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WinterSnowfall: While I agree this is no more and no less than DRM on the affected DLCs, there's really no one here to blame but Techland. What GOG could do is delist the game, but I don't think anyone wants that.
I agree. Delisting the game would go a bit too far, probably. I mean, it is fully functional and up to date, it has the whole Galaxy integration, 99% of the content is included within the offline installer. It's missing 4 or 5 free DLCs (which are already in the installer, by the way, they only need the online connection to be unlocked, because they were timed and the online connection was used to make sure that they only unlocked at specific times) which I hope will be soon included into a new version of the installer. They're like a couple of skins and a couple of quests, you're really missing nothing if you can't play them.
Timespinner has changed

[CHANGELOG UPDATED]
Update 1.026 (19 November 2018)
- Fixed a bug where "Quick Exiting" out of the Use Item menu did not apply the health/aura restoration after using a healing item under the following conditions: a) did not cap your health, b) you had more items remaining, and c) you remained in the Yes/No prompt.
- Added 2 new Passwords to the game to allow improved Speed Running experiences.

The two Speedrun modes are:
- Speedrun Alpha (PW: SPEEDRUNALPH) Skip the tutorial, all chests are rare chests, and all enemies that have a 2nd equipable drop will always drop that item.
- Speedrun Beta (PW: SPEEDRUNBETA) Skip the tutorial, capped levels (Lunais, Familiars, and Orbs), cleared Use Item Inventory, full stock of (Warp Shards, Hi-Ethers, and 1 Lachiemi Star), and "Lost Items" have been removed. Keep in mind that this mode will not unlock new items and instead will use the save file's obtained items and equipped loadouts instead.

In order to activate a Speed Run, do the following:
- Load the save file that you wish to convert to a Speed Run file. -Open the Password menu and enter the desired Password -Save the game -Return to the Save Select screen in the Main Menu -Start a New Game+ with that save file (a special 'A' or 'B' indicator will be on the save file)
Post edited November 19, 2018 by RickyAndersen
avatar
Desmight: I agree. Delisting the game would go a bit too far, probably. I mean, it is fully functional and up to date, it has the whole Galaxy integration, 99% of the content is included within the offline installer. It's missing 4 or 5 free DLCs (which are already in the installer, by the way, they only need the online connection to be unlocked, because they were timed and the online connection was used to make sure that they only unlocked at specific times) which I hope will be soon included into a new version of the installer. They're like a couple of skins and a couple of quests, you're really missing nothing if you can't play them.
Well, I guess we will see if this installer will arrive soon.

Meanwhile the testing continues here.
high rated
Stardew Valley just updated on Galaxy to version 1.3.32.3, changelog from Steam:

Changes since 1.3.28:

Experimental optimisations.
Added more ways for the host to unpause the server (by pressing ESC, B, Back).
Added alternative way to show the chat box (press right stick button on a controller).
Added internal changes for modders (should have no effect on vanilla gameplay).

Bug fixes since 1.3.28:

Fixed slimes not pouncing correctly.
Fixed items-crafted stat being 0 after loading a file until you craft something again.
Fixed rabbit's foot not affecting the breakup scene in non-English language modes.
Fixed some rare tool-related crashes in multiplayer.
Fixed an audio-related crash often caused when using bombs.
Fixed Junimos dropping crops on the floor instead of collecting them.
Fixed NPCs walking through the saloon doors.
Fixed a few rare-ish crashes that can occur when connecting to another player's game.
Fixed eye color being reset to brown after reloading.
Fixed inability to use rod / slingshot in festival minigames.
Fixed the title menu back button being hidden behind submenus.
Fixed inability to move after receiving a gift at the Feast of the Winter Star.
Fixed crash when saving after the game adds Lewis's shorts to Marnie's house.
Fixed crash viewing the map when another player is in certain events.
Fixed "double sound" when using singing stone.
Fixed a Geneva Convention violation (by replacing red crosses in graphics).
Fixed clicks on the chatbox not being registered when the game is paused.
Fixed players sometimes walking off in a straight line through all terrain when they get disconnected.
Fixed babies sometimes spawning in houses that don't belong to the parents.
Fixed the potential for overnight events to cancel or skip a wedding event.
Fixed a desync that could occur if a player tried to get into the casino after a different player has removed the bouncer.
Fixed players able to simultaneously build overlapping farm buildings.
Fixed only one player being able to get the dark talisman.
Fixed the inability to place donated items on the bottom two rows of the museum.
Fixed farmhands being unable to pick up items they dropped in festivals.
Fixed Pam's upgraded house interior event not happening.
Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter.
Fixed softlock caused by mistaken ability to use daggers during events.
Fixed players all receiving the same personal overnight events on the same day (e.g. spouse asking if you want a baby).
Fixed attempting to demolish cabins of abnormally disconnected farmhands causing the cabin to be destroyed after you leave the buildings menu.
Fixed farmers getting stuck in the fishing casting animation after picking up someone else's rod.
Fixed host sometimes appearing stuck using tool in shared events.
Fixed softlock when you play the Journey of the Prairie King past 2am.
Fixed glitched chest lid appearing when you destroy a cabin.
Fixed duplicate songs in the jukebox.
Fixed only one player's glow ring working at a time.
Fixed farmhands not being able to see each others' bundle changes.
Fixed bug causing some players to become married to two other players in 3-4 player farms.
Fixed player sometimes getting stuck in bed after another player got in and then back got out.
Post edited November 19, 2018 by BKGaming
high rated
Project Warlock has been updated.

1.0.0.2.1 Hotfix Changelog
Bugfixes

Fixed a bug where spells would not appear
Fixed a bug where crosshairs would not disable

Changelog for Update 1.0.0.2 (15 November 2018)

Today is the day we're releasing our second patch. It took us some time but we managed to fixed a lot of requested stuff : decreased darkness, more resolutions, better performance and improved controller support, alongside with some difficulty balancing. Thank you for your patience :)

Full changelog:

v1.0.0.2 Changelog
Technology

Improved starting the game for the first time(640x480 start resolution)
Added 1440p, 16:10 and 4K resolution options
Improved Lighting optimization
Improved Post-Processing optimization
Enhanced game performance significantly
Improved controller support
Uncapped framerate

Bugs

Fixed Mana soul bug when spawning higher than ground level
Fixed No more lives text on casual mode
Fixed Capacity being reset for Dynamite and Crossbow
Fixed Bomberman/Dynamite upgrade bug
Fixed Upgrade Points exploit on Single Stage mode
Fixed lava floor on intro level
Fixed Dynamite/Laser/Crossbow ammo being reset
Fixed Ghoul loot overload on gib/burn death
Fixed Second Boss name in the roadmap
Fixed Credits Boss name
Fixed clipping through the window in E5M3 secret
Fixed falling through the lava in E5M11

Audio

Reworked Flak SSG shot sound
Reworked Slugshot shot sound
Reworked Flaregun shot sound
Normalized Minigun & SMG shot sound
Changed Wraith weapon sound

Improvements

Added Flamethrower Polarguy's resistance to fire damage
Decreased overall darkness significantly
Axe cooldown visibility improved
View Distance improvements
Added more time before throwing the dagger
Fixed Controller deadzones. Now mapping keys should work correctly.
Increased the story text appearance speed.
Improved some weapon descriptions
Decreased headbob significantly

Balance

Improved The Tank's movement speed
Decreased Sorcerer's splash damage in the first phase
Increased the difficulty level on Standard
Increased Sammoner spell mana usage
Increased final boss difficulty level
Decreased Lightning Staff maximum damage stack and stack speed
Decreased SMG damage
Decreased Akimbo SMG spread
Decreased Minigun damage
Decreased Minigun rate of fire
Decreased Turret Rate of fire
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MarkoH01: Well, I guess we will see if this installer will arrive soon.

Meanwhile the testing continues here.
unlikely. 6 month old ticket here.


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deesklo: I do. I'd rather be sure that any game sold here is fully functional than need to search dozens of forum threads to find out various issues with this always-online crapware.
i support that
Post edited November 19, 2018 by timmy010
high rated
Victory at Sea Pacific

#### Patch 1.1.5 (19 November 2018)

* Here’s the latest patch based on community feedback.

* Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the GOG Victory At Sea Pacific forum and let us know what specifically is causing you issues. We sometimes miss specific things in long conversations so it’s good to have it’s own thread and we would rather have more than one thread on a subject than not have one at all.

##### Gameplay:

* Improved navigation for bridge-level fleet movement, so fleets can use smaller channels between landmasses.
* Torpedo tubes on surface ships may use the single-shot mode.
* Narrowing the torpedo spread to single-shot mode does not need such a long button press, and a thin firing arc indicator is still displayed in that mode.
* Added a key to pause time.
* Camera tilt and rotation keys are now rebindable.

##### Bug fixes:

* Ships are returned to their fleet upon loading a save, if they had been saved in the “shadow realm” state.
* Sinking ships cannot be added back into a fleet by dragging their squadron list elements around.
* A carrier’s wind indicator is hidden if the carrier is docked.
* Fixed a potential game lockup when unloading terrain.
* Fixed saving and loading of the fog of war state.
* Fixed the fleet screen placing ship icons incorrectly when viewing a large fleet.
* Fixed a case of supply convoys “teleporting” a great distance when entering into combat.
* Fixed a case of dive-bombers not diving if merged into a squadron with a different ordered altitude.

##### UI:

* Flight markers on the bridge display their navy’s name, instead of the faction’s name.
* Updated Chinese localisation, and fixed some location names.
Graveyard Keeper

#### Update 1.110 (19 November 2018)

* Fixed some gamepad troubles (unable to select a sermon, etc.)
* Fixed a broken alchemy mixer object.
The following offline installers have also been updated:
-> Holy Potatoes! A Spy Story?! to version 1.0.21
-> The Colonists to version V.1.1.4.3
-> Kynseed to version 0.1.11.1946
-> Project Warlock to version 1.0.0.2.1
-> Pathfinder: Kingmaker to version 1.1.0i
-> Deep Sky Derelicts to version 1.0.4 (Linux installer)
-> Hand of Fate 2 to version 1.8.0
-> Frostpunk to version 1.3.0.41323.43580
Post edited November 20, 2018 by WinterSnowfall
high rated
19 November:

---------------------------

Games included in this batch:

· Block'hood
· Eisenwald: Blood of November
· Holy Potatoes! A Weapon Shop?!
· Holy Potatoes! We're in Space?!
· Kenshi [In Dev]
· Legends of Eisenwald: Knight's Pack [DLC]
· Legends of Eisenwald: Road to Iron Forest [DLC]
· Mini Metro
· Prison Architect
· Renowned Explorers: International Society

---------------------------

[Part 1 of 3]

---------------------------

Block'hood has changed


[FILE UPDATES]

* Files removed: Windows installer, English (parts 1-2)

* File added: Windows installer, English --- Size: 397.0 MB --- Version: 1.1.24

* File changed: Mac OS X installer, English --- Size *FROM* 382.0 MB *TO* 397.0 MB --- Version *FROM* 1.0.81 *TO* 1.1.24


[CHANGELOG UPDATED]
Patch 1.1.24 (19 November 2018)

- New resource exchange between 'hood in world mode. All hoods are interconnected creating surplus and deficits between each other.
- Re-balancing of resource inputs / outputs
- Bug fixes
(Full changelog)

---------------------------

Eisenwald: Blood of November has changed

>>> Supported languages changed *FROM* Text only: English, German, Spanish, French, Italian, Russian *TO* Text only: English, Belarusian, German, Spanish, French, Italian, Russian

---------------------------

Holy Potatoes! A Weapon Shop?! has changed

>>> Supported languages changed *FROM* Audio and text: English. Text only: Chinese, German, French, Japanese, Russian *TO* Audio and text: English. Text only: Chinese, German, Spanish, French, Japanese, Russian


[FILE UPDATES]

* File changed: DLC: Spud Tales: Journey to Olympus: Linux installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.1.1 *TO* V 1.1.4.1

* File changed: DLC: Spud Tales: Journey to Olympus: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.1.1 *TO* 1.1.4.1 GOG

* File changed: DLC: Spud Tales: Journey to Olympus: Windows installer, English --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 1.1.1 *TO* 1.1.4.1

* File changed: Linux installer, English --- Size *FROM* 239.0 MB *TO* 298.0 MB --- Version *FROM* V 1.1.1 *TO* 1.1.4.1

* File changed: Mac OS X installer, English --- Size *FROM* 237.0 MB *TO* 294.0 MB --- Version *FROM* 1.1.1 *TO* 1.1.4.1

* File changed: Windows installer, English --- Size *FROM* 204.0 MB *TO* 296.0 MB --- Version *FROM* 1.1.1 *TO* 1.1.4.1


[NO CHANGELOG]

---------------------------

Holy Potatoes! We're in Space?! has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size *FROM* 674.0 MB *TO* 744.0 MB --- Version *FROM* 1.1.0 *TO* 1.1.4.1

* File changed: Mac OS X installer, English --- Size *FROM* 670.0 MB *TO* 738.0 MB --- Version *FROM* 1.1.0 *TO* 1.1.4.1


[NO CHANGELOG]

---------------------------

Kenshi [In Dev] has changed


[FILE UPDATES]

* File removed: Patch (0.98.51 to 0.98.53) [Windows]

* File removed: Patch (0.98.53 to 0.98.55b) [Windows]

* File added: Patch (0.99.15 to 0.99.17) [Windows] --- Size: 341.0 MB --- Version: 0.99.17

* File changed: Patch (0.98.55b to 0.98.62) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (0.98.62 to 0.99.15) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (2.0 MB) --- Version *FROM* 0.99.15 *TO* 0.99.17

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 0.99.15 *TO* 0.99.17

* File changed: Windows installer, English (part 3 of 3) --- Size *FROM* 2.9 GB *TO* 2.9 GB (+2.0 MB) --- Version *FROM* 0.99.15 *TO* 0.99.17


[CHANGELOG UPDATED]
Update 0.99.17 (19 November 2018)

- Regenerated entire navmesh, should solve some of the passable obstacles that were being encountered
- A crash fix


Update 0.99.16 (19 November 2018)

- Fixed up the slaver AI for the reaver HQ, also passing reaver patrols can gather up more slaves from the cages
- Slaves no longer protect allies if in obedient slave mode
- Slaves now get totally balded, because it looks more slavey
- When an ex- slave finally reaches not- slave status, his hair grows back
- Fixed imprisoned characters being set as slaves if they were once a slave before, when they shouldn't be, eg in police cages
- Fixed not being able to loot bodies while crawling
- Fixed bar NPCs not healing themselves when wounded
- Character stats window updates progress when open


Update 0.99.15 (19 November 2018)

- Fixed missing import faction relations option
- Added something to help prevent your bodyguard NPCs from attacking your allies if they are enemies
- Tweaked the Forage AI to hopefully prevent butchering certain friendly animals like caravan mules
- Fixed people repeatedly beating up slaves after they've been recaptured, especially the Reavers
- Fixed slaver AI getting confused when they found an unconsious person wearing shackles who wasn't a slave
- Attack animation no longer cuts out the moment the victim is knocked out
- There was an issue where a character trying to get up would get stuck on the floor (with his animation resetting) each time he was hit. Now they will ignore the hits while getting up, but each one has a 10% chance of causing a short knockout
- Town shek now react to player HN ally with 'Thug hunter' rather than attack
- Fixed Reavers sending out Slave Traders to raid player base
- Fixed gui not updating when obedient slave job added


Update 0.99.14 (19 November 2018)

- Improved some aggro/law based stuff:
- Neutral "Military" NPCs no longer have legal immunity unless they are from a town resident faction
- The act of enslaving now counts as a crime, but only when it's in the town of a faction that is anti- slavery. This means you can attack the slaver in self defence (at the right moment) without getting yourself in trouble. Town guards will stay out of it.
- Slavers now have their own NPC type classification. Law enforcers will stay out of any conflicts involving slavers, instead of helping them (unless they are allies of course, like the United Cities). This doesn't mean you can just attack them unprovoked though.
- Town guards will only attack slavers caught in the act if they are anti- slavery and the victim is an ally, otherwise they will not bother with it.
- Slaver caravans won't take slaves from cages in towns that aren't slavery friendly
- Removed Holy Nation patrol from Nothern Coast to stop them wiping out the fishing village
- Anti- slavery factions will fight to free their allies from slavers if they see them get captured
- Fixed some AI bugs where law enforcers wouldn't deliver their catches to cages and would get stuck in other tasks
- Fixed a crash with NPC AI looting
- GUI buttons no longer pressed on mouseup after drag- selecting
- Added import Relations option to import game
(To be continued in the next post)
high rated
---------------------------

[Part 2 of 3]

---------------------------

Kenshi [In Dev] has changed


[CHANGELOG UPDATED]

(Continued from the previous post)
Update 0.99.13 (19 November 2018)

- Mouse buttons are now reconfigurable
- More fixes to stop Shark town destroying itself
- Fixed trade caravans going to some bandit hideouts and starting a fight
- Fixed town reaction changes sometimes missing part of the town when the town covered multiple zones, so would keep some old residents
- Kidnapping slaves now counts as "slave freeing" rather than kidnapping
- Fixed inaccessible roof of the metal wall- house


Update 0.99.12 (19 November 2018)

- Bandit squads used to "occupy" your town in spirit, even if they failed the assault, causing bugs and nuisances. Now they won't occupy the town if they are defeated first.
- Fixed a bug with unique characters that join the player getting incorrect world states, which could trigger the wrong dialogs and war campaigns.
- NPCs can no longer enslave, loot or butcher anyone while they themselves are playing dead
- NPCs on turrets will now also shoot anything attacking their fellow residents, sometimes they wouldn't help if they were different factions
- Fixed another random "not eating in town" bug
- Shrieking bandit relations can now deteriorate, so they don't stay neutral forever
- Lockpicking a slaves shackles now correctly counts as the crime of "slave freeing" rather than burglary
- Removed player hauling job from general storage
- Fixed carried characters disappearing when character edtor opened
- Fixed beard colour on character model for some hairstyle combinations
- Finished the ragdoll for the land bats
- Fixed crash moving characters to squads that were saved empty
- Items on buildings drop to the ground when the building is dismantled


Update 0.99.11 (19 November 2018)

- To help town guards from getting gradually worn down and killed off, leading to town depopulation, gate guard squads can now regenerate over time (as the town would have assigned new guards). Doesn't yet work if you are permanently resident in the town.
- Fixed a bunch of crashes


Update 0.99.10 (19 November 2018)

- Added a new option to the AI panel for turrets to shoot at neutral targets, like bandits and wildlife. May cause extra aggro and corpses.
- Fixed the slave AI in the holy mines
- Gate guards are a bit stronger
- Some of the more mild mannered factions should no longer bash your gates down just to casually get past
- Increased number of simultaneous attack slots for some of the larger creatures
- Added "training" category to the building options
- Made final boss a bit harder
- Added separate factions to Shark bar fights to avoid town civil war outbreaks
- Fixed being unable to talk to Grey
- Added dialogue to Bo


Update 0.99.9 (19 November 2018)

- Hive princes can no longer eat foul meat, because they are too good for it. Also they now have 80 HP
- Fixed characters randomly not eating
- If you buy a normally- hostile type of slave or prisoner such as a bandit, he will no longer be attacked the moment he leaves his cage
- Fixed the "grouped" movement speed orders affecting characters when they weren't part of the group, eg when someone goes off to operate a machine
- Also fixed a crash
- Fixed attributes in character stats window displaying incorrectly for animals

FCS
- Fixed search function not working properly in translation mode


Update 0.99.8 (19 November 2018)

- Fixed hivers being able to wear human shirts
- Fixed unique NPCs getting lost forever when disappearing in the wilds. Now they will turn up back home when they escape captivity etc. (import required to replace any missing unique NPCs)
- Another bug fix that should stop NPC squads sometimes getting doubled
- Fixed thief fence not refreshing money
- Fixed NPCs getting stuck carrying characters


Update 0.99.7 (19 November 2018)

- Fixed some bars not being used by AI
- Fixed a bug that would have randomly prevented dialog from triggering with repeat limits
- Fixed some campaign chains getting broken due to duplicate triggers being disallowed
- Fixed some campaigns not triggering if player base is nearby to a ruined town of that faction
- Fixed a crash


Update 0.99.6 (19 November 2018)

- If you named your faction "Spiders", your characters would randomly turn into spiders
- Burning damage no longer affects robot limbs
- Holy Citizen start now has a holy flame book and better relations. Also you can now buy "the holy flame" from traders in the holy nation
- Added "harpoon limit" to the graphics options
- Tweaked ancient science book distribution so it doesn't go mostly to the ashlands (needs import)
- Fixed flickering buildings bug
- Tweaked AI for inquisitors and nobles to stop them patrolling and getting lost
- Fixed town allocation when starting your outpost by building walls
- Fixed construction scaffold shadows for some building material modes
- Fallback RTWSM shader if tessellation unsupported
- Fixed __DEAD_SQUAD__ sometimes appearing on load

TRANSLATION
- French, German, Russian, Portugese added some missing wordswaps


Update 0.99.5 (19 November 2018)

- Update to the RTWSM shadow system, improves a lot of the shadow glitches
- Improved characters staying together in speed matching movement mode- the leading characters will slow down to let the stragglers catch up
- Fixed a crash when trying to load corrupt save
- A few pathfinder/movment fixes
- Stopped having no shoes affecting 'looks like a slave' if you can't wear shoes
- Fixed Tinfist not talking
- Fixed unique prisoners not spawning (requires import)
- Fixed an NPC duplication bug
- Fixed slavers continually picking up and dropping targets that are 'staying low'
- Fixed Anti- slaver ally bodyguard bug
- Fixed King Gurgler's head value
- Fixed endless dialogue with Crab Queen
- Added Mourn barman dialogue
- Fixed Shek pacifier not increasing relations after being paid
- Fixed Esata leading a war campaign against player ally base
- Changed bounty relations gained from Holy Nation inquisitor. You can now still increase relations slightly even when accepting payment.
- Changed enemy faction relation penalties for certain alliances. This means you shouldn't get armies marching to your base simply for allying with a faction. Unless you've murdered their friends.
- Balances to Holy Nation assault repetitions
- Added Holy Flame to holy bar shop inventories
- Additions to Boss Simion's dialogue. He now recognizes carried nobles
- Adjusted Luquin's stats to avoid recruiting issues
- Added armour trader to ally skin bandits (find them in the HQ)
- Added dialogue for Yamdu, Tengu and Koin
- Fixed Noble Ohta going missing after world state change
- Changes to UC world states
- Added extra ally UC campaigns
- Added ally UC bodyguards
- Savant can now give you a certain unnecessary machine blueprint
- The Hub now sells crossbow bolts

TRANSLATION
- Japanese version fix for tooltips not displaying line breaks
- Changed to a more readable font


Update 0.99.4 (19 November 2018)

- Added L/R mouse button swap option, for left-handed mousers
- Fixed a bug with sound detection not working properly with th the stealth stat, so extremely high stat would make them hear you
- Headgear can now have stealth bonuses, but not penalties
- Fixed player towns sometimes becoming undiscovered on import
- Fixed crash if mounted building doesn't exist
- Fixed a crash in build mode


Update 0.99.3 (19 November 2018)

- Fix for NPCs (usually slaves and recruits) going missing when you leave and return to a town. Import recommended to restore missing NPCs
- Engineer job doesn't automatically repair destroyed buildings
- Japanese translation update
- Portuguese translation update


Update 0.99.2 (19 November 2018)

- Added leather and chain shirts for the Hivers
- Rugs are no longer available for the player to build, now they are an item you can buy from traders and drop on the floor to place them.
- Added a new hat

FIXES
- Fixed random camera jumps when tracking a character
- Fixed some town NPCs getting deleted from the world if they were knocked out or imprisoned, basically the "murder detector" was too sensitive.
- Fixed dead animals appearing in trader list
- Fixed NUM+ keybind not saving
- Few other small fixes and a crash fix


Update 0.99.1 (19 November 2018)

- Added a few missing armour crafts
- fixed 2 inaccessible towns (import game if not fixed)
- fixed staff weapon reach
(Full changelog)
high rated
---------------------------

[Part 3 of 3]

---------------------------

Legends of Eisenwald: Knight's Pack [DLC] has changed

>>> Supported languages changed *FROM* Text only: English, Chinese, German, Spanish, French, Italian, Russian *TO* Text only: English, Belarusian, Chinese, German, Spanish, French, Italian, Russian

---------------------------

Legends of Eisenwald: Road to Iron Forest [DLC] has changed

>>> Supported languages changed *FROM* Text only: English, Chinese, German, Spanish, French, Italian, Russian *TO* Text only: English, Belarusian, Chinese, German, Spanish, French, Italian, Russian

---------------------------

Mini Metro has changed

>>> Supported languages changed *FROM* Text only: English, Chinese, Danish, German, Spanish, Finnish, French, Hungarian, Italian, Japanese, Korean, Dutch, Norwegian, Polish, Russian, Slovak, Swedish, Turkish *TO* Text only: English, Chinese, Danish, German, Spanish, Finnish, French, Hungarian, Italian, Japanese, Korean, Dutch, Norwegian, Polish, Russian, Slovak, Swedish, Thai, Turkish

---------------------------

Prison Architect has changed

>>> Supported languages changed *FROM* Text only: English, Bulgarian, Brazilian-Portuguese, Chinese, Czech, Danish, German, Finnish, French, Hungarian, Italian, Korean, Dutch, Norwegian, Polish, Russian, Ukrainian *TO* Text only: English, Bulgarian, Brazilian-Portuguese, Chinese, Czech, Danish, German, Finnish, French, Hungarian, Italian, Korean, Dutch, Norwegian, Polish, Russian, Thai, Ukrainian

---------------------------

Renowned Explorers: International Society has changed


[FILE UPDATES]

* File removed: Patch (503 to 508) [Windows]

* File added: Windows installer, English (32-bit) --- Size: 947.0 MB --- Version: 512

* File changed: DLC: More To Explore: Linux installer, English --- Size has not changed (65.0 MB) --- Version *FROM* 508 *TO* 512

* File changed: DLC: More To Explore: Mac OS X installer, English --- Size has not changed (64.0 MB) --- Version *FROM* 508 *TO* 512

* File changed: DLC: More To Explore: Windows installer, English --- Size has not changed (70.0 MB) --- Version *FROM* 508 *TO* 512

* File changed: DLC: The Emperor's Challenge: Linux installer, English --- Size has not changed (20.0 MB) --- Version *FROM* 508 *TO* 512

* File changed: DLC: The Emperor's Challenge: Mac OS X installer, English --- Size has not changed (18.0 MB) --- Version *FROM* 508 *TO* 512

* File changed: DLC: The Emperor's Challenge: Windows installer, English --- Size *FROM* 24.0 MB *TO* 25.0 MB --- Version *FROM* 508 *TO* 512

* File changed: Linux installer, English --- Size has not changed (943.0 MB) --- Version *FROM* 508 *TO* 512

* File changed: Mac OS X installer, English --- Size has not changed (917.0 MB) --- Version *FROM* 508 *TO* 512

* File changed: Windows installer, English (part 1 of 2) --- Size *FROM* 944.0 MB *TO* 947.0 MB --- Version *FROM* 508 *TO* 512

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 958.0 MB *TO* 961.0 MB --- Version *FROM* 508 *TO* 512


[NO CHANGELOG]
high rated
The Witcher: Enhanced Edition

Mac version update (20 November 2018)

Fixed an issue where additional content under "New Game" and "New Adventures" would not show up properly when playing the Mac version of the game.


Sudden Strike 4

Update 1.13 (19 November 2018)
New Multiplayer Doctrine

Mark W. Clark - Armored Doctrine

The veteran of WWI, US military leader Mark Wayne Clark commanded the American Fifth Army and 15th Army Group during the Allied invasion of Italy. He lead the attack that captured Rome during the campaign and earned the rank of General by the war’s end. Clark was an expert in infantry tactics and warfare.

Utilizing unique Allied tank hunter units and a specialized skill set, this commander opens new tactical opportunities to defeat your opponents. Destroy your enemies with the new A39 Tortoise tank destroyer and obliterate any oposition with the A43 Black Prince heavy tank.
New Multiplayer Map

Battle for the control of a plateau in the new multiplayer map „Plateau”.

New Vehicles

A39 Tortoise - Tank Destroyer
A43 Black Prince - Heavy Tank

Improvement

Also you can now utilize medical trucks to assist your infantry forces in multiplayer or skirmish matches.
high rated
Production Line has changed

[CHANGELOG UPDATED]

Update 1.62 (19 November 2018)

Chip research, Preventative Maintenance, Smart Junction varieties & more

Hi all! I just pushed build 1.62 out to everyone! here are the changes:

[version 1.62]

1) [Feature] All car colors are now unlocked in freeplay modes.
2) [GUI] ou can now click and drag around the Research screen in both axis with the left mouse button held down. You can also use middle mouse to do that annoying autoscroll thing too :D.
3) [Content] New feature (researchable): Active spoilers for sedan & sports cars. (powered spoilers requiring sensors and servos).
4) [Content] New upgrade: preventative maintenance. needs researching and can be carried out at each maintenance facility to reduce breakdown chance by 50% in inner radius, 25% in outer radius.
5) [Bug] Fixed visual anomaly where setting a car design colors to chrome, then removing that option could mean some cars changed color when zooming in or out.
6) [Bug] Fixed crash bug (assertion error) when deleting some resource importers.
7) [GUI] Clicking an un-researched upgrade at a slot now takes you automatically to the research screen to show where the research item is.
8) [GUI] Yellow and red warning icons now also show in car design screen on categories where an item (of greater value) in that category has become universal or common.
9) [GUI] Manufacturing slots now show an error message if the export stockpile is not connected, and they will not run until this is corrected.
10) [Bug] Fixed crash bug on some occasions when leaving the slot details window open for a long time on a manufacturing slot.
11) [GUI] Valve and Engine block manufacture now depend on the research of engine assembly manufacture.
12) [GUI] A whole bunch of windows that could not be dragged around can now be dragged. Also icons added to facility/slot details title bars.
13) [GUI] Upgrade strips on the slot details window now show icons for each upgrade instead of pointless cash icon.
14) [GUI] Some pie chart and other chart colors adjusted.
15) [Content] New researchable manufacturing facility and resource: Silicon and Chip manufacturing / Ai chip manufacturing. Adds new employee type.
16) [GUI] Game will no longer allow you to rename or name designs so two designs are exactly the same (caused chaos!).
17) [Bug] Fixed a bug where sometimes applying a tech on the post-research screen did not seem to work.
18) [Feature] Smart Junctions now have side and 3 exit variations. Art not final. New 'default' option simplifies assigning designs.
19) [Balance] When deleting a manufacturing slot you also now get a refund for the value of any stock in the export-stockpile for that slot.
20) [GUI] On the imports tab for slot windows, there are no longer misleading import strategy buttons for raw materials that cannot be made locally.
21) [Feature] Red and White leather seats can now be researched in the design studio and installed in the sedan and sports car.

Hope you like the new stuff. Advisers coming soon. As ever, all feedback is welcome, don't forget to vote on our priorities from the main menu, and if you really like the game, a review is always welcome and a tweet, Facebook or Reddit post is always super-welcome too!
high rated
Offline installers for Stardew Valley version 1.3.32.3 are now available.
high rated
Orphan has been updated.

Changelog for Update 1.0.1.1 (19 November 2018)

Game now remembers last equipped weapon when equipping from menu or hotkey
Hotkeys now correctly checks item quanity before allowing it to be equipped
Added 15 seconds to final escape timer
Fixed a few random graphics/audio bugs
Fixed bug that could prevent Fluid Dynamics working on some machines
Fixed bug that could cause crash when saving when you first see Destoyer
Fixed bug allowing you to jump on top of elevator when moving
Fixed bug causing you to equip wrong item after cutscenes
Cleaned up file structure, removed some unused graphics and audio and reduced game in filesize and memory usage.
high rated
20 November:

---------------------------

Games included in this batch:

· Balrum
· Block'hood
· EVERSPACE™
· Kenshi [In Dev]
· Production Line [In Dev]
· Stardew Valley
· War for the Overworld Ultimate Edition [Premium]
· War for the Overworld: Underlord Edition [Premium]
· Witcher: Enhanced Edition, The

---------------------------

[Part 1 of 2]

---------------------------

Balrum has changed


[FILE UPDATES]

* File removed: Windows installer, English

* File added: Windows installer, English (part 1 of 2) --- Size: 189.0 MB --- Version: 1.6 Hotfix 3

* File added: Windows installer, English (part 2 of 2) --- Size: 190.0 MB --- Version: 1.6 Hotfix 3

* File changed: Linux installer, English --- Size has not changed (180.0 MB) --- Version *FROM* 1.6 *TO* 1.6 hotfix 3

* File changed: Mac OS X installer, English --- Size has not changed (172.0 MB) --- Version *FROM* 1.6 *TO* 1.6 Hotfix 3


[NO CHANGELOG]

---------------------------

Block'hood has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size *FROM* 363.0 MB *TO* 400.0 MB --- Version *FROM* 1.0.81 (gog-2) *TO* 1.24

* File changed: Mac OS X installer, English --- Size has not changed (397.0 MB) --- Version *FROM* 1.1.24 *TO* 1.1.25

* File changed: Windows installer, English --- Size *FROM* 397.0 MB *TO* 399.0 MB --- Version *FROM* 1.1.24 *TO* 1.1.25


[CHANGELOG UPDATED]
Patch 1.24 (19 November 2018)

- New resource exchange between 'hood in world mode. All hoods are interconnected creating surplus and deficits between each other.
- Re-balancing of resource inputs / outputs
- Bug fixes
(Full changelog)

---------------------------

EVERSPACE™ has changed


[FILE UPDATES]

* File removed: Patch (1.1.2.33595 to 1.1.3.33662) [Windows]

* Files removed: Windows installer, English (parts 1-6)

* File added: Patch (1.3.2.36168 to 1.3.3.36369) [Windows] --- Size: 1.0 MB --- Version: 1.3.3.36369

* File added: Windows installer, English (part 1 of 3) --- Size: 1.0 MB --- Version: 1.3.3.36369

* File added: Windows installer, English (part 2 of 3) --- Size: 4.0 GB --- Version: 1.3.3.36369

* File added: Windows installer, English (part 3 of 3) --- Size: 936.0 MB --- Version: 1.3.3.36369

* File changed: DLC: Encounters: Windows installer, English --- Size has not changed (195.0 MB) --- Version *FROM* 1.3.2.36168 *TO* 1.3.3.36369

* File changed: Patch (1.1.3.33662 to 1.2.0.34537) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.2.0.34537 to 1.2.1.34610) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.2.3.35978 to 1.3.0.36069) [Windows] --- NOTE: the download link has changed for this file


[CHANGELOG UPDATED]
Patch 1.3.3 (20 November 2018)

New Features
- Added special "retro graphics" option that is unlocked after finishing a hardcore mode run

Tweaks
- Encounters: Nerfed Engine Booster MK2 and MK3 efficiency
- Increased camera range in action freeze
- VR / TrackIR: Unified Crosshair behavior in gamepad and keyboard mode. "Centered Crosshair" option works again in all cases.

Bugfixes
- Fixed Splitter glyph additional projectiles not homing in on targets anymore
- Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available
- Potential fix for Okkar Corvettes and Outlaw Drone Carriers occasionally bouncing away when destroyed
- Fixed a bug where it was possible to accidentally overwrite normal mode perks with hardcore mode perks
- Fixed Grey Goo damaging player from greater distance if player has a tractor beam installed
- Fixed hardcore mode "Anti Consumerism" handicap carrying over from sector 6 to sector 7
- Fixed that the "Unarmed" challenge could be exploited by using Headstart enhancement
- Fixed that the gamepad icons for aiming weren't displayed in the tutorial
- Fixed using cloak while in cockpit view hiding clouds, plasma fields and holograms.
- Fixed destroying an Ancient Splitter or Ancient Warden not counting as a player kill
- Fixed destroying objects like flood lights counting as kill for Berserker glyph,
- Fixed Colonial Station turrets occasionally being able to shoot through walls
- Fixed Beeline subroutine also affecting NPCs targeting NPCs
- Removed obsolete and non-working "Select Control Scheme" which somehow was there and is only relevant for consoles, as controls can be freely configured on PC/Mac/Linux
(Full changelog)

---------------------------

Kenshi [In Dev] has changed


[FILE UPDATES]

* File removed: Patch (0.98.55b to 0.98.62) [Windows]

* File added: Patch (0.99.17 to 0.99.18) [Windows] --- Size: 17.0 MB --- Version: 0.99.18

* File changed: Patch (0.98.62 to 0.99.15) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (0.99.15 to 0.99.17) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (2.0 MB) --- Version *FROM* 0.99.17 *TO* 0.99.18

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 0.99.17 *TO* 0.99.18

* File changed: Windows installer, English (part 3 of 3) --- Size has not changed (2.9 GB) --- Version *FROM* 0.99.17 *TO* 0.99.18


[CHANGELOG UPDATED]
Update 0.99.18 (20 November 2018)

- Fixes for the Slave escape AI
- Fixed the western path to Worlds end
- Fixed slavers taking player's prisoners
- Fixed stealth KO on prisoners setting them free
- Fixed stealth KO on prisoners providing massive easy XP harvesting
- Fixed broken navmesh in Tower of abuse, infested lab and far east tech lab
- Fixed a rare random crash in the engine code
- Fix for Hive hut doorways sometimes getting blocked
(Full changelog)