Noticed that my gift difference had gotten over limit so here are some gifts for you:
Alien Breed Trilogy As far as I've played, this is a good top-down shooter game that is nicely brought to modern machines.
Haven't played the trilogy to finish, only the first one from the series so far but I have no gripes with it. Controls are responsive, guns are effective, the tension is there. Maybe the enemy variation is the only one so far but I'm not very far into the game yet so it might change for the better later on.
Worms Blast Superfrog HD A nice and casual old school platformer! Lots of speed, lots to collect, but not too hard if you just want to blitz through the levels. Although sometimes I have found myself a little lost in where to go but only briefly. I recommend a gamepad and a good monitor since the frog will be running very fast and you want to be able to keep up with the speed!
iphgix: I posted a thought on the rules change on a giveaway.
The new rules simply stops users from winning a lot without giving back...not a big deal to me. That said I think it should be reversed and base off of your giveaways not your wins. for example:
Givaways Maximum differential
<10 -5
11-20 -10
21-30 -15
This would mean that if you have given away less than 10 games, you can win 5 more than you have given away. You are rewarded for actually giving games away. WIth the current rule worded the way that it is. You are rewarded for winning less, not giving away more. Also if you have 100 wins your max differential is -3 meaning that you would have to give away 97. The reward structure means that the more you give away the less you can win % wise of those giveaways. WIth the new reversed wording, one can win 5 giveaways without giving a game away themselves, but as they give games away, the amount they can win increases. Personally if someone has given away 100 games to the group I don't think I care how many times they have won. Obviously the numbers can be tweaked and smaller blocks of giveaways would be better in the lower ranges
Givaways Maximum DIfferential
<10 -5
11-15 -8
16 20 -10
21-25 -13
26-40 -15
41-60 -17
61+ -20
Or go with a straight percentage where
Wins<1.25GA+5 so there is always that buffer where someone can win a few games at the beginning before they get into gift giving mode.
Again it is just my opinion that we should be rewarding those that give more away with the opportunity of more win potential, whereas currently we are saying that the more you win, the less differential you can have.
Also I would just like to add that one problem that ALWAYS comes up on any gifting group where there are any ratios or rules like this...some people have a hard time gifting games that are not as popular, because people do not want to 'use' one of their wins on a less than top tier game. I know that we want to think of our group as different and that we really are giving for the community of it and the karma or the joy or giving...but if that were the case, this entire rules change would not have happened.
Isn't it possible to set your giveaway so that only members with a certain level can enter? That way you will be rewarding those who have given away more games.
Oh yeah!
I'd like to thank for QuestRun and Sanctum! Very much appreciate it! Exactly the kind of games I like to play on my short game moments during the day! :D