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Many older games (for instance, Wasteland 1 or Catacombs) don't look good on modern monitors. One can try to fix this problem by using special retro shaders/filters. To see what kind of effects you can achieve with them, look at the Prince of Persia 1 screenshot attached to this post (it comes from gulikoza's page).

Shaders are available for DOSBox as well as via SweetFX, but probably other methods can be found too.

If you think that GOG.com should provide retro shaders for their games vote for the wish I've created.

I also encourge you, my fellow members, to share here your own experiments with retro shaders. This is really awesome stuff!

RETRO SHADERS ARE NOW OFFICIALLY AVAILABLE FOR MAC OS X GOG USERS

USEFUL LINKS:

What a Wonder is a Terrible Monitor

A Link to the Past: How To Add CRT Filters to 16-Bit Games on PC

You Have to Win the Game--a free indie platform game, it uses really cool shaders!

CRT Emulation Test Videos--I honestly recommend watching the one named 'crt3 fixed'

It's also possible to add graphics that imitate the look of a PC monitor/TV frame around the displayed image--check out this video.

Is CRT The Best Display For Retro Gaming?
Attachments:
princecrt.jpg (321 Kb)
Post edited December 11, 2013 by zU84ha76la
The emulator NEStopia (which sadly hasn't been updated in a good five years) offers an interesting simulation of CRT screen curvature effect. When configured properly (i.e. not set so that it looks like a fish eye) and played at the correct aspect ratio, the effect is very subtle but highly convincing.

A shame this can't be done in DOSBox. We often forget that CRT screens are slightly curved, not flat like an LCD monitor.
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jamyskis: ... A shame this can't be done in DOSBox. We often forget that CRT screens are slightly curved, not flat like an LCD monitor.
Look at the screenshot I've attached, please. :) It comes from DOSBox and you can see simulated monitor curvature.
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zU84ha76la: Look at the screenshot I've attached, please. :) It comes from DOSBox and you can see simulated monitor curvature.
Ah, so it is :)

I'm not a big fan of scanlines, but then I never really had hardware that showed them as a side-effect back in the 80s and 90s, so I can't get nostalgic for it.

Interlacing was more the big effect in the 90s for me, especially on the Amiga and the PS1 to compensate for the 625/525-line limitations when displaying higher resolutions.
Post edited December 09, 2013 by jamyskis
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jamyskis: ... I'm not a big fan of scanlines ..
What is cool about these shaders is that you can tweak them to suit your needs. So if you don't like scanlines you can turn them off.
You can try out Maldita Castilla - A platformer heavily inspired by Ghouls'n Ghosts. It has a nice CRT filter too.
And while you're there - you MUST try out Hydorah, if you're into Arcade shooters.

http://www.locomalito.com/

Oh, and all the games on the page is free :)
Post edited December 09, 2013 by Solei
Oh, guys! If you want to see retro shaders in action without playing around with DOSBox, you can play a free indie game called You Have to Win the Game.
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Solei: You can try out Maldita Castilla - A platformer heavily inspired by Ghouls'n Ghosts. It has a nice CRT filter too. ...

http://www.locomalito.com/

Oh, and all the games on the page are free :)
Yeah, it's nice. But You Have to Win the Game looks even more retro. :D
Post edited December 09, 2013 by zU84ha76la
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zU84ha76la: Many older games (for instance, Wasteland 1 or Catacombs) don't look good on modern monitors. One can try to fix this problem by using special retro shaders/filters. To see what kind of effects you can achieve with them, look at the Prince of Persia 1 screenshot attached to this post (it comes from gulikoza's page).

Shaders are available for DOSBox as well as via SweetFX, but probably other methods can be found too.

If you think that GOG.com should provide retro shaders for their games vote for the wish I've created.

I also encourge you, my fellow members, to share here your own experiments with retro shaders. This is really awesome stuff!
What about using a real CRT monitor? :) I have an 15" at home.
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grinninglich: ... What about using a real CRT monitor? :) I have an 15" at home.
Of course, a real one is the best. :) But this thread is about 'simulating'. Not everyone has a CRT display nowadays.
Can you emulate extra radiation and eye damage as well?
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keeveek: Can you emulate extra radiation and eye damage as well?
Errr... open a window? ;)
i have one, but i hate CRT's. I switched to LCD screens a few years ago and i am never ever going to use one again if possible.
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mrmarioanonym: i have one, but i hate CRT's. I switched to LCD screens a few years ago and i am never ever going to use one again if possible.
Of course, I'm suggesting for GOG.com this filters as an option which you can turn off.

For newer games I prefer LCDs too, but for older ones CRT is my only choice. Why? See this comparison.
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mrmarioanonym: i have one, but i hate CRT's. I switched to LCD screens a few years ago and i am never ever going to use one again if possible.
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zU84ha76la: Of course, I'm suggesting for GOG.com this filters as an option which you can turn off.

For newer games I prefer LCDs too, but for older ones CRT is my only choice. Why? See this comparison.
on that i think i agree. Case in point: Super Mario World has to be played on a CRT, preferably slightly dusty and slightly washed-out, but not too much. It's more because that's the way i first played it.
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zU84ha76la: Oh, guys! If you want to see retro shaders in action without playing around with DOSBox, you can play a free indie game called You Have to Win the Game.
I actually thought the reviewer played that game on a real cga monitor. It can hardly look more authentic than that. - The curvature of the virtual screen in the video totally fooled me. And that screen is actually a real 3D mesh which makes it even more impressive
:)