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comradesean: Can someone confirm that This Is the Police 2 v1.0.2 didn't actually hit gog? I was checking periodically throughout the day and it was still v1.0.1, but when I logged in this morning it was now v1.0.3.
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Cusith: https://www.gogdb.org/product/1544762955#changelog
Thanks! Was confused because GOG put out the patch notes for 1.0.2 on the 2nd so was worried I missed that version.
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comradesean: Thanks! Was confused because GOG put out the patch notes for 1.0.2 on the 2nd so was worried I missed that version.
They had 1.0.2 on galaxy, probably the devs push directly to it. So they were packaging 1.0.2 and got 1.0.3 before they pushed the release or the devs told them that they would be another patch hot on the heels and they decided to wait.
Galaxy versions:
1.0.2 - 2018-08-02 03:48:04
1.0.3 - 2018-08-03 11:05:37
low rated
deleted
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Fairfox: gettin' tujrk 2.0 hangered

srs lee why is it naht on windoze yet
gogie staff answer me this is silly
You should write to Nightdive Studios instead. They wrote on 07/12/2018

"This patch has been in the works for a while. Now that we have the patch out on Steam, the update should appear on the GOG version very shortly!"

Maybe they simp0ly forgot that they wanted to update windows as well?
low rated
deleted
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Fairfox: this dont encourage me to buy on gogie
just looks liek they incompetent/ill-served
I completely do understand how you are feeling but as I said, you don't know if it is GOG not asking enough for the update or the devs simply not delivering. That's why I said that you should contact them as well to speed things up.
deleted
high rated
War for the Overworld just received an update to version 2.0.4 on Galaxy. Off-line installers not updated yet.

Changelog on GOG not updated yet, but you can read it on the developers site.

This is mainly a Linux crash fix and it's not available for GOG Linux users because of missing Galaxy for Linux. We have to wait for the off-line installers. GOG really isn't the most penguin friendly place on the net (and, no, the single Turok update doesn't compensate for all the missing Linux releases and often months late Linux updates on GOG)
high rated
Smugglers V

Internal Update (6 August 2018)

[WIN] updated internal installer structure, no changes to game files

This Is the Police 2

Update 1.0.4 (4 August 2018)

Now you are able to send cops that drive you crazy back to Lilly, but be careful: you won't get free substitutes!
Added a new SAFE mode for video playback, to solve the crashes some players had - available through the settings in the main menu.
Fixed an issue with assault that has been forfeited
Fixed an issue with putting lootboxes on the safezone
Fixed an issue in torture screen
Music in tactics will respect volume set in the options
Changed volume curve in options to better represent the changes in loudness
Fixed a rare crash that would block the progress on morning shift screen
Some other minor fixes and improvements
high rated
Surviving Mars

#### DaVinci Update (06 August 2018)

##### New Feature - Creative Mode

* Creative Mode features a set of new game rules that allow you to enjoy a simpler playthrough with endless resources and everything unlocked. Added a Creative Mode option in the main menu which has these game rules on by default.
* Easy Maintenance - Buildings don't malfunction due to lack of maintenance
* Easy Research - Start with additional 3000 Research per Sol and all base techs revealed
* Fast Rockets - Rockets travel ten times faster
* Fast Scanning - Sector scanning is ten times faster
* Free Construction - Buildings don't require resources to be constructed (they still have construction time)
* Iron Colonists - Colonists can't lose Health or Sanity below 50 and they cannot become Earthsick
* More Applicants - 500 additional applicants
* Overfunded - Start with $100,000 M Funding

* Some of the new rules disable all Achievements.

##### New Feature – Desired Amount in depots & storages

* You can now set a desired amount in storages and depots. Drones will try to keep at least the desired amount of resources in depots and storages taking resources from other storages if need be.

* New UI – reworked the UI of depots and storages to allow the enabling/disabling of resources in depots more easily. The player can also enable/disable resources in all depots of the same type via Ctrl + Click

##### Changes to Power Networks

* Adjacent power producers & consumers will now connect to each other without the need for a cable.

##### New Feature – Follow Camera for vehicles and colonists

* Follow camera is activated from the selected unit infopanel. Follow camera removes all UI until deactivated.

##### Balance Changes

* Reworked default initial rocket cargo for all sponsors to include a Stirling Generator prefab and more drones to allow for faster starts
* Reduced the construction cost of many buildings to reduce the amount of resources being carried by drones and improve game pacing
* Increased speed of drones by 20%, techs that increase speed of drones have their effects slightly reduced
* Drone battery capacity increased to reduce how often drones need to recharge. Initial battery of drones randomized to avoid having all drones run out of battery at the same time
* Reduced fuel needed to refuel a rocket to 50 (30 with tech). Paradox sponsor is down to 80(60 with tech)
* Shuttles require less fuel to operate
* Reworked applicant generation so the starting pool of applicants is of greater importance. Sponsors with larger starting pools will continue to have more applicants down the line.
* Increased the effects of the Celebrity and Genius trait but they now have requirements – Genius colonists will grant research points if their Sanity is high (in the green); Celebrity will grant funding if their comfort is high (in the green).
* Electronics Factory now requires maintenance of 2 Machine Parts instead of 3 Electronics
* Increased power consumption of Polymer Plant & Electronics Factory to 10
* Reduced maintenance of Smart homes
* Outsourcing is now limited to five orders at one time
* Tourist trait has been reworked - it now grants 10M funding when the colonist arrives. The tourist stays for 5 Sols and then leaves (on the next rocket to Earth). When the tourist leaves Mars they generate 2 new tourist applicants.
* Working medical buildings provide birth rate boost bonus for the next 24 hours.
* Added new commander profile: City Mayor – 2,000 M additional starting Funding; buildings require upkeep less often; bonus tech: Mars Nouveau (building costs in Metals & Concrete are reduced by 20%).
* Added new game rule – Increased Production – base production of all resources is doubled
* Endless Supply game rule now lowers difficulty by 200 (instead of 25)
* Chaos Theory game rule now lowers difficulty by 50 instead of increasing it

##### Changes to Disasters

* Cable faults and Pipe leaks now happen only during dust storms or as a result of dust devils and meteor strikes. Their effect has been increased but the repair time is much quicker.
* A popup message describes the effects of disasters the first time they trigger in each playthrough
* Solar Panels are now disabled during Dust Storms and automatically close down
* Buildings left without power during a Cold Wave now freeze 3 times slower (after 24 hours, was 8 hours)
* Health and Sanity damage, suffocation, dehydration, and freezing effects from disasters are now randomized– colonists will now die or have a sanity breakdown gradually during an emergency rather than all at the same time when time runs out.
* Lightning Strikes during Electrostatic Dust Storms have been fixed and will now disable buildings for 24 hours rather than 4 hours. They will also drain power accumulators they hit.

##### General Fixes

* Added new construction colorization of building placement cursor - orange - to indicate possible placement of a building outside drone controller range
* Autosave Count and Interval settings added in Options > Gameplay
* Buildings inside a Dome are turned off when the Dome is turned off
* Colonists can now eat from stockpiles in connected domes when starving
* Night shift Sanity loss introduced for training buildings
* Fix for passages not returning resources when salvaged
* Terrain is properly restored after demolishing a Geoscape Dome
* The Stirling Generator will no longer take more dust than intended
* Funding is now properly modified by global modifiers
* Large Water Tank now freezes and defrosts for the same time as the basic water tank
* Constructions in Domes are no longer affected by cold areas
* Fixed the Renegades counter in Infobar
* Supply grid now properly reconnects through a Passage
* Fixed unintended disabling of some buildings by Ion storms

##### UI

* GDPR notice removed. Rejoice!
* Fixed various scrolling problems. UIs are now scrollable instead of using pages
* Added new keybindings for tilting the camera up and down - F, G
* Clicking on icons in the Info Bar now cycles through stored resources, free jobs, free residences, unemployed and homeless Colonists
* Wind Turbine production boost during Dust Storms is now indicated in the info panel
* Command Center graphs timely update
* Renegade morale no longer visible in Command Center
* Trait selection in Schools fixed
* Yellow decals no longer remain stuck on the martian surface
* Added Low Storage notifications and removed duplicate other notifications
* Domes without Life Support notification replaces separate notifications about dome problems
* Added list of problematic buildings as rollover of the Buildings not working notification
* Added guidelines to hex grid
* All ground vehicles are collectively called Rovers. The old RC Rover is now named RC Commander
* Changed displaying of Collaboration loss in Research buildings
* Power percentage is no more visible for pinned Rovers after Rover Command AI gets researched
* Fixed Ctrl+click not setting desired specialization in all Martian Universities
* Added resource conversion ratio in the infopanels of Factories
* Added Queue first option in the Sector scanning queue
* Added Disabled residential slots stat in the Info Bar
* The Info Bar now lists the different sources of Funding for the last Sol and how much Funding was gained from them
* Added space communism

##### Mods

* Added Radio Station ModItem and related documentation
high rated
GNOG

#### Patch 1.0.3 (06 August 2018)

##### FEATURES

* Controlling wheels/dials with an input other than a joystick is now a left-right motion, rather than the circular motion which was causing some difficulty

##### BUG FIXES

* Enable VR mode in Windows builds
* Fixed: CANDY gumball win-sequence could be fired multiple times
* Fixed: Could tap nose before final burglar animation was finished in HOM-3
Objects in Space

#### Patch 0.9.4.2a (06 August 2018)

##### Alterations:

* You can now remotely access space stations via the ‘hail’ function to view current prices, contracts and passengers before docking.
* Increased value of passenger contracts.

##### General:

* Fixed a bug where destroying a ship that was hailing you or in conversation with you would crash the game.
* Fixed a bug where an incoming hail was not properly reset between scenarios.
* Fixed a bug where quitting back to menu did not reset the camera position on the nav map.
* Fixed a power issue sometimes causing merchants to lose control of their vessel.
* Fixed a bug where some menu states were kept between games.
* Fixed a bug causing NPCs to spin up weapons and give away their positions at incorrect times.
* Fixed a bug where you could jettison cargo while docked with existing cargo, thereby doing it instantly.
* Fixed a bug where natural objects were not appearing on sensor lists in Galileo and Devass’ Star.
* Fixed a bug where the maximum cargo you can hold was not displaying properly in the system terminal.
* Specified when you should sell goods to complete a contract on trading terminals
* Fixed a bug where dropping Rami Ravachandran off didn’t remove the PDA note.
* Fixed a bug where Avelina Dembo would spawn at Mr Li’s Bar on Assayer before you’d completed her job
* Removed all references to the Plum Bar (which doesn’t exist)
* Fixed a bug where Tuisin Brown would never get off your ship
* Fixed a bug where Avelina Dembo’s second mission would start even if you’d never finished her first
* Removed ‘welcome’ emails for contract-givers which were actually just NPCs
* Fixed a bug where Maja Lindqvist would message you about having stolen her goods even when you hadn’t picked them up yet
* Updated Maja Lindqvist’s PDA Note to be more descriptive
* Re-balanced Maja Lindqvist mission
* Fixed a bug where your PDA Note for the final Kesta Jones mission wouldn’t disappear
* Fixed a bug where Kesta Jones would message you to complain that you hadn’t delivered the cargo when you had
The following offline installers have also been updated:
-> Cultist Simulator to version 2018.8.a.2 (Windows & Linux only)
-> Dead Cells to version 0.9.3b (Windows only)
Can someone please tell me if the "Non Galaxy" download version for "Hero : Rogue to Redemption" that's currently showing has been patched ??

And if not, how can I download the patch without using Galaxy ??
high rated
Nothing remarkable from Legacy MaGog today (the KSP updates are just a fix for the duplication of installers mentioned in post#20479 -- though the Japanese ones haven't been un-duplicated yet):

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Games included in this batch:

· Exanima [In Dev]
· Kerbal Space Program
· MIND: Path to Thalamus Enhanced Edition [removed on Aug 3, 2018]
· No Man's Sky
· Smuggler's Guild [DLC]
· Smugglers V
· Wallace & Gromit's Grand Adventures [removed on Jan 14, 2014; data from Sep 8, 2013]

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A game has been removed: MIND: Path to Thalamus Enhanced Edition [removed on Aug 3, 2018]

---------------------------

Exanima [In Dev] has changed


[FILE UPDATES]

* File added: Patch (0.7.0.1 to 0.7.0.2) [Windows] --- Size: 3.0 MB --- Version: 0.7.0.2

* File added: Patch (0.7.0.3c to 0.7.0.5) [Windows] --- Size: 3.0 MB --- Version: 0.7.0.5

* File added: Patch (0.7.0.6 to 0.7.0.6a) [Windows] --- Size: 3.0 MB --- Version: 0.7.0.6a


[NO CHANGELOG]

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Kerbal Space Program has changed


[FILE UPDATES]

* Files removed: DLC: Making History: Windows installer, English+Brazilian-Portuguese+Chinese+French+German+Italian+Japanese+Russian+Spanish (parts 1-4)

* File added: DLC: Making History: Windows installer, Brazilian-Portuguese (part 1 of 2) --- Size: 1.0 MB --- Version: 1.4.5.02243

* File added: DLC: Making History: Windows installer, Brazilian-Portuguese (part 2 of 2) --- Size: 213.0 MB --- Version: 1.4.5.02243

* File added: DLC: Making History: Windows installer, Chinese (part 1 of 2) --- Size: 1.0 MB --- Version: 1.4.5.02243

* File added: DLC: Making History: Windows installer, Chinese (part 2 of 2) --- Size: 234.0 MB --- Version: 1.4.5.02243

* File added: DLC: Making History: Windows installer, English (part 1 of 2) --- Size: 1.0 MB --- Version: 1.4.5.02243

* File added: DLC: Making History: Windows installer, English (part 2 of 2) --- Size: 214.0 MB --- Version: 1.4.5.02243

* File added: DLC: Making History: Windows installer, French (part 1 of 2) --- Size: 1.0 MB --- Version: 1.4.5.02243

* File added: DLC: Making History: Windows installer, French (part 2 of 2) --- Size: 213.0 MB --- Version: 1.4.5.02243

* File added: DLC: Making History: Windows installer, German (part 1 of 2) --- Size: 1.0 MB --- Version: 1.4.5.02243

* File added: DLC: Making History: Windows installer, German (part 2 of 2) --- Size: 214.0 MB --- Version: 1.4.5.02243

* File added: DLC: Making History: Windows installer, Italian (part 1 of 2) --- Size: 1.0 MB --- Version: 1.4.5.02243

* File added: DLC: Making History: Windows installer, Italian (part 2 of 2) --- Size: 213.0 MB --- Version: 1.4.5.02243

* File added: DLC: Making History: Windows installer, Japanese (part 1 of 2) --- Size: 1.0 MB --- Version: 1.4.5.02243

* File added: DLC: Making History: Windows installer, Japanese (part 2 of 2) --- Size: 213.0 MB --- Version: 1.4.5.02243

* File added: DLC: Making History: Windows installer, Russian (part 1 of 2) --- Size: 1.0 MB --- Version: 1.4.5.02243

* File added: DLC: Making History: Windows installer, Russian (part 2 of 2) --- Size: 226.0 MB --- Version: 1.4.5.02243

* File added: DLC: Making History: Windows installer, Spanish (part 1 of 2) --- Size: 1.0 MB --- Version: 1.4.5.02243

* File added: DLC: Making History: Windows installer, Spanish (part 2 of 2) --- Size: 214.0 MB --- Version: 1.4.5.02243


[NO CHANGELOG]

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No Man's Sky has changed


[FILE UPDATES]

* File removed: DLC: Pre-order: Patch (1.37 to 1.381) [Windows]

* File removed: Patch (1.52 to FriEveBuild2707) [Windows]


[NO CHANGELOG]

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Smuggler's Guild [DLC] has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8) and Mac OS X (10.7.0 or newer) *TO* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.7.0 or newer)

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Smugglers V has changed


[FILE UPDATES]

* File changed: DLC: Smuggler's Guild: Windows installer, English --- Name *FROM* setup_smugglers5_smugglers_guild_2.13.0.18.exe *TO* setup_smugglers_v_smugglers_guild_1.7_(22765).exe --- Size *FROM* 8.4 MB *TO* 5.7 MB --- Date *FROM* Mon 04 May 2015 16:56:33 GMT *TO* Mon 06 Aug 2018 13:47:11 GMT --- Version *FROM* 1.5 (gog-18) *TO* 1.7

* File changed: Windows installer, English --- Name *FROM* setup_smugglers5_2.14.0.19.exe *TO* setup_smugglers_v_1.7_(22765).exe --- Size *FROM* 73.8 MB *TO* 73.0 MB --- Date *FROM* Tue 27 Sep 2016 17:26:41 GMT *TO* Mon 06 Aug 2018 13:47:04 GMT --- Version *FROM* 1.7 (gog-19) *TO* 1.7


[CHANGELOG UPDATED]
Internal Update (6 August 2018)

- [WIN] updated internal installer structure, no changes to game files
(Full changelog)

---------------------------

Wallace & Gromit's Grand Adventures [removed on Jan 14, 2014; data from Sep 8, 2013] has changed


[FILE UPDATES]

* File changed: Cracking Contraptions videos --- NOTE: the download link for this file has changed

* File changed: artworks --- NOTE: the download link for this file has changed

* File changed: avatars --- NOTE: the download link for this file has changed

* File changed: behind the scenes --- NOTE: the download link for this file has changed

* File changed: wallpapers --- NOTE: the download link for this file has changed


[NO CHANGELOG]
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Bean1eMad: Can someone please tell me if the "Non Galaxy" download version for "Hero : Rogue to Redemption" that's currently showing has been patched ??

And if not, how can I download the patch without using Galaxy ??
lgogdownloader use Galaxy API, but I am not sure if it could download patches.
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Bean1eMad: Can someone please tell me if the "Non Galaxy" download version for "Hero : Rogue to Redemption" that's currently showing has been patched ??

And if not, how can I download the patch without using Galaxy ??
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kbnrylaec: lgogdownloader use Galaxy API, but I am not sure if it could download patches.
Thanks very much for responding.
The game files I download from GOG are the "Offline Backup Game Installers".
And I download them using just my browser.
Once downloaded, I then burn the files to disk - which allows me to install and play a game when I wish.
So my main question is ....
Do the Offline Backup Game Installers currently showing for "Hero : Rogue to Redemption" already include the patch ??