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DubConqueror: I drove too fast...
I see you too like to re-enact scenes from Final Destination and other horror films in games. ;)

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lanipcga: Why must my pride compel me to play these campaigns on Hard?
I dunno. Personally I only play harder difficulties after playing the easier ones(thought not TOO easy) first to enjoy the world and story, and sometimes mainly to get the achievements/extras unlocked/etc. I used to like more challenge, but then I got older and more frustrated at losing on some games so I compromised with myself. :)
Post edited October 29, 2019 by GameRager
Gotta start somewhere
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Matewis: Gotta start somewhere
Batman hitting superman? That's gonna be very painful....for batman.
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GameRager: I dunno. Personally I only play harder difficulties after playing the easier ones(thought not TOO easy) first to enjoy the world and story, and sometimes mainly to get the achievements/extras unlocked/etc. I used to like more challenge, but then I got older and more frustrated at losing on some games so I compromised with myself. :)
I got tired of reading posts about how people breezed through certain games on hard mode while I often struggled with them. After all these years, I worked up enough defiance and resolve to (hopefully) up my game and prove myself. Of course, doing so has turned me into an unwilling masochist. The things I do for closure.
After the hell that was "The Cleansing of the Loire", I had a shockingly easy time completing Joan of Arc mission 5, "The Rising". I was very pleased to learn that merely destroying each of the three opponents' Town Centers was enough to make them resign. Since the hints recommended striking early against a poorly-defended base across the river from me, I decided to test it out. My starting units couldn't damage the Town Center quickly enough, so I built a couple of Rams and they did the trick. Wiping out the Green opponent made attacking Orange's Town Center so much easier, and the only further challenge was feeding Yellow's throng of Longbowmen and Onagers to my pair of Castles.

It's becoming increasingly apparent to me that the trick to beating most of the AOE2 campaigns on Hard is to blitz, blitz, blitz. My first instinct is to think this more exploitative than tactical, but then I remember the AI's frequent numerical advantages and all the cheapness that comes from them. I guess I know where to go from here.
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lanipcga: I got tired of reading posts about how people breezed through certain games on hard mode while I often struggled with them. After all these years, I worked up enough defiance and resolve to (hopefully) up my game and prove myself. Of course, doing so has turned me into an unwilling masochist. The things I do for closure.
Some of those posts are other people bragging or stretching the truth(or cheating even).....you shouldn't pay them much mind and play as you want. It is YOUR entertainment, after all. :)
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GameRager: Some of those posts are other people bragging or stretching the truth(or cheating even).....you shouldn't pay them much mind and play as you want. It is YOUR entertainment, after all. :)
Indeed, some of those people may have been full of it. There were also those with more credibility, so they were the ones I mainly focused on. Fortunately, I draw the line when it comes to multiplayer. Beating the computer is one thing, but I know my hard limits when it comes to playing against seasoned human opponents. Plus, multiplayer is where people really start to talk big, so I'm glad I've been able to avoid that scene.
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lanipcga: Indeed, some of those people may have been full of it. There were also those with more credibility, so they were the ones I mainly focused on. Fortunately, I draw the line when it comes to multiplayer. Beating the computer is one thing, but I know my hard limits when it comes to playing against seasoned human opponents. Plus, multiplayer is where people really start to talk big, so I'm glad I've been able to avoid that scene.
I used to love me a bit of Team Fortress Classic many years back. I sukked at the veteran opponents but on lower levels I often had fun sniping people at respawns for the fun of it.
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lanipcga: It's becoming increasingly apparent to me that the trick to beating most of the AOE2 campaigns on Hard is to blitz, blitz, blitz. My first instinct is to think this more exploitative than tactical, but then I remember the AI's frequent numerical advantages and all the cheapness that comes from them. I guess I know where to go from here.
That must be one of the reasons I had such a hard time with Age of Empires 2. It's in my character to take time to prepare, build up strength, before attempting anything. It's how I live my life and I'm having a hard time doing the opposite in a game. The same problem happened when I tried out Battlefield V. I downloaded the free trial, but in the first War Story, when you have to do a sabotage mission in 1942 in Africa, I take such a slow time advancing stealthily through the base, that night turned into full day by the time I get close to where I must do my damage and it's hard being stealthy in full daylight. Should have rushed more.
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GameRager: I used to love me a bit of Team Fortress Classic many years back. I sukked at the veteran opponents but on lower levels I often had fun sniping people at respawns for the fun of it.
FPS multiplayer always seemed a bit more doable for me, at least when compared to the need for excellent APM and micro in RTS. It's just a shame that I'm in the small minority of gamers who never grasped port forwarding. Otherwise, I would've had even more fun with Unreal Tournament and Quake III Arena.

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DubConqueror: That must be one of the reasons I had such a hard time with Age of Empires 2. It's in my character to take time to prepare, build up strength, before attempting anything. It's how I live my life and I'm having a hard time doing the opposite in a game.
Same here. I was always a fan of epic battle scenes where two massive armies would meet and duke it out until one side emerged victorious (à la the original AOE's opening cinematic). So naturally, I tried to emulate this with virtually all the RTS games I played as a kid. Turtling was a must, because you can't have an epic-looking army unless you bought yourself enough time to create one. While games like Warcraft II kind of allowed for that style of play, it was AOE2 and several of the then-newer ones that outright punished you for turtling too much. While early aggression makes sense as a strategy, it was something beyond my comfort zone. Plus, I always assumed that AI bases were designed to be impregnable until much later in a game.

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No joke: "The Siege of Paris" took me about 2 hours and 45 minutes to complete. That certainly sounds ridiculous, but I think all that extra time was warranted. Despite starting with a really decent army and being tasked with besieging a city, this was no simple undertaking. First of all, the city of Paris was huge and brimming with Castles, Keeps, and those damned Elite Longbowmen. Secondly, there were no Monks available to me for healing - a critical liability in this type of scenario. And lastly, I wasn't sure if this was purely a rescue-and-escort mission, or if I'd eventually be given a base and have to wipe out an AI after building up. Due to this ambiguity, I ended up taking the really long approach...through the front door, no less. Online walkthroughs recommend sneaking westward and luring the defenders out one-by-one. Not knowing this was possible, I just knocked down the main gate and used Joan to micro all those blasted Longbowmen. Since Joan could regenerate hit points, I used her extensively to prevent unnecessary damage to my regular army. Eventually, though, the relentless hordes of enemy Longbowmen necessitated using the bulk of my army, so damage was unavoidable. That's the mission in a nutshell. Had I known that no new objectives would pop up later, I wouldn't have wasted time destroying everything and exploring the entire map.
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DubConqueror: The same problem happened when I tried out Battlefield V. I downloaded the free trial, but in the first War Story, when you have to do a sabotage mission in 1942 in Africa, I take such a slow time advancing stealthily through the base, that night turned into full day by the time I get close to where I must do my damage and it's hard being stealthy in full daylight. Should have rushed more.
Can you not pause and take your time to look around that way? Just curious.

(If so it would help in games with time limits or day-night cycles, at least. I have to do so with Metro Last Light when outdoors to conserve air filters.)

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lanipcga: FPS multiplayer always seemed a bit more doable for me, at least when compared to the need for excellent APM and micro in RTS. It's just a shame that I'm in the small minority of gamers who never grasped port forwarding. Otherwise, I would've had even more fun with Unreal Tournament and Quake III Arena.
Yeah, I mainly played MP games that were easier to get going with little fuss, even though I could with some research.....I was a bit lazy like that with MP back then.
Post edited October 31, 2019 by GameRager
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lanipcga: Same here. I was always a fan of epic battle scenes where two massive armies would meet and duke it out until one side emerged victorious (à la the original AOE's opening cinematic).
Rome Total War (and the other Total War games) is more like that, especially in late game, when you have grown your empire and armies. It being turn-based on the campaign map, you can take your time thinking, planning. Only the battles themselves are in real-time. That play-style suits my personality much more. Total War campaigns take a huge investment of time though.

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DubConqueror: The same problem happened when I tried out Battlefield V. I downloaded the free trial, but in the first War Story, when you have to do a sabotage mission in 1942 in Africa, I take such a slow time advancing stealthily through the base, that night turned into full day by the time I get close to where I must do my damage and it's hard being stealthy in full daylight. Should have rushed more.
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GameRager: Can you not pause and take your time to look around that way? Just curious.
I don't think Battlefield has that option, but I can search for it.
Post edited October 31, 2019 by DubConqueror
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GameRager: Can you not pause and take your time to look around that way? Just curious.
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DubConqueror: I don't think Battlefield has that option, but I can search for it.
If not you could always do what I do: Look around a bit and mentally picture the area you're in and pause on the map/pause screen and use that screen/info plus your mental picture to process as needed before unpausing and moving on.

I usually do this in fast paced games with big areas and time limits/day&night cycles when needed, and it seems to work well most times.
I've finally had enough of The Eternal Castle [REMASTERED], a nice cinematic platformer with a great atmosphere and really, REALLY shitty controls.

Anyway, GOG.com should get this one: being available only on Steam I was forced to purchase it in Valve's sewer. Usually this kind of things (being forced to digitally purchase stuff on Steam, I mean) pushes me to pirate stuff, strangely this time it wasn't so.
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Post edited October 31, 2019 by KingofGnG
It's done: my Zealot Paladin completed Diablo II LoD at Hell difficulty too by killing Baal, the Cow King in the Secret Cow Level (which dropped some very shitty gear, btw) and all that jazz.

Now I'll just go for the "endgame" of this endless, beautiful game, ie for getting at least three more level-ups to reach char level 90, and then I will "park" the Paladin. To start everything anew, of course, this time with the Amazon (a character I never experienced before and that seems interesting to say the least...)
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Post edited October 31, 2019 by KingofGnG