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They are a relic of a dead era, they need no coming back imho. You can always play all the old, text-parsing powered games you want, but their end is written in the great book of history....
Yes, they are relics of a bygone era, but not necessarily of an inferior era. The level of interaction that a text parser can offer is far beyond anything a controller can do.

I don't believe text parsers are ever coming back. But in principle, for games to advance beyond their current state, some system that can interpret a wider range of interactions, other than button presses, between player and game will be needed.
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edwardocracy: But in principle, for games to advance beyond their current state, some system that can interpret a wider range of interactions, other than button presses, between player and game will be needed.
I hope that's not an argument in favor of the Wii, the Move and the... I forget what Microsoft's EyeToy clone is called. I certainly wouldn't say any of them have "advanced gaming beyond it's current state", more like sidetracked it into a dead end.
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Wishbone: I hope that's not an argument in favor of the Wii, the Move and the... I forget what Microsoft's EyeToy clone is called. I certainly wouldn't say any of them have "advanced gaming beyond it's current state", more like sidetracked it into a dead end.
I'm not a big fan of the motion control technology because that's not the kind of "wider range of interaction" that I'm looking for personally. But I don't begrudge the technology. I don't think they're dead ends and they certainly have the potential to make sports games and shooters more interesting.

As for whether it's sidetracking the industry? Well I would blame the marketers who decided that motion control is for kids rather than the technology itself. Take a look at this video of Wii head-tracking to see what the technology can be capable of, but that developers have yet to use.

http://www.youtube.com/watch?v=Jd3-eiid-Uw
Every game ever should be controlled via text parser, that way people would be forced to type properly on a keyboar, instead of using stupid abbreviations like "b4" instead of "before", or "u" instead of "you". Because then, people would be used to typing the whole word instead of pretending to be mentally challenge ape every time they try to write something.
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StarEye: Every game ever should be controlled via text parser, that way people would be forced to type properly on a keyboar, instead of using stupid abbreviations like "b4" instead of "before", or "u" instead of "you". Because then, people would be used to typing the whole word instead of pretending to be mentally challenge ape every time they try to write something.
I blame Twitter.

And the two party system.
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StarEye: that way people would be forced to type properly on a keyboar
..snip..
Because then, people would be used to typing the whole word
Colour me amused :P
God i miss those. Even as a bonus feature, kinda like Larry 7.
u guy
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edwardocracy: As for whether it's sidetracking the industry? Well I would blame the marketers who decided that motion control is for kids rather than the technology itself. Take a look at this video of Wii head-tracking to see what the technology can be capable of, but that developers have yet to use.
I'm well aware of what the technology is capable of. I'm also convinced that the functions that would make it worthwile will never be mass marketed.
Text parsers should be remembered fondly but we're moved on.
Yeah, nobody wants to play outdated games like Scribblenauts.
Hate them, the worst thing about playing old adventure games and the main reason I don't play them.