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A tinyBuild game has been updated on GOG?! I guess there's a first time for everything.
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finkleroy: A tinyBuild game has been updated on GOG?! I guess there's a first time for everything.
I blame the magic of Christmas for this.
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finkleroy: A tinyBuild game has been updated on GOG?! I guess there's a first time for everything.
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Frozen: I blame the magic of Christmas for this.
Quick fill their inbox with request for the other games... maybe we will get lucky. What are the other ones? I know Punch Club is one.
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Frozen: I blame the magic of Christmas for this.
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BKGaming: Quick fill their inbox with request for the other games... maybe we will get lucky. What are the other ones? I know Punch Club is one.
Sure:
Punch Club (missing lots of critical updates)
Lovely Planet (the dev points their finger at GoG and laughs)
Party Hard (DLC missing)
The Final Station (August update missing)
Cluster Truck (No leaderboards, etc)

Not sure about Phantom Trigger. I don't know if the GoG version has the Day One patch.

Phantom Trigger and Hello Neighbor may very well be the only games tinyBuild has up to date on GoG.
high rated
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Ganni1987: Redownloaded the new Titan Quest installers (Non-Galaxy). These are the new MD5 Checksums:

01ac1d1382ff860762a41ef50314f2a4 setup_titan_quest_-_anniversary_edition_1.51_(17389).exe
2ce7037c55a5266eac3523d31958e890 setup_titan_quest_-_anniversary_edition_1.51_(17389)-1.bin
b2c777ba282588480d25ac16631e5de0 setup_titan_quest_-_anniversary_edition_1.51_(17389)-2.bin
Very clever to send out blue flags for the broken installer yesterday, but not for the fixed one today, GOG. :P
And why do you take the trouble to give your installers build numbers when you still upload different builds with the same version number?
Post edited December 30, 2017 by eiii
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Ganni1987: Redownloaded the new Titan Quest installers (Non-Galaxy). These are the new MD5 Checksums:

01ac1d1382ff860762a41ef50314f2a4 setup_titan_quest_-_anniversary_edition_1.51_(17389).exe
2ce7037c55a5266eac3523d31958e890 setup_titan_quest_-_anniversary_edition_1.51_(17389)-1.bin
b2c777ba282588480d25ac16631e5de0 setup_titan_quest_-_anniversary_edition_1.51_(17389)-2.bin
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eiii: Very clever to send out blue flags for the broken installer yesterday, but not for the fixed one today, GOG. :P
And why do you take the trouble to give your installers build numbers when you still upload different builds with the same version number?
GOG have made exactly the same errors/bugs for at least 66 different games.
Updated files have the same filename, with different filesize and checksum.
GOG's internal workflow is really really bad, and always inconsistent.
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kbnrylaec: GOG's internal workflow is really really bad, and always inconsistent.
They are consistent about being inconsistent; I've noticed that, too.
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Ganni1987: Redownloaded the new Titan Quest installers (Non-Galaxy). These are the new MD5 Checksums:

01ac1d1382ff860762a41ef50314f2a4 setup_titan_quest_-_anniversary_edition_1.51_(17389).exe
2ce7037c55a5266eac3523d31958e890 setup_titan_quest_-_anniversary_edition_1.51_(17389)-1.bin
b2c777ba282588480d25ac16631e5de0 setup_titan_quest_-_anniversary_edition_1.51_(17389)-2.bin
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eiii: Very clever to send out blue flags for the broken installer yesterday, but not for the fixed one today, GOG. :P
And why do you take the trouble to give your installers build numbers when you still upload different builds with the same version number?
In general I completely agree with you. In this case however (given that probably only Judas and a few of the GOG core even worked) I assume that this all happened quite in a hurry just to be able for people to enjoy this and because of the hurry the flag might just have been forgotten - I don't think that it was their intent to not notify people. Like I said, I agree but the most important thing is that it's uploaded in time and before the weekend. Luckily these nice guys here in this thread worked as a replacement flag.
high rated
With a slight delay, here's yesterday's updates:

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Games included in this batch:

· Age of Decadence, The
· Monster Bash
· Owlboy
· Parkitect [In Dev]
· Titan Quest Anniversary Edition
· UnderRail

---------------------------

[Part 1 of 3]

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Age of Decadence, The has changed


[FILE UPDATES]

* File removed: Patch 1.6.0.0087

* File removed: Windows installer, English (part 1 of 2)

* File removed: Windows installer, English (part 2 of 2)

* File added: Patch 1.6.0.103 [Windows] --- Size: 8.0 MB --- Version: [empty]

* File added: Patch The Age of Decadence 32-bit [Windows] --- Size: 1.1 GB --- Version: 1.6.0.102

* File added: Windows installer, English --- Size: 1.1 GB --- Version: 1.6.0.103


[CHANGELOG UPDATED]
Patch 1.6.0.103 (29 December 2017)

- Adds missing combat skill points
- Tweaks some post-Maadoran endings not taking into account certain decisions
- Fixes several localization issues affecting Russian and Spanish versions
- Improves localization support for mods
- Adds modding options for alchemy
(Full changelog)

---------------------------

Monster Bash has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) and Linux (Ubuntu 14.04, Ubuntu 16.04) *TO* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04)

>>> System requirements for OS X changed *FROM* [empty] *TO* OSX 10.9.0 or later, Processor: 2.0 GHz, Memory: 1 GB RAM, Graphics: 256 MB VRAM, OpenGL compatible

>>> System requirements for Windows changed *FROM* Windows XP / Windows Vista / Windows 7 / Windows 8, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 2GB HDD, Mouse, Keyboard *TO* Windows XP / Vista / 7 / 8 / 10, Processor: 2.0 GHz, Memory: 1 GB RAM, Graphics: 256 MB VRAM, OpenGL compatible


[FILE UPDATES]

* File added: Mac OS X installer, English --- Size: 10.0 MB --- Version: gog-3


[CHANGELOG UPDATED]
OS Addition (29 December 2017)

- We have added a Mac-compatible version of Monster Bash.
(Full changelog)

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Owlboy has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (378.0 MB) --- Version *FROM* 1.3.6515.19883 *TO* 1.3.6564.30139

* File changed: Windows installer, English --- Size *FROM* 479.0 MB *TO* 423.0 MB --- Version *FROM* 1.3.6515.25411 *TO* 1.3.6570.26602


[NO CHANGELOG]

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Parkitect [In Dev] has changed


[FILE UPDATES]

* File removed: Patch Parkitect (32-bit) [Windows]

* File added: Patch Parkitect 32-bit [Windows] --- Size: 326.0 MB --- Version: Beta 2a

* File changed: Linux installer, English --- Size *FROM* 340.0 MB *TO* 346.0 MB --- Version *FROM* Beta 1b *TO* Beta 2a

* File changed: Mac OS X installer, English --- Size *FROM* 336.0 MB *TO* 343.0 MB --- Version *FROM* Beta 1b *TO* Beta 2a

* File changed: Windows installer, English --- Size *FROM* 321.0 MB *TO* 328.0 MB --- Version *FROM* Beta 1b *TO* Beta 2a


[CHANGELOG UPDATED]
Patch Beta 2a (29 December 2017)

- added Elevator transport ride
- added three new ride music tracks
- added custom ride music (loaded from My Documents/Parkitect/My Music)
- added Western props, window boxes
- added more ride descriptions
- added remaining guest needs to park rating
- added overview list of all current guest activities
- added fences adapt to stairs
- removed color limitations from trees and rocks
- improved performance significantly when zooming out in busy parks
- improved Bumper Boats movement
- improved Splash Battle target building (easier to attach to walls)
- fixed Submarines could unload guests before fully arriving inside the station
- fixed advanced color picker sometimes misbehaving
(Full changelog)

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Titan Quest Anniversary Edition has changed


[FILE UPDATES]

* File changed: DLC: Titan Quest: Ragnarök: Windows installer, English (part 2 of 2) --- Size *FROM* 2.4 GB *TO* 2.4 GB (-1.0 MB) --- Version has not changed (1.51)

* File changed: Patch 1.51 [Windows] --- Version *FROM* [empty] *TO* 17085 -> 17389

* File changed: Windows installer, English (part 3 of 3) --- Name has not changed (setup_titan_quest_-_anniversary_edition_1.51_(17389)-2.bin) --- Size *FROM* 2.1 GB *TO* 2.1 GB (+4.0 MB) --- Version has not changed (1.51)


[NO CHANGELOG]
high rated
---------------------------

[Part 2 of 3]

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UnderRail has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves, Overlay


[FILE UPDATES]

* File removed: Patch 1.0.1.10

* File removed: Patch 1.0.1.8

* File removed: Patch 1.0.1.9

* File changed: Windows installer, English (part 1 of 2) --- Name *FROM* setup_underrail_2.9.0.13.exe *TO* setup_underrail_1.0.3.20_(17412).exe --- Size *FROM* 27.0 MB *TO* 2.0 MB --- Version *FROM* 1.0.2.4 (gog-13) *TO* 1.0.3.20

* File changed: Windows installer, English (part 2 of 2) --- Name *FROM* setup_underrail_2.9.0.13-1.bin *TO* setup_underrail_1.0.3.20_(17412)-1.bin --- Size *FROM* 2.2 GB *TO* 2.7 GB --- Version *FROM* 1.0.2.4 (gog-13) *TO* 1.0.3.20


[CHANGELOG UPDATED]
Patch 1.0.3.20 (29 December 2017)

Mechanics
- Slow immunity will now affect the following status effects (it will only negate the slowing part, not the whole status effect): chilled, knee wound

Bugs
- Fixed a rare bug with canceling a level up through the game menu
- Fixed the bug that caused the game to crash when destroying cameras, burrower eggs and other inanimate object in turn-based combat with acid gun when the combat speed is increased
- Fixed the bug that caused the cameras in SGS to repeatedly put you in turn-based combat when you try lockpicking/hacking in their presence
- Added the missing stunned animations for hunchback mutants that are carrying objects
- Fixed the bug that enabled the player to close a double door while an NPC is standing in the doorway
- Minor dialog and map fixes


Patch 1.0.3.19 (29 December 2017)

Bugs
- Fixed the bug that caused bladelings and boars to travel at 30 times the regular speed when affected by adrenaline
- Fixed the bug that would apply -10 to player initiative when loading a save
- Advanced catalyzing belt will now property work with XAL-001
- Deep Worms will now properly follow the player instead of just burrowing once the player has moved out of their range
- Fixed the usage cursor for Foundry mine cart levers
- Fixed not being able to report your findings to Captain Blackwall in certain instances
- Fixed some buggy dogs
- In the instance where you cure Jenny and Cliff hasn't already succumbed to his wounds, he won't spontaneously start bleeding upon their meeting.
- Fixed a few minor glitches with Grover's quest
- Minor dialog fixes


Patch 1.0.3.18 (29 December 2017)

Bugs
- Fixed the bug that caused triggering thermodynamic destabilization death to crash the game


Patch 1.0.3.17 (29 December 2017)

Bugs
- Fixed the bug that caused the sniper rifles to add some of its components' value to its weight


Patch 1.0.3.16 (29 December 2017)

Crafting
- The price and weight of a crafted/generated sniper rifle will now also take into account the price and weight of the scope and barrel (not retroactive for already crafted/generated items)
- The price and weight of a crafted/generated assault rifle will now also take into account the price and weight of the barrel (not retroactive for already crafted/generated items)
- The price and weight of a crafted/generated SMG will now also take into account the price and weight of the barrel (not retroactive for already crafted/generated items)
- The price of a crafted/generated boots now also take into account the price of soles (not retroactive for already crafted/generated items)
- The price of a crafted/generated energy shield emitters now also take into account the price of secondary emitter (not retroactive for already crafted/generated items)

Bugs
- NPCs will no longer attack you because they were damaged by an explosive barrel that you did not destroy
- Fixed new GMS sentry bots not being hostile to the player
- Minor map and dialog fixes


Patch 1.0.3.15 (29 December 2017)

Bugs
- Health and healing modifiers will now properly be applied on DOMINATING difficulty
- Fixed some tooltips
- Minor dialog fixes


Patch 1.0.3.14 (29 December 2017)

Items
- Changed the damage of XAL-001 acid pistol to 40-50 (up from 25-35)
- Changed the damage of Phase Gun to 40-55 (up from 30-45)

Bugs
- Fixed Newton dying in the Mushroom Cove base no matter what the player does
- Lucas will now properly give the player a .44 pistol and ammo upon passing the persuasion check
- Fixed the attack option in a certain mugger's dialog
- Fixed a instance in which Gorsky would not give the player the GMS vault card
- Fixed the dialog ending suddenly if you fail Pasquale's psi booster persuasion check


Patch 1.0.3.13 (29 December 2017)

Interface
- You can now configure transparency of transitions (also increased the default transparency)
- Objects that transition you between areas (transition that requires loading) when you use them should not display the transitioning cursor
- Added transparency to NPC health/psi/shield/cast bars on the map

Items
- Added new high-energy battery type
- Increased the weight of the fishing rod
- Removed cooldown for placing fishing rods
- Increased the damage and critical damage bonus of Quake
- Significantly increased the value of a lot of unique items (mostly weapons)
- Nerfed Power Fist
- Increased the max stack size of scraps to 999
- Trapper's Belt will now increase Traps skill by 15% (up from 10%); it will no longer reduce trap arming cooldown
- Added two new belts that augment chemical pistol attacks
- Regenerative Mixture will now be affected by game difficulty
- Special bolts affected by Elemental Bolts feat will now display the modified damage in the tooltip
- Reduced the infused leather quality slightly overall and also added diminishing returns when making infused leather above 100 quality
- Infused siphoner tabi boots will now give immunity to slow instead to immobilization
- Junkyard surprise can no longer increase perception, will or intelligence
- The following items will have their max stacks increase to appropriate amount: .44 Explosive Round, 8.6mm Incendiary Round, 12.7mm Contaminated Round, 7.62mm Micro-shrapnel Round, Corrosive Acid Vial, Incendiary Vial,
- Halved the move and shoot and action point cost penalties when attaching bipods to assault rifles (not applied retroactively)
- You can now use High Efficiency Energy Converter to reduce the energy cost of firing energy pistols
- Energy Pistols now have two enchancement slots when crafted
- Plasma pistol damage increased by 25%
- Laser pistol base action point cost changed to 15 (down from 22)
- Laser pistol usage energy cost reduced by 20%
- Changed the base value of psi boosters to 275 (down from 350)
- Changed the maximum duration of throwing net entanglement to 3 turns (down from 4)
- Increased the amount of EMP dischargers generated as loot/merchandise
- Changed the number of unsaturated psionic catalyst required to craft a psi booster to 3 (down from 5)
- Fixed the armor description when crafting riot gear and tactical vests from super steel sheets (will not be applied retroactively to the already crafted items)
- Changed the psi regen reduction of Mushroom Brew to 30 (up from 1). The previous value was geared towards non-regenerating psi pool of alpha version.
- Fixed incorrectly set impact speed of unique assault rifles (raised from medium to high, as should be the value for all assault rifles) and corrected the lack of move and shoot precision penalty for those guns
- Fixed Jawbone lacking move and shoot precision penalty (now set to 15%) as well as close quarters precision penalty (now 10%)
- Fixed low durability of armor worn by Tchortist rassophores and recombinants; only applies to npc armor (armor in the player's possession will remain unchanged)
(To be continued in the next post)
high rated
---------------------------

[Part 3 of 3]

---------------------------

UnderRail has changed


[CHANGELOG UPDATED]

(Continued from the previous post)
Patch 1.0.3.13 (29 December 2017)

Creatures
- Increased Coil Spider psi points and psi regeneration
- Coil Spiders now have darkvision
- Added Greater Coil Spiders
- Added a new machinegun turret to replace the regular auto-turret in certain places and on certain difficulties
- Increased dodge and evasion of burrower spawns, but also increased their susceptibility to AoE attacks
- Dogs will now attempt to bump you out of stealth when the detection gets into ALERTED state, just like human NPCs (on normal difficulty or higher)
- Added a stronger version of psi beetle
- Increased crawler attack damage a bit; they also regenerate health now (even in combat) and have dark vision
- Added a stronger version of crawler
- Added stronger version of mutants Hunchback mutants

Mechanics
- Added the global map
- Added DOMINATING difficulty, mechanically it inherits the modifications of hard difficulty and also increased NPC health by 50% and skill levels by 30%.
- Changed the way hit change display handles oscillating lighting or otherwise dynamic lighting. This also should fix some anomalies like the hit chances changing when saving/loading or transitioning.
- Removed cooldown for arming traps
- Removed cooldowns from lockpicking and hacking
- Reduced the time it takes for the game to yield the control back to the combatant after he kills the target; it doesn't wait for scrolling text and sounds to end now
- Hostilities will now instantly be triggered when you've been detected lockpicking (instead of at the end of the action)
- Increased the damage of chemical pistols by 50% (will be applied retroactively on exisiting items)
- Ground fire will now remove cryogas
- Starting pickpocketing (opening the pickpocketing window) will now require a certain amount of pickpocketing skill depending on the target's detection so not every character can inspect any NPC's inventory (without killing them!)
- Targets will no longer be able to block (in regular way) if stunned, incapacitated or frozen
- You can now unload chemical pistols
- As long as you haven't been fully detected by a NPC, that NPC's detection will be reduced back to zero when you get back into an area where you've been sneaking
- Uncanny Dodge will no longer work while you're stunned or incapacitated in some way
- Dirty Kick will now be subject to Uncanny Dodge and other special defense mechanisms
- You can now root turrets (which makes them susceptible to acidic entanglement)
- On normal difficulty and above, transitioning between areas (red transitions) will now cost action points
- Improved NPC pathfinding slightly
- Primary non-mechanical damage (not caused by on-hit effect) on melee weapons will now scale with weapon skill (like the bio damage on The Claw), but will no longer scale with strength
- On hard difficulty EMP will drain energy (and subsequently deal damage to the holder) from all items in the inventory (not just equipped ones)
- Reduced the ranged weapon precision reduction from low light slightly
- Antidote will now randomly choose the order of poison removal, instead of going in the order they were applied

Tweaks
- Turn-based mode will no longer automatically end at the end of the turn if there are incapacitated enemies near
- Reduced the alpha on energy shields
- Removed the movement animation reseting when rapidly clicking (there's still a very slight stutter if you click very fast, though)
- You cannot change armor suit while in stealth or while stealth is on cooldown on hard difficulty or above
- Turrets will now drop aggro faster
- Getting additional burning damage will reset the burning debuff remaining time
- New combat taunts for military personnel

Psi
- You can now cast Cryokinetic Orb on any non-obstructing tile (such as water and other regularly non-traversable tiles)
- Improved the shard distribution of Cryokinetic Orb on impact
- Changed the range of Frighten psi ability to 5 (up from 3)

Feats
- Steadfast Aim strength requirement changed to 5 (down from 6)
- Cooked Shot special chemical pistol AoE attack with radius of 1
- Three-Pointer Changed Throwing skill requirement to 50 (up from 45); The crit chance will now scale by 1.5% per ten throwing skill points above 50, instead from dexterity
- Doctor will now also work with Regenerative Mixture as it should
- Expertise changed the max bonus to 20 (down from 25)
- High-Technicalities increases damage with energy pistols by 7% for each point of intelligence above 5

Quests/Maps
- Because of the global map, some areas had to be added and some had to be reorganized (especially around the starting cave areas) in order to achieve geographical consistency
- Added a number of possible random events around the world
- Reworked a lot of encounters to scale with game difficulty (from easy to dominating). Normal was mostly kept as it is, but some encounters (typically mid-late and late game ones) were made more difficult on that level.
- Reworked the Free Drone's final mission debriefing dialog with Trenton in order to better handle a certain optional outcome
- DC mindreading will now take into account the number of killed Faceless, which will have negative effects of varying degrees depending on that number; however, kills during certain story-related events where combat is unavoidable will not be counted
- Expanded the Hanging Rat bar and added a base ability check

Bugs
- Corrosive acid bolt crits will now multiply the acid damage done just like the regular acid ones
- Focus Stim will now properly display duration in the item description
- Fixed the Crippling Strike tooltip
- Fossilized Egg Oddity max studies changed to 3 as it should have been from the start
- Spore Turrets marked as ribles, kneeless and immune to critical hits
- Fixed the bug that caused NPCs to not properly react to being alerted (orange eye) to player's presence
- Fixed spelling errors in special ammo hit effect descriptions
- Fixed the bug that caused Eviscerate to do less damage than stated
- Fixed the rounding error with Critical Power feat
- Fixed a sneaky bug regarding status effect stacking
- Black Dragon poison icon fixed
- Fixed the bug that would sometimes cause player to become undead during cutscenes in which he unpredictably dies (this will apply retroactively, RIP)
- Fixed the 8.6mm Incendiary Rounds (they weren't igniting)
- Jookhela should now be immune to stun and incapacitation like the rest of senior raties (will not update for those who already encountered him)
- Removed Gauntlet advertisement from DC
- Crawlers and other NPCs should no longer unwittingly bump their own kind/faction out of stealth
- Suppressive fire will now only be applied to enemies, as intended
- There was a mess up regarding player's increased chance to get critically hit. Contrary to what the game has been saying, there is no universal to-get-crit (TGC) modifier, instead it only applied for weapon and unarmed attacks, which made things like Psychostatic Electricity rather useless. I've now added psi TGC modifier, so recklessness and psychostatic electricity will now apply to psi abilities as well. Everything else will only work for unarmed and weapon attacks. Tooltips have been updated to reflect this.
- Thought control psi abilities can now be properly centered onto non-traversable (but penetrable) terrain
- Disruptive Field will no longer get bugged out by Locus of Control
- You will no longer hear the sound of NPCs stealthing when you enter an area for the first time, unless you can see them already
- Swapping between two energy weapons while recharging the current weapon will now properly cancel the action
- Fixed the bug with plasma sentry when leaving the area while it's deployed in cannon mode
- Fixed an issue with player's house containers (lockers, shelves, etc.) wherein the items from upgraded or changed containers wouldn't transfer to an always-present shelf in the northeastern corner of the ground floor
- Fixed certain quest notes not being set as completed/failed properly
- Fixed a number of skill checks that used base instead of effective required value or had no value set at all
- Fixed Sneaky not registering the death of one important npc
- Expanded or reworked certain parts of npc dialogs (some more, some less) and also added a few new skills checks to some
- Replaced a few windows in fo_prison with solid walls so that the cameras inside the cell block can't see inside the security room. This was done to prevent the cameras from dispatching all the guards into the room even if the player had been granted access to it
- Fixed a minor issue with a certain Hathor Mine-related cutscenes
- Various minor map and dialog fixes
(Full changelog)
high rated
And with no new updates today, here's the weekly recap of updated games since Monday:

· Age of Decadence, The
· Craft The World (+DLCs)
· Deep Sky Derelicts *
· Dex (Linux only)
· Divinity: Original Sin - Enhanced Edition (Linux only)
· Finding Paradise *
· Hello Neighbor *
· Owlboy (macOS only)
· Monster Bash (macOS only)
· Owlboy (Windows and Linux only)
· Parkitect [In Dev]
· Production Line [In Dev]
· Shadowhand *
· Stars in Shadow (+DLC) *
· Tangledeep *
· The Guild 3 *
· Titan Quest Anniversary Edition (+DLC)
· UnderRail


* Games marked with an asterisk are out of Legacy MaGog's scope and thus you'll only find the changelogs (if any) in this post. You can get the rest of the information in Yepoleb's fantastic GOG Database website.
Post edited December 30, 2017 by muntdefems
high rated
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eiii: Very clever to send out blue flags for the broken installer yesterday, but not for the fixed one today, GOG. :P
And why do you take the trouble to give your installers build numbers when you still upload different builds with the same version number?
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MarkoH01: In general I completely agree with you. In this case however (given that probably only Judas and a few of the GOG core even worked) I assume that this all happened quite in a hurry just to be able for people to enjoy this and because of the hurry the flag might just have been forgotten - I don't think that it was their intent to not notify people. Like I said, I agree but the most important thing is that it's uploaded in time and before the weekend. Luckily these nice guys here in this thread worked as a replacement flag.
The first part wasn't meant too seriously. :) I very much appreciate the quick fix for the broken installer and know that they have to set these flags manually. My main criticism is that their build system still does not handle revision numbers properly, uses the same build number for different builds and does not set the blue notification flags automatically (or at least make it very easy to trigger these flags so that it would be hard to forget them).
high rated
Many GOG game updates have no official update flag.
I started to record it since Nov 2017. Only games I have are listed here. [1]

Report for Dec 2017:
Total updates: 105
Games updates: 80 (Some games have multiple updates, daily basis)
Flags I got: 25 (One of them delayed 7 days)

So, only 23~32% updates have an official flag. 68~77% are missing.

[1] Dec 2017 record: https://pastebin.com/4u8hCu98
[2] Nov 2017 record: https://www.gog.com/forum/general/the_what_did_just_update_thread/post18164
high rated
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kbnrylaec: Many GOG game updates have no official update flag.
I started to record it since Nov 2017. Only games I have are listed here. [1]

Report for Dec 2017:
Total updates: 105
Games updates: 80 (Some games have multiple updates, daily basis)
Flags I got: 25 (One of them delayed 7 days)

So, only 23~32% updates have an official flag. 68~77% are missing.

[1] Dec 2017 record: https://pastebin.com/4u8hCu98
[2] Nov 2017 record: https://www.gog.com/forum/general/the_what_did_just_update_thread/post18164
Since I recently received quite a lot of flags your numbers seemes to be a bit high for me. So I took the liberty to check those updates against the reported updates. Several of those "Updates" were only installer updates and the game was not changed at all. I would not want to have an update flag for those. A few of them are Galaxy only updates. I took your December List and got those REAL updates with missing flags as end result:

20171229 titan_quest_anniversary_edition (First update was flagged fixed update was not flagged)
20171229 finding_paradise
20171229 owlboy
20171228 divinity_original_sin_enhanced_edition (Linux Update)
20171221 war_for_the_overworld
20171220 prison_architect
20171219 war_for_the_overworld
20171219 dying_light_the_following_enhanced_edition
20171219 oxenfree (Galaxy Update)
20171219 sword_of_the_stars_the_pit_gold_edition
20171218 besiege
20171218 mini_metro
20171218 beat_cop (Linux/Mac Update)
20171214 renowned_explorers
20171214 beat_cop
20171213 grim_fandango_remastered (Galaxy Only Update)
20171212 earth_2150_escape_from_the_blue_planet
20171212 earth_2150_lost_souls
20171212 earth_2150_the_moon_project
20171212 tomb_raider_1
20171212 tomb_raider_2
20171212 tomb_raider_3
20171212 tomb_raider_chronicles
20171212 besiege
20171211 divinity_original_sin_enhanced_edition
20171211 wargame_european_escalation
20171202 two_worlds_ii_velvet_edition
20171201 expeditions_viking

Makes 28 missing update flags. Still far from perfect but completely different numbers. It's fair to pint out what GOG has done wrong so they could do it better but why should I complain about an update flag where nothing has changed or when the changes only matter for Galaxy (which has its own system of "flags")?