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MarkoH01: My apologies. I never wanted to annoy you. I was hoping that telling you the things that changed in the installed version could help you. Of course I could never tell you the difference in the installers myself - I guess I just got this wrong. Sorry again.
It's ok, you didn't annoy me (on the contrary, you even made me aware of another case of German censorship); we were talking about different things, and my sigh was in light of that (finally) becoming clear in your post #18646.
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MarkoH01: My apologies. I never wanted to annoy you. I was hoping that telling you the things that changed in the installed version could help you. Of course I could never tell you the difference in the installers myself - I guess I just got this wrong. Sorry again.
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HypersomniacLive: It's ok, you didn't annoy me (on the contrary, you even made me aware of another case of German censorship); we were talking about different things, and my sigh was in light of that (finally) becoming clear in your post #18646.
Ah, all right. Thank you for the reply. :)
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HypersomniacLive: Thanks, I assume this means that it's not the case for other languages.

And now that you're here, would it be possible for GOG to include the DosBox versions in the extras when officially switching to ScummVM?
I know some GOG ScummVM games do include original DOS executable in its installer.
But I do not know if GOG do the same for all ScummVM games.
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kbnrylaec: I know some GOG ScummVM games do include original DOS executable in its installer.
But I do not know if GOG do the same for all ScummVM games.
Interesting, do you have a list (somewhere)?
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kbnrylaec: I know some GOG ScummVM games do include original DOS executable in its installer.
But I do not know if GOG do the same for all ScummVM games.
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HypersomniacLive: Interesting, do you have a list (somewhere)?
One I can sure, and I just extract it for example:
Indiana Jones and the Fate of Atlantis
~$ ls -gG app/other
-rw-r--r-- 1 20736 Apr 17 1993 ADLIB.IMS
-rw-r--r-- 1 128283 May 5 1993 ATLANTIS.EXE
-rw-r--r-- 1 766 May 20 1992 ATLANTIS.ICO
-rw-r--r-- 1 4932 May 18 1993 HELPME.DOC
-rw-r--r-- 1 19767 May 18 1993 HELPME.EXE
-rw-r--r-- 1 18976 Apr 17 1993 ROLAND.IMS
-rw-r--r-- 1 18976 Apr 17 1993 ROL_330.IMS
-rw-r--r-- 1 18976 Apr 17 1993 ROL_332.IMS
-rw-r--r-- 1 18976 Apr 17 1993 ROL_334.IMS
-rw-r--r-- 1 18976 Apr 17 1993 ROL_336.IMS
-rw-r--r-- 1 20062 Apr 17 1993 SPEAKER.IMS

You can play the game with DOSBox.
I just got a notification for a Max Damage update. XD

anyone know what it is?
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tinyE: I just got a notification for a Max Damage update. XD

anyone know what it is?
The manual :)
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tinyE: I just got a notification for a Max Damage update. XD

anyone know what it is?
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JudasIscariot: The manual :)
the punchline is, with the new Power Up settings, I actually need the manual! :D
high rated
Offworld Trading Company

Patch 1.18.19047 (18 January 2018)
General

Cave terrain is now highlighted when holding down the “z” key
Caves with resource access are now protected on HQ found
Infinite Map Challenge is now an option while waiting in the multiplayer queue
Player names are now hidden in multiplayer loading screen when in Masquerade mode
Ranked Queue stats are now refreshed when leaving the 1v1 or 4P queues
Added version information to the popup when failing to join a lobby because the versions are different
Added detailed tooltips for location selection

Balance

Optimization costs have been adjusted
Improved (25%) from 20 Chemicals, 40 seconds to 30 Chemicals, 40 seconds
Efficient (50%) from 40 Chemicals, 60 seconds to 40 Chemicals, 50 seconds
Advanced (75%) from 60 Chemicals, 80 seconds to 50 Chemicals, 60 seconds
Perfect (100%) from 80 Chemicals, 100 seconds to 60 Chemicals, 70 seconds
Elites now start with 2 extra shares owned (up from 1)
Space Elevators now cost 600 Aluminum, 100 Glass, 100 Electronics
Scientists now start with a Goon Squad
Basalt construction penalty removed
Nomads receive one claim per HQ level (including HQ1), changed from two claims per level after HQ1
Elite Pleasure Dome now consumes .25 Chemicals per second (down from .5)
Interest rate now increases by 2 for each bond level beyond “D” (D+1, +2, +3, etc.)
Founding bonus money now cut in half every time someone founds

UI

Chinese and Korean text no longer shrinks down to an unreadable size in the character popups
Changed the Return Claim icon
New logo for Reclamation/Scavengers

Modding

Stock warning will no longer appear in scenarios with Stock Market disabled
Now possible to skip the Colony Class screen in games with a Colony Class
Resource buttons can now be disabled if that resource cannot be bought and/or sold
Resource rows can now be highlighted in the Market UI
Scenarios can now have variable difficulty
Additional options added for adjusting scenario objective display
Added a way for modders to show the time limit without setting the mode to seven sols
Added ability for modders to overwrite pause text
Added customizable game info popup for modders
Added customizable text to fund panel for modders
Added ability for modders to toggle the resource panel display mode
Added ability for modders to set mouse-over tooltip text for resource warnings
Added PlayAudio() function for modders

Bug Fixes

Fullscreen application now remains visible when switching focus to another application
Resources that the player is not intended to be able to acquire can no longer be obtained through offworld launches (as with Scenario Toolkit scenario 3)
Fixed hiring of employees with CTRL and SHIFT in Campaign
Auction countdown will no longer display after an auction has closed
Auction countdown no longer displays when there is no upcoming auction
Added “Show Building Net” player option
Starting “A Risky Investment” will no longer prevent debt from ticking in other Scenario Toolkit Scenarios
Fixed bug in Raskolnikov’s Campaign HQ text
Fixed Blue Chip Ventures bug that incorrectly set starting debt to $0 in some scenarios
Fixed buy building bug where UI would say that you can build a building when you don't have enough money
Players can now launch 2 shipments with one Mutiny
Various Ranked Queue improvements
Hotkeys are now restricted when their corresponding UI element (can no longer bid after intended in Tutorial 3).
Players will no longer be sent to an empty lobby when a friend invite fails
Various text improvements
Scanning UI no longer appears when choosing second HQ location as Nomads on reveal map when all other players have founded
high rated
Tangledeep

#### Build b.098d (18 January 2018)

##### ART/VISUALS

* New graphics for Blessed Hammer (infused with Wrath), Phoenix Wing, Delayed Teleport, Dimension Jump
* New block, parry sprite FX
* New element / spell icon FX for many abilities
* New art for summoned Bear Traps, Manabombs
* Blocking an attack with Autobarrier now has a custom effect
* Fixed up the Rumor journal ui a bit so the text doesn’t get as small when multiple rewards are involved

##### AUDIO/MUSIC

* Changed around the location of certain music cues
* Item Dreams now have an expanded music selection (randomized)

##### BALANCE

* If you have 25 Flask charges, fountains will now only give you 1 charge instead of 2.
* You will now find less food in the upper levels of Tangledeep.
* Food that previously made you Full for 20 turns now only makes you full for 16
* You can now use Chili Peppers to make Smoothies
* Global loot drop chance reduced very slightly
* Newly-dropped Tycho’s Thunder now gets +15% Lightning damage on top of the +15% all element bonus

##### BUGS

* Fixed minor bug where on the Job selection/change screen, clicking a job then clicking another job would yield incorrect skill hover information
* The Bull Floraconda summoned by modified Summon Floraconda will now be destroyed by Thornsplosion as intended
* Fixed bug where the rescued Craggan Mine would disappear when talking to him again
* Fixed bug where if monsters or NPCs were stacked on stairs when entering a map, they would leave a ghost copy behind on the stairs
* Fixed bug with Casino Shop not accepting tokens
* Using a controller, you should be able to push the “Cancel” button on the job select screen (i.e. changing jobs at Percy)
* Fixed bug where ingredient quantities would not update on the cooking screen
* Fixed bug with keyboard/controller where, when using some abilities with limited targeting (such as Portal Ring’s Dimension Jump) you would not have a target indicator to select a square.
* Fixed game error that could occur when using Call Elemental Spirit on some tiles
* Fixed bug where Chicken Pot Pie and Spicy Tacos had the same ingredients… oops (you can no longer use Peppers as part of Chicken Pot Pie)
* Fixed Campfire menu ‘rest’ option not working depending on how you got there
* Fixed bug where some pets required more happiness to Buddy Up than was possible to obtain
* Fixed issue with ‘ghost’ equipment and inventory buttons in an empty item list; fixed similar issue on the Skill sheet
* The afterimage visual effect now properly flips sprite X/Y as needed, and no longer shows through fog of war
* Fixed bug where certain innate passives such as Job mastery abilities could become disabled, and would not be re-equippable
* Fixed bug where certain pull abilities could cause a desync of actor locations on the map
* Fixed bug where Erin (quest giver) did not always show the “New Item” display
* Fixed bug where pressing the “Drop Item” key in the Inventory page would sometimes cause a disconnect of keyboard/controller navigation
* Fixed bug with certain targeted abilities
* Fixed bug where many abilities and conditions that affected block chance actually did nothing
* Fixed minor visual oddities when navigating the hotbar via controller
* Right stick no longer fast scrolls the Equipment list. To fast scroll on controller, hold down L2 and use left stick/dpad to scroll pages at a time. Right stick is intended to be used for secondary scrolling areas such as the “Bonuses from Gear” section
* Fixed bug where the slow ‘gear bonuses’ auto-scroll would fight the player if you were scrolling it with right stick
* (Probably) fixed bug where the same legendary could be used as a reward for multiple rumors
* Fixed bug where saving and reloading the game while using Delayed Teleport would not remember the teleport target square

##### CONTENT/GAMEPLAY

* A new feature has been added to the Journal tab - the Monsterpedia! Monsters you defeat will be recorded here (and shared with all characters on your save slot). The more monsters you defeat, the more information you’ll see, ranging from the basics like their level and family, to their abilities and attributes.
* You can now heal to full at Percy in exchange for JP (cost scales up with level and times healed at your level, max of 300)
* New legendary staff, new legendary quiver
* Our story continues in the Branching Vista…

##### ENGINE

* Large optimization to how music is stored and loaded. This should drastically reduce the size of the game, and improve load times.

##### QUALITY OF LIFE

* The “Diagonal Move Only” button can be pressed as an alternative to the “Compare Alternate” button in menus to achieve the same effect
* Controller can now be used to remove cooking items from the cooking UI (just hit “Cancel”)
* The Dreamcaster now has a new dialog option to discuss some of its features.
* Added hover tips for Health bar and the minimap on the player HUD
* Clarified monster happiness readout with a number; if a monster is not happy enough to be brought as a pet, the required threshold will be shown
* Your Inventory no longer auto/re-sorts when you open the Inventory tab. You must hit the sort button(s) to sort again. Also, newly picked up items now show up at the top of your inventory list again.

##### WRITING

* Cleaned up Julia’s text in town.
* Expanded on various NPC dialogue.
Full changelog here.

Tooth and Tail

#### Patch 1.1.3 (18th January 2018)

* A little hotfix for y'all that makes a more appropriate statline for the Tier 2 Drumfire Cannon. There's also a significant Mole nerf and some fixes for the new crossplay code. Yay!

##### Balance Changes

* Mole - Dmg 2 + structure crit (was 4 + crit), HP 25 (was 15). High level players have essentially stopped using Mole because it's nigh unbeatable, so we've nerfed its statline again. Mr. Mole will still get a significant redesign at some point, while hopefully retaining his character.
* Fox - Cast time and Post-shot Root time changed from 0.3/0.3 seconds to 0.2/0.4 seconds. The fox still is rooted for 0.6 seconds but has a shorter cast time to make the animation look right.
* Artillery - HP 60 (was 45). 10 Dmg per shot with random 1 tile scatter to shots - NO AOE (was 6 + 1 AOE). Fires 4 times in 1 second, takes 1 second cooldown. (was firing 3 times in a second with 2 second cooldown). This is more fitting with the t2 pricing/timing while still accomplishing the feeling of an anti-t1 AOE.

##### Bug Fixes

* Galaxy/Steam crossplay crashing issues fixed, works correctly on Windows 7.
Antihero

#### Patch 1.0.16.1 (18 January 2018)

* (Fix) Remember camera zoom level between turns
* (Fix) Autosave when game is backgrounded
* (Fix) Fix crash in Online menu for players with absurd numbers of Casual Games
* (UI) Fast-forward button can be used to skip any animation (not just turn intro and outro)
* (UI) two rows of hearts for high-health characters
* (UI) Remember username in Login dialog
* (Windows, Mac) improved load times
* (Fix) Updated some German translations (thanks, xmanu!)
high rated
And here are Legacy MaGog's updates for today:

---------------------------

Games included in this batch:

· Cossacks 3
· Crimsonland
· I Have No Mouth And I Must Scream
· Offworld Trading Company
· Offworld Trading Company - Limited Supply [DLC]
· STAR WARS™ Jedi Knight: Dark Forces II
· SteamWorld Heist
· SteamWorld Heist - Hatbox: Hatful Eight + 2 [DLC]
· SteamWorld Heist - Hatbox: Three 4 Free [DLC]
· SteamWorld Heist: The Outsider [DLC]
· Vikings - Wolves of Midgard
· Wolcen: Lords of Mayhem [In Dev]

---------------------------

[Part 1 of 4]

---------------------------

A game has been added: Offworld Trading Company - Limited Supply [DLC]

---------------------------

Cossacks 3 has changed


[FILE UPDATES]

* File removed: Patch 2.0.1.86.5787 [Windows]

* File added: Patch 2.0.2.87.5828 [Windows] --- Size: 13.0 MB --- Version: [empty]

* File changed: DLC: Days of Brilliance: Windows installer, English --- Size *FROM* 39.0 MB *TO* 37.0 MB --- Version *FROM* 2.0.1.86.5787 *TO* 2.0.2.87.5828

* File changed: DLC: Early Bird: Windows installer, English --- Size *FROM* 9.0 MB *TO* 10.0 MB --- Version *FROM* 2.0.1.86.5787 *TO* 2.0.2.87.5828

* File changed: DLC: Guardians of the Highlands: Windows installer, English --- Size *FROM* 22.0 MB *TO* 21.0 MB --- Version *FROM* 2.0.1.86.5787 *TO* 2.0.2.87.5828

* File changed: DLC: Path to Grandeur: Windows installer, English --- Size has not changed (41.0 MB) --- Version *FROM* 2.0.1.86.5787 *TO* 2.0.2.87.5828

* File changed: DLC: Rise to Glory: Windows installer, English --- Size has not changed (41.0 MB) --- Version *FROM* 2.0.1.86.5787 *TO* 2.0.2.87.5828

* File changed: DLC: Soundtrack: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 2.0.1.86.5787 *TO* 2.0.2.87.5828

* File changed: DLC: The Golden Age: Windows installer, English --- Size *FROM* 67.0 MB *TO* 66.0 MB --- Version *FROM* 2.0.1.86.5787 *TO* 2.0.2.87.5828

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.1.86.5787 *TO* 2.0.2.87.5828

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 2.2 GB *TO* 2.2 GB (-2.0 MB) --- Version *FROM* 2.0.1.86.5787 *TO* 2.0.2.87.5828


[NO CHANGELOG]

---------------------------

Crimsonland has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Name *FROM* crimsonland_enUS_1_3_0_17942.pkg *TO* crimsonland_enUS_1_3_0_9_17966.pkg --- Size has not changed (112.0 MB) --- Version *FROM* 1.3.0 *TO* 1.3.0.9


[CHANGELOG UPDATED]
Patch 1.3.0.9 (18 January 2018)

- Fixed a crash in the Credits in the Mac version of the game. The Windows and Linux versions were not affected by this issue.
(Full changelog)

---------------------------

I Have No Mouth And I Must Scream has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Name *FROM* gog_i_have_no_mouth_and_i_must_scream_2.0.0.4.sh *TO* i_have_no_mouth_and_i_must_scream_en_1_0_17913.sh --- Size *FROM* 654.0 MB *TO* 582.0 MB --- Version *FROM* gog-4 *TO* 1.0

* File changed: Linux installer, French --- Name *FROM* gog_i_have_no_mouth_and_i_must_scream_french_2.0.0.4.sh *TO* i_have_no_mouth_and_i_must_scream_fr_1_0_17913.sh --- Size *FROM* 408.0 MB *TO* 433.0 MB --- Version *FROM* gog-4 *TO* 1.0

* File changed: Linux installer, German --- Name *FROM* gog_i_have_no_mouth_and_i_must_scream_german_2.0.0.4.sh *TO* i_have_no_mouth_and_i_must_scream_de_1_0_17913.sh --- Size *FROM* 475.0 MB *TO* 500.0 MB --- Version *FROM* gog-4 *TO* 1.0

* File changed: Linux installer, Spanish --- Name *FROM* gog_i_have_no_mouth_and_i_must_scream_spanish_2.0.0.4.sh *TO* i_have_no_mouth_and_i_must_scream_es_1_0_17913.sh --- Size *FROM* 306.0 MB *TO* 332.0 MB --- Version *FROM* gog-4 *TO* 1.0

* File changed: Mac OS X installer, English --- Name *FROM* i_have_no_mouth_and_i_must_scream__1.0.0.4.dmg *TO* i_have_no_mouth_and_i_must_scream_enUS_gog_2_17944.pkg --- Size *FROM* 613.0 MB *TO* 570.0 MB --- Version *FROM* gog-4 *TO* gog-2

* File changed: Mac OS X installer, French --- Name *FROM* i_have_no_mouth_and_i_must_scream_fr_1.0.0.2.dmg *TO* i_have_no_mouth_and_i_must_scream_frFR_gog_2_17944.pkg --- Size *FROM* 1.1 GB *TO* 421.0 MB --- Version has not changed (gog-2)

* File changed: Mac OS X installer, German --- Name *FROM* i_have_no_mouth_and_i_must_scream_de_1.0.0.2.dmg *TO* i_have_no_mouth_and_i_must_scream_deDE_gog_2_17944.pkg --- Size *FROM* 475.0 MB *TO* 489.0 MB --- Version has not changed (gog-2)

* File changed: Mac OS X installer, Spanish --- Name *FROM* i_have_no_mouth_and_i_must_scream_es_1.0.0.2.dmg *TO* i_have_no_mouth_and_i_must_scream_esES_gog_2_17944.pkg --- Size *FROM* 770.0 MB *TO* 319.0 MB --- Version has not changed (gog-2)


[CHANGELOG UPDATED]
Update 9 (18 January 2018)

- Updated ScummVM to ScummVM 2.0.0 which also contains an update to Simple DirectMedia Layer 2 (SDL2). This should improve compatibility with a lot of monitor setups and resolve mouse issues,
- Upgraded Linux Executable to Ubuntu 16.04 LTS 64-bit
- SAGA Engine Improvements:
- Fixed crash when using the 'Give' verb on an actor,
- Fixed Gorrister becoming invisible and stuck when reloading at mooring ring,
- Fixed the conversation panel background colour.
(Full changelog)
high rated
---------------------------

[Part 2 of 4]

---------------------------

Offworld Trading Company has changed


[FILE UPDATES]

* File added: DLC: Limited Supply: Windows installer, English --- Size: 5.0 MB --- Version: 1.18.19047

* File changed: DLC: Blue Chip Ventures: Windows installer, English --- Size has not changed (6.0 MB) --- Version *FROM* 1.17.18018 *TO* 1.18.19047

* File changed: DLC: Ceres Initiative: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.17.18018 *TO* 1.18.19047

* File changed: DLC: Conspicuous Consumption: Windows installer, English --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 1.17.18018 *TO* 1.18.19047

* File changed: DLC: Jupiter's Forge: Windows installer, English --- Size has not changed (43.0 MB) --- Version *FROM* 1.17.18018 *TO* 1.18.19047

* File changed: DLC: Real Mars Map Pack: Windows installer, English --- Size has not changed (6.0 MB) --- Version *FROM* 1.17.18018 *TO* 1.18.19047

* File changed: DLC: Scenario Toolkit: Windows installer, English --- Size *FROM* 12.0 MB *TO* 11.0 MB --- Version *FROM* 1.17.18018 *TO* 1.18.19047

* File changed: DLC: The Patron and the Patriot: Windows installer, English --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 1.17.18018 *TO* 1.18.19047

* File changed: Windows installer, English --- Size *FROM* 461.0 MB *TO* 462.0 MB --- Version *FROM* 1.17.18018 *TO* 1.18.19047


[CHANGELOG UPDATED]
Patch 1.18.19047 (18 January 2018)

General
- Cave terrain is now highlighted when holding down the “z” key
- Caves with resource access are now protected on HQ found
- Infinite Map Challenge is now an option while waiting in the multiplayer queue
- Player names are now hidden in multiplayer loading screen when in Masquerade mode
- Ranked Queue stats are now refreshed when leaving the 1v1 or 4P queues
- Added version information to the popup when failing to join a lobby because the versions are different
- Added detailed tooltips for location selection

Balance
- Optimization costs have been adjusted
- Improved (25%) from 20 Chemicals, 40 seconds to 30 Chemicals, 40 seconds
- Efficient (50%) from 40 Chemicals, 60 seconds to 40 Chemicals, 50 seconds
- Advanced (75%) from 60 Chemicals, 80 seconds to 50 Chemicals, 60 seconds
- Perfect (100%) from 80 Chemicals, 100 seconds to 60 Chemicals, 70 seconds
- Elites now start with 2 extra shares owned (up from 1)
- Space Elevators now cost 600 Aluminum, 100 Glass, 100 Electronics
- Scientists now start with a Goon Squad
- Basalt construction penalty removed
- Nomads receive one claim per HQ level (including HQ1), changed from two claims per level after HQ1
- Elite Pleasure Dome now consumes .25 Chemicals per second (down from .5)
- Interest rate now increases by 2 for each bond level beyond “D” (D+1, +2, +3, etc.)
- Founding bonus money now cut in half every time someone founds

UI
- Chinese and Korean text no longer shrinks down to an unreadable size in the character popups
- Changed the Return Claim icon
- New logo for Reclamation/Scavengers

Modding
- Stock warning will no longer appear in scenarios with Stock Market disabled
- Now possible to skip the Colony Class screen in games with a Colony Class
- Resource buttons can now be disabled if that resource cannot be bought and/or sold
- Resource rows can now be highlighted in the Market UI
- Scenarios can now have variable difficulty
- Additional options added for adjusting scenario objective display
- Added a way for modders to show the time limit without setting the mode to seven sols
- Added ability for modders to overwrite pause text
- Added customizable game info popup for modders
- Added customizable text to fund panel for modders
- Added ability for modders to toggle the resource panel display mode
- Added ability for modders to set mouse-over tooltip text for resource warnings
- Added PlayAudio() function for modders

Bug Fixes
- Fullscreen application now remains visible when switching focus to another application
- Resources that the player is not intended to be able to acquire can no longer be obtained through offworld launches (as with Scenario Toolkit scenario 3)
- Fixed hiring of employees with CTRL and SHIFT in Campaign
- Auction countdown will no longer display after an auction has closed
- Auction countdown no longer displays when there is no upcoming auction
- Added “Show Building Net” player option
- Starting “A Risky Investment” will no longer prevent debt from ticking in other Scenario Toolkit Scenarios
- Fixed bug in Raskolnikov’s Campaign HQ text
- Fixed Blue Chip Ventures bug that incorrectly set starting debt to $0 in some scenarios
- Fixed buy building bug where UI would say that you can build a building when you don't have enough money
- Players can now launch 2 shipments with one Mutiny
- Various Ranked Queue improvements
- Hotkeys are now restricted when their corresponding UI element (can no longer bid after intended in Tutorial 3).
- Players will no longer be sent to an empty lobby when a friend invite fails
- Various text improvements
- Scanning UI no longer appears when choosing second HQ location as Nomads on reveal map when all other players have founded
- Black Market highlighting no longer appears over character popups
(Full changelog)

---------------------------

SteamWorld Heist has changed
SteamWorld Heist - Hatbox: Hatful Eight + 2 [DLC] has changed
SteamWorld Heist - Hatbox: Three 4 Free [DLC] has changed
SteamWorld Heist: The Outsider [DLC] has changed

>>> Genres changed *FROM* Shooter, Strategy, Sci-fi *TO* Role-playing, Strategy, Sci-fi

---------------------------

Vikings - Wolves of Midgard has changed

>>> Bonuses changed *FROM* [empty] *TO* manual


[FILE UPDATES]

* File added: manual --- Size: 10.0 MB --- Version: [empty]


[NO CHANGELOG]
high rated
---------------------------

[Part 3 of 4]

---------------------------

STAR WARS™ Jedi Knight: Dark Forces II has changed


[FILE UPDATES]

* File changed: Dark Forces 2: Windows installer, English --- Name *FROM* setup_sw_jedi_knight_dark_forces2_2.0.0.6.exe *TO* setup_star_wars_jedi_knight_-_dark_forces_2_1.01_(17966).exe --- Size *FROM* 656.0 MB *TO* 716.0 MB --- Version *FROM* 1.01 (gog-6) *TO* 1.01

* File changed: Dark Forces 2: Windows installer, French --- Name *FROM* setup_sw_jedi_knight_dark_forces2_french_2.0.0.6.exe *TO* setup_star_wars_jedi_knight_-_dark_forces_2_french_1.01_(17966).exe --- Size *FROM* 659.0 MB *TO* 718.0 MB --- Version *FROM* 1.01 (gog-6) *TO* 1.01

* File changed: Dark Forces 2: Windows installer, Italian --- Name *FROM* setup_sw_jedi_knight_dark_forces2_italian_2.0.0.6.exe *TO* setup_star_wars_jedi_knight_-_dark_forces_2_italian_1.01_(17966).exe --- Size *FROM* 658.0 MB *TO* 718.0 MB --- Version *FROM* 1.01 (gog-6) *TO* 1.01

* File changed: Dark Forces 2: Windows installer, Spanish --- Name *FROM* setup_sw_jedi_knight_dark_forces2_spanish_2.0.0.6.exe *TO* setup_star_wars_jedi_knight_-_dark_forces_2_spanish_1.01_(17966).exe --- Size *FROM* 660.0 MB *TO* 719.0 MB --- Version *FROM* 1.01 (gog-6) *TO* 1.01

* File changed: Mysteries of the Sith: Windows installer, English --- Name *FROM* setup_sw_jedi_knight_mots_2.0.0.5.exe *TO* setup_star_wars_jedi_knight_-_mysteries_of_the_sith_1.0_(17966).exe --- Size *FROM* 238.0 MB *TO* 288.0 MB --- Version *FROM* gog-5 *TO* 1.0

* File changed: Mysteries of the Sith: Windows installer, French --- Name *FROM* setup_sw_jedi_knight_mots_french_2.0.0.5.exe *TO* setup_star_wars_jedi_knight_-_mysteries_of_the_sith_french_1.0_(17966).exe --- Size *FROM* 235.0 MB *TO* 284.0 MB --- Version *FROM* gog-5 *TO* 1.0

* File changed: Mysteries of the Sith: Windows installer, Italian --- Name *FROM* setup_sw_jedi_knight_mots_italian_2.0.0.5.exe *TO* setup_star_wars_jedi_knight_-_mysteries_of_the_sith_italian_1.0_(17966).exe --- Size *FROM* 235.0 MB *TO* 285.0 MB --- Version *FROM* gog-5 *TO* 1.0

* File changed: Mysteries of the Sith: Windows installer, Spanish --- Name *FROM* setup_sw_jedi_knight_mots_spanish_2.0.0.5.exe *TO* setup_star_wars_jedi_knight_-_mysteries_of_the_sith_spanish_1.0_(17966).exe --- Size *FROM* 236.0 MB *TO* 285.0 MB --- Version *FROM* gog-5 *TO* 1.0


[CHANGELOG ADDED FOR STAR WARS™ JEDI KNIGHT: DARK FORCES II] AND FOR STAR WARS™ JEDI KNIGHT: DARK FORCES II - MYSTERIES OF THE SITH]
Internal Update (18 January 2018)

- enabled DirectPlay on install (Windows 8 / 10)
- added preset for XBOX360 controller
- added Cloud Saves support
- fixed CDAudio not playing on Windows 10 (require complete uninstall of the previous version before installing this one)
(Full changelog)

---------------------------

Wolcen: Lords of Mayhem [In Dev] has changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 0.5.0.3a *TO* 0.5.0.4a

* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.5.0.3a *TO* 0.5.0.4a

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.5.0.3a *TO* 0.5.0.4a

* File changed: Windows installer, English (part 4 of 4) --- Size *FROM* 2.0 GB *TO* 2.4 GB --- Version *FROM* 0.5.0.3a *TO* 0.5.0.4a


[CHANGELOG UPDATED]
Patch 0.5.0.4a (18 January 2018)

GENERAL:
- All characters and stashes have been reset in order to avoid conflict between the old and the new content.
- Monster density has been overhauled, with less monsters on screen at the same time and more space between packs in most areas. This should help with both performance and balance for melee-oriented characters.
- Monsters have slightly reduced detection range, which should help players engage enemies on their own terms, and reduce the feeling of being overwhelmed by monsters that you can't see.
- Inventory and item sizes have been revamped. The inventory size is now 10 columns, 6 rows. Items now take either 1 cell, or 2 cells (vertically).
- Gems and corresponding gem sockets have been added to the game.
- The Game should properly handle inverted Left and Right mouse buttons.
- Fixed the invisible corrupted enemies issue
- Fixed the gem required level mechanic
- Fixed various game crashes
- You can now hit Corrupted Hearts with Pistols
- Fixed gems gold value
- Fixed belt items unlocking
- The bandit camp has been opened. You'll find two new enemies to fight there.

VISUALS:
- The visuals of the PST links, rings and nodes have been reworked to improve readability at both close and far zoom level.
- Frenzy and Fear particles have been reworked.
- The game now starts at night time.
- Fixed “replace me” textures in corrupted area

UI:
- The whole character sheet UI has been revamped and many displayed values have been tweaked.
- The UI icon for customizing a spell when it levels up is now only displayed when the spell reaches a step where it can unlock a new variant.
- Top-screen Health bars are now shown for Corrupted Nodes and Hearts.

TECHNICAL:
- Fixed a memory leak related to the merchant items
- Improved performances for item instantiation

AUDIO:
- We've added a New Housing music !

ENVIRONMENT:
- Various small improvements and optimizations.

CHARACTERS:
- Weapons are now 10% smaller on the female player character.
- The female character's idle position has been slightly improved. More improvements will come later regarding her global animations.
- An Archivist NPC is now available in Amarth and other locations. You can sell Spellbooks to him and earn Knowledge, which you can use to increase the experience level of your other spells.
- A Jeweler NPC is now available in Amarth and other locations, and will remove the socketed gems from your favorite items for a reasonable fee!

LOCALIZATION:
- A global unification pass has been done over the Character Sheet, Passive Skills, Active Skills and all gameplay strings of the game. In particular, Poison Damage is now called Toxic, while Poison designates the Status Ailments inflicted by this Damage type. The same goes with Rend Damage which inflicts Bleeding.
(To be finished in the next post)
Post edited January 18, 2018 by muntdefems
high rated
---------------------------

[Part 4 of 4]

---------------------------

Wolcen: Lords of Mayhem [In Dev] has changed


[CHANGELOG UPDATED]

(Continued from the previous post)
Patch 0.5.0.4a (18 January 2018)

GAMEPLAY:
- Attributes calculation and effects on gameplay have been completely refactored, changing the whole dynamic of the gameplay. Balancing this may take a little time, but we're sure you'll find investing in attributes more useful than ever.
- A true Damage Conversion feature has been added to the game. Conversion is applied very early in the Damage calculation process, meaning that you will benefit from the Damage bonus modifier and the Status Ailments of the converted type, not the original type. You'll begin to find Damage Conversion in the game from time to time, starting with PST skills for now.
- Corpses have been added to the game: when killing an enemy, it has a chance to leave one or more corpses bits on the grounds, which are used as Resource for Spells and passives. This will be a very important mechanic for Necromancers, and Maleficients already make a small use of them.
- The Pistols weapon class is now available. Pistols can be used single-handedly, in pair or mixed with a Melee weapon (and soon with a Shield). Shift-clicking while holding a hybrid gear will force the use of the equipped Ranged weapon instead of moving into Melee. In the future, they will work with everything that affect Crossbows (Ammunitions, bouncing, splitting, etc.) but right now they only take Ammunitions into account.
- Several modification have been brought to Corrupted nodes and hearts regarding spells compatibility and targeting, with the exception of Arrows Rain which will be fixed in the future.
- Just like other Damage types inflict their own Status Ailments, all Physical Damage sources now have a chance to Stun enemies.
- Insta-kill mechanic (PST) has been fixed and should not trigger Overkills of all types anymore.
- The blown away mechanic has been improved. Characters do not fall to the ground anymore, resulting in smoother gameplay.

MONSTERS:
- New monster: the Corrupted Cerebellum
- New monster: Brigand Trapper
- New monster: Brigand
- New monster: Blazing undead
- New monster: Frozen undead
- New monster: Shocking undead
- The Ogre has a new attack.
- A variety of ghosts variants of monsters will now appear at night.

ITEMS
- New gems types: Topaz, Lapis-Lazuli, Diamond, Amber, Silverstone, Sapphire, Emerald, Ruby, Copperstone, Goldstone, Beryl, Cyanite, Amethyst and Alexandrite.
- New weapon models: Chronos, Ice Shard, Hydra, and a Templar set.
- New armor model: Redeemer armor. It can be won at the arena.
- Using Rage Potions will now trigger your Rage Conservation.

AFFIXES:
- The affixes generation system has been reworked.
- Several new magic effects have been added to the game, such as Damage or Damage Reduction against special kinds of foes (Undeads, Orcs, etc.) or Combo hits modifiers.

PASSIVE SKILLS:
- New section: Maleficient! Unleash the wild forces of Shadow, Poison and Fear to curse and incapacitate your enemies while inflicting them heavy Damage over time. This new section feature two unique Signature skills and 43 new passive skills!
- All the “Masteries” skills have been refactored, and now bear a bonus that triggers on Critical hits with a specific weapon in addition to a flat Damage bonus when wielding that weapon (stackable between both hands). They also regroup One-Handed and Two-Handed variants of weapons under the same Mastery (ex: the Sword Mastery will work for Swords and Broadswords). More weapon-specific skills are likely to come in the future.
- All flat Attributes modifiers have been streamlined and you will now find them on every node of the PST, depending on the skill's rarity: at least 1 Attribute point for a Bronze skill, 2 for a Silver, 3 for a Gold and 4 for a Signature one, with the possibility to have higher values for specific nodes. This way, we make sure you earn part of you Attributes points through the PST and always have minimal requirements when you play a specific archetype. In addition to that, most passive skills related to attributes have been rebalanced and harmonized.

Legionary:
- The whole section layout has been shuffled, for a more coherent progression and a more generic central path.
- New skills: Weapon Expertise (Shields, Swords, Axes, Hammers, Daggers, Crossbows, Light & Heavy), Steady Heartbeat, Obdurate, Soldier, Self-Defense.
- Time Warp and Melee Lunge have been removed from the game since they were based on obsolete mechanics.
- Hard Punch trigger chance is now 15% instead of 4%.
- Enraged bonus is now 3% instead of 1%.

Arcanist:
- New Skill: Weapon Mastery (Staves).

Guardian:
- New Skill: Drum Shield, replacing Provocation (which has been moved to Gladiator).
- Inner Shield displaying bug has been fixed.

Thief:
- Quickness description has been changed and its effect increased.

Hunter:
- Since the Crossbow Mastery now bears a different effect, the old effect has been moved into a new skill called Twin Bolts.
- Vulnerabilities chance to trigger went up from 5% to 10%.
- Precise Shot has been rebalanced to reach higher bonus while taking longer to stack. It's resetting condition has been fixed.

Elementalist:
- Umbra Reshaping has been modified to use the new Damage Conversion mechanic, and has been rebalanced to still allow hybrid gameplays (only 50% of Elemental Damage are converted to their matching type).
- Master of Elements has been reworked to cut only 50% of your Physical Damage.

Assassin:
- The whole section layout has been shuffled, for a more coherent progression and a more generic central path, with more specialized and flavoured sub-trees.
- New skills: Havoc, Coated Blade, So Taught Sarisel, Shade, Nocturnal, Overkill: Agility, Born Killer, Decapitation, Grim Reaper, Genocide, Deficiency, Death Sentence, Punisher, Infected Wound and Hammer of Doom.
- Confusion Serum trigger chance is now 5% instead of 1%.
- Practical Weapons has been reworked and now works for Daggers, Swords (1H & 2H), Axes (1H & 2H) and Crossbows and is stackable between both hands.
- Critical Dash is now called Aggression.
- Venom and Fracture have been reworked ton inflict Weakness stacks instead of flat resistance reduction.

Gladiator:
- The whole section has been revamped, with a brand new layout and plenty of new skills. We believe you will find progressing into Gladiator more coherent and rewarding, with a Battle-orientated flavour that was kind of missing until now.
- New Skills: Unyielding, Eminent, Dismember, Provocation, Galvanized, Battle Cry, Bolt Cutter, Overkill: Ferocity, Overkill: Toughness, Everlasting Ire and Breathing Control.
- Wide Reach and All Against One have been removed from the game since they were based on obsolete mechanics.
- Trained Eye Armor piercing value has been doubled.
- Butchery Critical Chance bonus went up from +3 to +8.
- Heavy Strike Critical Damage bonus went up from +1 to +6.
- Brutality now increases all the direct Damage you do, not just of the Physical type.
- Healing Dash computation has been fixed.

ACTIVE SKILLS:
- New skill: Contagion.
- New skill: Nightcrawler.
- New skill: Killer Instinct.
- New skill: Searing Chain.
- New skill: Gaze of Ot-Mah.
- Skills Combos have been revamped and a new system has been set up. We can now make a combo out of every kind of skills, with loopable parts and sequences, and use your true active spells (with their AST level and variants) inside combo trees. This is used only for weapon combos for now but will allow us to densify spells and weapons interactions in the future. This should also fix several issues induced by the old system: inconsistent attack speed or skills chaining, displaying errors, stances and ammo bugs, etc.
- To avoid incompatibility issues, Stances or Ammo skills are now reset when you modify them through the PST or unique items (they instantly jump to the first state of the skill).

Hunting Ground:
- The base Damage has been increased to fit the new difficulty curve.

Impairing Ammunition:
- The Poison Shot is now properly working.

Whirlwind:
- When wielding a Pistol and a Melee weapon, Whirlwind's range is now calculated through Melee weapon only.
- Now with a melee weapon in each hand, the mean between their range is used for the range of the skill.

MISC:
- The sound and VFX delay when teleporting on Waypoints have been tweaked.
- Old magic effects have been removed from the game, lowering the probability of having display errors in affixes and tooltips.
- It is now impossible to open the Passive Skills Tree during a locked sequence.
(Full changelog)
avatar
kbnrylaec: One I can sure, and I just extract it for example:
Indiana Jones and the Fate of Atlantis
~$ ls -gG app/other
-rw-r--r-- 1 20736 Apr 17 1993 ADLIB.IMS
-rw-r--r-- 1 128283 May 5 1993 ATLANTIS.EXE
-rw-r--r-- 1 766 May 20 1992 ATLANTIS.ICO
-rw-r--r-- 1 4932 May 18 1993 HELPME.DOC
-rw-r--r-- 1 19767 May 18 1993 HELPME.EXE
-rw-r--r-- 1 18976 Apr 17 1993 ROLAND.IMS
-rw-r--r-- 1 18976 Apr 17 1993 ROL_330.IMS
-rw-r--r-- 1 18976 Apr 17 1993 ROL_332.IMS
-rw-r--r-- 1 18976 Apr 17 1993 ROL_334.IMS
-rw-r--r-- 1 18976 Apr 17 1993 ROL_336.IMS
-rw-r--r-- 1 20062 Apr 17 1993 SPEAKER.IMS

You can play the game with DOSBox.
Cheers. I looked if there's a GOGmix of games here using ScummVM to check those I own, but found only the "GOG Games compatible with ScummVM" which clearly isn't what I was looking for, but a useful GOGmix nonetheless. And going through the catalogue is too much work, as GOG doesn't consistently mention it on game pages (for example it's not mentioned on the Riven: The Sequel to Myst page).


EDIT: And nice to see that there's a changelog for the I Have No Mouth And I Must Scream update.
Post edited January 19, 2018 by HypersomniacLive