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muntdefems: Sunless Sea has changed

[CHANGELOG UPDATED]

(Full changelog)
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Tannath: Galaxy only so far I guess, offline installers are unchanged.
There updated now.
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Tannath: Galaxy only so far I guess, offline installers are unchanged.
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thraxman: There updated now.
Was that what just updated on Galaxy? I didn't quite catch what the Galaxy notification was I saw.
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thraxman: There updated now.
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Lucian_Galca: Was that what just updated on Galaxy? I didn't quite catch what the Galaxy notification was I saw.
Don't use Galaxy but the offline installers for Sunless See and its add on are now up to date.
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Lucian_Galca: Was that what just updated on Galaxy? I didn't quite catch what the Galaxy notification was I saw.
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thraxman: Don't use Galaxy but the offline installers for Sunless See and its add on are now up to date.
Good, I was waiting for that.
high rated
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thraxman: Don't use Galaxy but the offline installers for Sunless See and its add on are now up to date.
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Lucian_Galca: Good, I was waiting for that.
Yep, here are the details about that (well, in the next post, actually :P):

---------------------------

Games included in this batch:

· EVERSPACE™
· Kenshi [In Dev]
· Production Line [In Dev]
· Regalia - Royal Edition [Premium]
· Sunless Sea

---------------------------

[Part 1 of 2]

---------------------------

EVERSPACE™ has changed


[FILE UPDATES]

* File added: Patch (1.1.2.33595 to 1.1.3.33662) [Windows] --- Size: 950.0 MB --- Version: 1.1.3.33662

* File added: Patch (1.1.3.33662 to 1.2.0.34537) [Windows] --- Size: 800.0 MB --- Version: 1.2.0.34537

* File added: Patch (1.2.0.34537 to 1.2.1.34610) [Windows] --- Size: 115.0 MB --- Version: 1.2.1.34610

* File added: Patch (1.2.3.35978 to 1.3.0.36069) [Windows] --- Size: 1.0 MB --- Version: 1.3.0.36069

* File changed: DLC: Encounters: Mac OS X installer, English --- Size has not changed (199.0 MB) --- Version *FROM* 1.2.3.35978 *TO* 1.3.0.36069

* File changed: DLC: Encounters: Windows installer, English --- Size *FROM* 195.0 MB *TO* 194.0 MB --- Version *FROM* 1.2.3.35978 *TO* 1.3.0.36069

* File changed: Mac OS X installer, English --- Size *FROM* 4.9 GB *TO* 4.9 GB (+23.0 MB) --- Version *FROM* 1.2.3.35978 *TO* 1.3.0.36069

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 1.2.3.35978 *TO* 1.3.0.36069

* File changed: Windows installer, English (part 2 of 3) --- Size *FROM* 4.0 GB *TO* 4.0 GB (-1.0 MB) --- Version *FROM* 1.2.3.35978 *TO* 1.3.0.36069

* File changed: Windows installer, English (part 3 of 3) --- Size *FROM* 736.0 MB *TO* 805.0 MB --- Version *FROM* 1.2.3.35978 *TO* 1.3.0.36069


[CHANGELOG UPDATED]
Patch 1.3.0.36069 (8 June 2018)

New features
- Added the possibility to toggle the visibility of the game logo in Action Freeze mode
- Added a gamma correction option

Bugfixes
- Fixed player wreck retrieval not working at all
- Fixed "G&B Container" and "G&B Tech Container" not being localized
- Fixed clipping of localized "no target" text in cockpit
- Fixed Gunship turret shooting at targets after cutscenes although not being activated
- Fixed time still being slowed down if opening compare menu while shock rifle pro is charging and swapping shock rifle twice
- Possible corrupted save game fix: Only write real save game if backup savegame could be written and loaded
- Use a different sound for Colonial Warship laser turrets to possible fix sound issues on a few systems
- Additional save game corruption measures: Write a second player save file as backup when player dies
- Encounters: Fix scanning task markers showing in hardcore mode although scanning is not possible
- HTC Vive: Fixed that menus could be at the wrong positions / orientations in room-scale mode.
- VR: Fixed an Unreal Engine issue causing WMR devices to not render correctly (note that we still don't officially support WMR devices). This should also fix rendering issues when playing on SteamVR using an Oculus headset.
- VR: Fixed that you couldn't reset the camera in the main menu when playing with a controller and the menu wasn't focused first.
(Full changelog)

---------------------------

Kenshi [In Dev] has changed

>>> Supported languages changed *FROM* Audio and text: English, Japanese, Portuguese *TO* Audio and text: English, Japanese, Portuguese. Text only: Brazilian-Portuguese, German, Spanish, French, Russian


[FILE UPDATES]

* File added: Patch (0.98.29 to 0.98.30) [Windows] --- Size: 38.0 MB --- Version: 0.98.30

* File changed: Patch (0.96.27 to 0.97.6) [Windows] --- NOTE: the download link has changed for this file.

* File changed: Patch (0.97.6 to 0.98.23) [Windows] --- NOTE: the download link has changed for this file.

* File changed: Patch (0.98.27 to 0.98.29) [Windows] --- NOTE: the download link has changed for this file.

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (2.0 MB) --- Version *FROM* 0.98.29 *TO* 0.98.30

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 0.98.29 *TO* 0.98.30

* File changed: Windows installer, English (part 3 of 3) --- Size *FROM* 2.6 GB *TO* 2.6 GB (+9.0 MB) --- Version *FROM* 0.98.29 *TO* 0.98.30


[CHANGELOG UPDATED]
Update 0.98.30 (08 June 2018)

- Re-added Toppers (weapon and blueprint) to the game, though they are rare
- Added toughness as a bonus stat for Hivers, to compensate for low HP and reflect their spindly downtrodden insecty natures.
- Sped up crop harvest speeds a bit
- UC farm shops now sell a more global selection of crops
- Reduced encumbrance and injury dodge penalties so martial artists don't become sitting ducks
- Fixed the base translation gamedata.pot being in french
- Fixed slavers unable to tag you as an obedient slave when in stealth mode
- Fixed slavers and police destroying your items when trying to store them
- A fix with the NPC AI getting confused when healing you when you have a robot limb
- NPC captors can now heal robots
- Importing a game no longer resets the "Day"
- Fixed martial arts skill in the main GUI displaying the base stat instead of the derived
- Fixed Seto not joining you when you give the bugmaster to the shek
- Fixed player HOLD AI so that when you give a specific attack order they move forward to reach the target
- Fixed farmer skill calculation on crop yield display
- Fixed some more termite issues
- Fixed some wall AI bugs
- Fixed a bug/exploit where you could get stealth XP in your own buildings
- Fixed another AI running off miles away to attack someone bug
- Fixed thievery checks being skipped if wearing full backpack
- Fixed characters playing dead skipping thief dialog event
- Missing directx dependencies error caught with more relevant message
- Russian language updated
(Full changelog)
high rated
---------------------------

[Part 2 of 2]

---------------------------

Production Line [In Dev] has changed


[CHANGELOG UPDATED]
Patch 1.52 (08 June 2018)

1) [GUI] Moved the car body design tech tree inside the main R&D screen to make it more obvious how to research new cars.
2) [Bug] Fixed crash bug when buying a placed-already blueprint for a supply stockpile or research facility (or other facility).
3) [Feature] Added slots that require research which produce vents, arches and bumpers.
4) [Balance] Door panels, exhausts and roofs now take slightly longer to produce and cost more to construct the slots. Added employees to make exhaust slot.
5) [Feature] The game now backs up the previous autosave before autosaving the game, to enable recovery should saving a game fail.
6) [GUI] Important status issues like no export room, no resources or no route for resources are now highlighted by flashing yellow/red strips on slot details windows.
7) [Translations] Updated a bunch of missing translations.
8) [Bug] Fixed crash bug when leaving details window for a car open a while after its been exported. (Window now auto-closes on export).
9) [Bug] Fixed bug where compact and other small body styles with 2 doors still used 4 servos for electric windows.
10) [Bug] Fixed main menu bug where achievement icons spilled out of the window on certain resolutions.
11) [Mods] Modding support added.
(Full changelog)

---------------------------

Regalia - Royal Edition [Premium] has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (1.7 GB) --- Version *FROM* 1.0 *TO* 8.05.2018

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 1.2a *TO* 1.2a Hotfix

* File changed: Windows installer, English (part 2 of 4) --- Size *FROM* 1.8 GB *TO* 1.8 GB (+1.0 MB) --- Version *FROM* 1.2a *TO* 1.2a Hotfix

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 1.2a *TO* 1.2a Hotfix

* File changed: Windows installer, English (part 4 of 4) --- Size *FROM* 1.8 GB *TO* 1.8 GB (+1.0 MB) --- Version *FROM* 1.2a *TO* 1.2a Hotfix


[NO CHANGELOG]

---------------------------

Sunless Sea has changed


[FILE UPDATES]

* File changed: DLC: Zubmariner: Linux installer, English --- Name *FROM* gog_sunless_sea_zubmariner_2.5.0.6.sh *TO* sunless_sea_zubmariner_en_v2_2_4_3141_21326.sh --- Size *FROM* 341.8 MB *TO* 353.0 MB --- Date *FROM* Wed 01 Feb 2017 10:04:59 GMT *TO* Thu 07 Jun 2018 13:40:37 GMT --- Version *FROM* 2.2.2.3130 (gog-6) *TO* V2.2.4.3141

* File changed: DLC: Zubmariner: Mac OS X installer, English --- Name *FROM* dlc_sunless_sea_zubmariner_2.16.0.22.pkg *TO* dlc_sunless_sea__zubmariner__enUS_2_2_4_3141_21348.pkg --- Size *FROM* 343.0 MB *TO* 352.0 MB --- Date *FROM* Wed 01 Feb 2017 11:37:50 GMT *TO* Fri 08 Jun 2018 13:32:17 GMT --- Version *FROM* 2.2.2.3130 (gog-22) *TO* 2.2.4.3141

* File changed: DLC: Zubmariner: Windows installer, English --- Name *FROM* setup_sunless_sea_zubmariner_2.5.0.8.exe *TO* setup_sunless_sea_zubmariner_2.2.4.3141_(21325).exe --- Size *FROM* 285.8 MB *TO* 344.3 MB --- Date *FROM* Wed 01 Feb 2017 10:04:06 GMT *TO* Thu 07 Jun 2018 13:38:16 GMT --- Version *FROM* 2.2.2.3130 (gog-6) *TO* 2.2.4.3141

* File changed: Linux installer, English --- Name *FROM* gog_sunless_sea_2.8.0.11.sh *TO* sunless_sea_en_v2_2_4_3141_21326.sh --- Size *FROM* 280.7 MB *TO* 291.5 MB --- Date *FROM* Wed 01 Feb 2017 10:04:51 GMT *TO* Thu 07 Jun 2018 13:31:31 GMT --- Version *FROM* 2.2.2.3129 (gog-11) *TO* 2.2.4.3141

* File changed: Mac OS X installer, English --- Name *FROM* sunless_sea_en_2.16.0.22.pkg *TO* sunless_sea_enUS_2_2_4_3141_21348.pkg --- Size *FROM* 282.9 MB *TO* 290.5 MB --- Date *FROM* Wed 01 Feb 2017 11:37:38 GMT *TO* Fri 08 Jun 2018 13:29:45 GMT --- Version *FROM* 2.2.2.3129 (gog-22) *TO* 2.2.4.3141

* File changed: Windows installer, English --- Name *FROM* setup_sunless_sea_2.12.0.13.exe *TO* setup_sunless_sea_2.2.4.3141_(21325).exe --- Size *FROM* 233.0 MB *TO* 280.5 MB --- Date *FROM* Wed 01 Feb 2017 10:03:51 GMT *TO* Thu 07 Jun 2018 13:38:02 GMT --- Version *FROM* 2.2.2.3129 (gog-13) *TO* 2.2.4.3141


[NO CHANGELOG]
high rated
Unworthy

#### Patch 1.0.1d (08 June 2018)

* The Spirit Bow now starts at a longer distance charge, but charges slower. This means the very low distance shots (that are mostly useless) can no longer be performed, but it's a lot easier to tune the distance for the long shots.
* The Spirit Bow now has a buffer on the angle shot... this should prevent the problems where the thumb would twitch and you'd lose focus.
* The Spirit Bow now has a quick shot teleport, useful for straight forward teleport shots (i.e. against Amandil). This is done by just tapping the attack button instead of charging.
* Fixed bugs where if you would teleport on top of a spikey wall thing (boneyard) it would crash the game.
* Fixed a bug near the gondola ride where you could teleport to a location where you would be stuck permanently.
* Game will now pause combat (black screen) when window is out of focus. I know a lot of players wanted the ability to step away from machine to go to the bathroom or whatever... yah...it's there now when you alt-tab.EDIT: Removed for time being, found a last minute bug if alt-tabbing in death state.
* Reworked the save system. This will only work once you launch the game on the new updated version. Presently the files were encrypted to be machine specific, it was impossible to transfer your data over to another machine. The new system will allow you to move files from one machine to another. Next i'll be working on implementing cloud save features with this.
* Secret last boss was bugged... it's been fixed.
* The spirit bow has been reported as a grievance for a lot of people. A lot of folks are having trouble controlling it on controllers. I am presently thinking about how to improve this, but nothing is quite obvious. The one thing that most people complained about is the fact that the teleport ability uses ability meter. I agree this is a bit silly, the teleport arrows now are free and cost no ability. This should rectify the problem of having to wait too long after missing a shot.
* Thornvale is a nightmare for a lot of people. To improve this, there is now a kiln available immediately before the boss fight. This means all you have to do is successfully traverse Thornvale once and the rest is about killing the boss.
* Father Amandil seems to be too difficult to be just fun. Most people find phase 3 with the double walls to be too challenging with insufficient safe space to dodge attacks. He will now at most spawn one wall.
* A few more map bugs were identified pertaining to some end game secret areas, this has now been addressed. Again, if your map has issues they will be fixed on your next game start.
* Fall damage has been reduced.
Golem

#### Patch 1.0.1.6 (08 June 2018)

* Increased the amount of time before the camera returns to default position after being moved manually
* Panning the camera now defaults to the arrow keys (WSAD still work as well)
* Clicking your current character's icon will return the camera to its default position
* Character icons are now fixed in the bottom corners of the screen
* New camera cutscenes on level 7 to show the water levels changing
* New camera cutscenes on level 10 to follow the projectiles and pipes
* New camera cutscenes on level 10 to show the effects of closing the roof
* Added a shortcut exit at the end of level 10 to make it easier to go back and finish anything missed
* Fixed a couple camera bugs when changing between parts of a level
* Minor lighting, sound and visual FX adjustments
Moonlighter

#### Patch 1.5 (8 June 2018)

**Usability changes:**

* Added a binding option for the Map key.

**Shop-oriented Fixes:**

* Shop assistant is now working as designed again
* Item names are now displayed properly
* Game no longer crashes while paused inside the shop
* Enchanted weapon do not get de-enchanted after returning from Dungeon
* Items do not disappear from Helper and do not return to inventory upon exiting to main menu from dungeons
* Word 'Skip' on shop summary is not cut off in German anymore
* Added models for two NPCs in Notebook

**Dungeons Fixes:**

* No more game freezes on the loading screen after killing the 2nd boss
* Pathway to exit the dungeon is now displayed as it should
* Damage over time can no longer kill Will after the boss was defeated
* Dungeon doors are no longer opening while still being boarded up with planks
* Players no longer get teleported to next level of Dungeons after killing enemies near the teleport
* Desert Dungeon: Infinite loading when going through emblem to the room before boss should not be appearing
* Last boss room should not cause damage before the fight starts
* Map is displayed even upon placing emblem and going back to a dungeon
* Vases should no longer have colliders after they are visually destroyed
* Tech Dungeon: Electric Post now have death animation
* Tech Dungeon: No redundant collisions after killing Tesla boss

**General:**

* Updated Korean translations.
* Updated PT-BR translations.
* Russian: New controls translations
* Adding deadzone on controller sticks.
* Fixed the FPS drop after soaking on Pause Menu
* Fixed crash while talking to NPC (Zenon).
* Fixed crash while switching between books.
* Player can no longer interact with Roll button
* Mouse controls buttons appear properly during tutorial
* Shield icons is now displayed properly on health bar
* Trails behind characters when using special attack no longer appear
* Wishlist are now displaying selected items properlyAs always - more updates are coming in the future! We're working on the game all the time, every day. Don't hesitate to contact us - to report any issues and share cool ideas.
Railway Empire

#### Update 1.4 (08 June 2018)

##### Features:

* AI uses signals and multi-track when choosing complex track building mode
* Player and AI can build x-crossings

##### Adjustments / Additions:

* “Undo”-button added to rail line set up mode
* Track utilization is now displayed while editing the station
* In track building mode: Rails now snap to a parallel position at the end of existing tracks (community-feedback)
* Fixed a problem with the perfectionist achievement
The following offline installers have also been updated:
-> Cultist Simulator to version 2018.6.c.7
-> Where The Water Tastes Like Wine to version 1.4.1
Post edited June 08, 2018 by WinterSnowfall
There was many updates these last days, but it seems that I no longer receive notifications with the blue point in the browser version, someone else has the same problem?
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Alexim: There was many updates these last days, but it seems that I no longer receive notifications with the blue point in the browser version, someone else has the same problem?
Yes, update flags were missing a lot the last days. Let's hope they are not completely broken and GOG "just" forgot to add these.
Post edited June 09, 2018 by MarkoH01
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Alexim: There was many updates these last days, but it seems that I no longer receive notifications with the blue point in the browser version, someone else has the same problem?
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MarkoH01: Yes, update flags were missing a lot the last days. Let's hope they are not completely broken and GOG "just" forgot to add these.
Ah, so probably the "Web installers update" broke them, I hope they can fix them soon.
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JudasIscariot: Fixed :)
Cheers
After adding new web installers, the option Assign Tags in library stopped working for me in mobile devices. Touching selects whole dropdown and nothing happens.
high rated
Apart from the delisting of Everything (the game), there's been no new updates to report, so I've posted a new weekly recap. Happy downloading!
Post edited June 09, 2018 by muntdefems
high rated
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MarkoH01: Yes, update flags were missing a lot the last days. Let's hope they are not completely broken and GOG "just" forgot to add these.
I haven't gotten one for over two weeks...
Deleted
Post edited June 11, 2018 by dafioram