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marianne:
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genkicolleen: Marianne! You post here at GOG, yay~! Good to see you ^__^
<--Genkicoll, in case you hadn't guessed ;)
Hi Friend...I wondered if that was you. Altho, I was pretty sure as your user name kinda gave it away. That's really why I use the same name. It seems our lil group meets up all over the game sites. Soooooo happy you're here. ( ~ _ ~ ) :))
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GastonArg: pre-loading dark souls 2 wohooooooo :D
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marianne: They don't have it here. Did you get it at Steam ? I'm wanting it.
nah you wont find it on GOG :P, yup steam only, it uses or it will use steamworks for the online gameplay so its going to be steam want it or not :(
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marianne: They don't have it here. Did you get it at Steam ? I'm wanting it.
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GastonArg: nah you wont find it on GOG :P, yup steam only, it uses or it will use steamworks for the online gameplay so its going to be steam want it or not :(
Thanks for the feedback. I use Steam, altho I use GOG more, so will look for it on Steam.
Anyone know how to find a game port ? I have my IP address, but want a port for a coop game.
This really is just a test.
Please ignore me. ;)

GOG General Forum

OK, I'm done now.
I'll go back to my room. ;)
Post edited April 23, 2014 by donsanderson
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marianne: Anyone know how to find a game port ? I have my IP address, but want a port for a coop game.
what game is that? the ip address is something and the ports are something totally different, in general the firewall or av if you have one will handle it automatically and will not block any port for the game unless the game is suspicious

http://portforward.com/cports.htm (here is a list)
Post edited April 23, 2014 by GastonArg
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marianne: Anyone know how to find a game port ? I have my IP address, but want a port for a coop game.
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GastonArg: what game is that? the ip address is something and the ports are something totally different, in general the firewall or av if you have one will handle it automatically and will not block any port for the game unless the game is suspicious

http://portforward.com/cports.htm (here is a list)
What a great link. Thanks GastonArg. I googled all over the web and didn't find this.

Here's my actual problem; a friend and I want to play a coop, but neither one of us know how...we want to learn. The game is Killing Floor and when we open it, we've tried Multiplayer and Host, we can't figure out what to do next and how both of us can get into the game.
We thought that maybe we might need to use the same IP address and port which is where the port question came in.
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GastonArg: what game is that? the ip address is something and the ports are something totally different, in general the firewall or av if you have one will handle it automatically and will not block any port for the game unless the game is suspicious

http://portforward.com/cports.htm (here is a list)
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marianne: What a great link. Thanks GastonArg. I googled all over the web and didn't find this.

Here's my actual problem; a friend and I want to play a coop, but neither one of us know how...we want to learn. The game is Killing Floor and when we open it, we've tried Multiplayer and Host, we can't figure out what to do next and how both of us can get into the game.
We thought that maybe we might need to use the same IP address and port which is where the port question came in.
One of you hosts the game, the other connects.

For the one hosting:
1. Figure out your LAN and WAN IP addresses through this application (there are ways built into Windows*, but this is much easier).
2. Figure out how to change settings in your router, look for something called "port forward".
2b. Look at the first post here and make sure they're forwarded to your LAN IP, using UDP, TCP, or both as described (ports are specific to the game, so you'll have to head over there again if setting up to play something else).
3. Launch the game, use the function to host a game.

For the person/people joining.
1. Launch the game, use multiplayer, or connect, or join, or whatever term the game uses.
1b. Enter the WAN IP that the host figured out earlier.

Go play. Have fun.

* If you prefer not trusting third-party applications suggested by random strangers on the net (ie. me):
WAN IP found here, for example, there are dozens of sites for that purpose.
For LAN IP, run cmd.exe, enter ipconfig. The IP address is listed for one of the several connections you'll see (Windows Vista and newer lists quite a few; virtual connections, 6-to-4 tunnels, physical network cards (one or two, usually) and whatnot), the one you're looking for is most likely 192.168.x.y (x and y both being between 0 and 255).

... I played a lot of networked games in the Windows 98 and Windows 2000 days, this dance had to be done almost every time, even when we were on the same network (though slightly less complex as the router settings are unneccesary in that case and only the LAN address is used).
Post edited April 24, 2014 by Maighstir
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marianne: What a great link. Thanks GastonArg. I googled all over the web and didn't find this.

Here's my actual problem; a friend and I want to play a coop, but neither one of us know how...we want to learn. The game is Killing Floor and when we open it, we've tried Multiplayer and Host, we can't figure out what to do next and how both of us can get into the game.
We thought that maybe we might need to use the same IP address and port which is where the port question came in.
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Maighstir: One of you hosts the game, the other connects.

For the one hosting:
1. Figure out your LAN and WAN IP addresses through this application (there are ways built into Windows*, but this is much easier).
2. Figure out how to change settings in your router, look for something called "port forward".
2b. Look at the first post here and make sure they're forwarded to your LAN IP, using UDP, TCP, or both as described (ports are specific to the game, so you'll have to head over there again if setting up to play something else).
3. Launch the game, use the function to host a game.

For the person/people joining.
1. Launch the game, use multiplayer, or connect, or join, or whatever term the game uses.
1b. Enter the WAN IP that the host figured out earlier.

Go play. Have fun.

* If you prefer not trusting third-party applications suggested by random strangers on the net (ie. me):
WAN IP found here, for example, there are dozens of sites for that purpose.
For LAN IP, run cmd.exe, enter ipconfig. The IP address is listed for one of the several connections you'll see (Windows Vista and newer lists quite a few; virtual connections, 6-to-4 tunnels, physical network cards (one or two, usually) and whatnot), the one you're looking for is most likely 192.168.x.y (x and y both being between 0 and 255).

... I played a lot of networked games in the Windows 98 and Windows 2000 days, this dance had to be done almost every time, even when we were on the same network (though slightly less complex as the router settings are unneccesary in that case and only the LAN address is used).
Thank you Maighstir so very much. I truly appreciate the step-by-step and compliment you on all the effort to do this. And giving me all these links...wonderful !!! It certainly isn't an easy-peasy and with today's technology and all the coop/multiplayer games, you'd think someone would have devised a simpler method. Or at least, a one-time setup. Thanks again.
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marianne: Thank you Maighstir so very much. I truly appreciate the step-by-step and compliment you on all the effort to do this. And giving me all these links...wonderful !!! It certainly isn't an easy-peasy and with today's technology and all the coop/multiplayer games, you'd think someone would have devised a simpler method. Or at least, a one-time setup. Thanks again.
This is one reason why most current games no longer let the players run the server themselves - by having the company run the game and lobby servers, the gamers won't have to mess around with network settings to open up ports and figure out their addresses.

On the other hand, it also requires the company to keep the servers up for multiplayer to function. Requiring the players to learn how to make the correct settings for hosting a game themselves can prolong the game's life considerably (because there's no cost for having servers running).

Of course, both ideas could be used at the same time - Blizzard had both player-hosted (usually called LAN, though it works just as well over internet) and online multipleyer (Battle.net) in Diablo, Diablo 2, Warcraft 2 Bne, Warcraft 3, and Starcraft - but it increases effort for little gain to the company.
Post edited April 24, 2014 by Maighstir
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marianne: Thank you Maighstir so very much. I truly appreciate the step-by-step and compliment you on all the effort to do this. And giving me all these links...wonderful !!! It certainly isn't an easy-peasy and with today's technology and all the coop/multiplayer games, you'd think someone would have devised a simpler method. Or at least, a one-time setup. Thanks again.
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Maighstir: This is one reason why most current games no longer let the players run the server themselves - by having the company run the game and lobby servers, the gamers won't have to mess around with network settings to open up ports and figure out their addresses.

On the other hand, it also requires the company to keep the servers up for multiplayer to function. Requiring the players to learn how to make the correct settings for hosting a game themselves can prolong the game's life considerably (because there's no cost for having servers running).

Of course, both ideas could be used at the same time - Blizzard had both player-hosted (usually called LAN, though it works just as well over internet) and online multipleyer (Battle.net) in Diablo, Diablo 2, Warcraft 2 Bne, Warcraft 3, and Starcraft - but it increases effort for little gain to the company.
This certainly explains things. I appreciate the feed-back. I've only been gaming since the end of 2010 and absolutely love it. It has opened up a whole new world for me, but I still have so much to learn. I especially enjoy Bioshock Infinite ( I'm on the Command Deck), also like the Penumbra series, Metro 2033, Half-Life-2, and others. Killing Floor is my first Coop and once I accomplish that, I'll be into the multiplayers. YIPPEE !! Thanks for all the info.
2 days without any test? Such is the nature of man.
Speaking of the Nature of Man; is Man by nature a good person or are some born with inherently evil characteristics ?
Man is inherently evil...but that's just my belief ;)

And I'm SO glad this thread is still testing...reminds me of a couple songs...

http://www.youtube.com/watch?v=B9RIHOnGGsg
Man is born neutral, then, due to circumstances it either aligns to good or evil tendency and then starts doings tests.