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Good! Especially if the single-player campaign will be offered DRM-free (not necessarily from GOG, but I wouldn't mind that either of course). My chances of buying this game have increased tenfold, but only after it is ready.

I still feel the MMO part might work even better as free-to-play (Chris would get money from MMO players buying ships and stuff, I guess), but maybe that's not viable due to the people who already paid for the kickstarter, and it is meh to me either way.

EDIT: Then again, maybe this division is the developer's way of admitting that he is chewing a bit too big piece. I make a wild guess that for now he is concentrating only on the multiplayer/MMO-part, and then maybe later look into the single-player part? I make this guess because he probably believes there is more financial potential for biiig monies in the MMO model (providing it is successful) than a single-player campaign, and creating a good single-player campaign is a massive work in itself. Yeah the MMO part is too, but in a different way...
Post edited February 16, 2016 by timppu
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Nicole28: I don't know much about Star Citizen. But if isn't a Triple AAA game, why does it require such high system requirements?
Well, the free trial I tried, it did have that commercial quality of it (taking into account that it is still in development, not a finished product). It is not a 2D puzzle platformer, if that is what you mean by non-AAA games.

Doesn't it use some newer Unreal engine for its graphics? (EDIT: No, according to Wikipedia it uses CryEngine 4, but still...) That probably is the reason for high(?) system requirements. To me the graphics looked quite good overall. Nothing exceptional I guess, but nothing to be ashamed of either.

I'm sure there are enough Youtube videos out there showing you how its graphics look like nowadays, you can decide yourself whether they justify the HW requirements.
Post edited February 16, 2016 by timppu
Isn't it an *shudders* MMO? Hence I will add a nilus feckus to the above given statements.
Sounds more like Scam Citizen.
Do not care...Reasons of why are all over the webz. With the budget they've got they should have already released a finished product.
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Elmofongo: is GOG going to get the single player portion?
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Sachys: Don't give a fuck.
+1
For those interested
Not as recent, but ... (Jan 27 2016)

And... (Feb 11 2016)
Post edited February 16, 2016 by Martek
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dewtech: Sounds more like Scam Citizen.
Alright appearently I have been out of the loop.

What is the beef against Star Citizen all of a sudden?
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rampancy: Ah yes. The "Broken Age" of crowdfunded space games. If there's any game like that which should have come here, it would have been the promised DRM-free offline SP version of Elite: Dangerous.
Post edited February 16, 2016 by Elmofongo
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dewtech: Sounds more like Scam Citizen.
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Elmofongo: Alright appearently I have been out of the loop.

What is the beef against Star Citizen all of a sudden?
Mostly that it has raised gobs of money without much to show for it.
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Elmofongo: What is the beef against Star Citizen all of a sudden?
RPS did IMO a good summary of the issues surrounding Star Citizen:

Then there’s the ongoing release and sale of new ships, and new variants of ships, and ships only on sale for a limited time, and ships which are better than the ships previously claimed to be the best ships in the game, and ships which cost $2,500, and that many of these ships don’t yet exist as more than graphics on a webpage. (Here’s an unofficial progress report on all the known ships so far). Are these the natural consequences of a game being developed in stages and in public, or is people’s optimism being taken advantage of?

Associated with that is accusations of obfuscation, whether deliberate or accidental. Unless you delve deep, it’s not at all clear what’s better than what, and what gets you exactly what. This is, for instance, a game with no less than four different entry-level packages, each of which contains just one ship, and the practical differences between which aren’t apparent until you’re actually in-game. And in any case, these beginner-tier ships are likely to be insignificant against the virtual wonders people are forking out hundreds or thousands for. Will that make this a pay-to-win game? Added to that are ships only put on sale for a short period, arguably promoting panic buys. What do any of these ships and their add-ons really mean?

Then there’s whether hiring Gary Oldman for some lavish CGI cutscenes is a respectful expenditure at this point in time, given that what people want most of all is a game to play now, now, now. Why, they wonder, are the developers so focused on such frippery when the current flight combat is not yet best-in-class, and when there are so many skyscraping ideas yet to be realised?
In short, Star Citizen's developers seem to be more focused on selling things (through borderline sleazy business practices that are at the very least extremely confusing to consumers) and spending money on unnecessary lavishness, instead of actually developing a good game.
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dewtech: Sounds more like Scam Citizen.
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Elmofongo: Alright appearently I have been out of the loop.

What is the beef against Star Citizen all of a sudden?
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rampancy: Ah yes. The "Broken Age" of crowdfunded space games. If there's any game like that which should have come here, it would have been the promised DRM-free offline SP version of Elite: Dangerous.
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Elmofongo:
A lot of people answered your question after your post...
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Elmofongo: What is the beef against Star Citizen all of a sudden?
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rampancy: RPS did IMO a good summary of the issues surrounding Star Citizen:

Then there’s the ongoing release and sale of new ships, and new variants of ships, and ships only on sale for a limited time, and ships which are better than the ships previously claimed to be the best ships in the game, and ships which cost $2,500, and that many of these ships don’t yet exist as more than graphics on a webpage. (Here’s an unofficial progress report on all the known ships so far). Are these the natural consequences of a game being developed in stages and in public, or is people’s optimism being taken advantage of?

Associated with that is accusations of obfuscation, whether deliberate or accidental. Unless you delve deep, it’s not at all clear what’s better than what, and what gets you exactly what. This is, for instance, a game with no less than four different entry-level packages, each of which contains just one ship, and the practical differences between which aren’t apparent until you’re actually in-game. And in any case, these beginner-tier ships are likely to be insignificant against the virtual wonders people are forking out hundreds or thousands for. Will that make this a pay-to-win game? Added to that are ships only put on sale for a short period, arguably promoting panic buys. What do any of these ships and their add-ons really mean?

Then there’s whether hiring Gary Oldman for some lavish CGI cutscenes is a respectful expenditure at this point in time, given that what people want most of all is a game to play now, now, now. Why, they wonder, are the developers so focused on such frippery when the current flight combat is not yet best-in-class, and when there are so many skyscraping ideas yet to be realised?
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rampancy: In short, Star Citizen's developers seem to be more focused on selling things (through borderline sleazy business practices that are at the very least extremely confusing to consumers) and spending money on unnecessary lavishness, instead of actually developing a good game.
Coke and hookers and booze is better than using the money to actually develop and party after releasing the game
Post edited February 17, 2016 by dewtech
https://www.youtube.com/watch?v=RgjTf41QAnY

VERY impressive stuff.
Really hope Squadron 42 will make its way onto GoG eventually.

Could use some more votes too:
https://www.gog.com/wishlist/games/squadron_42
Post edited April 29, 2019 by Swedrami
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Swedrami: https://www.youtube.com/watch?v=RgjTf41QAnY

VERY impressive stuff.
Really hope Squadron 42 will make its way onto GoG eventually.

Could use some more votes too:
https://www.gog.com/wishlist/games/squadron_42
You know, as far I've understood, even the singleplayer game is tied to the multiplayer in the way of, that what you do in it will have bearing on how you start the multiplayer. And besides, I don't see them selling the game on any other platform besides their own.
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Swedrami: Could use some more votes too: https://www.gog.com/wishlist/games/squadron_42
You might bold that like I did above so it stands out more.