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high rated
MD5 Sums for Crypt of the Necrodancer:

8a6e7c3d26461aa2fa959b8607e676f7 gog_crypt_of_the_necrodancer_2.3.0.5.sh

07f3bb65cbc7b34a6ad035be5ea2c764 setup_crypt_of_the_necrodancer_2.3.0.4.exe
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JudasIscariot: The Linux build has some technical issues atm so as soon as those are solved, we'll get it out to everyone.
Delete, backspace, cut. Pick one s'il vous plaît.
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Ganni1987: MD5 Sums for Crypt of the Necrodancer:
How about a dedicated thread for these? Have some index posts in the beginning, the game entries with all the hashes together, etc. I would say it's cleaner and arguably more useful.
Post edited December 21, 2016 by Gydion
high rated
Prison Architect has been updated:

Update 11 (21 December 2016)

Prison Architect Update 11 has been released! Merry Christmas everyone.

Staff Needs
Your security staff now have needs, in much the same way as prisoners. This is optional, and can be enabled when creating a new prison, or enabled from Extras -> Map Settings.
You must take care of your staff needs, or else your staff will begin to perform their duties badly.

The staff members affected in this update are:
Guards
Armed Guards
Dog Handlers
Snipers
These staff will have a semi random mixture of the following needs. Each need is similar to its prisoner counterpart, but also slightly different:

BOWELS
Staff will only make use of toilets in staff designated zones or staff rooms

FOOD
Staff will eat in the Staff Room if you add a Serving Table. Or you can designate a canteen as "Staff Only" and they will eat there instead. Staff meals are more expensive than prisoner meals and are automatically delivered.

SAFETY
Staff hate to feel they are in danger. You can help with this need by equipping your staff with Tazers, body armour etc, as well as ensuring strength in numbers.

RECREATION
Staff get bored too. They can now make use of any entertainment so long as it exists within a staff room. Eg Pool tables, radios, TVs, etc.

COMFORT
Put some sofas in the staff room for this.

ENVIRONMENT
Same as prisoners, this is entirely based on the cleanliness of the surroundings.

REST
This replaces the "tiredness" mechanic. Be sure to give your staff enough down time.
If staff are happy, this contributes in a positive way towards the temperature of your prison. Likewise if they are unhappy, this will make the prison "hotter" and lead to more trouble later.

If you do not take care of your staff they will become "pissed off", and begin to perform their jobs badly:
Sauntering around slowly when doing jobs
Less effective at searching for contraband
Less likely to actively look for trouble, more likely to turn a blind eye
Unwilling to put themselves in danger eg confronting gang members
In extreme cases, staff will take bribes in order to look the other way when searching for contraband

Staff break times
You can now specify how much break time to grant your staff. Go to Reports -> Policy.
You can choose how long each break is, and how many breaks per day are taken.
Staff on break will immediately begin attending to their needs. Nb. Staff will always finish their current job before starting their break.

Other changes
Arcade Cabinets have had their sound turned down
Larger clone size with Tools and Cheats enabled.
Main menu: 'Terms and Conditions' moved to Options menu.
Main menu: Added 'Other Introversion Games' link.
Tooltip added to Analytics in Options menu.

BUG Fixes
Fixed: Dog Handlers would be completely paralised if injured, and there was no Medical Ward
Crash when loading with mods which define a custom room.
Family Rooms no longer erroneously display the cell quality too high warning.
Post edited December 21, 2016 by Grargar
The PA update would seem to make this game impossible. :P

I had enough problems without feeding the staff.
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JudasIscariot: The Linux build has some technical issues atm so as soon as those are solved, we'll get it out to everyone.
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Gydion: Delete, backspace, cut. Pick one s'il vous plaît.
Cut what?
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tinyE: The PA update would seem to make this game impossible. :P

I had enough problems without feeding the staff.
Says it's optional This is optional, and can be enabled when creating a new prison, or enabled from Extras -> Map Settings.

If nothing else, it saves you downloading an update you don't like.

Perhaps the devs could add an "intercept contraband" command. Allowing guards to whiz round on coke all day without the need for food or breaks.
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tinyE: The PA update would seem to make this game impossible. :P

I had enough problems without feeding the staff.
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bonzer: Perhaps the devs could add an "intercept contraband" command. Allowing guards to whiz round on coke all day without the need for food or breaks.
Not a bad idea!
high rated
The Legend of Heroes: Trails in the Sky has been updated:

Patch gog-11 (21 December 2016)

- Added an option to the Options Menu for Orbment Style; This allows the player to use colored Orbment lines, like in all later games and more recent versions. This is much more convenient and easy-to-understand than the game's classic implementation. Three styles are provided: The original single-colored style from the Japanese PC release, a basic colored style that keeps the original aesthetic largely intact, and a style that is more similar to later games.
- Slightly rearranged the Options Menu to put the voice toggle with the rest of the sound options.
- Added an indicator for the default volume levels in the Options Menu, similar to SC and later.
- Updated Arts and Crafts descriptions to standardize them and fix some mistakes and oversights. This should be much more consistent and easy to read in spots now, as well as removing some infamous typos.
- Fixed a couple of minor typos in item descriptions.
- Fixed a long-standing bug where menu descriptions could mysteriously go missing when moving between sections of the in-game main menu.
- Completely revamped the Monster Guide on a code level, which gave it a lot of improvements under the hood. Outdated names and descriptions have been fixed, the layout has been cleaned up, and text will no longer appear misaligned. Status resistance display will also no longer appear glitched when there is a certain number of resistances. Additionally, area labels will look slightly cleaner now, and the arrows on the side of the Guide window will slightly move to acknowledge highlighting. The last boss's page in the guide has a slightly altered layout. Additionally, a couple of minor ease-of-use improvements were made to allow the Monster Guide to flip cleanly between the first and last monster entries when using the mouse. Lastly, boss names will consistently appear in red in FC as they do in SC.
- Implemented S-Craft animation skipping. This can be triggered through use of the cancel button, whatever it may be. On keyboard, this defaults to the Escape key. On mouse, this defaults to Right Click. When triggered, the screen will go dark briefly, and then the S-Craft's effects will immediately resolve without further lengthy animation. Any bugs with battle animations or skipping should be reported.
- The information display window for enemies in battle has been massively revamped. It should now appear cleaner, better-aligned, and easier-to-read. This should also bring more consistency between how information is displayed for certain monsters.
- Some fixes have been made to the game's graphics engine to hopefully prevent the game from choosing the wrong color depth when running in full screen display modes.
- An obscure bug has been fixed in which using a combination of mouse and keyboard or gamepad to open the in-game main menu in quick succession could result in the menu bar disappearing, potentially resulting in an inescapable soft lock.
Post edited December 21, 2016 by Grargar
high rated
Shadow Tactics: Blades of the Shogun



Added new control options:
"Invert Camera Movement"
"Invert Camera Rotation"
"Invert Camera Zoom"
"Invert Aiming"
Set V-Sync default to 60 for new installs
Set V-Sync in menu to 60 (independent from V-Sync setting in Video options)
Set unknown gamepad default to not enabled (can be re-enabled in the options menu)
Added user data backup
Added key bindings for character multiselecting and camera dragging
Fixed errors at game start that resulted in only showing a black screen
Eye-Tracking: SpeedUp and Fix of Bungee-Zoom
Chinese localization reworked
Other minor localization fixes
high rated
Grim Dawn has been updated:

Patch 1.0.0.7 [Minor hotfix - no version change] (21st December 2016)

Minor hotfix for files missing from previous version
high rated
Added the Prison Architect, The Legend of Heroes: Trails in the Sky, Shadow Tactics: Blades of the Shogun, and Grim Dawn changelogs to the respective game fora.
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muntdefems: From MaGog's logs for 20 December:

Master of Orion has probably changed
As I do not see an update here, this is for the remake, not for the original version, right?
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muntdefems: From MaGog's logs for 20 December:

Master of Orion has probably changed
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eiii: As I do not see an update here, this is for the remake, not for the original version, right?
yes its for the remake
high rated
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eiii: As I do not see an update here, this is for the remake, not for the original version, right?
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Lord_Kane: yes its for the remake
Exactly. The original is known to MaGog either as 'Master of Orion 1+2' (the bundled 'shop catalogue' entry) or as 'MASTER OF ORION CLASSIC' (the 'library entry' corresponding to the first game in the series).


Apart from that, here are all of today's updates:


[Part 1 of 4]

---------------------------

A game has probably been added: Descent: Underground [In Dev]

---------------------------

8-bit Armies has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (1.4 GB) --- Version *FROM* 0.93.629694 (gog-37) *TO* 0.93.629806 (gog-38)


[CHANGELOG UPDATED]
Patch 0.93.629806 (21 December 2016)

- Faction 5 & 6 Harvesters teamed with the player will not "prefer" to select resources nearest to the player over its own resource points closest to its starting position.
- Very rare memory leak was fixed - we doubt anyone ran into this but it would have caused a crash if you were playing many games repeatedly with different custom maps.
(Full changelog)

---------------------------

8-bit Hordes has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (1.4 GB) --- Version *FROM* 0.93.629694 (gog-14) *TO* 0.93.629806 (gog-15)


[CHANGELOG UPDATED]
Patch 0.93.629806 (21 December 2016)

- Faction 5 & 6 Harvesters teamed with the player will not "prefer" to select resources nearest to the player over its own resource points closest to its starting position.
- Very rare memory leak was fixed - we doubt anyone ran into this but it would have caused a crash if you were playing many games repeatedly with different custom maps.
(Full changelog)

---------------------------

8-bit Invaders has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (1.4 GB) --- Version *FROM* 0.93.629694 (gog-5) *TO* 0.93.629806 (gog-6)


[CHANGELOG ADDED]
Patch 0.93.629806 (21 December 2016)

- Faction 5 & 6 Harvesters teamed with the player will not "prefer" to select resources nearest to the player over its own resource points closest to its starting position.
- Very rare memory leak was fixed - we doubt anyone ran into this but it would have caused a crash if you were playing many games repeatedly with different custom maps.
(Full changelog)

---------------------------

Grim Dawn has probably changed


[FILE UPDATES]

* File added: Patch 1.0.0.7 #2 --- File name: patch_grim_dawn_2.13.0.18.exe --- File size: 62.4 MB --- Date: Wed 21 Dec 2016 15:20:37 GMT --- Version: gog-17)-> (gog-18

* File changed: Windows installer, English (part 1 of 2) --- File name *FROM* setup_grim_dawn_2.12.0.17.exe *TO* setup_grim_dawn_2.13.0.18.exe --- Size has not changed (31.1 MB) --- Date *FROM* Tue 20 Dec 2016 17:02:50 GMT *TO* Wed 21 Dec 2016 15:20:17 GMT --- Version *FROM* 1.0.0.7 (gog-17) *TO* 1.0.0.7 (gog-18)

* File changed: Windows installer, English (part 2 of 2) --- File name *FROM* setup_grim_dawn_2.12.0.17-1.bin *TO* setup_grim_dawn_2.13.0.18-1.bin --- Size has not changed (2.9 GB) --- Date *FROM* Tue 20 Dec 2016 17:09:46 GMT *TO* Wed 21 Dec 2016 15:21:51 GMT --- Version *FROM* 1.0.0.7 (gog-17) *TO* 1.0.0.7 (gog-18)


[CHANGELOG UPDATED]
Patch 1.0.0.7 [Minor hotfix - no version change] (21st December 2016)

- Minor hotfix for files missing from previous version
(Full changelog)

---------------------------

Hatoful Boyfriend has probably changed

>>> System requirements for Linux changed *FROM* Ubuntu 14.04 / Linux Mint 17, Memory: 1 GB RAM,Graphics:Graphics card with DirectX 9 level (shader model 2.0) capabilities, Hard Drive: 300 MB HD space, Mouse, Keyboard. For Japanese language support you have to install following package: fonts-wqy-microhei *TO* Ubuntu 14.04, 16.04 or newer, Memory: 1 GB RAM, Graphics:Graphics card with DirectX 9 level (shader model 2.0) capabilities, 1280x720 minimum resolution, Hard Drive: 300 MB HD space, Mouse, Keyboard, Notice: For Japanese language support you have to install the following package: fonts-wqy-microhei

>>> System requirements for OS X changed *FROM* Mac OS X Snow Leopard 10.7.0 or later, Memory: 1 GB RAM, Graphics:Graphics card with DirectX 9 level (shader model 2.0) capabilities, Hard Drive: 300 MB HD space, Mouse, Keyboard *TO* OS X 10.7.0 or later, Memory: 1 GB RAM, Graphics:Graphics card with DirectX 9 level (shader model 2.0) capabilities, 1280x720 minimum resolution, Hard Drive: 300 MB HD space, Mouse, Keyboard

>>> System requirements for Windows changed *FROM* Windows XP SP2 or later / Windows 7 SP1 or later / Windows 8, Memory: 1 GB RAM, Graphics:Graphics card with DirectX 9 level (shader model 2.0) capabilities, Hard Drive: 300 MB HD space, Mouse, Keyboard *TO* Windows XP SP2 / 7 SP1 / 8 / 10, Memory: 1 GB RAM, Graphics:Graphics card with DirectX 9 level (shader model 2.0) capabilities, 1280x720 minimum resolution, Hard Drive: 300 MB HD space, Mouse, Keyboard

---------------------------

Kingdom Rush: Frontiers has probably changed

>>> Supported languages changed *FROM* Audio and text: English. Text only: German, Spanish, French, Portuguese, Russian *TO* Audio and text: English. Text only: Chinese, German, Spanish, French, Japanese, Korean, Portuguese, Russian


[FILE UPDATES]

* File changed: Linux installer, English --- File size *FROM* 357.0 MB *TO* 416.0 MB --- Version *FROM* 1.3.4 (gog-3) *TO* 1.4.4 (gog-4)

* File changed: Mac OS X installer, English --- File size *FROM* 367.0 MB *TO* 415.0 MB --- Version *FROM* 1.3.4 (gog-3) *TO* 1.4.4 (gog-4)

* File changed: Windows installer, English --- File size *FROM* 362.0 MB *TO* 411.0 MB --- Version *FROM* 1.3.4 (gog-5) *TO* 1.4.4 (gog-6)


[CHANGELOG UPDATED]
Patch 1.4.4 (21 December 2016)
The Saurians are back, seeking revenge! This time commanded by their King Xyzzy! Venture to the Darklight Depths and stop his reign of terror once and for all!
This update includes:

- Darklight Depths expansion
- Even More Heroes! (Bruxa, Khaz and Saitam join the fight!)
- More Languages: Japanese, Chinese, Korean!
(Full changelog)
high rated
[Part 2 of 4]

---------------------------

Legend of Heroes: Trails in the Sky SC, The has probably changed


[FILE UPDATES]

* File added: Patch gog-4 --- File name: patch_legend_of_heroes_trails_in_the_sky_sc_the_2.3.0.4.exe --- File size: 6.2 MB --- Date: Wed 21 Dec 2016 15:11:28 GMT --- Version: gog-3 -> gog-4

* File changed: Windows installer, English (part 1 of 2) --- File name *FROM* setup_legend_of_heroes_trails_in_the_sky_sc_the_2.2.0.3.exe *TO* setup_legend_of_heroes_trails_in_the_sky_sc_the_2.3.0.4.exe --- File size *FROM* 34.8 MB *TO* 32.2 MB --- Date *FROM* Wed 09 Mar 2016 15:07:49 GMT *TO* Wed 21 Dec 2016 15:11:08 GMT --- Version *FROM* gog-3 *TO* gog-4

* File changed: Windows installer, English (part 2 of 2) --- File name *FROM* setup_legend_of_heroes_trails_in_the_sky_sc_the_2.2.0.3-1.bin *TO* setup_legend_of_heroes_trails_in_the_sky_sc_the_2.3.0.4-1.bin --- Size has not changed (3.1 GB) --- Date *FROM* Wed 09 Mar 2016 15:18:45 GMT *TO* Wed 21 Dec 2016 15:13:48 GMT --- Version *FROM* gog-3 *TO* gog-4


[CHANGELOG UPDATED]
Patch gog-4 (21 December 2016)

- Implemented a lot of minor changes and corrections to dialogue throughout the game.
- Slightly rearranged the Options Menu to put the voice toggle with the rest of the sound options.
- Updated Arts and Crafts descriptions to standardize them and fix some mistakes and oversights. This should be much more consistent and easy to read in spots now, as well as removing some infamous typos.
- Fixed a couple of minor typos in item descriptions.
- Fixed a long-standing bug where menu descriptions could mysteriously go missing when moving between sections of the in-game main menu.
- Completely revamped the Monster Guide on a code level, which gave it a lot of improvements under the hood. Outdated names and descriptions have been fixed, the layout has been cleaned up, and text will no longer appear misaligned. Status resistance display will also no longer appear glitched when there is a certain number of resistances. Additionally, area labels will look slightly cleaner now, and the arrows on the side of the Guide window will slightly move to acknowledge highlighting. Some bosses' pages in the guide have a slightly altered layout. Additionally, a couple of minor ease-of-use improvements were made to allow the Monster Guide to flip cleanly between the first and last monster entries when using the mouse.
- Implemented S-Craft animation skipping. This can be triggered through use of the cancel button, whatever it may be. On keyboard, this defaults to the Escape key. On mouse, this defaults to Right Click. When triggered, the screen will go dark briefly, and then the S-Craft's effects will immediately resolve without further lengthy animation. Any bugs with battle animations or skipping should be reported.
- The information display window for enemies in battle has been massively revamped. It should now appear cleaner, better-aligned, and easier-to-read. This should also bring more consistency between how information is displayed for certain monsters.
- Some fixes have been made to the game's graphics engine to hopefully prevent the game from choosing the wrong color depth when running in full screen display modes.
- A certain character near the end of the game can now correctly wear gender-restricted equipment.
- Several bugs related to Estelle's EXP when starting a new game while loading Clear Data have been fixed.
- Fixed an issue where a white square would occasionally appear in place of a "Now Loading" sprite.
- Fixed an issue where Kevin would get an accidental haircut on the top of his battle portrait when suffering from critical health.
- The tabs in the Bracer Book will now appear much sharper when HD Assets are enabled.
- Retry Offset feature should now work correctly in all situations and for all users.
- The "Baby, Come Back" achievement related to treasure chests is now completely fixed.
- Fixed an issue where Estelle's portrait in the menu could appear incorrectly when HD Assets are disabled.
(Full changelog)

---------------------------

Legend of Heroes: Trails in the Sky, The has probably changed


[FILE UPDATES]

* File added: Patch gog-11 --- File name: patch_the_legend_of_heroes_trails_in_the_sky_2.3.0.11.exe --- File size: 2.0 MB --- Date: Wed 21 Dec 2016 15:00:13 GMT --- Version: gog-10 -> gog-11

* File changed: Windows installer, English (part 1 of 2) --- File name *FROM* setup_the_legend_of_heroes_trails_in_the_sky_2.2.0.10.exe *TO* setup_the_legend_of_heroes_trails_in_the_sky_2.3.0.11.exe --- File size *FROM* 26.2 MB *TO* 25.7 MB --- Date *FROM* Wed 09 Mar 2016 15:03:11 GMT *TO* Wed 21 Dec 2016 15:00:01 GMT --- Version *FROM* gog-10 *TO* gog-11

* File changed: Windows installer, English (part 2 of 2) --- File name *FROM* setup_the_legend_of_heroes_trails_in_the_sky_2.2.0.10-1.bin *TO* setup_the_legend_of_heroes_trails_in_the_sky_2.3.0.11-1.bin --- Size has not changed (1.7 GB) --- Date *FROM* Wed 09 Mar 2016 15:09:46 GMT *TO* Wed 21 Dec 2016 15:01:15 GMT --- Version *FROM* gog-10 *TO* gog-11


[CHANGELOG UPDATED]
Patch gog-11 (21 December 2016)

- Added an option to the Options Menu for Orbment Style; This allows the player to use colored Orbment lines, like in all later games and more recent versions. This is much more convenient and easy-to-understand than the game's classic implementation. Three styles are provided: The original single-colored style from the Japanese PC release, a basic colored style that keeps the original aesthetic largely intact, and a style that is more similar to later games.
- Slightly rearranged the Options Menu to put the voice toggle with the rest of the sound options.
- Added an indicator for the default volume levels in the Options Menu, similar to SC and later.
- Updated Arts and Crafts descriptions to standardize them and fix some mistakes and oversights. This should be much more consistent and easy to read in spots now, as well as removing some infamous typos.
- Fixed a couple of minor typos in item descriptions.
- Fixed a long-standing bug where menu descriptions could mysteriously go missing when moving between sections of the in-game main menu.
- Completely revamped the Monster Guide on a code level, which gave it a lot of improvements under the hood. Outdated names and descriptions have been fixed, the layout has been cleaned up, and text will no longer appear misaligned. Status resistance display will also no longer appear glitched when there is a certain number of resistances. Additionally, area labels will look slightly cleaner now, and the arrows on the side of the Guide window will slightly move to acknowledge highlighting. The last boss's page in the guide has a slightly altered layout. Additionally, a couple of minor ease-of-use improvements were made to allow the Monster Guide to flip cleanly between the first and last monster entries when using the mouse. Lastly, boss names will consistently appear in red in FC as they do in SC.
- Implemented S-Craft animation skipping. This can be triggered through use of the cancel button, whatever it may be. On keyboard, this defaults to the Escape key. On mouse, this defaults to Right Click. When triggered, the screen will go dark briefly, and then the S-Craft's effects will immediately resolve without further lengthy animation. Any bugs with battle animations or skipping should be reported.
- The information display window for enemies in battle has been massively revamped. It should now appear cleaner, better-aligned, and easier-to-read. This should also bring more consistency between how information is displayed for certain monsters.
- Some fixes have been made to the game's graphics engine to hopefully prevent the game from choosing the wrong color depth when running in full screen display modes.
- An obscure bug has been fixed in which using a combination of mouse and keyboard or gamepad to open the in-game main menu in quick succession could result in the menu bar disappearing, potentially resulting in an inescapable soft lock.
(Full changelog)
Post edited December 21, 2016 by muntdefems