Exceed20XX: Do note RE2 Remake and DMC5 will NOT read DLC when you do this. The save file zone also completely changes. It will plant the save in the game directory and count as a fresh user. RE2 still gains the content from its patches (the other side stories) but not things like the costumes etc. Same case will apply with DMC5 (you don't get the weapons, and unlikely you will be able to play Vergil once he's released as DLC.)
I would've dropped this bomb sooner but I was waiting to see if RE3 followed suit and they just kept "forgetting something" when Denuvo was cleared from it. I would recommend just renaming the steam_api64.dll (try something like steam_api64.dllOFF) that way with a quick file name change you can use them game off the grid or back on if you want to access those DLCs etc.
Oddly enough RE7 (on the same engine and preceding these titles) does not follow this quirk post-Denuvo removal.
Holy crap, this is amazing. I never thought I'd see the day when Capcom games went completely DRM-free on Steam.
MysterD: So, is this why some stores like say Epic Store with The Outer Worlds and now Steam with RE3 Remake have the base-game work offline style, but DLC's only work via loading the client-app/service?
Are the DLC's and premium content basically getting protected mostly w/ client-app's and/or DRM now?
This has happened before with Steam, yeah. The Messenger is another example: The base game is completely DRM-free through Steam, but the free DLC doesn't load if Steam isn't running. Weirdly, this isn't a problem in the Epic Store version, which lets you access the DLC outside of the client.
Also, for the record, I can confirm that Resident Evil 3 *does not work* outside of Steam. Denuvo may have been removed, but unlike RE2 and DMC5, RE3 still requires the Steam client to be running.