marianne: What a great link. Thanks GastonArg. I googled all over the web and didn't find this.
Here's my actual problem; a friend and I want to play a coop, but neither one of us know how...we want to learn. The game is Killing Floor and when we open it, we've tried Multiplayer and Host, we can't figure out what to do next and how both of us can get into the game.
We thought that maybe we might need to use the same IP address and port which is where the port question came in.
Maighstir: One of you hosts the game, the other connects.
For the one hosting:
1. Figure out your LAN and WAN IP addresses
through this application (there are ways built into Windows*, but this is much easier).
2. Figure out how to change settings in your router, look for something called "port forward".
2b. Look at the
first post here and make sure they're forwarded to your LAN IP, using UDP, TCP, or both as described (ports are specific to the game, so you'll have to head over there again if setting up to play something else).
3. Launch the game, use the function to host a game.
For the person/people joining.
1. Launch the game, use multiplayer, or connect, or join, or whatever term the game uses.
1b. Enter the WAN IP that the host figured out earlier.
Go play. Have fun.
* If you prefer not trusting third-party applications suggested by random strangers on the net (ie. me):
WAN IP found here, for example, there are dozens of sites for that purpose.
For LAN IP, run cmd.exe, enter ipconfig. The IP address is listed for one of the several connections you'll see (Windows Vista and newer lists quite a few; virtual connections, 6-to-4 tunnels, physical network cards (one or two, usually) and whatnot), the one you're looking for is most likely 192.168.x.y (x and y both being between 0 and 255).
... I played a lot of networked games in the Windows 98 and Windows 2000 days, this dance had to be done almost every time, even when we were on the same network (though slightly less complex as the router settings are unneccesary in that case and only the LAN address is used).
so very much. I truly appreciate the step-by-step and compliment you on all the effort to do this. And giving me all these links...wonderful !!! It certainly isn't an easy-peasy and with today's technology and all the coop/multiplayer games, you'd think someone would have devised a simpler method. Or at least, a one-time setup. Thanks again.