It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Golem has been updated to ver. 1.1.0.

No changelog yet but I got this from Steam

" New Gamepad Controls All-new interface designed for playing with a gamepad controller. The game will automatically switch input systems depending on the last device used.
Dozens of Level and Puzzle Updates New tram levers on level 4, new navigation routes on level 8, expanded background scenery on level 1, ...
Updated Character Buttons The character buttons in the bottom corners of the screen now indicate the status of the characters as well as allowing you to jump the camera to their position.
Camera Updates New camera scripting and support for panning when you move the mouse to the edge of the screen.
Updated depth-of-field effects tied to the camera zoom
Updated music and sound effects
The golem will now automatically use swing points when the girl is riding him in "monkey" form.
Disabled auto-navigation through portals. Doorways must be clicked on directly to have the girl enter them."
avatar
Arundir: In the Darkest Dungeon Sountrack the tracks for the Color of Madness DLC are still missing. Is there an eta when they will be added?

GOG pushes the soundtrack in the games description: "Our biggest soundtrack addition yet from Stuart Chatwood.". So where are the tracks?
The soundtrack on Steam didn't get any updates since the latest DLC was released. At least none are mentioned on the store page of the soundtrack. The last additions came with the Crimson Court DLC.
I think the phrase "Our biggest soundtrack addition yet from Stuart Chatwood." unfortunately refers to the ingame soundtrack only.
high rated
Galactic Civilizations III

Patch 3.05 (02 October 2018)
Features

Added a new racial trait, Aeroponics which allows that race to build a special low yield farm on any terrain with the Xeno Adaptation technology (requires Crusade).

Fixes

When you willingly start a campaign
a fleet may be spawned without name
if you click on that fleet
the result, bittersweet

will engender a crash in our game
Fixed the Trial by Fire achievement
Fixed the Perseverance so it can now correctly colonize extreme worlds even if the player doesn't have the tech.
Fixed an issue scavenging a trade ship where it wouldn't have a home port anymore.
Fixed an end turn crash (thanks for all the reproducible saves!).


Phantom Doctrine

Patch 1.0.7 (03 October 2018)
Greetings, Agents!

We are back with another batch of improvements and fixes for you today. All of the changes are listed below, and the entire Team is continuing their hard work based on your feedback and suggestions. We truly appreciate how vocal and helpful the community around Phantom Doctrine is, and promise to continue supporting the game as we have been doing so far.

Improvements:

On Easy and Medium difficulty, enemy reinforcements will be delayed somewhat if there are still enemies remaining on the map
Crafted Support Powers can now be sold
In the selection window for crafted items, there's now a count of such items already owned
The character panel now shows duration of effects granted by reactive abilities
Increased visibility of secret containers after a tactical recon or other ways of revealing a room (Spotter etc.)
Overwatch range is now adjusted to a weapon's maximum range (yay!)
Improved visual line of sight for attacks against targets on higher floors
Improved pistol animations for characters in half cover
Improved the list order of available tech unlocks in the Workshop
Clarified the message about the unavailability of Conversion Treatment when there's no room in Crew Quarters
Improvements to the details of body type and face on the character creation & customization screen
Increased level of detail for the operatives' clothes on high quality setting
Reduced damage dealt by sniper rifles with tranquilizer darts
Added audio feedback when attempting to use an unavailable navigation button in strategic screens

Bugfixes:

Pause menu can no longer be opened when a Side-story Event window is open on screen (fixes a progression issue in Chapter 6)
Secret Files generated in late stages of the campaigns should now have all their names working as intended
The game can no longer be sabotaged by opening the Move Hideout prompt and the Investigation Board at the same time
UI will no longer rebel when a location window and a crafting completed window are open at the same time
Tracked down an elusive bug when World Map locations would sometimes appear in the Hideout screen
Rare copies of the game with a predilection to crash after being closed have now been taken behind the shed and shot
A Dispose of Body use which would result in combat no longer blocks the game
Pins for intelligence snippets on the Investigation Board can no longer be displayed off screen
Keyboard shortcuts can no longer resume the game while in the Save/Load screen
Civilians at the top of the stairs will appropriately run away from armed persons
The UI will no longer freeze when a location window and an event window pop up at the same time
Enemy Agents while in Vigilant mode will now reactivate security and clean up intel at the appropriate time
No more crashes while selling weapons to vendors. Capitalism.
Facilities can no longer be selected in the background with a mouse cursor while the Pause Menu or the Save/Load screen is open
Agents with the Loyal perk will no longer participate in Chapter 6 sidestory events
Improved scaling for cinematics on ultrawide monitors
A lost informer in the Informer Assassination mission will no longer appear in MKUltra as a captured enemy
KGB Campaign: Operatives undergoing training can no longer be assigned to the story-related fight in the Hideout
Agent training is now interrupted in the case of a Raid
Tutorial pop-ups will no longer appear at the same time as Side-story Events
The Tactical Plunder achievement now only counts Secret Containers
Exiting the Moving Hideout screen can no longer be done with a hotkey
Disposed of a superfluous message about an agent returning from MIA status after some time has passed from his rescue from an Enemy Cell
The Cabal Sleeper Agent perk won't prevent an Operative from joining the enemy's side (duh!)
NPCs will correctly return to their patrol after investigating a Decoy
Overwatch won't trigger through closed door
Eliminated inconsistencies in discoverable aliases between different language versions
The controller prompt for locking the door no longer appears right next to an agent on overwatch
Objective text in Chapter 3. fixed
Eliminated cases when a slider for the secrets list at the mission summary screen would be displayed unnecessarily
Clipping issues for shotgun-carrying agents in the Loadout Screen fixed
Women's Hippie Glasses color-corrected (yay!)
Ambient sounds range on large maps has been increased
The annoying MKUltra sound was told to be more on the down low
Audio volume settings now affect the Multiplayer Lobby as intended
Superfluous animations after moves beginning in half cover removed

Fixed rare cases text errors in the Spanish localization's Secret Files
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord server http://discord.gg/cfg is always the best place to visit


System Shock: Enhanced Edition

Patch SPU-1.1.7 (03 October 2018)

Fixed audio bug when XMIDI sequence not found.
Fixed enhanced/classic controller switch bug.
Fixed camera static causing random crashes.
high rated
Deep Sky Derelicts

#### Patch 1.0.1 (03 October 2018)

##### Changes:

* UI sound overhaul that didn’t quite make it into 1.0.
* Added two new room backgrounds for landing tiles.
* A bunch of ability and stat changes. See below for a detailed list.

##### Fixes:

* Fixed Linux version not working on some locale settings. NOTE: If you have changed your launch options to work around this issue, please make sure that the run_dsd.sh script is used to start the game or that your custom script starts the game executable with LC_ALL=C.
* Fixed shop not working correctly after reloading the game from the shop screen.
* Fixed issue where the combat result panel could show duplicate characters and give extra loot.
* Fixed combat bug caused by Leader/Ceasefire not getting canceled correctly.
* Fixed Chemist/Symbiosis occasionally causing problems with other Medic and Chemist buffs.
* Fixed Fortify Shields potentially causing problems with dead units.
* Fixed problems with Strengthen Systems, including overload immunity not working correctly.
* Fixed issue with Corrosive Ordnance in some situations.
* Fixed combat issue that could happen when Reflections blocked certain other cards.
* Fixed various issues with Chemist/Power Injection (such as wrong damage values and the buff not expiring) and changed it from Self/Ally to Ally only.
* Fixed rare combat bug with turn order handling.
* Fixed combat bug that could happen when a dead unit tried to update its idle animation.
* Fixed combat bug when the target of Nerve Toxin was killed by a DoT effect before the toxin activated.
* Fixed Quartermaster/Amplifier Creator script error when it couldn't draw a card.
* Fixed wrong damage value in Chemist/Positive Side-Effects.
* Cleaned up Bruiser/Battle Rage effect description.
* Fixed some of the NPCs looking in the wrong direction in dialogue.

* Minor initial loading adjustments. If you encounter crashes at startup, you can try the launch option -use-sync-load, which is slower but should prevent crashing.
* Possible fixes towards a combat crash on some Macs.
* Fixed Heavy Blast Bomb not stating correctly in its description that it gives -ARMOR.
* Uranium Shell Grenade used by Buddynaut didn't do any damage. Should do its damage now properly.
* Fixed missing icon for Drudger Stinger.
* Polished some idle animations.
* Fixed arena's medical machine tile having weird backgrounds.
* Fixed level ups in arena not happening at the same time as that level’s loot drops.
* Fixed minor issue with Disciple AI.
* Fixed issue where the cursor could disappear after Retreat was pressed while targeting a unit.

##### Balance changes:

* Increased starting credits from 600 to 1000.
* Decreased healing cost per health point from 10 to 9cc.
* Increased the number of ability points characters receive at level 2 from 2 to 3.
* Slightly decreased the max chance of avoiding traps triggering.
* Decreased all duration increases from skill points from 0.5% to 0.33% per point.
* Increased Martyr Guard's STUN RESISTANCE scaling.
* Added scaling LETHAL RESISTANCE for Martyr and Death Warden starting from level 4.
* Restoration bot: Shield reduced from 15 to 10, EVASION from 25% to 10% and INITIATIVE from 10 to 4. Fixed the description falsely stating that it restores 10% shields when it actually does 20%.
* Reduced the amount Mental and Medical skills improve their respective buffs from 0.5% to 0.33% per point.
* Chemist's Combat Stimulant: Changed duration from 2/3/3 to 2/2/3 and reduced EVASION from +11/22/33 to +8/16/25%.
* Wild Pummeling (Bruiser): Reduced number of hits from 6/7 to 5/6.
* Cleave (Bruiser): Reduced damage from 20/30/40% to 10/23/36%.
* Ground Slam (Bruiser): Reduced damage from 80/90/100% to 70/85/100%.
* Weapon Master (Bruiser): Reduced damage from +12/24/36% to +10/20/30%
* Retaliation (Bruiser): Reduced chance of Retaliation occurring from 25/37/50% to 15/30/45%.
* Energy Channel (Functionnaire): Increased damage from +5/8/10% to +5/10/15%.
* Function Maximizer (Functionnaire): Increased card draw chance from 33/47/60% to 33/55/77%.
* Scrapstorm (Functionnaire): Increased damage multiplier from 2/3 to 3/4.
* Drill Training (Leader): Changed damage from +10/15/20% to +8/15/20% and critical chance from +3/6/10% to +4/7/10%.
* Energetic (Leader): Chance of ENERGIZE changed from 10/15/20% to 10/20/30%.
* Sentry Turret (Master of Robots): Changed health from 10/15/20 to 15/20/25, shields from 5/12/20 to 6/12/18, initiative from 3/5/8 to 3/6/9 and damage from 8/9/11 to 8/10/12.
* Improved Targeting (Master of Robots): Increased critical chance from +3/5/7% to +3/6/10% and critical damage from +20/40/60% to +25/50/75%.
* Hard Plating (Master of Robots): Increased health from 3/6/10 to 4/8/12.
* Medical Diligence (Medic): Changed the chance to draw a card from 15/30/45% to 20/40/60%
* Understanding of Anatomy (Medic): Increased damage against biological units from +5/8/11% to +5/10/15%.
* Learning Experience (Medic): Increased chance to draw a card from 25/38/50% to 25/50/75%.
* Energence (Medic): Changed chance to ENERGIZE from 10/15/20% to 10/20/30%.
* Mental Assault (Psyker): Increased damage from 10/13/16 to 10/14/18.
* Mental Shield (Psyker): Increased chance to resist MENTAL effects from 20/35/50% to 20/40/60%.
* Mental Attacks (Psyker): Changed damage increase from +10/20/30% to +8/16/25% and increased chance to ABILITY LOCK from 15/30/45% to 20/40/60%.
* Energy Siphon (Scrapper): Increased the number of cards you receive rank 1 from 1 to 2.
* Energy Siphon (Scrapper): Increased discard/draw card from 1/2/3 to 2/3/4.
* Repelling Shields (Shield Expert): Increased repulsion damage from 33/50/75% to 40/60/80% and repulsion stun chance from 25/40/55 to 25/50/75%.
* Team Shield Amplifier (Shield Expert): Reduced maximum shield increase from +10/20/30% to +8/16/25%.
* Shield Leech (Shield Expert): Changed shield damage from 12/18/24 to 13/20/27.
* Impenetrable Shields (Shield Expert): Reduced duration from 1/2 to just 1/1.
* Mirage (Strategist): Reduced INVISIBILITY duration from 1/2/3 to 1/1/2 and reduced INVISIBILITY break damage from 16/32/50% to 10/20/30%.
* High Priority Target (Strategist): Changed FOCUS from 3/4/5 to 2/4/6.
* Protect Me (Strategist): Change the number of cards received from the ability from 2/3/4 to 1/2/3.
* Spot Weakness (Strategist): Changed DAMAGE RESISTANCE and EVASION from -10/15/20% to -8/16/24%.
* Battle Commands (Strategist): Reduced EVASION from +13/30% to +12/24%.
* Self-Cleansing System (Surgeon): Increased chance to PURGE from 20/26/33% to 20/35/50%.
* Shocking Purge (Surgeon): Increased STUN chance when PURGING from 11/22/33% to 14/28/42%.
* Shield Boost (Technician): Reduced temporary shield amount given from 30/35/40% of max shields to 25/30/35% and reduced duration from 2/3/4 to 2/2/3 turns.
* Damping Field (Technician): Reduced the number of cards received from the ability from 2/3/4 to 2/2/3.
* Hacked Aidrone (Technician): Increased stats on rank 2 and 3. Health from +2/4 to +5/10, shields from +3/6 to +6/12 and INITIATIVE from +2/4 to +4/8.
* Overloader (Technician): Changed OVERLOAD chance from 35/60/75 to 28/56/84%.
* Electric Discharge (Technician): Increased damage from 15/18 to 20/28.
* Lout Drone (Tinker): Improved stats. Health from 15/20/25 to 18/22/26, shields from 4/8/12 to 5/10/15, INITIATIVE from 5/6/7 to 4/7/10, ranged damage from 7/8/9 to 7/9/11 and melee damage from 6/7/8 to 6/8/10.
* Kinetic Generator (Tinker): Reduced energy generation percentage from 20/30/40% to 11/22/33%.
* Scrounger (Tinker): Increase the number of cards drawn from 2/3 to 3/4.
high rated
Deep Sky Derelicts -> continued

* Absorption Shell (Tinker): Reduced the number of cards received from the ability from 2/3/4 to 2/2/3.
* Spiky Layer (Tinker): Increased ARMOR from 1/2/2 to 1/2/3 and damage from 4/7/10 to 4/8/12.
* Dirty Bomb (Tinker): Increased damage from 12/18 to 13/20.
* Mark Target (Tracker): Reduced FOCUS amount from 3/4.5/6 to 3/4/5.
* Stealth Strike (Tracker): Reduced the duration of invisibility from 1/2/3 to 1/2/2.
* Emergency Cloak (Tracker): Increased damage threshold from 15/13/10 to 25/18/10 and decreased cooldown from 7/6/5 to 6/5/4.
* Critical Aim (Tracker): Increased critical chance from 4/9/14 to 5/10/15
* Finisher (Tracker): Reduced weapon damage from 125% to 100%
* High Velocity (Tracker): Reduced weapon damage from +10/20/30% to +8/16/25%.
* Shredder Weapon (Tracker): Reduced BLEED damage from 20/40/60% to 15/30/50%
* Assassinate (Tracker): Increased damage from 225/250% to 230/260%.
* Crystalmorph, Rockmorph and Soulmorph now have LETHAL RESISTANCE that increases each level.
* Added 50% STUN and LETHAL RESISTANCE for Corruptor, Destroyer and Exterminator.
* Drudger's melee evasion is 0 at level 1 but scales up quicker per level.
* Reduced Wurmling health gain per level by 2.
* Increased health and/or shield gains of Buddynaut, Crystalmorph, Deathmorph, Disciples, Jasperse, Juggernaut, Mawurm, Metail, Necroguard, Neurone, Prophet, Repressor, Rinow, Rockmorph, Serpentwurm and Tyrant.
* Added missing shields to Corruptor, Destroyer and Exterminator. This effectively almost doubles their hitpoints.
* Slightly increased the damage of Corruptor, Crystalmorph, Destroyer, Disciples, Exterminator, Metail and Rockmorph.
* Added a chance for Power Glove Core and Razor Spikes extension mod to spawn with Double Strike.
* Shield Bash (Preserver): Increased damage from 60% to 90% weapon damage.
* Shock Strike (Preserver): Increased damage against shields part from +25% to +50%.
* Electrocute (Necroguard): Increased damage from 80% to 100% weapon damage and the SHOCK from 3 to 5 damage per turn for 2 turns.
* Added STUN and LETHAL RESISTANCE to Disciples.
* Shield Sap (Ancient Eye): Increased damage from 75% to 90% weapon damage to shields. Also fixed that it actually is only shield damage.
* Added a bunch of stats, mainly LETHAL and STUN RESISTANCE for a large number of Arena enemies.
* Made Metail's deck to be leaner and more attack focused by removing Protective Stance and Protective Self-Repair.
Megaquarium

#### Update v1.1.3g (03 October 2018)

Hey guys, lots of background performance stuff in this patch, plus a few minor
bug fixes.

Changelog

* Increased performance on main thread for better UI responsiveness in large aquariums.
* Slightly reduced memory consumption rate during game (more work needed here! Quite complicated!)
* Increased performance of save and load menu.
* Reduced memory usage of save and load menu.
* Fixed issue where staff in level up window would poke through windows in front of it.
* Fixed issue where closing the rank up window after clicking the rank up button would get the game stuck.
* Fixed minor graphical bug where rank tabs in research window would remain highlighted after everything was unlocked.
* Tweaked a few portrait positions to stop them escaping their boxes.
* Tweaked text in first level a little.

Now there is still plenty of optimisation to be done but I'm going to take a
short break from that work to deliver some much needed quality of life and UI
improvements, as requested by you, the players!

Top of the list are making the staff level up popups optional and improving
the message log to make it easier to find what you are looking for.
Frozen Synapse 2

#### Patch 102 (02 October 2018)

* NEW: Added an instant skirmish button and advanced skirmish generator
* NEW: Full match replay for finished missions or matches
* Fixed an issue with level generation causing inaccessible areas
* Fixed a desync/glitch to do with the pistol
* Trees and water are back
* Removed toxic grenade launcher units from some single player missions
* Various miscellaneous fixes
Dungeons 3

#### Update v1.5.3 (03 October 2018)

* Fixed a bug with certain spawn events, most importantly for the “The End of Burgers” mission
* Fixed a bug which caused DLC related features to disappear after saving and loading in Skirmish Mode
The following offline installers have also been updated:
-> My Brother Rabbit to version 1.0(lang) (Windows & Mac) and gog-2 (Linux)
-> Vaporum to version patch#12 (Linux only) -> the (as usual) delayed Linux update
high rated

Vaporum to version patch#12 (Linux only) -> the (as usual) delayed Linux update
No, this is small Linux only patch (possibly mislabeled). Details are here.
Post edited October 04, 2018 by EugVVl
high rated
War for the Overworld

Update v2.0.5 "Relentlessly Researched Ravines"

Graphics & Visual Changes

Founders theme Dungeon Core now has death VFX
Improved animation transitions on the Kasita Theme Core

Audio Changes

New Unit Voice-Over for the following units:

Necromancer - He can raise the dead with his new lines

Beastmaster - Finally found his voice
Oculus - But how?
Units which are based on a common template (I.e. Temple Guard and Templar) will now use VO and SFX from their template unit if they did not have specific VO and SFX previously

Localisation & Community Translation

New localisation batches completed and available for Community Translations including:

UI Text, mostly related to Map Editor 2.0 features

Minion Ability Tooltip Updates

Map Editor Tooltip Updates
Mutator Tooltip updates
Updated Localisation Notes available in Batches to assist translators
Copied existing translations for Spells, Potions, Rooms, Rituals, Defences,
Constructs into their Magic Finder (Mighty Script) labels, as they are used in editing My Pet Dungeon waves.
Chinese now has consistent numbers & Latin Chars
Updates to Polish translation for intro cinematic
Revised polish subtitle timings for intro cinematic
Updated Japanese Font
Tweaks to Map Editor Artefacts panel tooltips (EN only)

UI & UX Improvements

Small improvements to Main Menu layout
Minor changes to the styling of version number on Main Menu

Miscellaneous Changes

Unit name pool adjustments
Renamed Fantastic -> Devilish in the Launcher, accessible by holding alt as the game loads
Dungeon Hearts April fools added to the Extras menu

Bug Fixes

Crashes & Showstoppers

Updated UI Middleware which should fix a rare crash at launch & improve performance

Units

Piggys should no longer become trapped in a panic state
Fixed some minor issues with the Evil Arcane worker

Defences

Blade Lotus' area indicator now more accurately represents the Blade Lotus' effective radius

Rooms

Fixed alignment issues with the Founder's theme Dungeon Core.

UI, Localisation & UX

Fixed an issue which would prevent the Skirmish menu from appearing under specific circumstances whilst playing the GOG version of the game deployed with GOG installers
Corrected an issue that caused display issues with euro characters under certain conditions
Audio buffer size for UI doubled to prevent skipping in UI videos
Warning when missing password when setting up a MP game now displays correctly
The tooltips for level and achievement progress now translate correctly

Levels & Campaigns

War for the Overworld - Level 5 - Empire area now correctly uses the "Dwarven" theme
Fixed issues where achievements were not correctly completing after loading a save game on certain Heart of Gold levels

Graphics & Visuals

Fixed a visual error with Permafrost tiles whilst using the Sanguine terrain theme

Permafrost now blends correctly with other tiles in the Snowy terrain theme
Miscellaneous
Fixed a number of null reference exceptions


Mount & Blade: Warband

Patch 2.044 (04 October 2018)
Viking Conquest

exclude horses from courage calculations
mayor test for bad quest party
fix released prisoners returning to defeated factions
reverse strength test for besieged, add consideration for player allies
add consideration of player party strength to surrender decision
initialize s49 in script_update_troop_political_notes
change Hersir Guthrum to avoid confusion with story character of the same name
correct math for bard's feast comment
fix loss of extended shield taunts
add restock for farmstead recruits
fix leave/surrender bug
remove Hardcore Budget option, which was doing nothing, and have easier center relations by options_camp, not easy_wage and easy_levelling
fix logic of bad quest exception
prevent banished lord from returning to player
fix reset feast bug
rewrite center conversion
fix rebalance the work mini games
add checks for no lord of town
clean up notes list of factions
consolidate center transfer functionality somewhat
fix $players_kingdom that is somehow 0
restore encounter recount after party joins
report battle sizes with joined parties correctly
add missing try_end to restore faction trigger
correct Hubbi's name
fix Christian ladies in Northumberland (new game)
remove inconsistent religious considerations from script_troop_get_player_relation
make target bandits never friendly
fix item typos
use correct recruit costs for player faction lord decisions
exempt ports from releasing prisoners when inactive
lords give locations of NPCs in their faction when at another faction center
fix successful rebellion notifications
properly set Caio to Pagan
remove Ragnar's Seax as condition for continuing quest
fix political quests and following logic in script_abort_quest
replace bad dog_ruff sound
correct pagan town note
remove redundant title strings

Warband

Added support for newer keys
Fixed issue with server names for multiplayer workshop mods
Edited game credits

Napoleonic Wars

Fixed issue with beards in character creation
Fixed issue with icons related to pistols and ammo
high rated
avatar
EugVVl: No, this is small Linux only patch (possibly mislabeled). Details are here.
I stand corrected. Thanks for the insight!

Speed Brawl

#### Patch 1.0.0.8 (04 October 2018)

* Fixed a physics collision regression in Florin League.
* Fixed a boss battle not ending at the right moment when boss spawns other enemies.
* Minor text fixes.
* Fixed AI location tokens not being released correctly.
Seven: The Days Long Gone

#### Update 1.2.0.1 (04 October 2018)

We uploaded the hotfix. It solves the problem with incorrect display of the UI
panel in the equipment upgrade tab.
The following offline installers have also been updated:
-> HYPERGUN to version 1.1.0.7
-> Not Tonight to version v1.051
-> Pillars of Eternity II: Deadfire to version v3.0.1.0026
-> Absolver to version 1.25 492.2
Post edited October 04, 2018 by WinterSnowfall
high rated
2, 3 and 4 October:

---------------------------

Games included in this batch:

· Galactic Civilizations III
· Last Federation, The
· Mount & Blade: Warband
· Parkitect [In Dev]
· Prison Architect
· System Shock: Enhanced Edition
· War for the Overworld

---------------------------

[Part 1 of 5]

---------------------------

Galactic Civilizations III has changed


[FILE UPDATES]

* File added: DLC: Star Control Heroes: Windows installer, English --- Size: 5.0 MB --- Version: 3.05

* File changed: DLC: Altarian Prophecy: Windows installer, English --- Size has not changed (24.0 MB) --- Version *FROM* 3.04 *TO* 3.05

* File changed: DLC: Builder's Kit: Windows installer, English --- Size has not changed (7.0 MB) --- Version *FROM* 3.04 *TO* 3.05

* File changed: DLC: Crusade Expansion Pack: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 3.04 *TO* 3.05

* File changed: DLC: Crusade Expansion Pack: Windows installer, English (part 2 of 2) --- Size has not changed (1.3 GB) --- Version *FROM* 3.04 *TO* 3.05

* File changed: DLC: Intrigue: Windows installer, English --- Size has not changed (133.0 MB) --- Version *FROM* 3.04 *TO* 3.05

* File changed: DLC: Lost Treasures: Windows installer, English --- Size has not changed (48.0 MB) --- Version *FROM* 3.04 *TO* 3.05

* File changed: DLC: Map Pack: Windows installer, English --- Size has not changed (8.0 MB) --- Version *FROM* 3.04 *TO* 3.05

* File changed: DLC: Mech Parts Kit: Windows installer, English --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 3.04 *TO* 3.05

* File changed: DLC: Mega Events: Windows installer, English --- Size has not changed (6.0 MB) --- Version *FROM* 3.04 *TO* 3.05

* File changed: DLC: Mercenaries Expansion Pack: Windows installer, English --- Size has not changed (54.0 MB) --- Version *FROM* 3.04 *TO* 3.05

* File changed: DLC: Precursor Worlds: Windows installer, English --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 3.04 *TO* 3.05

* File changed: DLC: Registration: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 3.04 *TO* 3.05

* File changed: DLC: Revenge of the Snathi: Windows installer, English --- Size *FROM* 11.0 MB *TO* 12.0 MB --- Version *FROM* 3.04 *TO* 3.05

* File changed: DLC: Rise of the Terrans: Windows installer, English --- Size has not changed (12.0 MB) --- Version *FROM* 3.04 *TO* 3.05

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (2.0 MB) --- Version *FROM* 3.04 *TO* 3.05

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 3.04 *TO* 3.05

* File changed: Windows installer, English (part 3 of 3) --- Size *FROM* 3.4 GB *TO* 3.4 GB (-1.0 MB) --- Version *FROM* 3.04 *TO* 3.05


[CHANGELOG UPDATED]
Patch 3.05 (02 October 2018)

Features
- Added a new racial trait, Aeroponics which allows that race to build a special low yield farm on any terrain with the Xeno Adaptation technology (requires Crusade).

Fixes
- When you willingly start a campaign
- a fleet may be spawned without name
- if you click on that fleet
- the result, bittersweet
- will engender a crash in our game
- Fixed the Trial by Fire achievement
- Fixed the Perseverance so it can now correctly colonize extreme worlds even if the player doesn't have the tech.
- Fixed an issue scavenging a trade ship where it wouldn't have a home port anymore.
- Fixed an end turn crash (thanks for all the reproducible saves!).
(Full changelog)

---------------------------

Last Federation, The has changed


[FILE UPDATES]

* File changed: DLC: Betrayed Hope: Windows installer, English --- Name *FROM* setup_the_last_federation_betrayed_hope_3.004_(12706).exe *TO* setup_the_last_federation_betrayed_hope_3.005_(21974).exe --- Size *FROM* 150.6 MB *TO* 151.7 MB --- Date *FROM* Tue 13 Jun 2017 10:59:46 GMT *TO* Wed 04 Jul 2018 14:03:56 GMT --- Version *FROM* 3.004 *TO* 3.005

* File changed: DLC: The Lost Technologies: Windows installer, English --- Name *FROM* setup_the_last_federation_the_lost_technologies_3.004_(12706).exe *TO* setup_the_last_federation_the_lost_technologies_3.005_(21974).exe --- Size *FROM* 9.6 MB *TO* 10.9 MB --- Date *FROM* Tue 13 Jun 2017 10:59:55 GMT *TO* Wed 04 Jul 2018 14:04:03 GMT --- Version *FROM* 3.004 *TO* 3.005

* File changed: Windows installer, English --- Name *FROM* setup_the_last_federation_3.004_(12706).exe *TO* setup_the_last_federation_3.005_(21974).exe --- Size *FROM* 372.5 MB *TO* 371.4 MB --- Date *FROM* Tue 13 Jun 2017 10:59:29 GMT *TO* Wed 04 Jul 2018 14:03:47 GMT --- Version *FROM* 3.004 *TO* 3.005


[NO CHANGELOG]
high rated
---------------------------

[Part 2 of 5]

---------------------------

Mount & Blade: Warband has changed


[FILE UPDATES]

* File changed: DLC: Napoleonic Wars: Linux installer, English --- Name *FROM* mount_blade_warband_napoleonic_wars_dlc_en_1_200_17969.sh *TO* mount_blade_warband_napoleonic_wars_dlc_2_044_24160.sh --- Size *FROM* 1003.8 MB *TO* 1006.9 MB --- Date *FROM* Thu 18 Jan 2018 16:24:57 GMT *TO* Wed 03 Oct 2018 15:14:57 GMT --- Version *FROM* 1.200 *TO* 2.044

* File changed: DLC: Napoleonic Wars: Mac OS X installer, English --- Name *FROM* dlc_mount___blade__warband___napoleonic_wars_enUS_2_036__1_173__30_07_2018_22693.pkg *TO* dlc_mount___blade__warband___napoleonic_wars_enUS_2_044_24176.pkg --- Size *FROM* 1001.9 MB *TO* 1003.8 MB --- Date *FROM* Fri 03 Aug 2018 13:27:23 GMT *TO* Thu 04 Oct 2018 08:54:24 GMT --- Version *FROM* 2.036 (1.173) 30-07-2018 *TO* 2.044

* File changed: DLC: Napoleonic Wars: Windows installer, English --- Name *FROM* setup_mount_and_blade_warband_-_napoleonic_wars_2.036_(1.173)_30-07-2018_(22688).exe *TO* setup_mount_and_blade_warband_-_napoleonic_wars_2.044_(24176).exe --- Size *FROM* 1010.3 MB *TO* 1015.7 MB --- Date *FROM* Fri 03 Aug 2018 09:03:42 GMT *TO* Thu 04 Oct 2018 08:34:42 GMT --- Version *FROM* 2.036 (1.173) 30-07-2018 *TO* 2.044

* File changed: DLC: Viking Conquest Reforged Edition: Linux installer, English --- Name *FROM* mount_blade_warband_viking_conquest_reforged_edition_dlc_en_2_036_14866.sh *TO* mount_blade_warband_viking_conquest_reforged_edition_dlc_2_044_24160.sh --- Size *FROM* 1.3 GB *TO* 1.3 GB (+2.8 KB) --- Date *FROM* Mon 11 Sep 2017 10:00:57 GMT *TO* Wed 03 Oct 2018 15:12:22 GMT --- Version *FROM* 2.036 *TO* 2.044

* File changed: DLC: Viking Conquest Reforged Edition: Mac OS X installer, English --- Name *FROM* dlc_mount___blade__warband___viking_conquest_reforged_edition_enUS_2_036__1_173__30_07_2018_22693.pkg *TO* dlc_mount___blade__warband___viking_conquest_reforged_edition_enUS_2_044_24176.pkg --- Size *FROM* 1.3 GB *TO* 1.3 GB (+364.0 KB) --- Date *FROM* Fri 03 Aug 2018 13:28:23 GMT *TO* Thu 04 Oct 2018 08:55:19 GMT --- Version *FROM* 2.036 (1.173) 30-07-2018 *TO* 2.044

* File changed: DLC: Viking Conquest Reforged Edition: Windows installer, English --- Name *FROM* setup_mount_and_blade_warband_-_viking_conquest_2.036_(1.173)_30-07-2018_(22688).exe *TO* setup_mount_and_blade_warband_-_viking_conquest_2.044_(24176).exe --- Size *FROM* 1.3 GB *TO* 1.3 GB (-843.1 KB) --- Date *FROM* Fri 03 Aug 2018 09:04:20 GMT *TO* Thu 04 Oct 2018 08:35:28 GMT --- Version *FROM* 2.036 (1.173) 30-07-2018 *TO* 2.044

* File changed: Linux installer, English --- Name *FROM* mount_blade_warband_en_1_173_17968.sh *TO* mount_blade_warband_2_044_24160.sh --- Size *FROM* 924.6 MB *TO* 930.0 MB --- Date *FROM* Thu 18 Jan 2018 15:36:46 GMT *TO* Wed 03 Oct 2018 15:08:14 GMT --- Version *FROM* 1.173 *TO* 2.044

* File changed: Mac OS X installer, English --- Name *FROM* mount___blade__warband_enUS_2_036__1_173__30_07_2018_22693.pkg *TO* mount___blade__warband_enUS_2_044_24176.pkg --- Size *FROM* 2.1 GB *TO* 934.4 MB --- Date *FROM* Fri 03 Aug 2018 13:26:38 GMT *TO* Thu 04 Oct 2018 08:53:27 GMT --- Version *FROM* 2.036 (1.173) 30-07-2018 *TO* 2.044

* File changed: Windows installer, English --- Name *FROM* setup_mount_and_blade_warband_2.036_(1.173)_30-07-2018_(22688).exe *TO* setup_mount_and_blade_warband_2.044_(24176).exe --- Size *FROM* 1.0 GB *TO* 1.0 GB (+1.4 MB) --- Date *FROM* Fri 03 Aug 2018 09:03:13 GMT *TO* Thu 04 Oct 2018 08:34:06 GMT --- Version *FROM* 2.036 (1.173) 30-07-2018 *TO* 2.044


[CHANGELOG UPDATED]
Patch 2.044 (04 October 2018)

Viking Conquest
- exclude horses from courage calculations
- mayor test for bad quest party
- fix released prisoners returning to defeated factions
- reverse strength test for besieged, add consideration for player allies
- add consideration of player party strength to surrender decision
- initialize s49 in script_update_troop_political_notes
- change Hersir Guthrum to avoid confusion with story character of the same name
- correct math for bard's feast comment
- fix loss of extended shield taunts
- add restock for farmstead recruits
- fix leave/surrender bug
- remove Hardcore Budget option, which was doing nothing, and have easier center relations by options_camp, not easy_wage and easy_levelling
- fix logic of bad quest exception
- prevent banished lord from returning to player
- fix reset feast bug
- rewrite center conversion
- fix rebalance the work mini games
- add checks for no lord of town
- clean up notes list of factions
- consolidate center transfer functionality somewhat
- fix $players_kingdom that is somehow 0
- restore encounter recount after party joins
- report battle sizes with joined parties correctly
- add missing try_end to restore faction trigger
- correct Hubbi's name
- fix Christian ladies in Northumberland (new game)
- remove inconsistent religious considerations from script_troop_get_player_relation
- make target bandits never friendly
- fix item typos
- use correct recruit costs for player faction lord decisions
- exempt ports from releasing prisoners when inactive
- lords give locations of NPCs in their faction when at another faction center
- fix successful rebellion notifications
- properly set Caio to Pagan
- remove Ragnar's Seax as condition for continuing quest
- fix political quests and following logic in script_abort_quest
- replace bad dog_ruff sound
- correct pagan town note
- remove redundant title strings

Warband
- Added support for newer keys
- Fixed issue with server names for multiplayer workshop mods
- Edited game credits

Napoleonic Wars
- Fixed issue with beards in character creation
- Fixed issue with icons related to pistols and ammo
(Full changelog)

---------------------------

System Shock: Enhanced Edition has changed


[FILE UPDATES]

* Files removed: Enhanced: Windows installer, French+German

* File changed: Enhanced: Windows installer, English --- Name *FROM* setup_system_shock_enhanced_edition_the_source_port_update_(23528).exe *TO* setup_system_shock_enhanced_edition_spu-1.1.7_(24141).exe --- Size *FROM* 275.6 MB *TO* 280.8 MB --- Date *FROM* Fri 07 Sep 2018 08:13:44 GMT *TO* Wed 03 Oct 2018 12:50:53 GMT --- Version *FROM* The Source Port Update *TO* SPU-1.1.7


[CHANGELOG UPDATED FOR SYSTEM SHOCK: ENHANCED EDITION]
Patch SPU-1.1.7 (03 October 2018)

- Fixed audio bug when XMIDI sequence not found.
- Fixed enhanced/classic controller switch bug.
- Fixed camera static causing random crashes.


Patch SPU-1.1.6 (03 October 2018)

- Fixed configuration file kexengine.cfg not being detected on APPDATA folder
- Reversed mod priority order list (load order now happens bottom to top)
(Full changelog)
high rated
---------------------------

[Part 3 of 5]

---------------------------

Parkitect [In Dev] has changed


[FILE UPDATES]

* File removed: Patch (Alpha 13 to Alpha 14) [Windows]

* File removed: Windows installer, English

* File added: Patch (Beta 10 to Beta 11) [Windows] --- Size: 22.0 MB --- Version: Beta 11

* File added: Windows installer, English (part 1 of 2) --- Size: 405.0 MB --- Version: Beta 11

* File added: Windows installer, English (part 2 of 2) --- Size: 408.0 MB --- Version: Beta 11

* File changed: Linux installer, English --- Size *FROM* 421.0 MB *TO* 422.0 MB --- Version *FROM* beta 10 *TO* beta 11

* File changed: Mac OS X installer, English --- Size *FROM* 399.0 MB *TO* 400.0 MB --- Version *FROM* Beta 10 *TO* Beta 11

* File changed: Patch (Alpha 14 to Alpha 15) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (Alpha 15 to Alpha 15a) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (Beta 9 to Beta 10) [Windows] --- NOTE: the download link has changed for this file


[CHANGELOG UPDATED]
Patch Beta 11 (02 October 2018)

- added Stand-up Coaster
- added Trash Chute utility building
- added more animal statues
- added operating profit scenario goal
- added fences around purchasable land
- added guests can take photos
- added utility building door animations
- changed how loans work
- improved build previews
- improved all build windows to minimize while building
- improved grid snapping to snap to grid center + corners at once
- fixed a case where deco objects could remain stuck to the mouse after building
- fixed a case where ghost train would be missing when editing a tracked ride
- fixed a case where wrong stats would be reported while editing a tracked ride
- fixed a case where guests could buy something from a closed shop
- fixed a case where guests would face the wrong direction while watching a ride
- fixed not being able to change car rotation/train speed on helix pieces
- fixed not being able to select fog effect in blueprints/bulldozer tool
(Full changelog)

---------------------------

Prison Architect has changed


[FILE UPDATES]

* File added: Linux installer, English Multiplayer Alpha --- Name: gog_prison_architect_beta.tar.gz --- Size: 347.9 MB --- Date: Tue 02 Oct 2018 12:21:08 GMT --- Version: 16

* File changed: Mac OS X installer, English Multiplayer Alpha --- Name *FROM* prison_architect_enUS_multiplayer__1d_23604.pkg *TO* prison_architect_enUS_multiplayer_2d_24128.pkg --- Size *FROM* 347.1 MB *TO* 347.2 MB --- Date *FROM* Mon 10 Sep 2018 12:30:00 GMT *TO* Tue 02 Oct 2018 08:37:41 GMT --- Version has not changed (16)

* File changed: Windows installer, English Multiplayer Alpha (32-bit) --- Name *FROM* setup_prison_architect_multiplayer_-1d_(32bit)_(23603).exe *TO* setup_prison_architect_multiplayer_-2d_(32bit)_(24109).exe --- Size *FROM* 354.6 MB *TO* 353.9 MB --- Date *FROM* Mon 10 Sep 2018 11:04:17 GMT *TO* Mon 01 Oct 2018 13:22:36 GMT --- Version has not changed (16)

* File changed: Windows installer, English Multiplayer Alpha (64-bit) --- Name *FROM* setup_prison_architect_multiplayer_-1d_(64bit)_(23603).exe *TO* setup_prison_architect_multiplayer_-2d_(64bit)_(24109).exe --- Size *FROM* 354.6 MB *TO* 353.9 MB --- Date *FROM* Mon 10 Sep 2018 11:04:37 GMT *TO* Mon 01 Oct 2018 13:23:01 GMT --- Version has not changed (16)


[CHANGELOG UPDATED]
Update (02 October 2018)

- Updated the multiplayer alpha to the latest version on Windows and macOS
- Added the Linux version of the multiplayer alpha
(Full changelog)

---------------------------

War for the Overworld has changed


[FILE UPDATES]

* File removed: Patch (1.6.66f6 to 2.0f1) [Windows]

* File added: Patch (2.0.4 to 2.0.5) [Windows] --- Size: 59.0 MB --- Version: 2.0.5

* File changed: DLC: Arcane Theme: Linux installer, English --- Size has not changed (1.0 MB) --- Version *FROM* gog-1 *TO* 2.0.5

* File changed: DLC: Arcane Theme: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Arcane Theme: Windows installer, English (part 1 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Arcane Theme: Windows installer, English (part 2 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Crucible: Linux installer, English --- Size has not changed (1.0 MB) --- Version *FROM* gog-1 *TO* 2.0.5

* File changed: DLC: Crucible: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Crucible: Windows installer, English (part 1 of 2) --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Crucible: Windows installer, English (part 2 of 2) --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Cynical Imp (Charity): Linux installer, English --- Size has not changed (1.0 MB) --- Version *FROM* gog -1 *TO* 2.0.5

* File changed: DLC: Cynical Imp (Charity): Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Cynical Imp (Charity): Windows installer, English (part 1 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Cynical Imp (Charity): Windows installer, English (part 2 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

(To be continued in the next post)
high rated
---------------------------

[Part 4 of 5]

---------------------------

War for the Overworld has changed


[FILE UPDATES]

(Continued from the previous post)

* File changed: DLC: Founders Theme (Charity): Linux installer, English --- Size has not changed (1.0 MB) --- Version *FROM* gog-1 *TO* 2.0.5

* File changed: DLC: Founders Theme (Charity): Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Founders Theme (Charity): Windows installer, English (part 1 of 2) --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Founders Theme (Charity): Windows installer, English (part 2 of 2) --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Founders Theme (Kickstarter): Linux installer, English --- Size has not changed (1.0 MB) --- Version *FROM* gog-1 *TO* 2.0.5

* File changed: DLC: Founders Theme (Kickstarter): Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Founders Theme (Kickstarter): Windows installer, English (part 1 of 2) --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Founders Theme (Kickstarter): Windows installer, English (part 2 of 2) --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Heart of Gold: Linux installer, English --- Size has not changed (1.0 MB) --- Version *FROM* gog-1 *TO* 2.0.5

* File changed: DLC: Heart of Gold: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Heart of Gold: Windows installer, English (part 1 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Heart of Gold: Windows installer, English (part 2 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Kickstarter Theme (Charity): Linux installer, English --- Size has not changed (1.0 MB) --- Version *FROM* gog-1 *TO* 2.0.5

* File changed: DLC: Kickstarter Theme (Charity): Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Kickstarter Theme (Charity): Windows installer, English (part 1 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Kickstarter Theme (Charity): Windows installer, English (part 2 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Kickstarter Theme (Kickstarter): Linux installer, English --- Size has not changed (1.0 MB) --- Version *FROM* gog-1 *TO* 2.0.5

* File changed: DLC: Kickstarter Theme (Kickstarter): Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Kickstarter Theme (Kickstarter): Windows installer, English (part 1 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Kickstarter Theme (Kickstarter): Windows installer, English (part 2 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: My Pet Dungeon: Linux installer, English --- Size has not changed (1.0 MB) --- Version *FROM* gog-1 *TO* 2.0.5

* File changed: DLC: My Pet Dungeon: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: My Pet Dungeon: Windows installer, English (part 1 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: My Pet Dungeon: Windows installer, English (part 2 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Seasonal Worker Skins: Linux installer, English --- Size has not changed (1.0 MB) --- Version *FROM* gog-1 *TO* 2.0.5

* File changed: DLC: Seasonal Worker Skins: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Seasonal Worker Skins: Windows installer, English (part 1 of 2) --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Seasonal Worker Skins: Windows installer, English (part 2 of 2) --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 2.0.4 *TO* 2.0.5

(To be finished in the next post)
high rated
---------------------------

[Part 5 of 5]

---------------------------

War for the Overworld has changed


[FILE UPDATES]

(Continued from the previous post)

* File changed: DLC: The Under Games: Linux installer, English --- Size has not changed (1.0 MB) --- Version *FROM* gog-1 *TO* 2.0.5

* File changed: DLC: The Under Games: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: The Under Games: Windows installer, English (part 1 of 2) --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: The Under Games: Windows installer, English (part 2 of 2) --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Underlord Edition Upgrade: Linux installer, English --- Size has not changed (1.0 MB) --- Version *FROM* gog-1 *TO* 2.0.5

* File changed: DLC: Underlord Edition Upgrade: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Underlord Edition Upgrade: Windows installer, English (part 1 of 2) --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: DLC: Underlord Edition Upgrade: Windows installer, English (part 2 of 2) --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: Linux installer, English --- Size *FROM* 3.1 GB *TO* 3.1 GB (+5.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: Mac OS X installer, English --- Size *FROM* 3.2 GB *TO* 3.2 GB (+4.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: Patch (2.0.1 to 2.0.2) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (2.0.3f1 to 2.0.4) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (2.0f9 to 2.0.1) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: Windows installer, English (part 2 of 4) --- Size *FROM* 3.4 GB *TO* 3.4 GB (+3.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5

* File changed: Windows installer, English (part 4 of 4) --- Size *FROM* 3.4 GB *TO* 3.4 GB (+3.0 MB) --- Version *FROM* 2.0.4 *TO* 2.0.5


[CHANGELOG UPDATED]
Update v2.0.5 "Relentlessly Researched Ravines"

Graphics & Visual Changes
- Founders theme Dungeon Core now has death VFX
- Improved animation transitions on the Kasita Theme Core

Audio Changes
- New Unit Voice-Over for the following units:
--- Necromancer - He can raise the dead with his new lines
--- Beastmaster - Finally found his voice
--- Oculus - But how?
- Units which are based on a common template (I.e. Temple Guard and Templar) will now use VO and SFX from their template unit if they did not have specific VO and SFX previously

Localisation & Community Translation
- New localisation batches completed and available for Community Translations including:
--- UI Text, mostly related to Map Editor 2.0 features
--- Minion Ability Tooltip Updates
--- Map Editor Tooltip Updates
--- Mutator Tooltip updates
- Updated Localisation Notes available in Batches to assist translators
- Copied existing translations for Spells, Potions, Rooms, Rituals, Defences,
- Constructs into their Magic Finder (Mighty Script) labels, as they are used in editing My Pet Dungeon waves.
- Chinese now has consistent numbers & Latin Chars
- Updates to Polish translation for intro cinematic
- Revised polish subtitle timings for intro cinematic
- Updated Japanese Font
- Tweaks to Map Editor Artefacts panel tooltips (EN only)

UI & UX Improvements
- Small improvements to Main Menu layout
- Minor changes to the styling of version number on Main Menu

Miscellaneous Changes
- Unit name pool adjustments
- Renamed Fantastic -> Devilish in the Launcher, accessible by holding alt as the game loads
- Dungeon Hearts April fools added to the Extras menu

Bug Fixes

Crashes & Showstoppers
- Updated UI Middleware which should fix a rare crash at launch & improve performance

Units
- Piggys should no longer become trapped in a panic state
- Fixed some minor issues with the Evil Arcane worker

Defences
- Blade Lotus' area indicator now more accurately represents the Blade Lotus' effective radius

Rooms
- Fixed alignment issues with the Founder's theme Dungeon Core.

UI, Localisation & UX
- Fixed an issue which would prevent the Skirmish menu from appearing under specific circumstances whilst playing the GOG version of the game deployed with GOG installers
- Corrected an issue that caused display issues with euro characters under certain conditions
- Audio buffer size for UI doubled to prevent skipping in UI videos
- Warning when missing password when setting up a MP game now displays correctly
- The tooltips for level and achievement progress now translate correctly

Levels & Campaigns
- War for the Overworld - Level 5 - Empire area now correctly uses the "Dwarven" theme
- Fixed issues where achievements were not correctly completing after loading a save game on certain Heart of Gold levels

Graphics & Visuals
- Fixed a visual error with Permafrost tiles whilst using the Sanguine terrain theme
- Permafrost now blends correctly with other tiles in the Snowy terrain theme\n

Miscellaneous
- Fixed a number of null reference exceptions
(Full changelog)
high rated
Arcanum: Of Steamworks and Magick Obscura, Shadows: Awakening and Turok 2: Seeds of Evil have been updated:

Arcanum: Of Steamworks and Magick Obscura

Internal Update (05 October 2018)
[WIN] improved compatibility with newer systems

Shadows: Awakening

Update 1.13 (05 October 2018)
Improved the GUI controls when using a gamepad.
Fixed a bug which made it possible to equip an item into an incorrect slot.
Fixed a bug which caused items to disappear when escaping from prison.
Fixed a bug with the ‘Guild of Steel’ puzzle.
Fixed a bug which caused ‘Imperial Tombs’ sarcophaguses to be non-interactive after saving and loading in certain situations.
Fixed invisible walls in ‘Burial Grounds’.
Fixed a bug which made it possible to kill certain NPCs under special conditions.
Fixed the calculation for the offhand when dual wielding.
Fixed a bug with the Blind Demon for the ‘Guild of Steel’ quest.
Fixed a bug when interacting with Graabak.
Fixed a bug for weapons with the ‘Slay’ attribute.
Fixed some minor collision bugs.
Fixed some minor text and localisation bugs.

Turok 2: Seeds of Evil

Update 1.5.9 (05 October 2018)
Renderer / Graphics
====================

Motion blur fixed in DirectX 11
Local and Network Multiplayer
=============================

Made network retransmission vastly less agressive
Netspeed no longer necessary and has been removed
Reduced memory footprint of delta tables
User Interface
==============

Added Crouch Toggle option
Misc
==============

Fix for crash when deleting corrupted saves
high rated
Banner Saga
Patch 2.57.05 (05 October 2018)

We released a build today to address a few fixes and make improvements to the game! This is part of our ongoing commitment to make the game awesome, and we sincerely appreciate the reports and forum posts from our players who alert us to bugs and feedback on issues within the game. Thank you for doing your part to keep the Banner Saga series awesome.

Following is a list of specific fixes made in Banner Saga 1, many additional incremental fixes have been made across both the foundation code base and game engine that do not appear in this list:
Bellower Music cuts out in 2nd part of final battle
Muting all options does not mute the voiceovers in game
Opening text is missing lines
Arriving at Wyrmtoe triggers a Console Error
Travel to the godstone of Stravhs triggers a Console Error
Audio Console Error at camp after Hridvaldyr godstone
D-pad and "X" icon on the Turn Order pop up in Chapter 2 are misplaced
Russian - Text not aligned on character promotion pop up
Japanese - Truncation at the information box in battles
Battlevoid: Harbinger
Patch 2.0.6 (05 October 2018)

New ship BSE Haven
2 new hangars, Gatling fighters and Photon bombers
Increased alien ship blueprint drop chance
Fixed BSE Siege point defense turrets
Fixed bugs
Eisenwald: Blood of November
Patch 1.3 Language update (05 October 2018)

Added support for French & Italian
Update flags without changelogs for Age of Wonders 3, No Man's Sky and Tempest.