No, because Space Rangers is more about trading, and is too open-ended to compare to what I'm talking about.
I'm going to try explaining one last time, only now with crude mockups. Observe the "Before" and "After" images attached to this post.
I totally get where you're coming from - I don't understand why the others don't... *shrug*
I would LOVE to play that game... Would you add Vandread-esque power up super moves too? That would be RAD!!!!!!!!!!!!
I don't know, I haven't heard of Vandread. I'd said earlier that limit-breaks would be based on whatever the character's specialty is. Energy/Beam-Weapon users would overcharge, Missile and guided bomb users would do...something with missiles and guided bombs, and vulcan/machine gun users get to choose from a variety of affects applied to their bullets like A.P. and elemental effects. Summons would be replaced with prepaid-for military support strikes (if you're on the ground, these would be orbital laser or nuke strikes, and in space/air they'd be a quick fly-by of military craft), which would then have to be paid for again if you wanted to use more, kinda like in Mercenaries, but you have to pay for them beforehand at trading posts/shops instead of having the cost deducted from your account on-the-fly.