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high rated
Added the Retro City Rampage changelog to the respective game forum.


Berzerk2002 added the STRAFE one.


DeMignon added the </span></i> and <i><span class="bold">[url=https://www.gog.com/forum/zombie_night_terror/changelog/post13]Zombie Night Terror changelogs.
high rated
Kerbal Space Program was updated to version 1.3
Unfortunately it's available only via Galaxy right now :(
Let's see how long it takes for the standalone installers to arrive...
Nevermind, muntdefems has covered everything in fact :).
Post edited May 26, 2017 by WinterSnowfall
high rated
avatar
WinterSnowfall: Nevermind, muntdefems has covered everything in fact :).
Damn right I have! (Errr... I've no idea what you're talking about :P)



Anyway, have some updates from MaGog Legacy's logs for 26 May:

---------------------------

Games included in this batch:

· EVERSPACE
· Galactic Civilizations III
· Inner Chains
· Kerbal Space Program

---------------------------

[Part 1 of 2]

---------------------------

EVERSPACE has probably changed

>>> Release date changed *FROM* Unknown *TO* May 25, 2017

>>> Addition date changed *FROM* September 14, 2016 *TO* May 25, 2017


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 2) --- File size *FROM* 30.0 MB *TO* 1.0 MB --- Version *FROM* 0.7.1.31576 *TO* 1.0.6.32482

* File changed: Windows installer, English (part 2 of 2) --- File size *FROM* 2.9 GB *TO* 3.7 GB --- Version *FROM* 0.7.1.31576 *TO* 1.0.6.32482


[CHANGELOG UPDATED]
Version 1.0 released! (26 May 2017) [Windows Only - macOS coming ASAP - Apologies for inconvenience!]

The big day has come! We've just released version 1.0! We hope you've had as much fun during Early Access as we've had!

Next to a whole bunch of tweaks and bug fixes the biggest highlights are the addition of the story, VR support, more points of interest as well as steam achievements and trading cards.

A change that might need some explaining is the removal of scanning probes. Please read our thoughts on this right below the list of changes.

New Features
- Added the story
- Added more points of interest
- Added achievements (version dependent)
- Added new device: Sensor Relay
- Added new ship colors
- Added VR support for Oculus Rift and HTC Vive
- Added option to switch Yaw and Roll mapping for controller

Tweaks
- Removed scanning probes from the game.
- Added "radar memory": scanned objects will now remain on the HUD indefinitely
- Increased spawn chance of comm hubs
- Changed "Low Profile" glyph negative effect: Instead of increased jump cooldown there is now a jump suppressor in every location
- Changed "Predetermination" glyph positive effect: Instead of no jump suppressors G&B and Okkar are now hostile to each other
- Decreased "Bullseye" glyph shield regeneration percentage from 20% to 10%
- Increased "Leech" glyph hull hitpoints regeneration from 10 HP to 20 HP per kill
- Changed "Devastator" subroutine values from 50% / 30% to 40% / 40%
- Gunship turret kills and player drone kills will now reset the kill timer while using the Berzerker glyph
- Spawn superior loot with high enhanced weapons chance behind locked doors of derelict colonial stations
- Give a credits bonus for each sector reached
- Show total cost of perks with sub levels and credits already spent on level
- Added more codex entries
- Added illustrations to codex entries
- Okkar Interceptors will now occasionally use teleporters
- Replace Gatling Turret with Front Shield Generator in Gunship Loadout C
- Reduced energy consumption of some weapon mods
- Reduced energy consumption of device mods
- Reduced Damage Booster bonus
- Reduced Shield Booster Mk2 and Mk3 bonus
- Damage Limiter consumable reduction is now calculated separately after armor damage reduction instead of adding it to the armor damage reduction
- Increased Missile Defense System duration
- Balanced Ancient "Teleporter" alien: Less damage but better accuracy
- Set maximum number of ARC-9000s per secondary slot from 2 to 1
- Further increased Time Extender cooldown durations
- Increased speed at which plasma is collected in plasma fields
- Decreased Ancient Weapon damage bonus
- Increased Nano Injector repair amount to match the required Nano Bots
- Grey Goos are no longer affected by ARC-9000
- Performance optimizations, especially on medium and low settings
- Prevent black holes from spawning close to ancient structures
- Do not show missile lock warnings if Beeline enhancement is installed
- Increased Flak Cannon 5-5 damage
- Increased Sensor Drone hitpoints
- Increased Elite Access Key drop chance from 40% to 75%
- Made a few UI changes to the cockpit displays
- Changed spacing, colors and positions of a few UI elements
- Added run duration to hall of fame

Bugfixes
- Fixed Splitter Glyph not forcing a start with only one empty secondary weapon slot when having loadout B or C selected
- Fixed Equalizer Glyph not affecting Health after very first jump (start of game) and after using jump gates
- Fixed Leech Glyph not regenerating hull hitpoints when destroying turrets
- Fixed Bullseye Glyph falsely recharging the shield when hitting non-NPC objects
- Fixed splitted "Ancient Friends" being hostile and damaging the player
- Fixed tooltips showing on locked ships loadouts
- Fixed some navigation issues in setup screen
- Fixed being able to escape from system map before jumping away by pressing next/previous tab
- Fixed large ships (e.g. Okkar Corvettes) receiving huge amounts of collision damage
- Fixed "Colonial Interceptor" always being displayed in end of run screen, even if - Colonial Scout or Colonial Gunship were chosen
- Fixed visual upgrades for ships getting mixed up
- Fixed spread mod not affecting energy
- Fixed charge duration of weapons which was affected by energy consumption reduction
- Fixed Corrosion Missiles stop doing damage if Outlaw Drone Carrier brings up shield
- Fixed ship geometry not being hidden in 1st person no-cockpit view when playing with a high FOV
- Fixed freighter jump charge effect not being displayed

Regarding the removal of scanning probes:
We watched a lot of streams and videos of people playing EVERSPACE and noticed that crafting/using scanning probes has become too obligatory. The routine would be to craft and use a scanning probe at the beginning of every location which is neither fun nor does it promote explorative gameplay. We realized that a lot of gameplay elements would not work the way we intended, i.e. cloud fields, comm hubs, jump suppressor signals and many more. On the other hand, not being able to craft scanning probes (e.g. due to a lack of gas) would result in frustration, so increasing the crafting costs was not and option. Our solution: Remove scanning probes completely, add radar memory (so that scanned objects will remain on the HUD), increase the amount of comm hubs and introduce a new device, the sensor relay which increases the ship's sensor range.
With these changes in effect, we noticed a huge improvement in gameplay, shifting the approach towards risk/reward driven exploration rather than dully working off HUD markers one after another.
(Full changelog)

---------------------------

Galactic Civilizations III has probably changed


[CHANGELOG UPDATED]
Patch Galactic Civilization III: Crusade 2.20 (25th May 2017)
For the full changelog, please visit:
https://forums.galciv3.com/483089/Galactic-Civilization-IIICrusade-v22-Opt-in-519
(Full changelog)
high rated
---------------------------

[Part 2 of 2]

---------------------------

Inner Chains has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* gog-2 *TO* Patch 1

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* gog-2 *TO* Patch 1

* File changed: Windows installer, English (part 3 of 3) --- File size *FROM* 2.0 GB *TO* 1.7 GB --- Version *FROM* gog-2 *TO* Patch 1


[CHANGELOG ADDED]
Patch 1 (26 May 2017)

Graphics
- V- Sync ON/OFF settings added.
- Antialiasing ON/OFF settings added.
- Motion blur ON/OFF settings added.
- Grain ON/OFF settings added.
- Chromatic aberration ON/OFF settings added.
- Medium graphics settings preset added.

Sound
- New sound effects added.

Controls
- Camera sensitivity settings added for mouse and gamepad.
- Camera invert settings added for mouse and gamepad.

Gameplay
- Melee tutorial added in Chapter II.
- Zombie speed movement is increased by 20% now.
- Enemies' reaction range is now increased.
- Enemies are now paralyzed for a shorter time period after being hit by electro gun.
- Electro gun now needs less time until you can shoot it again.
- The Boss fight now starts automatically after some time if the player doesn't attack.
- The Boss fight cannot be avoided anymore but it is slightly easier.

Various
- You can now skip the Intro.

Next big patches will bring more gameplay changes and AI improvements but we need some time to prepare those. Telepaths' Tree is a small studio with less than 10 people on deck and we are working constantly to make Inner Chains better - all we need from you is a little more patience. And a smile!
(Full changelog)

---------------------------

Kerbal Space Program has probably changed

>>> Supported languages changed *FROM* Text only: English *TO* Text only: Chinese, English, Spanish, Japanese, Russian


[CHANGELOG UPDATED]
Patch 1.3 (26 May 2017)

Localization
- Keyboard layouts for foreign keyboards in Settings Menu.
- Localization of all text in game to Spanish, Russian, Japanese, Chinese-Simplified.
- KSP now reads the language from buildID.txt
- Debug menu option to log missing Language tags (which is persisted in settings).
- All fonts are loaded regardless of selected language to assist in save file language switching and sharing.
- Resize PAW menus to fit languages.
- Resize Tutorial dialogs to fit languages.
- Add ability to scroll KSC facility upgrade stats when hovering over the upgrade button.
- Add new debug tool to show Localization tags instead of translations.
- Add Resource name display in staging, PAW and Resource App will change to Abbreviations if too long.
- Add Resource name tooltips to staging, PAW and Resource App for abbreviated resource icons.
- Add scroll sections to KSC Facility Upgrade stats in Facility pop-up windows.
- Add button to reload the Localization texts dictionary in the debug menu.
- Add hibernation info page to KSPedia.

Enhancements
- Compound parts can be selected from both ends.
- Updated the strut model so the connector does not intersect with the mesh.
- Contract back stories have been changed/enhanced.
- GUI control for changing Local/Absolute attachment and editing reference.
- GUI control for changing symmetry mode.
- Change Science Containers to pull from experiments before other science containers.
- Increased the size of the PAW title bar and pin button.
- Ambient light adjustment.
- Asteroid Day Mod merged into stock.
- IVAOverlay now has keyboard shortcut - Modifier + ChangeCamera (Alt+C in windows).
- Upgraded TMPro.
- New PAW pin icon.

Bug fixes
- Fix logic error in craft list dialog in editor scene.
- Fix grammar error in FL-R25 RCS Fuel Tank description.
- Fix MPL functions to only work with Scientist trait.
- Fix Runway Seams T2 and T3.
- Flatten the T1 Runway out.
- Fix Flagpole to Astronaut Center and remove upgrade/downgrade/destroy errors.
- Fix the math on the ShipConstruct Stage Count.
- Fix to highlighter Brightness not getting set on entering flight scene.
- Docking mode indicators corrected.
- Fix From The Mun tutorial: heatshield on RV jettison via staging.
- Fix Terrain seams issue (parity with 1.1.3).
- Fix Radiators on Asteroids.
- Fix Drill status on Asteroids.
- Add Craft name limit to VAB to prevent save issues with file name. Configurable via VAB_CRAFTNAME_CHAR_LIMIT
- Fix RnDTechTree refresh not updating un-purchases nodes after purchasing.
- Fix Aero GUI window NREs on scene change.
- Fix costs for Upgrade nodes being applied in TechTree.
- Fix upgraded parts to now display upgraded stats in TechTree and Parts picker in VAB/SPH.
- Fix upgrade modules not displaying correctly in expanded part tooltips in TechTree and Part picker.
- Fix number of kerbals counter in KSC vessel markers.
- Fix Tree shaders - shadows.
- Fix an issue where resource system catch-up mechanics would not work due to physics causing vessels to ‘hop’.
- Fix an issue where overriding a converter’s AutoShutdown property was not working.
- Fix to the way vessels were named on Kerbal Rescue contracts.
- Fix launch site blocked dialog not clearing on vessel spawn dialog.
- Fix green line appearing in water.
- Fix shadows of buildings in KSC scene.
- Fix manuever node errors for some situations where node is in the past and conics become invalid.
- Fix gaps in shadows on KSC buildings.
- Improved flickering Sun shadows in flight mode on all objects.
- Fix cases for old maneuver nodes with invalid patched conics.
- Fix part highlighters showing landing lights flares.
- Fix part icons to exclude flags and include lights.
- Fix Launchpad tower light to shine on correct Unity Layers.
- Fix Currency Widgets disappearing at large scales.
- Fix for StageLock persisting between games.
- Fix floor decals in level 2 VAB.
- Fix to wait for physics easing before updating vessel status.

Modding
- Localization class added for Localization string processing.
- Fix reflected KSPModule attribute on PartModule.
- Added GameEvent onCommandSeatInteractionEnter which fires before a Kerbal enters/leaves external command seat.
- Added a mod hook in for science values.
- Add public accessors to MapView MapNodes for modders.
- Event for Kerbal name change (to match with type/status change events).
- Some object renames for clashes with Unity classes
- Add public accessor to instance of tutorial dialog
- Propellent.displayName added for localization.
- Resource definitions now have displayName field.
- FlightGlobals.GetHomeBodyDisplayName() is the localized equivalent of FlightGlobals.GetHomeBodyName()
- Vessel & Protovessel displaylandedAt is the localized equivalent of landedAt string.
- Vessel.SetLandedAt() - added two new optional input variables.
- CustomParameterNode.LocalizedSection added.
- Added displayseatName and displayseatIndex to InternalSeat Node.
- CelestialBody has had several variables added and removed for localization.
- CBAttributeMaps have also had variables added for localization.
- ResearchAndDevelopment.GetExperimentSubject has a new optional displaybiomeID.
- ResearchAndDevelopment.GetBiomeTagsLocalized added.
- ScienceData.displaytitle added for localization.
- Vessel.displaylandedAt field added for localization.
- Add an extra parameter on the GenericAppFrame method to receive a displayName separated from the logic.
- Add GameEvent onFairingsDeployed when fairings deploy.
- Add IscalarModule to ModuleJettison and public Enumerator for DragCubeSystem.
- Atmospheric and Exospheric harvesters can now make use of an optional Intake Transform (this can be set via the ‘intakeTransformName’ field.
- Add GetExperimentBodyName to ScienceUtils to API for mods.
(Full changelog)
(Oooops, wrong thread!) :S
Post edited May 26, 2017 by muntdefems
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Geralt_of_Rivia: The game works just fine for me. Did you install on top of an older installation or something like that?

Try to reinstall the game.
avatar
MarkoH01: Already tried that several times but support also told me today that they cannot reproduce the error so this info helps. I had installed the game before but I also tried to uninstall it a few times. However maybe the problem is the already installed Adobe Air version (which will not be uninstalled when you uninstall the game)? Since you are from Austria I take it you also do use a German OS? (Just asking because of the "!LOC" error clearly pointing to a missing localisation variable and I don't know where the game tries to get this). As I said I will see if uninstalling Air and everything I find manually might fix the issue. Thank you.
No, I use an English OS. But it's good to see you got it running.
high rated
Project Zomboid
Patch 37.14 (26th May 2017) [Wndows and Linux only; macOS will be made available ASAP]

Full Changelog here - https://theindiestone.com/forums/index.php?/topic/21958-released-build-3714/
high rated
Last updates from Legacy Magog's logs for 26 May:

---------------------------

Games included in this batch:

· Divinity: Original Sin 2 [In Dev]
· Expeditions: Viking
· Expeditions: Viking - Blood-Ice [DLC]
· Expeditions: Viking Deluxe Edition Upgrade [DLC]
· Heretic Kingdoms: The Inquisition
· Human Resource Machine
· Project Zomboid [In Dev]
· Renowned Explorers: International Society
· StarCrawlers
· System Shock [Demo]

---------------------------

A game has probably been removed: System Shock [Demo]

---------------------------

A game has probably been added: Expeditions: Viking - Blood-Ice [DLC]

---------------------------

A game has probably been added: Expeditions: Viking Deluxe Edition Upgrade [DLC]

---------------------------

Divinity: Original Sin 2 [In Dev] has probably changed


[FILE UPDATES]

* File removed: Patch 3.0.52.425 [Windows]

* File removed: Windows installer, English (part 1 of 3)

* File removed: Windows installer, English (part 2 of 3)

* File removed: Windows installer, English (part 3 of 3)

* File added: Patch 3.0.77.309 [Windows] --- File size: 97.0 MB --- Version: 12232 -> 12238

* File added: Windows installer, English (part 1 of 4) --- File size: 1.0 MB --- Version: 3.0.77.309

* File added: Windows installer, English (part 2 of 4) --- File size: 4.0 GB --- Version: 3.0.77.309

* File added: Windows installer, English (part 3 of 4) --- File size: 4.0 GB --- Version: 3.0.77.309

* File added: Windows installer, English (part 4 of 4) --- File size: 242.0 MB --- Version: 3.0.77.309


[CHANGELOG UPDATED]
Patch v3.0.76.796 hotfix (26 May 2017)

We noticed a couple things that slipped through the net when releasing our latest patch. Since they were easy to fix and won’t affect your savegames, we didn’t want to delay these fixes until the next patch. So behold, a hotfix!

- Fixed Tutorial Treasure
- Fixed outlines of characters after they were transformed to any other state
- Fixed equipment being invisible for characters that were out of sight
- Fixed armor potions and statuses like Fortified and Magic Shell giving less armor than they should
- Fixed several issues in new character creation screen:
- Fixed tags not showing up for the first custom character
- Fixed issue with talents resetting when changing a civil ability
- Fixed issue with portrait renderer not removing the helmets
- Fixed issue with talent requirements appearing in red even though the character had the ability
- Fixed issue with stats not properly resetting when reconnecting to character creation
- Fixed a possible crash in character creation when going back to main menu

Savegames are compatible with v3.0.76.796.
(Full changelog)

---------------------------

Expeditions: Viking has probably changed


[FILE UPDATES]

* File added: DLC: Blood-Ice DLC: Windows installer, English --- File size: 5.0 MB --- Version: 1.0.4


[NO CHANGELOG]

---------------------------

Heretic Kingdoms: The Inquisition has probably changed


[FILE UPDATES]

* File removed: Windows installer, English+Chinese+French+German+Italian+Portuguese+Russian+Spanish

* File added: Windows installer, English (part 1 of 2) --- File name: setup_heretic_kingdoms_1.5_(12276).exe --- File size: 4.9 MB --- Date: Fri 26 May 2017 13:00:34 GMT --- Version: 1.5

* File added: Windows installer, English (part 2 of 2) --- File name: setup_heretic_kingdoms_1.5_(12276)-1.bin --- File size: 958.1 MB --- Date: Fri 26 May 2017 13:00:27 GMT --- Version: 1.5


[CHANGELOG UPDATED]
Installer update (26th May 2017)

- Minor Installer update
(Full changelog)

---------------------------

Human Resource Machine has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- File size *FROM* 72.0 MB *TO* 70.0 MB --- Version *FROM* 1.0.12090 (gog-3) *TO* 1.0.12090


[NO CHANGELOG]

---------------------------

Project Zomboid [In Dev] has probably changed


[FILE UPDATES]

* File added: Patch (32 bit) [Windows] --- File size: 745.0 MB --- Version: [empty]

* File changed: Linux installer, English --- Size has not changed (503.0 MB) --- Version *FROM* 36.4 (gog-5) *TO* 37.14 (gog-6)

* File changed: Windows installer, English --- File size *FROM* 496.0 MB *TO* 745.0 MB --- Version *FROM* 36.4 (gog-5) *TO* 37.14 (64 bit)


[CHANGELOG UPDATED]
Patch 37.14 (26th May 2017) [Wndows and Linux only; macOS will be made available ASAP]

Full Changelog here - https://theindiestone.com/forums/index.php?/topic/21958-released-build-3714/
(Full changelog)

---------------------------

Renowned Explorers: International Society has probably changed


[FILE UPDATES]

* File removed: Windows installer, English (part 1 of 2)

* File removed: Windows installer, English (part 2 of 2)

* File added: Windows installer, English --- File size: 955.0 MB --- Version: 456

* File changed: DLC: Renowned Explorers: More To Explore: Mac OS X installer, English --- Size has not changed (63.0 MB) --- Version *FROM* 455 *TO* 456

* File changed: DLC: Renowned Explorers: More To Explore: Windows installer, English --- Size has not changed (67.0 MB) --- Version *FROM* 455 *TO* 456

* File changed: DLC: Renowned Explorers: The Emperor's Challenge: Mac OS X installer, English --- Size has not changed (20.0 MB) --- Version *FROM* 455 *TO* 456

* File changed: DLC: Renowned Explorers: The Emperor's Challenge: Windows installer, English --- File size *FROM* 24.0 MB *TO* 23.0 MB --- Version *FROM* 455 *TO* 456

* File changed: Mac OS X installer, English --- File size *FROM* 921.0 MB *TO* 916.0 MB --- Version *FROM* 455 *TO* 456


[NO CHANGELOG]

---------------------------

StarCrawlers has probably changed


[FILE UPDATES]

* File removed: Patch v1.0 [Windows]

* File removed: Windows installer, English (part 1 of 4)

* File removed: Windows installer, English (part 2 of 4)

* File removed: Windows installer, English (part 3 of 4)

* File removed: Windows installer, English (part 4 of 4)

* File added: 1.0 - 5.25 hotfix [Linux] --- File size: 21.0 MB --- Version: [empty]

* File added: Patch 32-bit Installer part 1/2 [Windows] --- File size: 1.0 MB --- Version: [empty]

* File added: Patch 32-bit Installer part 2/2 [Windows] --- File size: 820.0 MB --- Version: [empty]

* File added: Windows installer, English (part 1 of 2) --- File size: 1.0 MB --- Version: v1.0 - 5.25 Hotfix

* File added: Windows installer, English (part 2 of 2) --- File size: 822.0 MB --- Version: v1.0 - 5.25 Hotfix

* File added: v1.0 - 5.25 Hotfix [Windows] --- File size: 9.0 MB --- Version: 12207 -> 12247

* File changed: Linux installer, English --- Size has not changed (894.0 MB) --- Version *FROM* 1.0 *TO* 1.0 - 5.25 hotfix

* File changed: Mac OS X installer, English --- Size has not changed (901.0 MB) --- Version *FROM* v1.0 *TO* v1.0 - 5.25 Hotfix


[CHANGELOG UPDATED]
1.0 - 5.25 hotfix (23rd May 2017)

- minor fixes
(Full changelog)
high rated
Added the Divinity: Original Sin 2 [In Dev], Galactic Civilizations III, Heretic Kingdoms: The Inquisition, Inner Chains, Kerbal Space Program, and Project Zomboid [In Dev] changelogs to the respective game fora.


T.Hodd added the EVERSPACE changelog.



Regarding the StarCrawlers changelog (minor fixes), the devs have posted a different one, dated today (JuggernautGames is in the bad habit of overwriting the changelog in the same post, hence also the screenshot). And according to post #6, it's only available via Galaxy (which may also explain why it's not available for Linux yet).
Attachments:
What happened to "System Shock Demo"?
avatar
MarkoH01: What happened to "System Shock Demo"?
It was removed from steam as well, they are changing the engine to Unreal 4 so maybe they pulled the demo and are preparing a new one.
avatar
MarkoH01: What happened to "System Shock Demo"?
avatar
thraxman: It was removed from steam as well, they are changing the engine to Unreal 4 so maybe they pulled the demo and are preparing a new one.
Thank you.
Well, it was just to tantalise us with how nice the game could be in modern form in order to get funding for the proper work.
high rated
Mini-update from Legacy MaGog to begin the week:

---------------------------

Games included in this batch:

· EVERSPACE
· Expeditions: Viking
· Jack Orlando: A Cinematic Adventure - Director's Cut
· Little Nightmares
· Skylar & Plux: Adventure On Clover Island

---------------------------

EVERSPACE has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File size *FROM* 4.0 GB *TO* 4.6 GB --- Version *FROM* 0.7.1.31599 *TO* 1.0.6.32482


[NO CHANGELOG]

---------------------------

Expeditions: Viking has probably changed

>>> Features changed *FROM* Single-player, Achievements *TO* Single-player, Achievements, Cloud saves

---------------------------

Jack Orlando: A Cinematic Adventure - Director's Cut has probably changed

>>> Supported languages changed *FROM* Audio and text: German, English, Polish (Linux only), Russian *TO* Audio and text: German, English, Polish (Linux only), Russian (Windows & Linux only)

---------------------------

Little Nightmares has probably changed

>>> Features changed *FROM* Single-player, Achievements, Controller support *TO* Single-player, Achievements, Controller support, Overlay

---------------------------

Skylar & Plux: Adventure On Clover Island has probably changed

>>> Sub-forum added: Skylar &amp; Plux: Adventure On Clover Island sub-forum