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http://www.pcgamer.com/star-citizen-single-player-and-persistent-universe-will-be-available-separately/

So is GOG going to get the single player portion?
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Elmofongo: is GOG going to get the single player portion?
Don't give a fuck.
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Elmofongo: is GOG going to get the single player portion?
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Sachys: Don't give a fuck.
Apparently you do. :p
I hope GOG has the sense to stay away from this fraud of a project.
In another words, it is about Star Citizen rising their price.
i give zero fucks about multiplayer
this slicing up might be a good thing as long as the price tags are not bullshit
and you get an actual working game if you go for the singeplayer game and not half assed afterbirth of a game
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Bouchart: I hope GOG has the sense to stay away from this fraud of a project.
Explain than?
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Elmofongo: is GOG going to get the single player portion?
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Sachys: Don't give a fuck.
Probably because you don't have the PC to run it at Ultra or even normal ;)
Post edited February 16, 2016 by Elmofongo
Oh goody - yet another 'strategy' (read: ploy) to get people to part with their money.

Notice NO MENTION of a release date for either of these newly-split portions.

Surely 'splitting it up' is great cause to justify yet more delays in the always far down the road eventual release.

(This is for those that will want to argue that it isn't vaporware): Yes, I am skeptical of the whole thing. Yes I do not think it is total vaporware. Yes, I do think something will eventually get released. Yes I figure it'll be a $10-million or $30-million effort - BUT it will have 'cost' over $100 million to get that.

Time will tell.. Somehow they keep managing to push that day of reckoning out farther and farther. Eventually it has to conclude, one way or another.

In the meantime it's always fun to watch the adherents defend it...
Ah yes. The "Broken Age" of crowdfunded space games. If there's any game like that which should have come here, it would have been the promised DRM-free offline SP version of Elite: Dangerous.
As a single-player only gamer I can get the game without needing to pay for a mode I will never use, but if it is always online as the talk of being connected suggests then I am not interested.
"YES! The package split does not change the fact that Star Citizen and Squadron 42 are part of the same game universe, or the fact that the games are functionally connected. You will access Squadron 42 through the same game client. And your performance in Squadron 42 will still have an impact on your career in the persistent universe--------"

Does that mean Always Online DRM even with the Single Player portion? If my action in the single player affect persistent universe, how it will know without always online? Will they use prevent offline cheating as an excuse to slap Always Online later?
"Basically, $45 gets you either the "Squadron 42" campaign or the core Star Citizen offering, which is the persistent, MMO-like component. Once you've bought either, the other can be had for $15 – meaning everything can be purchased for $60 (though that's subject to change)."

Sounds like multi is the main focus irrespective of how they word it. $30 seemed the lowest tiers off that last kickstarter...
Post edited February 16, 2016 by Niggles
I don't know much about Star Citizen. But if isn't a Triple AAA game, why does it require such high system requirements?
Post edited February 16, 2016 by Nicole28
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Nicole28: I don't know much about Star Citizen. But if isn't a Triple AAA game, why does it require such high system requirements?
While unusual for an indi title it has/had the funds of a big publisher game and looks accordingly: https://robertsspaceindustries.com/

edit:
there more about their funding successes: https://robertsspaceindustries.com/funding-goals
Post edited February 16, 2016 by anothername
If Squadron 42 is published DRM-free, I might very well be interested in this game again.
But not at release, I can already see the bugfest this launch will be ;)