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Just as a general heads up: I don't intend to include Early Access games in the list. Keeping the list up to date is enough of a pain already, thanks to the ever increasing number of out-of-date (or flat-out abandoned) builds on this website.
I must admit that I was wrong about Linux version of Metro Redux. The problem is not related to developer/publisher. The Linux and Mac versions halted by GOG due to technical issues. Related thread.
Odallus: The Dark Call gog version missing DLC character skins the Steam version has.

http://store.steampowered.com/app/366120/

http://store.steampowered.com/app/366121/

http://store.steampowered.com/app/366122/
Can anyone confirm if the gog version of Valdis Story is the latest 1.0.0.25 version as posted in this link?

http://steamcommunity.com/games/252030/announcements/detail/781725485877443982
avatar
haydenaurion: Can anyone confirm if the gog version of Valdis Story is the latest 1.0.0.25 version as posted in this link?

http://steamcommunity.com/games/252030/announcements/detail/781725485877443982
I can.

Patch 1.0.0.25 (08-13-2015)

Fixed:
Access to temple adjust to prevent Vladyn from getting trapped.
[Cleric] armor not properly giving stats.
Queen/King would sometimes drop ancient coins instead of arch souls.
Brizahl's cooldown time now properly reduces with his level.
Text descriptions on various skills.
Highlander hood bonus didn't apply to guns.
Highlander hood mana penalty didn't apply to Reina or Gilda.
Various affliction based skills wouldn't activate if your base affliction chance was zero.
Various issues with banana fishing sometimes missing its target.
Unarmed attacks as Wyatt properly gain [Shred] skill with certain accessories.
Skip Godslayer ending.
Bug when parrying with Seraphic Blades.
Adjusted various scenes where NPC's kill each other.(ongoing)
[Plan B] will no longer backfire during certain battles... I think.

Added:
[Heaven or Hell] Arena mode.

Changed:
[Fighters Bandages] bonus reduced to 10% to account for [Health Charms] added in .23.
Base bleed from [Blade Shred] skill reduced, now scales up with Str.
Quit game from options redone.
[Masters focus] now increases attack speed of [Heavy] attacks.
All heavy attacks damage now passively scales with Str.
[Force/Perfect Guard] is now passively granted when obtaining [Superior/Mana Key Stone].
All previous ways to attain [Force/Perfect Guard] have been replaced with new skills.
[Crusader Amulet] now reduces crit damage by 30% instead of setting crit chance to 0%.
Relic weapons no longer gain unarmed bonuses.
Relic weapons mana cost scales with character level instead of upgrades.
Accessories that alter Punch/Kick have new properties when playing as Gilda.
Gilda's base Attack/Magic power increased. Magic Power scaling decreased slightly.
Slightly increased poison damage against non boss enemies.
Atalan assist Armor Ruin/Crit % slightly increased. Now has limited aiming abilities.
Stagger penalty removed from casting with insufficient mana.
[Tunnel Vision] attack bonus changed to armor ruin.
[Banana Fishing] damage reduced slightly.
Seraphic Blades aerial attack now functions similar to Gildas aerial attack.
Wyatt/Reina rising attacks now only triggered after using [Atk1] button.
[Ruinous Edge] weapon replaced with [Doombringer]
Rune of knowledge mana regen bumped up to 20%.
Blight Dragon stat bonus reduced slightly.
As Gilda, [Ninja Scroll] now grants [Tactician] skill instead of dodge during burst.
Trigger to [Death Charm] is no longer tied to Int.
Skeletal servant element determined by the magic in use when created.
Skeletal servant attack and magic/power now scale with Gilda's attack/magic power.
[Plan B] focus cost reduced to 175.
[Phantom Soul] focus cost reduced to 125.
Various changes to shot power calculation/scaling.
[Aim] skill changed to every 6th shot has increased critical chance and critical damage.
Esperanda's Long gun reduces [Aim] shot trigger to 3.

EDIT: Hotfixes/Changes (as of 8/5/15):
True Anemone's orbs not properly calculating S.Ruin when reflected at her.
Arena door sometimes opens if a shadow hero is killed.
Assist level cap at five. (There abilities already scale with enemy lv)
Max coin reward in arena mode cap at 15. (Does not include bonus rounds)
Adjustments to S rank time settings for Arena Mode.
Cost of elixir now scales as they are bought in Arena Mode.

Fixed:
Boss multiplier glitch after abomination in Goibniu mode. (requires more testing)
Anemone pulling you through the ground in Arena mode.
Gernot freezing up and becoming untargetable in Arena mode.
Bug where some assists could achieve a zero second cooldown in arena mode. (requires more testing)

Changed:
3 boss spawn after 60th floor in the arena.
Various tweaks to enemy scaling during arena.
[Laurel Crown] Removed from arena mode.
Hat cost reduced to 2 coins in arena mode.
Statues can each only be used once during Goibniu Mode.
Removed point penalty from statues in Goibniu mode.
Upon completing Goibniu mode, each unused statue grants 0.5 bonus multiplier.
Reduced point value of Puffers in Goibniu Mode.
Increased Armor/Resist scaling on [Holy Diver].
Base power of warp blade increased.
[Armor Ruin] now gains minor increases with [Str].
Increased power of [Life Blade] finisher.
For those of you who where stuck in the temple as Vladyn from version 1.0.0.24 , updating to the newest version should auto fix the issue for you.
avatar
haydenaurion: Can anyone confirm if the gog version of Valdis Story is the latest 1.0.0.25 version as posted in this link?

http://steamcommunity.com/games/252030/announcements/detail/781725485877443982
avatar
Grargar: I can.

Patch 1.0.0.25 (08-13-2015)

Fixed:
Access to temple adjust to prevent Vladyn from getting trapped.
[Cleric] armor not properly giving stats.
Queen/King would sometimes drop ancient coins instead of arch souls.
Brizahl's cooldown time now properly reduces with his level.
Text descriptions on various skills.
Highlander hood bonus didn't apply to guns.
Highlander hood mana penalty didn't apply to Reina or Gilda.
Various affliction based skills wouldn't activate if your base affliction chance was zero.
Various issues with banana fishing sometimes missing its target.
Unarmed attacks as Wyatt properly gain [Shred] skill with certain accessories.
Skip Godslayer ending.
Bug when parrying with Seraphic Blades.
Adjusted various scenes where NPC's kill each other.(ongoing)
[Plan B] will no longer backfire during certain battles... I think.

Added:
[Heaven or Hell] Arena mode.

Changed:
[Fighters Bandages] bonus reduced to 10% to account for [Health Charms] added in .23.
Base bleed from [Blade Shred] skill reduced, now scales up with Str.
Quit game from options redone.
[Masters focus] now increases attack speed of [Heavy] attacks.
All heavy attacks damage now passively scales with Str.
[Force/Perfect Guard] is now passively granted when obtaining [Superior/Mana Key Stone].
All previous ways to attain [Force/Perfect Guard] have been replaced with new skills.
[Crusader Amulet] now reduces crit damage by 30% instead of setting crit chance to 0%.
Relic weapons no longer gain unarmed bonuses.
Relic weapons mana cost scales with character level instead of upgrades.
Accessories that alter Punch/Kick have new properties when playing as Gilda.
Gilda's base Attack/Magic power increased. Magic Power scaling decreased slightly.
Slightly increased poison damage against non boss enemies.
Atalan assist Armor Ruin/Crit % slightly increased. Now has limited aiming abilities.
Stagger penalty removed from casting with insufficient mana.
[Tunnel Vision] attack bonus changed to armor ruin.
[Banana Fishing] damage reduced slightly.
Seraphic Blades aerial attack now functions similar to Gildas aerial attack.
Wyatt/Reina rising attacks now only triggered after using [Atk1] button.
[Ruinous Edge] weapon replaced with [Doombringer]
Rune of knowledge mana regen bumped up to 20%.
Blight Dragon stat bonus reduced slightly.
As Gilda, [Ninja Scroll] now grants [Tactician] skill instead of dodge during burst.
Trigger to [Death Charm] is no longer tied to Int.
Skeletal servant element determined by the magic in use when created.
Skeletal servant attack and magic/power now scale with Gilda's attack/magic power.
[Plan B] focus cost reduced to 175.
[Phantom Soul] focus cost reduced to 125.
Various changes to shot power calculation/scaling.
[Aim] skill changed to every 6th shot has increased critical chance and critical damage.
Esperanda's Long gun reduces [Aim] shot trigger to 3.

EDIT: Hotfixes/Changes (as of 8/5/15):
True Anemone's orbs not properly calculating S.Ruin when reflected at her.
Arena door sometimes opens if a shadow hero is killed.
Assist level cap at five. (There abilities already scale with enemy lv)
Max coin reward in arena mode cap at 15. (Does not include bonus rounds)
Adjustments to S rank time settings for Arena Mode.
Cost of elixir now scales as they are bought in Arena Mode.

Fixed:
Boss multiplier glitch after abomination in Goibniu mode. (requires more testing)
Anemone pulling you through the ground in Arena mode.
Gernot freezing up and becoming untargetable in Arena mode.
Bug where some assists could achieve a zero second cooldown in arena mode. (requires more testing)

Changed:
3 boss spawn after 60th floor in the arena.
Various tweaks to enemy scaling during arena.
[Laurel Crown] Removed from arena mode.
Hat cost reduced to 2 coins in arena mode.
Statues can each only be used once during Goibniu Mode.
Removed point penalty from statues in Goibniu mode.
Upon completing Goibniu mode, each unused statue grants 0.5 bonus multiplier.
Reduced point value of Puffers in Goibniu Mode.
Increased Armor/Resist scaling on [Holy Diver].
Base power of warp blade increased.
[Armor Ruin] now gains minor increases with [Str].
Increased power of [Life Blade] finisher.
For those of you who where stuck in the temple as Vladyn from version 1.0.0.24 , updating to the newest version should auto fix the issue for you.
Cool, thanks. Just trying to figure out which of our games are outdated versions so that maybe we can get some attention on getting them updated.

Seems Sword of the Stars The Pit gog version is missing a version 1.5.5 update? https://www.gog.com/forum/sword_of_the_stars_the_pit/sots_gold_edition_2_dlc_have_been_updated_to_version_154/post25

Only for Mac and Linux? http://steamcommunity.com/app/233700/discussions/0/618453594758551776/
avatar
haydenaurion: Seems Sword of the Stars The Pit gog version is missing a version 1.5.5 update?
This was reported earlier.

Heres something new:
Apparently GOG won't receive the latest patch for <span class="bold">This War on Mine</span>.
Post edited February 01, 2016 by zambrey
avatar
haydenaurion: Seems Sword of the Stars The Pit gog version is missing a version 1.5.5 update?
avatar
zambrey: This was reported earlier.

Heres something new:
Apparently GOG won't receive the latest patch for <span class="bold">This War on Mine</span>.
But is the 1.5.5 update for just Linux and Mac versions?
avatar
haydenaurion: But is the 1.5.5 update for just Linux and Mac versions?
I understand it as "coming later".
One of previous updates was for Mac/Linux only and they described it as such in the anouncement
Super disappointed about that as I love the game. =/
high rated
Welcome back to the list, This War of Mine!


Here's a little suggestion I'd like to make to the gog higher-ups: If you're selling games, where the customer gets the short end of the stick when buying from gog (i.e. the devs have explicitly stated that they will no longer update/support their gog builds), please add a little disclaimer to those games' store pages.

For instance, the gog store page for Brütal Legend states: "Multiplayer notice: The DRM free version of Brutal Legend is single-player only. " It's a fair heads up to potential buyers. It's only fair that some of the games sold here (Slender would be a good example) should carry a similar warning label. Something like: "Disclaimer: The DRM free version of this game is no longer supported by the developer and may be missing key features." Sounds harsh, but that's the reality of it.
Post edited February 03, 2016 by fronzelneekburm
avatar
fronzelneekburm: Welcome back to the list, This War of Mine!


Here's a little suggestion I'd like to make to the gog higher-ups: If you're selling games, where the customer gets the short end of the stick when buying from gog (i.e. the devs have explicitly stated that they will no longer update/support their gog builds), please add a little disclaimer to those games' store pages.

For instance, the gog store page for Brütal Legend states: "Multiplayer notice: The DRM free version of Brutal Legend is single-player only. " It's a fair heads up to potential buyers. It's only fair that some of the games sold here (Slender would be a good example) should carry a similar warning label. Something like: "Disclaimer: The DRM free version of this game is no longer supported by the developer and may be missing key features." Sounds harsh, but that's the reality of it.
If they took the bones out, it wouldn't be crunchy would it! Their sales would plummet!

https://www.youtube.com/watch?v=Qs8KNgT-kqo :)
Space Run is missing the Linux version that has been on Steam for a long while now.

https://www.gog.com/game/space_run
I emailed support@11bits.com and this was their response:

Hello,
update for GOG should be available to download in 2-3 weeks.

Best regards,
11 bit studios Techsupport

W dniu 09.02.2016 o 01:46, tremere110 via support pisze:

Is there an ETA for the 2.0 update for GoG.com?

Thank you.
Post edited February 10, 2016 by tremere110
nothing to see
Post edited February 10, 2016 by DyNaer