame: increased damage dealt and reduced cooldown on the skill proc, added +0.5s Duration modifier for Mirror of Ereoctes
- Mythical Malakor's Infusion: replaced bonuses to Aura of Conviction and Heavy Ordnance with +3 to Aura of Censure and +3 to Cadence. Added 100 Elemental damage and -15% Elemental Resist modifiers for Aura of Censure.
- Mythical Stormheart: added 100% of Physical dealt as Lightning modifier for Cadence and increased Lightning damage modifier to 70
- Mythical Stormreaver: added 100% of Physical dealt as Lightning and 50 Lightning damage modifiers for Cadence


Class & Skills

Soldier
- Discord: based on feedback, the v1.0.7.0 change to Lightning has been reverted to its Elemental version. Lightning conversion for Cadence has been added to supporting items instead.

Arcanist
- Albrecht's Aether Ray: fixed an issue where the final ultimate rank of the skill had much lower damage than intended, lower than rank 25
- Callidor's Tempest: reverted Aether damage buff from v1.0.7.0, increased Fire damage scaling with rank
- Wrath of Agrivix: reduced % Weapon damage to 40%
- Star Pact: added Aether dealt as Cold conversion, scaling with rank

Necromancer
- Spectral Binding: reduced Aether damage scaling with rank
(Full changelog)

---------------------------

Parkitect has changed


[FILE UPDATES]

* File removed: Patch (1.0 to 1.0p1) [Windows]

* File added: Patch (1.2 to 1.2p1) [Windows] --- Size: 6.0 MB --- Version: 1.2p1

* File changed: Mac OS X installer, English --- Size *FROM* 532.0 MB *TO* 549.0 MB --- Version *FROM* 1.1a *TO* 1.2p1

* File changed: Patch (1.0p2 to 1.0p3) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.0p3 to 1.1) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.1 to 1.1a) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 2) --- Size *FROM* 540.0 MB *TO* 544.0 MB --- Version *FROM* 1.1a *TO* 1.2p1

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 542.0 MB *TO* 547.0 MB --- Version *FROM* 1.1a *TO* 1.2p1


[CHANGELOG UPDATED]
Patch 1.2 (17 December 2018)

- added automatically snapping track ends to each other if they are close enough
- added three new ride music options: Street Organ, Winter Funderland, Barollerquoster
- added research and goals to the default sandbox parks (you can still disable them if you want)
- added research menu button reflects the current research progress
- added hats for the winter season
- added park rating tab to Park Info window
- added attractions visited + products bought stats to guest info windows
- added tooltips explaining guest stats/park ratings a bit
- added option for bigger UI scale
- added support for GOG Galaxy Achievements
- opening a guest/ride/shop info window automatically closes all other unpinned guest/ride/shop info windows now
- made sure ESC key can still be used for cancelling actions, even if a different alternate key has been defined in the control settings
- improved loan payment UI to be less confusing
- improved pipette tool for picking an attraction to advertise to also work on queue paths
- updated graphics settings to offer FPS rates depending on refresh rates supported by screen
- updated French/Russian/Simplified Chinese/German translations
- fixed Trash Chute sometimes not connecting to paths
- fixed a case where queue sign could appear in an odd orientation
- fixed a case where scenario descriptions on campaign map could be cut off
- fixed a case where guests could float through the air when using an Elevator
- fixed a case where guest thoughts would not show up in ride/shop/park thought overview lists
- fixed Spiral Slide not working anymore when picking up a sliding guest
- fixed Fruit Juice being less popular than intended
(Full changelog)

---------------------------

Project Zomboid [In Dev] has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (1.4 GB) --- Version *FROM* 40.31 *TO* 40.40


[NO CHANGELOG]
high rated
---------------------------

[Part 3 of 4]

---------------------------

Renowned Explorers: International Society has changed


[FILE UPDATES]

* File changed: DLC: More To Explore: Linux installer, English --- Size has not changed (65.0 MB) --- Version *FROM* 516 *TO* 520

* File changed: DLC: More To Explore: Mac OS X installer, English --- Size has not changed (64.0 MB) --- Version *FROM* 516 *TO* 520

* File changed: DLC: More To Explore: Windows installer, English --- Size *FROM* 70.0 MB *TO* 69.0 MB --- Version *FROM* 516 *TO* 520

* File changed: DLC: The Emperor's Challenge: Linux installer, English --- Size has not changed (20.0 MB) --- Version *FROM* 516 *TO* 520

* File changed: DLC: The Emperor's Challenge: Mac OS X installer, English --- Size has not changed (18.0 MB) --- Version *FROM* 516 *TO* 520

* File changed: DLC: The Emperor's Challenge: Windows installer, English --- Size *FROM* 25.0 MB *TO* 24.0 MB --- Version *FROM* 516 *TO* 520

* File changed: Linux installer, English --- Size has not changed (989.0 MB) --- Version *FROM* 516 *TO* 520

* File changed: Mac OS X installer, English --- Size has not changed (962.0 MB) --- Version *FROM* 516 *TO* 520

* File changed: Windows installer, English --- Size has not changed (1007.0 MB) --- Version *FROM* 516 *TO* 520

* File changed: Windows installer, English (32-bit) --- Size has not changed (994.0 MB) --- Version *FROM* 516 *TO* 520


[CHANGELOG UPDATED]
Patch 520 (18 December 2018)

FIXED:
- Fixed crash upon entering Holy Land for people missing The Emperor's Challenge
- Fixed crash while loading some specific save games
- Fixed Holy Grail sometimes not being awarded
- Fixed enemies attacking each other in Holy Land
- Fixed some missing event pictures
- Fixed some typos and missing strings

BALANCE:
- Slightly eased up Holy Land by lowering supply cost and lowering Cat speech attack
(Full changelog)

---------------------------

Stories: The Path of Destinies has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_stories_-_the_path_of_destinies_0.0.13825_(18727).exe *TO* setup_stories_the_path_of_destinies_update_4_(25956).exe --- Size *FROM* 1.5 GB *TO* 1.8 GB --- Date *FROM* Mon 19 Feb 2018 08:54:10 GMT *TO* Mon 17 Dec 2018 12:37:26 GMT --- Version *FROM* 0.0.13825 *TO* Update #4


[CHANGELOG UPDATED]
Update #4 (17 December 2018)

The game engine has been updated to Unreal Engine 4.18, improving performances and visuals and that's why we're calling this version Stories: The Path of Destinies Remastered.

Also the following issues have been fixed:
- Global: Sometimes players can't unlock "Boreas discoverer" achievement
- Global: Hooking a Shield Raven can increase the Combo meter to a high number
- Global: If players switch sword right before a locked door, they won't be able to open it
- Global: In wide resolutions, player can't click on Back or Apply in Options menu
- Global: It was possible to fall by dashing in corners
- Global: Perfect Strike text sometimes overlaped with Combo Meter
- Global: Portrait stay on and dialogues can be missed when using Alt-Tab during dialogues
- Global: Quitting in tutorial after crafting sword and loading back in did not leave the sword equipped
- Global: Ravens can sometimes miss their combat Idle animation
- Global: Subtitles for scripted dialogues could disappear if a banter had started playing just before
- Global: Using the Grappling Hook on an enemy started a combo
- Menus: Advanced Graphics Options have been made easier to access
- Menus: Continue highlight color was different than the others
- Menus: Option items sometimes weren't saved (without closing the game)
- Desert: Elevator does not open door when stopped
- Fleet: Players can fall off the map by dashing back to the platform
- Fleet: Combat slowmo sometimes continues during following cutscene
- Fleet: Hero Path - Zenobia can appear in T-Pose inside a ship during the Farfarer cutscene
- Fleet: Player can be stuck, unable to reach an hookpost on secondary path
- Forest: Raven can be stuck on a rock ("kicked enemies getting stuck on higher level terrain")
- Mountains: Some subtitles could be played during the wrong cutscene
- Nexus: Player was able to leave combat area by kicking an enemy and following up with an attack
- Nexus: Sometimes characters were invisible after skipping the intro cutscene
- Nexus: Issues with Russian localization after completing the level
- Nexus: The player can walk off the airship in Nexus by repeatedly attacking the back side
- Prison: Eyeballs' cone of vision could go through some walls
- Prison: Sublevel missing when coming from the first pink door
- Ruins: Quitting game during the end sequence (or even earlier?) and continuing game makes the wrong sequence play
- Tutorial: Altar kept its "new" green VFX after player got their first upgrade
- Tutorial: The mouse icon can be seen on the Counter tutorial pop-up
- Village: Controls could be lost after countering an attack

Thanks so much for the support! Take care!
(Full changelog)
high rated
---------------------------

[Part 4 of 4]

---------------------------

To The Moon has changed

>>> Supported languages changed *FROM* Text only: English, Brazilian-Portuguese, Chinese (Simplified), German, Spanish, French, Polish, Slovak, Ukrainian *TO* Text only: Brazilian-Portuguese, Chinese (Simplified), German, English, Spanish, French, Italian, Korean, Polish, Russian, Slovak, Turkish, Ukrainian


[FILE UPDATES]

* File removed: Linux installer, Brazilian-Portuguese+French+German+Polish+Spanish

* File removed: Mac OS X installer, Brazilian-Portuguese+French+German+Polish+Spanish

* File removed: Windows installer, Brazilian-Portuguese+Chinese+French+German+Polish+Portuguese+Slovak+Spanish

* File added: Linux installer, Ukrainian --- Name: to_the_moon_ukrainian_1389114090_lang_25959.sh --- Size: 169.7 MB --- Date: Mon 17 Dec 2018 14:50:37 GMT --- Version: 1389114090 lang

* File added: Mac OS X installer, Ukrainian --- Name: to_the_moon_ukUA_lang_update_25814.pkg --- Size: 87.5 MB --- Date: Tue 11 Dec 2018 18:16:01 GMT --- Version: Lang update

* File changed: Linux installer, English --- Name *FROM* gog_to_the_moon_2.1.0.3.sh *TO* to_the_moon_1389114090_lang_25959.sh --- Size *FROM* 167.0 MB *TO* 168.1 MB --- Date *FROM* Thu 01 Oct 2015 09:38:27 GMT *TO* Mon 17 Dec 2018 14:50:12 GMT --- Version *FROM* gog-3 *TO* 1389114090 lang

* File changed: Mac OS X installer, English --- Name *FROM* to_the_moon_enUS_28_03_2018_19616.pkg *TO* to_the_moon_enUS_lang_update_25814.pkg --- Size *FROM* 100.8 MB *TO* 102.2 MB --- Date *FROM* Wed 28 Mar 2018 08:48:54 GMT *TO* Tue 11 Dec 2018 18:15:54 GMT --- Version *FROM* 28.03.2018 *TO* Lang update

* File changed: Windows installer, English --- Name *FROM* setup_to_the_moon_15.02.2018_(18640).exe *TO* setup_to_the_moon_lang_update_(25815).exe --- Size *FROM* 109.1 MB *TO* 102.0 MB --- Date *FROM* Thu 15 Feb 2018 16:22:44 GMT *TO* Tue 11 Dec 2018 15:44:22 GMT --- Version *FROM* 15.02.2018 *TO* Lang update

* File changed: Windows installer, Ukrainian --- Name *FROM* setup_to_the_moon_ukrainian_15.02.2018_(18640).exe *TO* setup_to_the_moon_lang_update_(ukrainian)_(25815).exe --- Size *FROM* 109.2 MB *TO* 110.9 MB --- Date *FROM* Thu 15 Feb 2018 16:23:30 GMT *TO* Tue 11 Dec 2018 15:44:05 GMT --- Version *FROM* 15.02.2018 *TO* Lang update


[CHANGELOG UPDATED]
Update (17 December 2018)

- Added all of the missing languages for To The Moon.
(Full changelog)

---------------------------

War Wind has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size *FROM* 318.0 MB *TO* 355.0 MB --- Version *FROM* 1.2 (gog-3) *TO* 1.2

* File changed: Windows installer, French --- Size *FROM* 319.0 MB *TO* 356.0 MB --- Version *FROM* 1.2 (gog-3) *TO* 1.2

* File changed: Windows installer, German --- Size *FROM* 319.0 MB *TO* 356.0 MB --- Version *FROM* 1.2 (gog-3) *TO* 1.2


[CHANGELOG ADDED]
Internal Update (17 December 2018)

- [WIN] fixed potential CD check issue.
(Full changelog)
avatar
Wurzelkraft: War Wind

Internal Update (17 December 2018)

[WIN] fixed potential CD check issue.
avatar
Wurzelkraft:
Always nice to see the classics improved.
avatar
muntdefems: ---------------------------
check your chat
avatar
MarkoH01: Just tested the offline installer myself and you are correct. Before the first start you can chose between all those languages. That's just great :)
Someone in the game forum picked the wrong language, and can't change it now. He's on Linux, if that makes any difference.

Anyone know how to switch to a different language?