It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Have you played any of the older versions of TOME? Like back when it was called Tales of Middle Earth? I specifically remeber version 2 had a low level Satisfy Hunger spell for certain classes that would keep you from starving so long as you had spell points. I believe that some races allowed you to play as a vampire and you could just feed off of monsters. They also had the option to pick up the corpses of the monsters you kill and cut them up into stacks of food. I spent a lot of time digging and exploring dungeons while sustaining my self with chunks of snake.
avatar
kalirion: It's no more "Rogue-like-ish" than Skyrim.

I'd recommend Stone Soup and Tales of Maj'Eyal.

Edit: Oh, looks like you're already familiar with them both. I don't remember Stone Soup (Crawl) being all that bad about food.
avatar
JudasIscariot: Stone Soup not being bad about food? That's the game that had me starving as a caster even with every single stat that reduces spell hunger amped as much as possible during a run. I think the only viable race for a caster was a Mummy but you had to get the right equipment and worship the right god in order to be any decent :D
Couldn't you just eat corpses in that game? Or am I thinking of something else?
avatar
JudasIscariot: Stone Soup not being bad about food? That's the game that had me starving as a caster even with every single stat that reduces spell hunger amped as much as possible during a run. I think the only viable race for a caster was a Mummy but you had to get the right equipment and worship the right god in order to be any decent :D
avatar
kalirion: Couldn't you just eat corpses in that game? Or am I thinking of something else?
You could but then you'd suffer from various ailments if you ate unclean corpses as a species not set up to do so. Kobolds, ghouls, and vampires could munch on corpses without adverse effects. Any other species that could eat meat in the game could suffer a negative effect ranging from sickness to banishment from their chosen god's religion :D
avatar
kalirion: Couldn't you just eat corpses in that game? Or am I thinking of something else?
avatar
JudasIscariot: You could but then you'd suffer from various ailments if you ate unclean corpses as a species not set up to do so. Kobolds, ghouls, and vampires could munch on corpses without adverse effects. Any other species that could eat meat in the game could suffer a negative effect ranging from sickness to banishment from their chosen god's religion :D
Well, I do recall cleaning out the Bee subdungeon and stockpiling the honeycombs in various places.

Never actually beat the game - kept dying while grinding in preparation for the assault...
avatar
Sturmwind: Not on PC, but Rune Factory Frontier.
avatar
Immoli: Is that anything like the DS versions? I don't think those are roguelikes.
Yes and no. It is related to the earlier games in terms of context/story and indeed history. Though it is neither a remake nor a sequel.

The console debut is quite a different kettle of fish. It is really open ended and allows for quite an amount of 'creative' play. I was ok levelling up through the various early ruins but as soon as I encountered the more advanced dungeons I found myself having to warp out close to death after just a couple of hits, having used up all my freshly made food and energy supplies without even having the opportunity to use my latest carefully crafted weapon.

The weapons are really good. But the need to actually mine for the metals/minerals etc inorder to create them, is quite a good dynamic here, and one that is also obviously compatible with the need/desire to return to the early dungeons to 'level up' a little. All round I was quite impressed with the depth of the thing.

The first, Rune Factory Frontier is the better of the two games though.
Post edited April 23, 2013 by Sturmwind
Dredmor is a lot of fun, the skill trees you can choose provide some really interesting combinations. Some are more useful, some are funny, and some are pretty useless for a while, but they all add to the experience.

It's not a game that takes itself too seriously, though, there is a lot of humor in the game and the game itself is meant to kill you, so keep that in mind. Unlike other roguelikes, you do have the option to save and load, though. You also have the option to have smaller floors but with the same experience per floor, making some of the game sessions go faster.

I wouldn't say the game allows you to grind, though. It's a floor by floor progression, similar to a number of other RLs. I don't think grinding really fits in the RL genre, but RL is a phrase used to describe everything these days, so it's hard to tell.

I've also really enjoyed SotS: The Pit, recently released here. I find it along very similar lines as DoD, but the scifi atmosphere is cool. I like SotS because the play sessions are shorter (I die faster), the levels get larger as you go on, and you have more weapon options. The biggest downside is just that, the levels are shorter and you don't have a lot of cool skill combinations like you do with DoD. I like the visual presentation of SotS better than DoD as well.

ToME is fun, the social aspects make it interesting. It's also free and open source, which is nice. I haven't played it extensively, but did enjoy the time I spent with it.

I'll probably get flamed for this, but I -REALLY- wish a decent graphic RL would come out for the iPad. I keep hoping DoD, SotS: The Pit, or ToME will announce development for mobile devices, but it never seems to happen. I know DoD has a port in progress, but it's been stalled to work on Clockwork, SotS didn't meet it's funding goal, and ToME is written in LUA, which I don't think Apple will approve in the App Store.

I find all these games would be great with touch interfaces and I'd be able to play them more, so it makes me sad it doesn't appear to be happening. I'm open to recommendations of others, though :)
Post edited April 23, 2013 by Shinook
avatar
hansappel: Typical! I hardly ever found out about games I wanted to by for the Wii when I had one (my girlfriend bought it but she seldom wanted any game for it either). That game sounds really like something I would enjoy, but we lost it to a burgler. :(

Tell me about Dungeons of Dredmor! Can you play it at your own pace, like Angband? Is food readily avalible? Will more dangerous monsters spawn once you reach a certain levels? Or will existing monsters get tougher, so that you end up fighting against lvl 50 Goblins and such?

What sets DoD apart from other roguelikes? Is it puzzle-heavy, like NetHack? Is it combat-heavy, like Angband and its variants? Does it have an overworld to explore and varied levels, like ToME and ADOM? Does it have music and graphics? Is micromanagement a big part of the game?
avatar
amok: DoD is more of a dungeon crawler and do not have an overworld to explore. The mobs get harder as you go deeper down. It is very combat heavy. It has very good music and graphics.

To start, take a look at TotalBiscits WTF on it:
http://www.youtube.com/watch?v=pyTfUnnxZV4
DoD is also quite tongue in cheek and has lots of skill paths to explore, a third of which involve some kind of crafting so there's plenty of different builds to explore so replay value is pretty good
I seem to remember stopping once I discovered my first monster zoo though - ouch!

I've heard FTL and 'rougelike' mentioned in the same sentence, not played it but maybe worth a look if you want to see what Rouge in space might be like

The first 2 Elder Scrolls (the Arena and Daggerfall) have a lot of randomly generated content outside of the main quest dungeons, if you think you might like to try first person, mouse swing type combat
I really shouldn't keep mentioning console games, however another of the Roguelike genre that comes to mind, is Baroque.

Though it is at times brutal and more than a little old school, it was a multi-platform release, including iOS.
Post edited April 23, 2013 by Sturmwind
avatar
Fever_Discordia: DoD is also quite tongue in cheek and has lots of skill paths to explore, a third of which involve some kind of crafting so there's plenty of different builds to explore so replay value is pretty good
I seem to remember stopping once I discovered my first monster zoo though - ouch!
DoD is lots of fun. And I was lucky I had Psionics - Shove when I found my first zoo. Almost died anyway but I manged to survive somehow. A very interesting surprise, the zoo, on my first playthrough :))
avatar
Fever_Discordia: DoD is also quite tongue in cheek and has lots of skill paths to explore, a third of which involve some kind of crafting so there's plenty of different builds to explore so replay value is pretty good
I seem to remember stopping once I discovered my first monster zoo though - ouch!
avatar
Aningan: DoD is lots of fun. And I was lucky I had Psionics - Shove when I found my first zoo. Almost died anyway but I manged to survive somehow. A very interesting surprise, the zoo, on my first playthrough :))
Me too. I had no way to kill them all, so I ran away, trying to funnel them through a passage. I died.
avatar
Fever_Discordia: DoD is also quite tongue in cheek and has lots of skill paths to explore, a third of which involve some kind of crafting so there's plenty of different builds to explore so replay value is pretty good
I seem to remember stopping once I discovered my first monster zoo though - ouch!
avatar
Aningan: DoD is lots of fun. And I was lucky I had Psionics - Shove when I found my first zoo. Almost died anyway but I manged to survive somehow. A very interesting surprise, the zoo, on my first playthrough :))
I think my problem was that I was just desperately looking for my Egg Nog so I could get a piece of coal in the Steam Christmas Promo and not properly relaxing and enjoying it, should go back to it at some point really...
avatar
hansappel:
I'm working on a roguelike called Kilgazar. You can find more information about it on IndieDB. It all but has a release date. It's a short roguelike (takes maybe an hour to completely finish, depending on your personal play speed, unless you die...), but does have a good bit of variety. Each level has its own set of monsters, each with their own abilities, and a unique boss at the end.

Balance is the thing that is mainly being tested right now. I want it tough, but not too the point of aggravation, with a good blend of luck and strategy.

I'm currently finding digital distributors for the game and will make announcements in this thread or I'll probably make a new one for the release.
Post edited April 23, 2013 by adambiser
Only for console but 2 of my favored games are:

Azure Dreams with an mmmh 90 level high tower were
you can grind and grind....and the best part is....
after you port home all the gained levels are lost...;-)
only your equipment gets better (if you find the right
items) and your pets can get stronger if you find the
right egg.

And Disgaea were you can enter the item world.


For the PC i will never forget: Temple of Apshai