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Gameplay, hands-on impressions, and announcements.

With less than a week until <span class="bold">Hellblade: Senua's Sacrifice</span> is officially released, the veil over NinjaTheory's independent production is slowly being lifted. There's all-new gameplay footage, hands-on impressions, fresh announcements, and a lot to take in – these are the things you don't want to miss:

See the real deal with 10 minutes of pure gameplay by IGN:

https://www.youtube.com/embed/xb-RH2b8ac4

Photo Mode announced – by now, it's clear that Hellbalde offers much in the way of eye-candy. Ninja Theory recently announced a dedicated in-game tool allowing you to capture all those mind-blowing moments. See what Photo Mode can do.

An in-depth look – we also recommend a visit to NinjaTheory's studios with Gamesradar, as well as Redbull Gaming's interview about what it means to produce an independent AAA title.

Finally, check out the newest cinematic trailer – shot with 100% in-game footage:

https://www.youtube.com/embed/nfiS_PV3V-4

<span class="bold">Hellblade: Senua's Sacrifice</span> is coming August 8 to GOG.com, available for pre-order now.
Post edited August 02, 2017 by maladr0Id
Let's wait for reviews instead.
Well.. I need something other than Heroes of Might and Magic 3 to play on this fancy new Ryzen-system..
I really wanted to be hyped about this, but something about it is just throwing me off. I like Ninja Theory a lot; I'm probably one of the few people on the planet who actually thoroughly enjoyed DmC, but this Hellblade... I don't know. I've been following the announcement and "development" threads here on GOG, I watched trailers and gameplay videos, I even saw that (very much cringe inducing) facebook "interview" with "Senua"/Melina Juergens, which was technically impressive (and creative, one might say) but not much more than that. Nothing, thus far, has gotten me the slightest bit interested in Hellblade, not even this here post on GOG.

To quote Ninja Theory themselves, here is what they think are their 'three strengths': «Over the course of the last 14 years we’ve developed three key strengths that define our games: ninja-class combat, strong character stories, and a unique art vision.» I'm inclined to agree. Their games have had stellar, engaging, fun combat, (mostly) interesting and well-developed characters that the player grows fond of and cares about, and, lastly, gorgeous art direction supported by great use of the tech they have available to them. All of this is true, for the most part (I know how much some people downright hate Ninja Theory's "emo" Dante). And I think my issue with Hellblade is that they don't seem to be nailing these three "cores" quite right. I can't speak for the character development without having played the game; the premise sounds interesting enough, so I won't pass any judgement on that front. As for the combat and the art vision, though... Ninja Theory, I think you overshot and missed the mark. Combat looks slow, sluggish, un-engaging, tiresome -- boring, honestly. Not "ninja-class" at all, sadly. As for the art vision... oh, boy, the art design... where should I even start? Yes, from a technical standpoint, the game might look impressive, but art has to be more than just great tech. Hellblade looks... bland. I honestly dislike how Senua looks (sorry, Ms. Juergens, I guess?), everything just looks too "realistic", to the point it kind of loses its own character; this could seriously pass off as one of the hundreds of Celtic/Viking/Norse shows or documentaries that we've been getting for the past five-or-so years, there would be little difference. I know a lot of people more than welcome more "gritty" and "realistic" generic-looking-Viking-warpaint stuff, but a lot of us are getting really tired of it. Hellblade just looks like one more of these Viking-themed games/movies/docs. When I look at Heavenly Sword, DmC or Enslaved, the Ninja Theory mark is clear, the art direction is definitely noticeable as being its own thing, but when I look at Hellblade I just see very generic stuff that I've seen a million times before.

I still applaud and give kudos to Ninja Theory for trying to bring "AAA" quality to the indie scene. It's a very commendable thing to do. But, in all honesty, maybe Hellblade wasn't the right project for this. The game just doesn't feel like all that much, despite looking technically impressive. Then again, most tech demos look technically impressive -- it doesn't mean they qualify as good games.

On the bright side, there's always the "PC MASTER RACE" audience. Those have been begging for a game that pushes their hardware to the limit, and Hellblade might just do that. As a fun, entertaining, engrossing Ninja Theory-style game, though... it's not looking like much.

Just my thoughts on the whole thing; I've been watching this from a distance for a while, and finally felt like I had to let this whole "shrug-meh-I-really-wanted-to-care-about-this-and-here's-why-I-don't" out. I apologize for the long post.
Post edited August 02, 2017 by groze
I haven't followed the development of this game and I don't know Ninja Theory. What can we expect the gameplay to be like? Just "hack and slash"? Or is there more to it?

Graphically it looks really impressive.
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Caesar.: I haven't followed the development of this game and I don't know Ninja Theory. What can we expect the gameplay to be like? Just "hack and slash"? Or is there more to it?

Graphically it looks really impressive.
From what I've seen, they seem to be trying to mix psychological thriller with action-adventure with fighting game set in Viking/Celtic times. Think Silent Hill meets Resident Evil 4 plus Tomb Raider and Devil May Cry/God of War set in the Iron Age. They might also be going for a Dark Souls flavour in the fighting, at least according to the 10 min. gameplay video in this thread.

Senua (the game's protagonist) seems to be afflicted by some mental disability (schizophrenia, if I'm not mistaken), and that affects the way she sees, hears and perceives the world around her; the player, obviously, also experiences the world through her eyes and ears. I remember reading Ninja Theory did some actual research into mental illness and they're trying to portray it as "realistically" as they can in the game, while integrating it into the gameplay. It's an interesting -- albeit ambitious -- premise which, if done the right way, could offer players a new and different experience.

As for Ninja Theory themselves, they're mostly known for their games Heavenly Sword (PS3 exclusive), DmC: Devil May Cry (attempted reboot of the famous Capcom franchise, largely panned because of its "emo" Dante) and Enslaved: Odyssey to the West, a colorful re-imagining of the Chinese Epic classic Journey To The West. Ninja Theory are also known for having worked with Andy Serkis (Gollum in the Peter Jackson Tolkien films, Caesar in the new Planet of the Apes series) in both Heavenly Sword and Enslaved.
Game looks interesting, but that narrow fov/character taking up half the screen thing kills it for me. Get slightly motion sick just trying to watch gameplay videos. Guess i'm in the minority though as I never see it mentioned anywhere.
Post edited August 03, 2017 by thainej6
The game looks great and if it averages at least 7 in reviews then I'll pre-order it. But that's assuming the review emargo ends before release because if it doesn't then I'm waiting for a discount.
avatar
Caesar.: I haven't followed the development of this game and I don't know Ninja Theory. What can we expect the gameplay to be like? Just "hack and slash"? Or is there more to it?

Graphically it looks really impressive.
avatar
groze: From what I've seen, they seem to be trying to mix psychological thriller with action-adventure with fighting game set in Viking/Celtic times. Think Silent Hill meets Resident Evil 4 plus Tomb Raider and Devil May Cry/God of War set in the Iron Age. They might also be going for a Dark Souls flavour in the fighting, at least according to the 10 min. gameplay video in this thread.
Well, hell - that's at least five games for the price of one. Sold! ; )

But not really. Not my type of game, tho maybe it's fantastic for other players.
Don't Ninja Theory; never played any of their games. But the game looks interesting enough to put it on my wishlist although I reckon that a controller is a must for this game.
avatar
Caesar.: I haven't followed the development of this game and I don't know Ninja Theory. What can we expect the gameplay to be like? Just "hack and slash"? Or is there more to it?

Graphically it looks really impressive.
avatar
groze: From what I've seen, they seem to be trying to mix psychological thriller with action-adventure with fighting game set in Viking/Celtic times. Think Silent Hill meets Resident Evil 4 plus Tomb Raider and Devil May Cry/God of War set in the Iron Age. They might also be going for a Dark Souls flavour in the fighting, at least according to the 10 min. gameplay video in this thread.

Senua (the game's protagonist) seems to be afflicted by some mental disability (schizophrenia, if I'm not mistaken), and that affects the way she sees, hears and perceives the world around her; the player, obviously, also experiences the world through her eyes and ears. I remember reading Ninja Theory did some actual research into mental illness and they're trying to portray it as "realistically" as they can in the game, while integrating it into the gameplay. It's an interesting -- albeit ambitious -- premise which, if done the right way, could offer players a new and different experience.

As for Ninja Theory themselves, they're mostly known for their games Heavenly Sword (PS3 exclusive), DmC: Devil May Cry (attempted reboot of the famous Capcom franchise, largely panned because of its "emo" Dante) and Enslaved: Odyssey to the West, a colorful re-imagining of the Chinese Epic classic Journey To The West. Ninja Theory are also known for having worked with Andy Serkis (Gollum in the Peter Jackson Tolkien films, Caesar in the new Planet of the Apes series) in both Heavenly Sword and Enslaved.
Thank you for your insightful reply. This ine might be too dark for my taste, but you have sparkled my interest in Ninja Theory. I particularly liked what I've seen about Enslaved (maybe it will come to GOG now that they are realeasing Hellblade here).
Have serioulsy considered the purchase, would have done it if the soundtrack replaced the comic.
Looks like an attention-grabbing experience. I'm looking very much forward to Tuesday
I'm also hoping that the soundtrack included as a bonus stuff. I'm quite positive that I'll buy this one when it's out. So far it looks promising.
This update actually made me lose interest in the game. The gameplay doesn't look any fun. It looks dated even. This close to release they are holding back on marketing the game with the actual gameplay and still try to swoon us with impressive looking graphics and scripted sequences saying it's technically rendered in-game.

I'm one of the seemingly few people who did not mind that Max Payne 3 was interrupted with lengthy cutscenes in between every minute of actual gameplay, but that game also had absolutely fantastic combat that made the game earn it. Hellblade seems like it banks heavily on players accepting a tightly directed narrative with by the numbers gameplay in between but as much as I'm a story/narrative wonk I'm feeling increasingly skeptical.

If this was an animated 2 hour movie I'd probably love it for it's main character, visuals and themes, but when I sit down with a game my criteria differs from the movies. Games have to be something more and engage me in a different way. I love many broken games solely for their characters and thematic elements, these things sure can be the main attraction, but with this game I'm erring on the side of caution until the reviews are in.

EDIT: I just noticed there is also a 10 minute gameplay video in this update. Ah well, it only reinforces my belief. They don't want to market the game with the combat because it is very bland looking and the art direction even becomes a detriment here (Photorealistic rendering vs janky combat animations).
Post edited August 03, 2017 by Sufyan