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If you activate framelock in GTA: San Andreas it actually locks the Framerate to 24 FPS. It's godawful.
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MysterD: snip
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Canuck_Cat: Awesome, thanks for answering. Yes, RTSS is the program you use to limit your FPS output. Set it to 24 and leave it at that for the cinematic experience. See here for an example.

IIRC, the limiter's not good for eSports. The idea being that FPS output exceeding the monitor's refresh rate will still give you less input lag and the most updated frames. If you had to use an FPS limiter, then the in-game one works better than RTSS for input lag. But for less precise games like RPGs, it's not an issue at all.
You can also use MSI Afterburner with RTSS and set each game. Add whatever games to the profile, add its EXE file, and be good to go - then you can set profiles for each game too.

This way by setting profiles for each game, when need be - I can force any game where I want and do it differently & specifically.

Namely, you can set profiles for problematic instances or specific instances.

I have a 240hz monitor, so I often just set my Global value at 240fps. Usually, just match the global FPS cap to say what your monitor can cap-out at Hz-wise. So, say you have a 60hz monitor - cap your FPS globally to 60fps.

Now, say Fallout 3/4/NV - those have specific profiles for me. I have those set at 60fps for the fps cap since stuff breaks in those games when over 60fps and b/c input lag is awful in those w/ V-Sync On. So, you'll also need to do a few other things also - like say force off V-Sync via INI files (probably the best method, especially if you are tech and computer savvy) or force V-Snyc off via the NVidia Panel if need be - and cap that game at 60fps (or 30fps, if you need to for some reason) via RTSS/MSI Afterburner; this game was built around those framerates specifically.

Now, for something like say RAGE 2 or Get Even - yeah, my 240 FPS cap from Global is fine. Don't really need to do a profile for those.
Post edited June 11, 2021 by MysterD
24 frames per second? I can't even draw one in that time! 24 are some mad skillz, that's crazy good. I'd like to see that artist in action.
Movies have already moved past the 24 fps limitation. It became a problem already in the Bruce Lee times when Bruce was allegedly so fast puncher and kicker that his moves didn't even register to the 24 fps film. That is why they say it looks in most Bruce Lee movies like he is doing nothing and not moving, because he is so damn fast with his moves.

I personally think that is hogwash, in reality Bruce Lee didn't actually do anything in his movies, just claimed so. "I punched him already. Didn't you see it? There! Again! How could you miss it?".

He probably didn't even know any kung fu, just claimed so. He worked as a chef in a Chinese restaurant, that's what I believe.

Now, Chuck Norris, that is a real man! Even his back is hairy (including the butt area), and from that alone you know not to mess with him.
Post edited June 11, 2021 by timppu
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timppu: Now, Chuck Norris, that is a real man! Even his back is hairy (including the butt area), and from that alone you know not to mess with him.
And he counted to infinity. Twice.
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InkPanther: 24 frames per second? I can't even draw one in that time! 24 are some mad skillz, that's crazy good. I'd like to see that artist in action.
It's the little demon in the machine... but don't play too many pr0n games, or he'll run out of pink quickly.
Post edited June 11, 2021 by toxicTom
Is this a sales pitch for machinima?
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Jon_Irenicus_PL: Most movies are shot in 24 frames per second, or sometimes 25. Should you play your video games in 24 FPS to maintain that effect? I have considered playing my games at 24 FPS, but unfortunately not many titles allow you to set your Vsync to that number. Do you believe that video games lose their cinematic effect at above 24-25 FPS? Maybe our video game experiences would be superior in 24 or 25 FPS?
24fps as a standard for cinema came into existence during 1926 because the variable 16-26fps frame-rates of early silent movies at the time only worked when the audio was separate from the film, (eg, an organ in the cinema's "pit" played back live to viewers), but had to have a standardised frame-rate when "talkies" were introduced, audio was recorded onto the film itself and reliable playback of correct pitch was required. That's all there has really ever been to the 24fps "cinematic standard". It was never about realism or "aesthetics" even 95 years ago, and comparison with games are bogus for several reason:-

1. fps is not Hz. Even 100 years ago, projectors used dual and triple-blade shutters (each frame was displayed 2-3x times increasing the actual 'playback frame rate' to 48-72Hz shown to viewers from 24fps source material) to reduce eye strain from the chronic flicker that 'actual' 24Hz comes with. Old CRT displays also had more "persistence of vision" that better hid some effects such as interlacing on broadcast TV than today's flicker-free TFT's. Trying to force a monitor to VSync refresh at just 24Hz today is nonsense when that isn't how 24fps movies themselves have ever been shown even 100 years ago.

2. Film based movies have natural amounts of motion blur. Rendered games do not. Fast pan (turn very quickly) in a game at 24fps and it will be juddery / stuttery as hell but the picture will be sharp when paused on a single frame. Movies are the opposite, they 'appear' to be smoother but pause during a fast pan and it's blurry as hell.

3. 24fps only "works" on domestic TV's (50Hz PAL / 60Hz NTSC standards were chosen purely because they matched the 240v 50Hz / 120v 60Hz mains electrical frequency that were easier to use as a timer on early TV's) by either speeding it up 4.167% (24 -> 25fps PAL) or resorting to the awful 2:3 Pulldown (taking 4 source frames and splitting them up into 5 output frames, 24 -> 30fps NTSC) and then taking either of those and further splitting the frame up into half-frame interlaced "fields" (25p -> 50i or 30p -> 60i). Why on Earth anyone would want to find that desirable to replicate for locally rendered video games when it's always been a massive mess of a compromise for broadcasting is beyond me.

4. The "Cinematic Look" is mostly psychological habituation. People are "used to it" being normal for 95 years and find 60fps movies "abnormal". Had something else been selected as the standard from 1926, eg, 72fps, they'd feel exactly the same way towards anything different "24fps looks awful because it's not what I'm used to in cinema's".

In short the 24fps standard was never about "realism", "aesthetics" or the limitations of human vision even back in its introduction, 24fps movies have never actually been shown at 24Hz, modern TFT's do not work like older CRT's and VSyncing one to 24Hz would result in unusably harsh flicker, and the "joys" of interlacing and 2:3 Telecine are things we weep tears of joy getting away from rather than artificially replicating in a home environment for no real reason. Almost nothing is comparable in any way between +60fps games vs 24fps movies / broadcast TV.
Post edited June 11, 2021 by AB2012
<snrk>

What, are you framerate blind? Most games up until some marketing team got obsessed with 3D ran at a rock solid 60.

And that should be the minimum performance target. Now sure, if you want to look flowy in a weird way, bump it up to 30 or 48. But why are we making 24 FPS? That's like...chunky soup.

But hey, if you want to play Super Mario world at an earth shattering 24 FPS, tell me how it goes.

Or hey, maybe you're more into retrocomputing than you realize, since the 16k Speccy could barely crank 30 on a good day.
Post edited June 12, 2021 by Darvond
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Sachys: Anything above 8fps is for casuals!
Just reading that and I can feel a headache coming. :P
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InSaintMonoxide: If you activate framelock in GTA: San Andreas it actually locks the Framerate to 24 FPS. It's godawful.
If you don't set it, though, the game breaks, no?

I have heard reports it causes bugs.

I played the entire game in 24 frames and it was good. It was very cinematic.
I think the sweet spot is 13.57 FPS
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InSaintMonoxide: If you activate framelock in GTA: San Andreas it actually locks the Framerate to 24 FPS. It's godawful.
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Jon_Irenicus_PL: If you don't set it, though, the game breaks, no?

I have heard reports it causes bugs.

I played the entire game in 24 frames and it was good. It was very cinematic.
Cinematic? U huh. For fluid gameplay 24 frames aren't enough. Sure back when everybody had 35 kg heavy tube TVs with pixels as big as a fist that wasn't as big a problem.

Take a few frames from your 24 fps away and all you have left is a slide show, neat!


Comparison
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phaolo: I think the sweet spot is 13.57 FPS
I know right? I always go for it when I'm itching for a migraine. :P
Post edited June 11, 2021 by NuffCatnip
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phaolo: I think the sweet spot is 13.57 FPS
You mean 13.37, right?
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toxicTom: But a grudge!
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Sachys: *sighs

I only have these jaffa cakes. No Grudge buns.
Do you have any grumblecakes?
Post edited June 11, 2021 by Darvond
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Jon_Irenicus_PL: If you don't set it, though, the game breaks, no?

I have heard reports it causes bugs.

I played the entire game in 24 frames and it was good. It was very cinematic.
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NuffCatnip: Cinematic? U huh. For fluid gameplay 24 frames aren't enough. Sure back when everybody had 35 kg heavy tube TVs with pixels as big as a fist that wasn't as big a problem.

Take a few frames from your 24 fps away and all you have left is a slide show, neat!

Comparison
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phaolo: I think the sweet spot is 13.57 FPS
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NuffCatnip: I know right? I always go for it when I'm itching for a migraine. :P
This thread is... exactly what I expected when I opened it. I can only imagine that OP's homemade graphics card (distribution deal with wish.com pending) is only capable of outputting at 24fps on OP's 1440p monitor, and this thread is trying to get some box blurb for it ("Play games cinematically at 24fps")

In answer to OP's question. No - normal people should not play games at 24fps for the reasons outlined above. If you do want to play at 24fps because, for whatever reason, you prefer it (and it somehow doesn't give you a headache/make you vomit), then knock yourself out.
Thou art a villain, Jon Irenicus.