...just because you feel that alchemy doesn't raise fast enough...
It's not just that the skill doesn't increase fast enough, but that it requires grinding rather than increasing at a comparable rate to other skills during normal usage.
(about profitability of smithing) Then you're doing it wrong.
I haven't tested it, but apparently there's a way with ore and a spell (don't want to spoil), that nets you (depending on your speechcraft) 190 gold for 10 iron ores.
That's an Adept level Alteration spell called Transmute. Not comparable to easily making hundreds or thousands of gold via Alchemy from the start.
I also tried with a char that pushed smithing from the start. I reached lvl 20 and 90 smithing in no time - in fact my combat skills where so low at that time, that I had to restart with a different approach.
But were you training Smithing in a natural fashion, creating and improving armor for your own use, making extra to sell when you acquired the materials/opportunity, or were you grinding that skill like a cheap hooker? :-P
Either way, that scenario calls back to problems already voiced with the leveling system.
Once you have that particular spell enchantment, you have it for good. Limited soulgems? Azura. Souls difficult to obtain? Check out conjuration perks.
Later level items/perks/etc. Not comparable to easily making hundreds or thousands of gold via Alchemy from the start.
I don't need exploitation prevention. It's a singleplayer game, the only one I could harm is my own.
And everyone who needs such barriers to counter his own temptation, is dead wrong in a roleplaying game. :)
EDIT: Discovered after posting this that Conjuration increases VERY quickly with the use of the spell Bound Sword. The mechanics of Conjuration in Skyrim appear significantly different from previous TES games. SV suggests that summoned creatures increase the Conjuration skill by an amount relative to the amount of damage they deal in combat. I'll leave my original comments below, but bear in mind the above when reading (and see later posts for more information).
Sure, but the suggestions were made in the context of raising the rates of increase for Conjuration, Alchemy, etc so that these skills leveled with normal use rather than grinding, in which case you'd need some sort of limiting factor to avoid getting to skill level 100 in 10 minutes. Not so much exploitation prevention as a balanced system.
You forgot one key element: not every potential spouse is interested in YOU. :D
You give me one good reason Saadia (Iman) wouldn't want to come home with my character! ;-)
Don't get me wrong: I'm not claiming everything's golden in Skyrim. But with most if not all "improvements" and "could / should have been dones" that get mentioned, I always wonder - what other games you guys are playing that offers all what is demanded from a TES game?
Not to mention the fact, that there's virtually no other game / series around with such a modding community behind it, where you can claim that you're likely to get it ?
I hear ya, but I feel like the availability of mods has become a cheap excuse for Bethesda not polishing a game before release. A game shouldn't require mods to be good. It should be good out-of-box; the role of mods should be expansion and customization rather than a crutch for a bad game. Bethesda has Morrowind, Oblivion, and Fallout 3 under its belt, so it's not unreasonable to expect the studio to be capable of delivering a polished open world experience.
Also, mods are only applicable to the PC version, and because of the requirement for Steam, I won't be playing this on PC (unless I pirate a cracked copy).
Anyways, perhaps Skyrim will seem less irksome with time. Haven't put enough time into it to judge the game as a whole yet. Will see what comes with more experience of the game.