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high rated
---------------------------

[Part 2 of 2]

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Production Line [In Dev] has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (313.0 MB) --- Version *FROM* alpha 1.49 *TO* alpha 1.50


[CHANGELOG UPDATED]
Patch 1.50 (08 May 2018)

1) [BUG] AI rivals now correctly check they have researched pre-requisites for a tech before researching that tech.
2) [Bug] Marketing achievement now correctly triggers at $5million, not $1million.
3) [Bug] Finance summary screen now ignores the current hour for calculating lifetime results, so it is consistent with reporting in the other columns.
4) [GUI] Left-clicking on a blueprint now brings up a menu allowing you to move, delete or buy that individual blueprint (if unlocked and affordable).
5) [GUI] Blueprint layouts are now saved and loaded within savegames.
6) [GUI] Features & components windows now moved to be part of the general efficiency window, and component chart redesigned so it shows production and consumption more sensibly.
7) [Balance] Customers now have a wider potential price range they are interested in, but base number of customers per hour has been reduced, so you run out of customers more quickly.
8) [Balance] Marketing campaign effects on brand awareness are now not as persistent as before.
9) [GUI] Breakdown of where customers come from now added to tooltip on market screen customers indicator.
10) [GUI] Redesigned main menu screens.
11) [Bug] Fixed crash bug when placing down a smart junction blueprint, converting it to a proper slot, then saving the game.
12) [Feature] New facility: Half size (mini) supply stockpile!
13) [Balance] Major changes to the costs of the different marketing campaigns.
14) [GUI] Marketing campaign progress now shown in marketing menu buttons tooltip.
15) [Balance] Make door panels, roof and steering wheel slots now takes twice as long but outputs 2 at a time, to reduce resource importer requirements.
16) [Balance] Make aircon power costs raised and production line raised, but output doubled.
17) [Balance] Make exhaust production time increased but output doubled.
18) [Balance] Slowed down production rate of make wheels slot, added more employees and boosted power demand.
19) [Balance] Increased build cost and process time of manufacture rollcage slot, but doubled its output.
20) [Balance] Reduced process time of manufacturing airbags.
21) [Balance] Increased construction cost of make exhaust slot and added 4 new employees to the slot.
22) [Content] Added 16 more car company logos to choose from.
23) [GUI] Archived designs no longer show up in the smart junction design GUI.
24) [Feature] New defect system, new rework station (and research requirement). Visual inspection slots can be placed anywhere, defects affect sales probability, based on new perceived brand quality metric.
25) [Bug] Fixed potential crash on car showroom screen.
26) [GUI] Slot picker now shows more sensible information on research office point generation.
(Full changelog)

---------------------------

Signal From Tölva, The has changed


[FILE UPDATES]

* File added: Patch 1.0.59 [Windows] --- Size: 246.0 MB --- Version: 19857 -> 20538

* File changed: Linux installer, English --- Size *FROM* 970.0 MB *TO* 986.0 MB --- Version *FROM* 1.0.53 *TO* 1.0.59

* File changed: Windows installer, English --- Size *FROM* 983.0 MB *TO* 980.0 MB --- Version *FROM* 1.0.53 *TO* 1.0.59


[NO CHANGELOG]

---------------------------

System Shock™ 2 has changed

>>> Compatibility changed *FROM* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility. *TO* Notice the co-op feature is available for Windows only.
high rated
Hand of Fate 2

Patch 1.4.0 (09 May 2018)

Added Goblin Faction enemies.
Added two new Goblin Encounters.
Added new equipment and two equipment upgrades.
Added Goblin Faction Endless Adventures.
Updated Snare struggle input to support tapping Defend (note that the previous struggle input of 'rapid movement/waggle stick' is still valid. Struggle input UI can be toggled in the settings menu)
Updated the zoom level of the 'view map' camera and added ability to pan using movement/left stick inputs
Loading time optimisations.
Lots of graphics optimisations.
Option to remove hit pause.
Got an update flag for EVERSPACE, but no change log and the file and version numbers have not changed.
high rated
avatar
thraxman: Got an update flag for EVERSPACE, but no change log and the file and version numbers have not changed.
The Linux version was added! :)

---------------------------

Games included in this batch:

· Age of Decadence, The
· EVERSPACE™
· Pillars of Eternity: Hero Edition
· Pillars of Eternity: The White March - Expansion Pass [DLC]
· Pillars of Eternity: The White March - Part I [DLC]
· Pillars of Eternity: The White March - Part II [DLC]

---------------------------

Age of Decadence, The has changed

>>> Features changed *FROM* Single-player, Overlay *TO* Single-player, Cloud saves, Overlay

---------------------------

EVERSPACE™ has changed


[FILE UPDATES]

* File added: DLC: Encounters: Linux installer, English --- Size: 199.0 MB --- Version: 1.2.9.35950

* File added: Linux installer, English --- Size: 5.1 GB --- Version: 1.2.9.35950


[NO CHANGELOG]

---------------------------

Pillars of Eternity: Hero Edition has changed

>>> Features changed *FROM* Single-player, Achievements *TO* Single-player, Achievements, Cloud saves, Overlay

---------------------------

Pillars of Eternity: The White March - Expansion Pass [DLC] has changed

>>> Features changed *FROM* Single-player, Achievements *TO* Single-player, Achievements, Cloud saves, Overlay

---------------------------

Pillars of Eternity: The White March - Part I [DLC] has changed

>>> Features changed *FROM* Single-player, Achievements *TO* Single-player, Achievements, Cloud saves, Overlay

---------------------------

Pillars of Eternity: The White March - Part II [DLC] has changed

>>> Features changed *FROM* Single-player, Achievements *TO* Single-player, Achievements, Cloud saves, Overlay
high rated
A couple more updates from Legacy MaGog to end the day:

---------------------------

Games included in this batch:

· EVERSPACE™
· EVERSPACE™ - Encounters [DLC]
· EVERSPACE™ Deluxe Edition Upgrade [DLC]
· Moon Hunters
· Pillars of Eternity: Definitive Edition [Premium]
· Pillars of Eternity: Hero Edition
· Pizza Connection 2

---------------------------

EVERSPACE™ has changed

>>> Supported OS changed *FROM* Windows (7, 8, 10) and Mac OS X (10.11.0 or newer) *TO* Windows (7, 8, 10) and Mac OS X (10.11.0 or newer) and Linux (Ubuntu 16.04)

>>> System requirements for Linux changed *FROM* [empty] *TO* Ubuntu 16.04 or newer, Intel CPU Core i3, 4 GB RAM, NVidia Geforce GTX 480 / AMD Radeon HD 5870, 10 GB HDD space, Mouse + Keyboard, Notice: at least MESA 17.2 with LLVM 5 is required, Recommended system requirements: Ubuntu 16.04 or newer, Intel CPU Core i7, 8 GB RAM, NVidia GeForce GTX 770 / AMD Radeon R9 280X, 10 GB HDD space, Mouse + Keyboard

---------------------------

EVERSPACE™ - Encounters [DLC] has changed

>>> Supported OS changed *FROM* Windows (7, 8, 10) and Mac OS X (10.11.0 or newer) *TO* Windows (7, 8, 10) and Mac OS X (10.11.0 or newer) and Linux (Ubuntu 16.04)

>>> System requirements for Linux changed *FROM* [empty] *TO* Ubuntu 16.04 or newer, Intel CPU Core i3, 4 GB RAM, NVidia Geforce GTX 480 / AMD Radeon HD 5870, 10 GB HDD space, Mouse + Keyboard, Notice: at least MESA 17.2 with LLVM 5 is required, Recommended system requirements: Ubuntu 16.04 or newer, Intel CPU Core i7, 8 GB RAM, NVidia GeForce GTX 770 / AMD Radeon R9 280X, 10 GB HDD space, Mouse + Keyboard

---------------------------

EVERSPACE™ Deluxe Edition Upgrade [DLC] has changed

>>> Supported OS changed *FROM* Windows (7, 8, 10) and Mac OS X (10.11.0 or newer) *TO* Windows (7, 8, 10) and Mac OS X (10.11.0 or newer) and Linux (Ubuntu 16.04)

>>> System requirements for Linux changed *FROM* [empty] *TO* Ubuntu 16.04 or newer, Intel CPU Core i3, 4 GB RAM, NVidia Geforce GTX 480 / AMD Radeon HD 5870, 10 GB HDD space, Mouse + Keyboard, Notice: at least MESA 17.2 with LLVM 5 is required, Recommended system requirements: Ubuntu 16.04 or newer, Intel CPU Core i7, 8 GB RAM, NVidia GeForce GTX 770 / AMD Radeon R9 280X, 10 GB HDD space, Mouse + Keyboard

---------------------------

Moon Hunters has changed


[FILE UPDATES]

* File removed: Patch 2.0.3483 [Windows]

* File added: Patch 2.0.3491 [Windows] --- Size: 7.0 MB --- Version: [empty]

* File changed: Linux installer, English --- Size has not changed (597.0 MB) --- Version *FROM* 2.0.3483 *TO* 2.0.3491

* File changed: Mac OS X installer, English --- Size has not changed (597.0 MB) --- Version *FROM* 2.0.3483 *TO* 2.0.3491

* File changed: Windows installer, English --- Size *FROM* 540.0 MB *TO* 600.0 MB --- Version *FROM* 2.0.3483 *TO* 2.0.3491


[NO CHANGELOG]

---------------------------

Pillars of Eternity: Definitive Edition [Premium] has changed

>>> Sub-forum changed *FROM* http://www.gog.com/forum/pillars_of_eternity *TO* http://www.gog.com/forum/pillars_of_eternity_series

---------------------------

Pillars of Eternity: Hero Edition has changed

>>> Sub-forum changed *FROM* http://www.gog.com/forum/pillars_of_eternity *TO* http://www.gog.com/forum/pillars_of_eternity_series

---------------------------

Pizza Connection 2 has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size *FROM* 404.0 MB *TO* 429.0 MB --- Version *FROM* 1.004 (gog-3) *TO* 1.004 (1.006 DE) Hotfix

* File changed: Windows installer, German --- Size *FROM* 418.0 MB *TO* 443.0 MB --- Version *FROM* gog-3 *TO* 1.004 (1.006 DE) Hotfix


[NO CHANGELOG]
high rated
Icewind Dale: Enhanced Edition has been updated.

Changelog for Patch 2.5.16.3 (10 May 2018)


Localization

Added Italian VO for Heart of Winter

Features

Added Shaman to IWD
All language names should be displayed alphabetically in English (12397)
There should be an Auto-Save after character creation at the start of the game (34032)
The AI script description should refer to the gender of the selected character instead of the group leader (32132)
A message should indicate that killing Hrothgar will stop progression of the main quest right from the start (31990)
Add Journal Popup Option (31566)
[console] Cheat console should have small descriptions of the areas in the travel list (34407)
Area transitions should be possible with the Quickloot bar open (10083)
Creatures immune to item effects should use identified names in the combat log (9586)

Bug Fixes

Pressing the ESC key when selecting a character to use in a new game should not result in a black screen (34342)
The game should not crash if Esc is hit while it is finding network interfaces (12063)
Familiar and familiarsummoner objects should function correctly in scripts (34387)
Multiple reasons why story mode causes lag (34385)
Heart of Fury game setting should not reset upon loading a save game (34077)
[HoW] Character import should end with successful character generation for bards (33370)
Text at the top of the Language menu should not display "Baldur's Gate: Enhanced Edition" for French and Turkish (32462)
Starting party should not be missing their equipment and experience when beginning a new Heart of Winter campaign (32113)
Metal Frameworks Library should be disabled on Mac (35907)
Clean up the Voice of Durdel Anatha quest (34406) *Despite his best efforts, Cam may have actually fixed the Voice quest
[Voice of Durdel Anatha] Journal Entry should not get stuck if Voice is killed outside Polquin's Temple (35629)
Casting area spells from Nahal's Reckless Dweomer should not crash the game (33608)
[Shaman] Druid class checks should exclude Shamans (33368)
Sorcerers should not be able to erase spells from their Mage Spellbook (32473)
Weapon proficiency rules during character generation should not be incorrect if changing class (32472)
[AR6010] Stepping on Puzzle Pieces should consistently disarm traps (32442)
Failing to pickpocket NPCs should result in appropriate behaviour (32353)
Heart of Fury Mode should not deactivate when starting a new game (32308)
The option No Difficulty-Based XP Bonus should have a valid description (32307)
Ranger characters created in HoW should be able to select a racial enemy (32302)
Moving a familiar over a floor trap should not disarm it (11822)
The area list in the debug console should work in HoW (34730)
Shamans should not get a biography entry meant for a druid (34724)
Turning off Story Mode should not give the Godlike achievement (34693)
The description of Spell Trigger should not use the wrong string (34570)
Ground page buttons on the inventory screen should not be invisible when there is more than one page (34536)
Premade characters should not have incorrect Biography (34351)
Flaming Oil should not display its quantity twice when in the Quick Item bar (34292)
Abductees in Dragon's Eye level 1 should leave after Lizard King has been slain and the little girl has talked to you (34291)
Spirit Fire spell should work (34249)
Explosion effect should be triggered only once when entering Umber Hulk traps in Artisan's District (34247)
Boar Spirit summoned by Shamanic Dance should not use Myconid creature animation (34245)
Area map should not be fixed zoomed in after leaving Therik peacefully (34163)
(item) Wands should be assigned mschools and msectypes (34114)
Created party members colour selection should be reflected in the box preview (34081)
J key should show journal when left sidebar is minimised (34080)
Containers should play their open/close sounds (34079)
Shadowdancers should not get incorrect number of starting skill points in HoW (33843)
Generated character names should not default to the name of the first character (33622)
Button for dialogue history should not be missing (33619)
A default font size should be selected (33616)
Trap spells should go off instantly when they are approached (33598)
Story Mode should not turn off when saved game is loaded (33395)
[Shaman] The UI should not behave as if you can memorize Shaman spells (33375)
Descriptions for Abilities should not be missing (33030)
Weapon Enchantment vs. creature type should work as per SoD (32959)
Characters should not display shield sprites when wielding two-handed weapons (32830)
Pressing Escape twice from the Biography screen should not remove the character's portrait (32780)
Line breaks should be correct in weapon damage box in Inventory and on the Character Record (32411)
You should not see an extra 2 inventory slots when clicking on a container (32404)
(Spell) Caster of Spell Immunity should be able to pick spell school even while game is paused (32250)
Shaman's Dance button shouldn't look like a shield (32108)
The Summoner's Staff +3 should show abilities when paused (31952)
Default party members should have biographies (31909)
It should be possible to close the journal using hotkeys (31786)
Traps should not stop displaying after rogue detects them (32437)
Name and class for unrelated character should not be shown during skill selection at HoW character generation (33365)
Manually assigned scrolling keys should not stop working after a while (34397)
Character record should not show the levels of bonus priest spells in English for non-English languages (34523)
Nahal's Reckless Dweomer should not work with sequencers (34639)
Shield of Lathander should not provide benefits to evil creatures (34709)
Pushing Esc Key after casting spell Sequencer/Spell Trigger/Chain Contingency should return control to the game (35329)
[TotL] Zoom should work after Inlaid Stones portal is incorrectly used (36005)
Cancel button in character generation should be consistent with buttons next to it (36071)
Character generation screen should use the correct title font (36070)
Description box for Czech should show correct strings in the Language menu (32400)
Original IWD travel projectiles should be ported over (35491)
Zoom should work after Hjollder sends you to the Sea of Moving Ice (35660)
Berserkers should not lose real HPs if they travel while enraged (35432)
Spell Sequencers should have the correct description and description icons (34573)
Area Map should not sometimes be zoomed in after entering areas (32507)
All options should be correctly localized in all languages (32039)
Spike Stone should not counter Entangle (35555)
False Arundel should not be able to die after being revealed (35669)
Listed Area of Effect for Shaman spells should be correct (33282)
[Shaman] Class description should not mention a stronghold (33156)
Bone Kris dagger should have consistent name and stats (34755)
Party with familiar should be able to leave third level of Castle Maluradek's dungeon (34444)
Battle Axe +2: Echoes of Dorn's Deep should not have a generic identified name and should show THAC0 bonus (34248)
Bounty Hunter should display Set Traps skill bonus on the Skills screen during character creation (35439)
New Shaman strings should be translated when playing in languages other than English (34707)
[Fixpack] Skull Trap should do more damage (32522)
[Fixpack] Snilloc's Snowball Swarm does too much damage against fire-using or fire-dwelling creatures (32521)
It should not be possible to interrupt Hjollder's teleportation of the party to the Sea of Moving Ice (32504)
[Italian] Wylfdene's response to offering him the Mirror of Black Ice should be voiced (36040)
[Italian] Creature sounds for ogres should not be in English (36039)
The translation notes for German should not be missing in the language menu (35903)
Voice of Durdel Anatha Should Stay Down When Game is Loaded (35866)
Camera should center on the first character in the party during dialog (35810)
Enemies should attack spirits summoned by Shamanic Dance (34320)
Shaman should not be able to select any number of starting spells at creation by using the Back button (34232)
Avenger Chain Lightning should use the correct icon in the spellbook (33457)
Cleric/Rangers should not be missing Ranger response in dialogue with Accalia (33367)
Fighter/Druids should not be missing Druid response in dialogue with Accalia (33366)
Special Abilities should have description icons (33364)
Imported Dragon Disciple should not have additional constitution (32732)
Monks should receive full immunity from disease (32730)
Party should not be split by wall when using stairs (32728)
Zoom should work after Larrel sends you to Dorns Deep or Kuldahar (32648)
Weapon icons should appear on portraits when acquiring a new target (32633)
Umber Hulk encounter should trigger when a member of the party walks in the northeast area of Artisan's District (32584)
Chapter 1 intro text should appear on the same side as its textbox background (32570)
Map and Zoom should work correctly after speaking to Icasaracht (32547)
Chapter text should be shown on the right of the screen and in the text frame (32506)
The scrollbar should not be flickering when selling an item in the shop (32500)
+/- buttons on the Abilities screen should not be cut off (32475)
It should not be possible to move the Abilites list during character generation (32474)
Mage Spellbook should not show empty spell slots for sorcerers (32471)
HoW credits should not play at the end of the Icewind Dale campaign (32463)
Message "Cannot save game while in dialogue mode" should not appear when not in dialogue mode (32438)
Fix Animation errors for the Clock (Gear) (32430)

(To be continued)
Post edited May 10, 2018 by MarkoH01
high rated
Part 2/2

Journey from Kuldahar to Dorn's Deep should take the same time traveling to as traveling from (32420)
Difficulty selection slider should stay greyed out with Story Mode activated (32408)
Prematurely ending the conversation with Gareth should not lock the player out of his sidequest (32394)
Colour sliders should go all the way to the end of the slider bar (32371)
Old multiplayer chat should be removed from the World Map (32305)
Skill list should match background art (32301)
The item "Broken Weapon" should have a valid description (32298)
Pomab should damage the party with his wand (32297)
(Spell) Spell Immunity should be castable through a contingency (32251)
(Spell) Ghoul Touch effects should match description (32151)
(Spell) Animate Dead spellbook icon should be correct (32143)
Casting completion sounds should be the same as in the original Icewind Dale (32142)
Story mode should not turn on when setting the game to Easy difficulty (32129)
Pressing Escape on a character's Information screen should not open the Biography screen (32123)
Ring of the Gorgon petrification message should only appear if the ring is equipped (32101)
Positions of the Done and Cancel buttons should be correct on the item ability screen (32079)
Cleric/Ranger characters should be able to increase Two Weapon Style to proficiency level 3 (32076)
Max HP on Level up should be off by default (32075)
Listed Area of Effect for items and spells should be correct (32040)
Fireball should not display two lines of damage feedback on failed saves (32027)
Description text in 'Abilities' during character creation should not overlap UI borders (31984)
The back button should function on the thief skills screen during character generation (31801)
Selecting back at the Appearance step in character generation should return you to Skills instead of Abilities (31800)
Calliana should provide consistent feedback when returning the Voice's bones (31747)
Mustard Jelly's Jelly Vapor should slow targets (31454)
Kerish's quests should not be repeatable (31434)
Fire Seeds spell duration should match description (31146)
Double clicking on a dead character should not duplicate portrait tooltips (31104)
Hand of the Gloomfrost +4 should not cast the spell Suffocate on the user when attempting to use its Storm Shell ability (31100)
Zoom ability should not be disabled after casting Contact Other Plane (30487)
Items that cause Berserk should work even when no enemies are nearby (12158)
Enemies in the Fallen Temple should not follow the player to other areas (12139)
Emotions Courage and Fear should counter each other (11939)
Emotions Hope and Hopelessness should counter each other (11938)
The Limited Wish scroll should be present in Edion's store (11907)
Decastave should not drain health unless it deals magical damage to the target (11890)
The wild surge versions of the Minor Globe of Invulnerability and Stinking Cloud should behave the same as the wizard versions of those spells (11841)
Lich Touch should deal proper damage and provide the relevant immunities (11827)
The spirit summoned by Contact Other Plane should not be controllable by the player (11825)
The additional Sword Spiders which appear on Insane difficulty in Dragon's Eye should attack the party (11813)
Ice Troll movement should not be too slow (34322)
(item) Wand of the Heavens should act as a level 5 spell (34113)
Subtitles on movies should not display when toggled off (34082)
Sphere of Chaos should play the proper visual effect when disintegrating the target (11893)
(spell) False Dawn should receive custom graphics and should not affect the caster (35721)
(spell) Undead Ward should not affect the caster (35643)
Subtitles should not appear near the middle of the screen (35238)
The casting sound should not be missing for the Ranger's Charm Animal ability (34731)
Minimum Dexterity and Charisma for dwarves should be correct (34691)
Summoned salamanders should use the same visuals as normal salamanders (34654)
Wizard Slayer kit description should state that each hit applies a 25% cumulative chance of spell failure (11584)
Spell animations should be refined (36073)
(Spell) Iron Skins and Protection from Magical Weapons should be breachable (36022)
(Spell) Stinking Cloud animation should appear more dense (35939)
Spell overlays should be refined (35938)
(Spell) Bolt of Glory should receive custom graphics (35723)
Thorn Spray should have a consistent description (32840)
Cloud of Pestilence should have a consistent description (32839)
Protection from Evil, 10' Radius should have a consistent description (32837)
Lethias should not frequently repeat the same lines in the 'Severed Hand' (32723)
Area Map Background should not highlight an area that cannot be reached (32628)
Area Map Background outline should not be cut off by graphical assets (32466)
Lowest and highest settings controlled by sliders should align correctly with each side of its designated UI borders (32464)
Character record should reflect changes made to a character's script (32372)
Plus button should be greyed out when proficiency is at the maximum value for 'Two Weapon Style' (32239)
There should not be graphical artifacts around characters with Sprite Outlines turned off (32074)
kitlist.2da should be properly formatted (32042)
Yxunomei's transformation should use the proper visual effect (12151)
Moonblade damage should properly display on the character record sheet (11901)
Chill Touch damage should properly display on the character record sheet (11900)
Mind Blank should play the proper sound effect when cast (11899)
Black Blade of Disaster should play the proper visual effect when disintegrating the target (11891)
Goodberries should last for 1 day per level of the caster (10447)
Druids and Mages shapeshifting back into natural form should not trigger Auto-Paused: Weapon Unusable (10071)
[Import Character UI] Imported Rangers should not be able to skip "Racial Enemy" selection (33647)
(UI) Spell should not be erased if pressing Esc when viewing the mage book (32139)
[UI] Items should show their saving throw bonuses (32354)
[UI] [Character] Mages should not have invalid strings listed in their Character Record page (32458)
[UI] [Crash] New Game flow should not allow users to edit default party (or crash) (32439)
[Journal UI] Time Numbers on Journal Entries Should Not be Tens of Thousands of Days off (32221)
[Journal UI] Journal Entries Should Appear in Reverse Time Order (32220)
[Store UI] Conlan's Smithy should not contain multiple copies of "Composite Longbow" in inventory (31943)
[Character Creation UI] Should not be able to scroll "Abilities" in Ability Screen (31918)
[Map UI] AR3000 - Missing Map Marker for Kuldahar (32323)
Gold amount should be placed in its appropriate spot in the item store menu (32488)
It should be possible to close the merchant trading screen using ESC hotkey (34367)
[Journal] Chapter One Start - Journal Missing "Important Events" in Quests and Done Quests Sections (32232)
[Journal] Notification of Journal Entry Should Not be Missing Upon Completing Easthaven (32226)
[Journal] Chapter 1 - Conversation with Arundel Should Trigger Journal Update Notification (32233)
[Journal] Chapter 1 - Kresselack's Kill Priestess Quest Should Trigger Journal Update Notification (32332)
[Journal] Turning in Killed Priestess of Auril to Kresselack should produce journal notification (32333)
[Journal] Yxunomei's Conversation Should Appear in Journal (32396)
[Journal] Journal Quest for Dragon's Eye Should Carry Forward to Chapter 2 (32390)
[Journal] Slaves and Salamanders Quest should not be left Open in "Quests" in Journal when Completed (32461)
[Journal] Information about Lethias's Past Should not show up Twice in Journal (32419)
[Journal] Journal Update Notifications Should Not be Missing When Journal is Updated for Quests (32360)
[Journal] Brother Perdiem's Important Events Note should not show twice (32517)
[Journal] Journal entry about Albion turning hostile should not appear until he turns hostile (32591)
[Journal - HoW] Text from Hjolder should appear as Quest Entry not Journal Entry (32721)
[Journal - HoW] Tybald Dunn's Journal Entry about Visitor should not appear twice (32538)
[Journal - HoW] Bad Wolf Text should not be left in journal after quest complete (32623)
[Journal - HoW] "Bad Wolf" Quest should not be left open with no text in Journal (32622)
[Journal HoW] - Hailee Dunn's Quest should not have two identical entries (32525)
[Journal] Chapter 3 should not start with a blank journal (32418)
[Journal] Chapter 4 should not start with a blank journal (32422)
[Journal] Chapter 5 should not start with a blank journal (32459)
[Journal] Chapter 6 Should Not Start with a blank journal (32510)
[Multiplayer] SetWorldmap() should work for clients (10409)
[Multiplayer] Multiplayer session fails to display after typing the wrong password (32891)
[Multiplayer] Character arbitration should not report Heart of Fury difficulty as Legacy of Bhaal (32513)
[Multiplayer] New multiplayer games should start on the selected difficulty level (32303)
[Multiplayer] Story mode should not be enabled in multiplayer if it is disabled in the options (32447)
[Multiplayer] Android on-screen keyboard should be displayed when attempting to use in-game chat (11781)
[Multiplayer] Local Network Game should have a checkbox icon (33621)
[Multiplayer] Chat messages should not be displayed twice in the activity log (32743)
[Multiplayer] Tooltip for 'Character Arbitration' should be consistent with the 'Help' menu in French (32426)
Bring over PST dialogue selection button (34127)
Alter PST dialog selection button to match Icewind UI style (34128)
Post edited May 10, 2018 by MarkoH01
Damn, that's a lot of bug fixes!
high rated
From Legacy MaGog's logs for 10 May:

---------------------------

Games included in this batch:

· 140 Soundtrack [DLC]
· EVERSPACE™
· Icewind Dale: Enhanced Edition

---------------------------

140 Soundtrack [DLC] has changed

>>> Supported OS changed *FROM* Windows (7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04) *TO* Windows (7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04, ubuntu_18)

---------------------------

EVERSPACE™ has changed


[CHANGELOG UPDATED]
Update 1.2.3.35978 (9 May 2018)

Tweaks
- Extended the range of the non-VR screen percentage setting to 10-300
- Don't spawn old player wreck after current run was won
- Make sure generic repair mission can only be finished after task was received
- Made the PlayStation controller icons more legible
- HOTAS/Joystick: Added an option to disable smoothing of gamepad input (recommended, set in controls options)
- VR (Oculus): Set the mirror mode to be full-screen
- VR: Pause Menu can now also be entered via the "change camera" button (default: Y on Gamepad).
- VR: jumping into a new system is now a lot smoother
- VR: disabled any life support / sensor damage post-processing during cutscenes

Bugfixes
- Make sure Ancient Wardens teleport back towards the level center after having left level bounds
- Fixed Gunship turret not being able to fire after a cutscene was triggered
- Fixed Outlaw station turrets and Colonial station turrets having no collision
- Fixed Mainframe Override cooldown getting set to max after overriden target dies
- Fixed player sensor drone not receiving shield and hull enhancer when having unlocked the respective Gunship perk
- Fixed that the launch button could not be triggered with a gamepad while being on the codex tab in the hangar
- Fixed not being able to scroll hardcore mode handicap screen with gamepad
- Fixed some problems with jumping during cutscenes
- Fixed wrong natural hazard dialog being played and Okkar being able to jump in if there is a cloud field hazard during a story mission
- Fixed artillery turrets in last sector showing up as friends when close to them though they had not been activated
- Fixed a key remapping issue that appeared when switching bindings of two axis extremes
- Fixed a key remapping issue that appeared when toggling alternative bindings for key actions
- Fixed that you could be stuck in the selection wheel if opening it while jumping into a new zone
- Fixed a bug where hardcore mode perks and blueprints could be transferred to normal game mode
- Fixed final mission bug where the mission logic would not advance if the missile was fired too early
- Fixed being able to use the jump target marker while in free-look mode
- Fixed that the audio output in non-VR mode switched to a connected VR headset, depending on Oculus/SteamVR settings (resolved by an Unreal Engine update)
- The screen percentage in non-VR mode is now also applied in the main menu
- Encounters: Fixed Randomize Mod usage on Goo Gun
- Encounters: Fixed that enhancing a plasma thrower could result in a freeze
- Encounters (VR, TrackIR): Fixed difficulties with scanning lifeforms
- Encounters: Fixed sound problem when hitting Okkar Fighter Mk2 frontal shield with plasma thrower
- Encounters: Fixed receiving credits bonus for scanning Green Goo before finishing the quest
- Encounters: Fixed a problem with Karlie mission 2 when reaching mining laser before the waypoint task is spawned and player is already inside check radius
- Encounters: Fixed Throng achievement not immediately being triggered when returning with grey goo data (achievement was triggered after going back to hangar or main menu)
- Encounters: Fixed mod indicators showing for Energy Diverter although there are no mods for it
- VR: Fixed that HOTAS / Joystick axis inputs couldn't be assigned in VR mode
- VR: Fixed that the ship selection buttons in the hangar couldn't be clicked
- VR: Took out emergency shield effect that was distorted in stereoscopic view
- VR: Fixed that you could open the system menu during a cutscene, which rendered it invisible
- VR: Fixed that in some configurations, the screen percentage setting was reset after each jump
- VR: Fixed that players couldn't confirm a destination on the travel map by hitting the keyboard confirm key (F)
- VR: Fixed small aiming offset in mouse mode
- TrackIR: fixed a small offset of the crosshair with mouse controls
- TrackIR: "aim with headtracking" can now also be changed from the gamepad options menu
(Full changelog)

---------------------------

Icewind Dale: Enhanced Edition has changed

>>> System requirements for Linux changed *FROM* Ubuntu 14.04 / Mint 17, Processor: Intel Core 2 Duo or equivalent, Memory: 1 GB RAM, Hard Drive: 2 GB available space, Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libjson-c2:i386 libopenal1:i386 libstdc++6:i386 libssl1.0.0:i386 libexpat1:i386 libx11-6:i386 libxau6:i386 libxcb1:i386 libxcursor1:i386 libxdmcp6:i386 libxext6:i386 libxfixes3:i386 libxinerama1:i386 libxrandr2:i386 libxrender1:i386 libjson0:i386, Notice: this game comes with a 32-bit binary only *TO* Ubuntu 14.04 / Mint 17, Processor: Intel Core 2 Duo or equivalent, Memory: 1 GB RAM, Hard Drive: 2 GB available space, Requires the following packages to be installed: libopenal1


[FILE UPDATES]

* File added: Patch 2.5.16.3 --- Name: patch_icewind_dale_enhanced_edition_1.4.0_(18275)_to_2.5.16.3_(20605).exe --- Size: 327.7 MB --- Date: Tue 08 May 2018 13:40:15 GMT --- Version: 18275 -> 20605

* File changed: Linux installer, English --- Name *FROM* gog_icewind_dale_enhanced_edition_2.1.0.5.sh *TO* icewind_dale_enhanced_edition_en_2_5_16_3_20626.sh --- Size *FROM* 2.4 GB *TO* 2.5 GB --- Date *FROM* Wed 05 Apr 2017 11:37:26 GMT *TO* Wed 09 May 2018 09:38:38 GMT --- Version *FROM* [empty] *TO* 2.5.16.3

* File changed: Mac OS X installer, English --- Name *FROM* icewind_dale_enhanced_edition_2.2.0.12.dmg *TO* icewind_dale__enhanced_edition_enUS_2_5_16_3_20631.pkg --- Size *FROM* 2.4 GB *TO* 2.5 GB --- Date *FROM* Wed 04 Mar 2015 20:40:24 GMT *TO* Wed 09 May 2018 15:43:15 GMT --- Version *FROM* [empty] *TO* 2.5.16.3

* File changed: Windows installer, English (part 1 of 2) --- Name *FROM* setup_icewind_dale_enhanced_edition_1.4.0_(18275).exe *TO* setup_icewind_dale_enhanced_edition_2.5.16.3_(20605).exe --- Size *FROM* 1.1 MB *TO* 1.4 MB --- Date *FROM* Wed 31 Jan 2018 11:49:59 GMT *TO* Tue 08 May 2018 13:41:03 GMT --- Version *FROM* 1.4.0 *TO* 2.5.16.3

* File changed: Windows installer, English (part 2 of 2) --- Name *FROM* setup_icewind_dale_enhanced_edition_1.4.0_(18275)-1.bin *TO* setup_icewind_dale_enhanced_edition_2.5.16.3_(20605)-1.bin --- Size *FROM* 2.4 GB *TO* 2.5 GB --- Date *FROM* Wed 31 Jan 2018 11:49:49 GMT *TO* Tue 08 May 2018 13:40:52 GMT --- Version *FROM* 1.4.0 *TO* 2.5.16.3


[CHANGELOG UPDATED]

- Please find the update in post #19724 and post #19725 (thanks MarkoH01!)

(Full changelog)
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MarkoH01: Icewind Dale: Enhanced Edition has been updated.

Changelog for Patch 2.5.16.3 (10 May 2018)
Nice bugfixes. Maybe now I can make the Enhanced Editions my primary versions to play assuming this patch didn't introduce new bugs.
Adalia Fundamentals moved Ziggurat to the front of my library when sorted by "Last Updated", and it lists the date published as 8/5/2018, but there's no changelog and the offline installer's file name hasn't changed. There's no blue dot, either. Does anyone know anything about this?
Post edited May 10, 2018 by finkleroy
high rated
avatar
finkleroy: Adalia Fundamentals moved Ziggurat to the front of my library when sorted by "Last Updated", and it lists the date published as 8/5/2018, but there's no changelog and the offline installer's file name hasn't changed. There's no blue dot, either. Does anyone know anything about this?
There was an issue with the daily challenge leaderboards not working correctly. We've asked the developer to look into this issue, they fixed it, and uploaded a fix. We're still checking everything on our end hence the lack of a changelog and updated offline installers.
avatar
JudasIscariot: There was an issue with the daily challenge leaderboards not working correctly. We've asked the developer to look into this issue, they fixed it, and uploaded a fix. We're still checking everything on our end hence the lack of a changelog and updated offline installers.
Thanks for letting me know! :)
high rated
Pizza Connection 3

#### Calzone Update - Patch 1.0.6684.25781 (09 May 2018)

##### Changes

##### General

* The symbols above the heads of citizens now also display the duration of specific thoughts.
* The player can now turn on and off the lines between warehouses and marketing spots to the restaurant via a button on the minimap.

##### Feature: Supply

* The interface for the menu card has been redesigned and includes new valuable information to use the storage more efficiently.
* A pizza on the menu card now shows how many pizzas can be baked with the current stock.
* A pizza on the menu card now shows how many pizzas can be baked with a full stock, according to the current delivery preference. This makes the effect of the delivery prioritization directly visible.
* The user interface for the storage manager has been improved.
* The menu card manager interface now contains information about the total number of pizzas that can be baked based on current inventory.
* The menu card manager interface now contains information about the total number of pizzas that can be baked with a full inventory.
* The storage manager now includes the ability to empty a certain percentage of the storage, for example, to make room for the ingredients of pizzas that have recently been added to the menu.
* The graphical representation of the inventory in the game world has been revised and now indicates the utilization of the storage in percent. This allows visually appealing objects to be used instead of the previous colorful pillow boxes.
* The UI above the restaurant storage now has a checklist that identifies the three biggest issues: you can only bake a few pizzas when the storage is full, the average quality of the ingredients is poor, and the storage contains ingredients that are no longer needed and thereby block storage space.
* The user interface above the restaurant storage can now be switched on and off.
* Balancing: The price preferences of each target group have been adjusted to achieve a more realistic result. This also slightly increased the difficulty of the game as a whole.
* Balancing: The capacity of a storage rack has been increased from 100kg to 150kg to allow for more different ingredients on a pizza.
* Balancing: The speed and delivery quantity has been adjusted by the warehouse staff
* Guests who would like to order a pizza that cannot be baked at the moment, because ingredients are missing, choose the next best pizza from the menu as long as it meets a minimum rating.
* The warning triangle for too many different ingredients on the menu card is now disabled as it was misleading.
* The output for the available stock on the menu card is now marked red and shows a tooltip if the ingredients for a pizza cannot be delivered because the stock is already full. This is particularly important when a new pizza is placed on the menu while the restaurant is running.
* The capacity of warehouses has been increased.

##### Corrupt game data

* The game informs the player about corrupt game data and returns it to the main menu when trying to load it instead of getting stuck in the loading screen.

##### File system

* When saving various game data, the previous versions are backed up.
* If game data should not be readable by the file system, either the backup files are accessed or the data is to be reconstructed

##### Pizza Cart

* The pizza cart restocks its ingredients only shortly before opening automatically.
* The player can restock the pizza cart actively by paying a small fee.
* The supply tab in the pizza cart user interface now contains a note on how restocking works.
* Balancing: The capacity of the pizza cart has been increased from 100kg to 200kg
* The pizza cart will display when the storage is refilled.
* The pizza cart now has an user interface in the world that should inform the player about mistakes or issues.

##### General

* The price preference in the glossary now contains visual markers to indicate from which values prices are rated worse.
* The free game menu now has a slider to control the amount of pizzas sold per guest. This slider can be used to change the difficulty of a game.
* The AI behaviour has been improved.
* AI: Opponents explore advertising measures earlier now

##### Furniture

* 54 new furniture assets have been added to the game. This includes new sets of tables, chairs and lamps as well as some new, unique pieces of furniture.

##### Bug fixes

##### General

* Cooks should work reliably again now.
* The “Ich bin ein Berliner!” achievement was changed. Since there are no missions in the campaign with Berlin, the achievement could never be unlocked. This was fixed. The achievement is now tied to winning a free game in Berlin.
* Warehouses are no longer restocked when the vendor is changed.
* Warehouses only restock on start of each day or when they are rented.
* Fixed a NavMesh issue in Sydney that caused everyone in Chapter 6 of the campaign to be stuck in a building.
* The Washington Opera now has correctly placed entrances.
* The target groups comments in the bakery now also react when the profit margin is changed.
* Camera shakers have been fixed. In particular, turning off the option 'invert camera rotation' should not cause any problems.
* The camera rotation speed, set in the options menu, will no longer be reset at game start
* Problems with the placement preview in the architect have been fixed.
* Other issues that cause guests not to be served correctly at high speed have been resolved.
* The thumbs up icon is now correctly colored in the player color when guests go to a restaurant
* Problems with placing chairs in some restaurant layouts have been resolved.
* Warehouse staff now provide the correct number of ingredients.
* Ingredients now spoil at the correct speed.
* Guests no longer walk between chairs and tables when they are directly next to each other.
* The interior designer now uses the specified style factor.

##### MacOs specific

* Visual errors when displaying symbols above the heads of citizens have been fixed.
* Furniture material bugs have been fixed and the performance was improved.

##### Known issues

* Carpets can currently be placed through walls.
Dead Cells

#### The Baguette Update (9 May 2018)

* Full changelog available here: [(\\https://dead-cells.com/patchnotes]https://dead-cells.com/patchnotes](\\https://dead-cells.com/patchnotes\\)
high rated
Rise of Industry

#### A6RC2:0505 hotfix (10 May 2018)

Sigh, there was an extra zero in the population growth controller, making them
too slow to grow. Fixed and shouldn't break anything :)

* * *

#### A6RC2:0405 (10 May 2018)

* Bigger regions
* More towns, less empty spaces
* Towns don't stupidly build houses on top of coal
* Changed AI behaviour: less aggressive, more buildings, but placed slower
* More copper for heavy industry
* New panels and popups in the main menu
* Speed controls for the freecam
* New configurator loader when the game starts, in case you mess up the config
Fictorum -> unfortunately the full changelog is ludicrously long, so I can't share it here, but check out the link below:
https://pastebin.com/kHE4mNzB

The following offline installers have also been updated:
-> The Guild 3 to version EA 0.4.13

P.S.: For any interested parties: I've noticed a couple of Galaxy builds for Wizard Of Legend being rolled out today, and I've just redeemed my backer code on GOG, but there's no offline installer available yet - it should release mid next week though.
Post edited May 10, 2018 by WinterSnowfall