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The legendary Syndicate will take over GOG.com on the 19th of January.

The original sci-fi strategy Syndicate will be released on GOG.com for $5.99 this Thursday. This gritty cyberpunk treasure shows up here with some bonus content: the game manual, dark SF artworks, and avatars.

As you can read in this review Syndicate is “A modern masterpiece. The self-respecting gamer should ensure they have Syndicate nestling snugly on the games shelf as soon as possible.” Follow the wise advice and get Syndicate in just two days for $5.99.

While you’re waiting, we’re having a fun contest to keep you guys occupied until Thursday:

Syndicate is a game set in a grim future. As the world’s multinational corporations grew, their profits began to rival those of small countries. Soon they owned small countries and corporate influence was felt at the highest level of world government. Smaller corporations were swallowed up like plankton in the wake of behemoth mega-corporations.

GOG.com needs your help to take over the world. You and three friends--real or imaginary, past or future--are going to form a team that you’d recommend to us to lead the charge to make GOG.com the world’s biggest Syndicate.

We want to know if you’re up for the challenge.

Mission:
Assemble your team of cyborgs, give us your Team Name, Method of Operation, and any other relevant information you'd like.

Go on, spread your influence across the globe and tell us how.

Bounty:
1 free copy of Syndicate for the 10 posters who have the best Syndicate team. We’ll be reading through all of your posts (Hello, discordiac, our new marketing manager who “volunteered” for this job!) and picking the ones that we like best.

Rules:
1. Only one entry post per user. Feel free to comment & edit until the contest closes.
2. You may enter into similar contests that we are running on Twitter and Facebook, but only once via each different channel.
3. We will be picking 10 of our favorite teams from this thread to win their free copies of Syndicate.
4. The contest will end on Thursday the 19th of January 2012 at 7:00 AM EST.
team name: MIzFITz
members:Slade{me} Chuck Norris {ya cant have a dream team without Chuck Norris} James bond {Sean Connery obviously} and Leonard "Bones" McCoy {every team needs a medic and why not grab the best}

method: using my talents at stratagem i use James Bond to infiltrate , scout and hit on every hot lady he sees. all while talking in a Scottish accent that noone can understand. at that time Chuck Norris is walking threw the group while they are distracted by the
"British" accent round house kicking anyone who crosses his path, and finally Bones will be dishing out meds and patching the team up all while making sure everyone on the team knows that hes a doctor dammit...
Team Name: Lunatics of the Fringe

Team Members: "Recon" Garrett from the Thief Series... a stealthy bastard.
"Hacker" JC Denton from Deus Ex... Doors are affraid of him.
"Assault" Doom Guy from DOOM... BFG's kill everything.
"Leader" Myself from Real Life... Ive always wanted to lead these brave men into battle against evil mega corperations like the men behind EA's Origin Service. :P

Method of win: Infiltration... Send in JC and Garrett to aquire valuble assets, and free games of DRM. When finished Doom Guy can deal with the clean up, and by that I mean blowing the piss out of everything.

Our Enemy: DRM, SOPA, PIPA and EA (they ruined Command and Conquer) NO ONE RUINS COMMAND AND CONQUER!!!! NO ONE!!!!!

LIVE FREE FELLOW GAMERS!
JOIN THE GOG REVOLUTION!
Post edited January 18, 2012 by axe12389
Team: Deadly Raiders of Mars

Members: The Avatar (From Ultima), Twinsen (LBA), Alpha 1 (Air Support from Freespace) And Cutter Slade (outcast)

A direct response team that gets dropped into comabt situations where our freedom to own what we purchase is in danger. They also do a double duty by finding and executing pirates. They may be expensive bad damn are they good! Heroes of their own universes there is no match to their might. Their enemies shall feel the wraith of the Avatar, The magic power of Twinsen, the Laser bombardment of the Terran-Vesudan Hero and finally the wit and one liners of the Ulukai, Hero of Adelpha!
Team Name: The Guerilla Gang

Method of Operation: Honor and sacrifice?...Nah, we prefer victory and survival. Fighting for freedom one hit and run at a time.

Members: A bunch of cyborgs who are good at running when the going gets too tough. As you might imagine, this makes keeping a roster of permanent members difficult, as they tend to run away. However, our mascot, The Gorilla, is a permanent fixture.
Post edited January 17, 2012 by maycett
Team: Revenge of the Ancestors!

Squadmembers

Me: Armed with a Sniper rifle and a smartphone that also gives me uplink to the guardian of orion's sensors
Agent Rayne: For both distraction and CQB, she carries her blades and automatic shotguns
Guardian of Orion: for bringing terror and death from the skies
Yuri: Mind control FTW!

Method of Operation Tactical: I sit back and kill people on the flanks, Rayne does what she does best and will probably be killing the most people, Yuri will be mind controlling anybody who dares enter his presence, and the Guardian of Orion will be slaughtering whoever gets past us.

Method of Operation Global: Yuri is obviously our propaganda minister, The Guardian of Orion is not only our ship but also our main tool of intimidation (Want to nuke our base of operations? Well I don't mind but you need to talk to the guardian...and we just gave him better firmware for his ECM Suites so I don't think that your silly nuclear missile will go well with him) I deal with finances and Rayne is our tactical adviser

Main Objective: Go back in time and kill the man responsible for inventing DRM, nothing worse can happen right? I mean if we shook Adolf Hitler's hand then we wouldn't have world war 2 yes?
Post edited January 17, 2012 by Farthest_Outpost
I still have Syndicate on my Amiga's hard drive :)

Oh yes my Syndicate,
Name: J Miner's Revenge
Members: Paula: Uses infrasound to distract confuse and knacker lntel chipsets.
Gayle: Can interface with any known storage device to extract information
Fat Agnus: Uses the all powerful Blitter gun to instantly copy anyone within their ranks to swell their numbers and is leader of the group
68060: An adaptive AI directly connected to Fat Agnus to boost response times of the whole group.

Mission: To clense the world of unclean and unholy operating systems as directed their sig int Hazy Dave.

Base of Operations: Secret underground bunker located somewhere in West Chester Pennsylvania

Favourite Music Group: B52s
Post edited January 17, 2012 by Geraldine
Name: NNN (No Name Needed)

Operatives:
1. Me. Obviously.
2. Hitler.
3. Darth Vader.
4. General Zod.

Method of Operation:
Hitler will make funny, ranting YouTube meme videos. While you're kneeling with laughter before General Zod, Darth Vader will Force-choke you into submission. Me? As leader, I reap the benefits.
Thank you for this. :D

Team: Amissian Rising.

Operatives:
Squato- The Team Leader, it is his task to make sure the team is guided at all times towards making sure their success brings about a DRM-free future. Squato was not one who normally would have fallen for the charms of this desire, if not for the simple fact that as he grew older he wished for a simpler time when the one could access all the data they wished, and in a media which could be saved for as many uses as they might have wanted. It was a simple wish, but not an easy one to let happen in a world driven mad by the desire of the few to lock up the works of the masses so only the few could use them, and only via the will of the powers that be. Seeing that this cycle had to break, Squato took the step to make sure something had to be done.

Squata- The Pointman. The details of where Squata comes from are largely unknown, largely because those few who try to uncover her past soon make personal friends with her blades, the last friends they shall ever meet. To the group Squata is the agent who often used as both the silent assassin of the group, and their grenade. Something that doesn't matter to her, since her prey always end up dead one way or the other. Just as long as she has fun doing so is all that matters to her.

Vixa- Her role is simple, she is the one who takes up the rear position and makes sure to direct all others when they are on a mission so as to either make sure they are kept away from danger, or to make sure their targets are safe from their actions. This position is something that has put herself into conflict with members of the team over the years, but it is something she has always stood by because of the life lessons she picked up from her parents. Namely that one doesn't learn to fire a gun, they learn to use it.

Fez- The supply officer/medic. Fez while young, has the heart of an old soldier who has seen events which they might never forget. Now while Fez has been in wars before, Fez knows what the cost of these battles can take. It is with these in mind that Fez always tries to make sure the team is not just fitted out as best as Fez can do so, but that the whole team is cared for as only Fez can.

This team is committed to the true freedom that shall only result from the DRM-free revolution. They are everywhere, everyone, and everywhen. You shall not see not hear from them, but you will know them when they come.
My team:
Moe
Larry
Curly
(Sorry Shemp. Don't even think of mentioning the name "Curly Joe")

Method of operation:
NYUK NYUK NYUK.

They led the charge against Hitler and won (http://www.fosters.com/apps/pbcs.dll/article?AID=/20100203/GJNEWS02/702039885). DRM should be a piece of cake.
My Team is as follows:

Cowboy Jesus: A rather dim witted fellow whose hobbies include long walks on the beach, flashing old ladies and is the current record holder most street pamphlet-hander-outerers successfully avoided in a single lifetime. Ironically, he hates both cattle ranches and religion.

Corn Cob Man: Fights evil with all the power of a freshly shucked cob of corn. Not very impressive, I know, but he sure gives it his all.

Ernest the Racist Hippopotamus: While his tolerance of ethnic minorities is sadly lacking, he makes up for this with his amazing ability to float in a river and scare people away simply by opening his mouth.

Rejected Cartoon Character: A crudely drawn vaguely male pencil outline of a somewhat humanoid figure. His hobbies include living in a giant bucket, discussing the nature of his spoon's impractical large size, walking into stop signs after an alien removes his eyeballs, beating other members of his species to death with a chunk of their own stomach or possibly showering them with his own eye-socket blood.

As a well-trained and generally somewhat difficult to spot team of stealthy amazingness, there is no official team name. Our name is changed every week to protect the identity of its members. This week, it's "Team Whiskey and Ice Cream Orgasm Face". Favoured tactics involve writing harshly-worded letters, walking around in a circle while waving placards and yelling at passers-by and finally not eating for hours at a time, as it's a proven fact that people who don't like you and would love to see you dead will suddenly kowtow to your every whim if you threaten not to eat a sandwich.

Naturally, we'll have the entire gaming industry DRM-free (and we'll also get rid of that pesky GPB and VYH while we're at it, because we're just that awesome) in no time. Do not question it. You know who else probably questioned things? Hitler. Ask yourself: Do you really want to be like Hitler? I thought not.
avatar
SLP2000: What about the expansion?
avatar
Paczyk: I am sorry, but this version of Syndicate is without the American Revolt expansion.
Aww, maaaaan :(

Wishlisted till AR or till I have no backlog anymore.
I'm not interested in entering a contest I'll never win, but I have been trying to get Syndicate into my cart all day. I keep clicking and clicking, but every time I click, nothing seems to happen.

It. Just. Will. Not. Work... at all. >_<


While I wait for this grievous issue to sort itself out (Something I predict will happen no later than the 19th of January. Just call it intuition, it's an even ten days after my birthday, so it just feels lucky is all...), I may as well make an entry with the least amount of effort possible, since I'm not going to win anyway, and even if I did, I'd probably have already bought it by the time I found out I won.



Team:
Team We Never Win

Team Members:

Shotgun Harry: In a battle against an opponent, who happened to be a right-handed wizard in a universe supposedly devoid of spellcasting, with a proficiency in "magic intended for healing minor wounds and illuminating dark corridors" (in all likelyhood hydrogen peroxide, gauze, and a flashlight) as well as the use of small one-handed wooden rods and a heavy penalty with ranged weaponry of any sort (it's said that he once utterly failed to pelt a bear, even once, with a fairly large satchel filled to the brim with walnut-sized stones... while it was asleep), this wizard was, for reasons I can't begin to fathom, wielding a shotgun in his left hand.

Aside from the difficulties of anybody who isn't the son of the legendary dark knight Sparda proficiently wielding a shotgun in one hand, much less their off-hand, we was also famously abysmal at any sort of combat, especially ranged. Shotgun Harry made a conscious effort to dodge, yes, but he just wasn't very lucky that day... or ever, really. Despite 1d400 odds, having to roll 400 just to avoid a critical miss (again, the wizard was very bad with the equipment he was wielding), he not only managed to shoot in the direction of his target, but his target failed the ten consecutive saving throws required to avoid a load of poorly-aimed shrapnel to the face.

If you haven't already guessed by now, Shotgun Harry is named Shotgun Harry, and part of "Team We Never Win", because he has a crater where his face should be, and the very sort of luck you'd expect from a member of this team. He's unofficially the leader, for the fact that he always enters a door before the rest of his squad (you never know when there will be on old lady with a shotgun or a field full of claymore mines just waiting on the other side...), inspires his team members with his impressive pedigree of misfortune, and never gives them orders they're unwilling to follow... or at all, since he is physically incapable of intelligible speech (...but nobody on a team like "Team We Never Win" would want to take orders from a member of Team We Never Win anyway. If they did that, they'd never win!).


Gamblin' Leonard: Back in his prime, Gamblin' Leonard was quite the gambler. He gambled his house, he gambled his kids, he gambled his neighbor's car, he even tried to gamble the casino itself, as he'd never managed to win quite enough of an education to understand the concept of "personal property", or anything else, for that matter. According to Gamblin' Leonard, the only way to gamble is "all or nothing"; in Leonard's case, however, it's simply "nothing". It's a miracle he's managed to acquire so many thing in his life to gamble in the first place, but he always manages to part with things just as quickly as he possesses them.

Down on his luck, even more than usual, Gamblin' Leonard, despite parting with his dignity a very, very long time ago, still possessed whatever freedoms you and I pretend to enjoy. He, of course, lost this too, and he's been an unwilling, but most certainly welcome, part of Team We Never Win ever since. He's usually in charge of the treasury and the armaments. For any other team, this would be a dire mistake.


"Moonman Stan" Stanley: When asked why people call him "Moonman Stan", Stanley fondly remembers his life before joining the team. A high-ranking member of a highly secretive space program (he was number four of ten members!), Stanley was in charge of watching the monitors. A cushy job with none of the worries of impacting on the surface of meteors like numbers eleven and twelve (numbers eleven and twelve frequently seemed to die; reducing the membership by two somehow resolved this issue), all he had to do was watch the monitors.

He did a great job watching the monitors, but a very poor job of interpreting what was displayed. He was, in fact, watching a set of monitors streaming images from cameras aimed at himself, which served him suitably as a makeshift mirror for keeping his hair kempt. It was just his luck that the cameras, of course, were on-board a shuttle, which explained the g-forces he often complained about prior to his realization that he was, in fact, in space. Crash landing on the moon, Stanley subsisted on a diet of gorillas that were frequently shipped to his little white satellite.

The gorillas were, unbeknownst to Stanley, plagued with radiation and all manner of experimental chemical compounds. These compounds were usually made from completely random assortments of chemicals, with the hope that one set of treatments would render one gorilla fully conscious of the mission he was meticulously trained for, and would signal, through a series of gestures involving pointing and sign language visible via telescope, the exact coordinates for the placement of "New Moon 1" and "New Moon 2", exact replicas of our moon placed in just the right way to allow the Earth to be triangulated by three moons, which would later serve to be "possibly useful" for future plans of some kind.

It was proposed as "more of a proof of concept, really, with the possibility for practical application in the future". The organization Stanley worked for considered themselves "visionaries", founded on the ideal that "looking at the big picture gets in the way of not only thinking outside the box, but progress".

One day, a shuttle landed, fully intact, which aroused Stanley's suspicion, as every other shuttle, including his, always landed in a state of complete disrepair. His suspicions were sound, as onboard the shuttle was a crew of his fellow colleagues. Horrified at the sight of a very, very pale Stanley amidst a sea of gorilla skeletons, the crew dragged Stanley back onto the shuttle, after which he would be be tried by a tribunal of his superiors.

Midway through transit, however, a particularly unstable Stanley somehow phased through the floor of the shuttle and fell careening towards Earth. Withstanding the dangers of entering the atmosphere and impacting with terra firma, you would think Stanley was actually a very lucky fellow, and in fact, he is easily the luckiest of the team. However, his exposure to various toxins has had a profound effect on his body and mind, which has caused nearly every hour to seem like one thousand years of excruciatingly painful torment. Also, he's the errand boy of the group, which is arguably worse.


Char-broiled Charlie: They said jumping in water could put out any fire. Charlie proved them wrong.


Together, this team proves that while some guys have all the luck, some of them have none of it... at all. I recommended GOG to Shotgun Harry. He complained that none of the games he bought were DRM-free. I told him that every game is DRM-free, but somehow he's managed to be unlucky enough to end up with some form of DRM every time.

Gamblin' Leonard, of course, bought the entire catalog, and gambled it. If he won, he'd have gotten every future GOG for free. He lost, of course, and now all of his games have three time activation limits.

Moonman Stan and Char-Broiled Charlie are in far too much agony to care about gaming, much less DRM-free gaming. I tried to explain the benefits of DRM-free, and gifted Moonman Stan copies of Planescape: Torment, Sanitarium, and Painkiller Black Edition. After playing, he expressed that "some guys have all the luck" (referring to the Nameless One, Max Laughton, and Daniel Garner). Then he stayed motionless for an hour, suddenly broke into laughter, paused, screamed a gut-wrenching cry, and then his mind appeared to wander into another plane of existence as he mumbled incoherently for the next few hours until I finally left, admitting defeat. Char-Broiled Charlie's computer recently fried, despite my lecture on proper cooling and the importance of thermal paste.

There's just no getting through to some people, I'm afraid. I certainly tried, but luck just wasn't on my side, it seems.
Note-Team Picture Attached

Team Name- Condition- Deconstruction
Team Members
-Agent "Hail" -
Methods of Operation- Security and Intelligence Infiltration, Urban Warfare
With nearly all body mass constructed entirely out of polymorphous bio-carbon, Hail is well known for nearly floating on air as he dances dual 9mm SMGs filled with explosive rounds through any alerted security forces. Any technological security system will fall at the hands of one of the most accomplished neural net hackers. He gets his call sign from the 2173 virus "Hail" which hacked all communications on the planet for 1 minute, ringing constantly with the sound of hail to any who would pick up. His love of automatic weaponry only helped concrete this.

-Agent "Social" -
Methods of Operation- Social Engineering, Assassination, Insurrection
Recruited during a staged CIA coup in North America during the bio-energy crisis of 2162, Social has impeccable charm even without the use of the dreaded neural weaponry he uses to brainwash enemy leadership. The oldest of the Condition team, Social leads the forefront of any Operation by identifying, tracking, and then tagging targets for assassination or persuasion.

-Agent "Gone" -
Methods of Operation- Sniper, Demolitions, Personnel Disruption
No key personnel are safe from Gone's impeccable aim and savage perseverance. This combined with his love of explosives proves that no target can hole up for long. When not actively setting up in a prime kill zone, Gone teams up with Hail and Social to identify officers and other components of the enemy's chain of command. The telltale sign of this agent is that of the bulk of an enemy's personnel running around in confusion.
Attachments:
Outstanding, can't wait for Syndicate to release on Thursday!

Okay, here's my team...

Team Name: Cyberpunk Legends

Operatives
1. Major Motoko Kusanagi (Ghost in the Shell) - Team Leader
Specializations: Stealth, Hacking, Philosophy, Assault and SMGs

2. Rick Deckard (Blade Runner)
Specializations: Investigation, Recon and Handguns

3. Alex Murphy (Robocop)
Specializations: "Your move, creep."

4. Agent Smith (The Matrix)
Specializations: Pursuit, Interrogation, Martial Arts and Handguns

Prime Directives
1. "Convince" the remaining publishers to release their games DRM-free on GOG
2. Show the world how awesome Cyberpunk is

Method of Operation
Deckard recons and investigates possible targets. Murphy makes a frontal attack on the main forces whilst Kusanagi uses stealth cloaking to make a flank assault to take care of the remaining forces and uses hacking to steal any valuable info. Finally, any opposition that is left alive will be pursued, captured and "interrogated" by Agent Smith. Mwahahaha...
Post edited January 18, 2012 by haydenaurion
Team
The GOG-Team

Members

Nolan North
The man with a thousand faces (actually more but a thousand sounds like a nice round number) and even more voices, master of disguise and with his enhance vocal cords is able to voice/imitate any individual, just check his IMDb

Grant Imihara
Master builder, able to create almost anything out of nothing but spare parts and expert in robotics, thanks to the cybernetic implants in his brain he is able to communicate with computers with his mind. Some say he will one day bring about the robot apocalypse that is if the zombie apocalypse doesn't come first.

Summer Glau
Composed of skynet robotics, sent back in time by the GOG of the future, in an attempt to prevent the coming of DRM-Day where each person is implanted with an ID-chip, any product purchased is registered to that chip, only usable by that person and only usable when connected to the verification servers.
She has super strength, can self repair and is trained in hand to hand combat and firearms.

Their Story
In 2008 a crack team of gamers saw the state of gaming: draconian DRM schemes, unfair pricing based on buyers location. These individuals escaped from this DRM security like prison. Today they survive as an on-line distribution platform for DRM-free, classic PC games. If you have an old game you'd like to play, and if you can find them, maybe you can hire....The GOG-Team

(They may not have actually formed GOG but a guy can dream...of Summer Glau)