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tinyE: I just checked Amazon. Right now they have 1,510 customer reviews posted. 1,351 are one star. Maybe this is what it will take. I doubt it but I can atleast hope.
Sim City does have potential, but it's the company behind it and their policies that are holding it back. EA's known for using bad DRM such as single use codes, such as online passes and used game content lockout codes, to get their way. I think of it as childish behavior on their part. There's also the fact that always online DRM is holding the game back, which can be part of the problem. The game needs to connect to EA's servers to work, but if their servers can't handle everyone, then not everyone will be able to play an amazing game, which might be the reason for the low rating. Hopefully EA will realize this potential problem and drop the requirement to be online. Also, it would be cool if doing so turned out to be the first step towards ditching bad DRM (such as those single use codes) for them.
Holy shit, this seals the deal I am so not getting any more EA games not guaranteed to be 100% drm-free. That is insane. Any hope I had for EA is gone. :(
NessAndSonic: Sim City does have potential, but it's the company behind it and their policies that are holding it back. EA's known for using bad DRM such as single use codes, such as online passes and used game content lockout codes, to get their way. I think of it as childish behavior on their part. There's also the fact that always online DRM is holding the game back, which can be part of the problem. The game needs to connect to EA's servers to work, but if their servers can't handle everyone, then not everyone will be able to play an amazing game, which might be the reason for the low rating. Hopefully EA will realize this potential problem and drop the requirement to be online. Also, it would be cool if doing so turned out to be the first step towards ditching bad DRM (such as those single use codes) for them.
I doubt they would. The whole game is designed around the always online DRM system, which is why the cities are so pathetically small which in turns makes it a poor Simcity game. What's the point of playing Simcity if this shitcity is so small and that you can't build the city you dream of or want to build. I read in Neogaf that they removed Cheetah speed to ease the server issues.
tinyE: I just checked Amazon. Right now they have 1,510 customer reviews posted. 1,351 are one star. Maybe this is what it will take. I doubt it but I can atleast hope.
Amazon actually took off the Digital version of the game for a while, but now it's back up with a warning:
"Many customers are having issues connecting to the "SimCity" servers. EA is actively working to resolve these issues, but at this time we do not know when the issue will be fixed. Please visit https://help.ea.com/en/simcity/simcity for more information."
NessAndSonic: Sim City does have potential, but it's the company behind it and their policies that are holding it back. EA's known for using bad DRM such as single use codes, such as online passes and used game content lockout codes, to get their way. I think of it as childish behavior on their part. There's also the fact that always online DRM is holding the game back, which can be part of the problem. The game needs to connect to EA's servers to work, but if their servers can't handle everyone, then not everyone will be able to play an amazing game, which might be the reason for the low rating. Hopefully EA will realize this potential problem and drop the requirement to be online. Also, it would be cool if doing so turned out to be the first step towards ditching bad DRM (such as those single use codes) for them.
cw8: I doubt they would. The whole game is designed around the always online DRM system, which is why the cities are so pathetically small which in turns makes it a poor Simcity game. What's the point of playing Simcity if this shitcity is so small and that you can't build the city you dream of or want to build. I read in Neogaf that they removed Cheetah speed to ease the server issues.
Their DRM level has reached "paranoid." If they have to monitor them at all times while they are playing the game because they don't trust them, then they shouldn't be offering the game at all. (They're treating it like it's an atom bomb or something.)
Fun times! Seriously, though... while this would certainly be a bad thing for the developers, I hope that these extreme examples of quasi-defective DRMed games flop.
Here is something else about EA damage control (not really surprising, though, this effect has been observed before on MetaCritic etc): http://www.p4rgaming.com/?p=1473In
etna87: Fun times! Seriously, though... while this would certainly be a bad thing for the developers, I hope that these extreme examples of quasi-defective DRMed games flop.
Here is something else about EA damage control (not really surprising, though, this effect has been observed before on MetaCritic etc): http://www.p4rgaming.com/?p=1473In
A joke so fun it's almost believable.
I don't know if the game will flop or not, I do know I will not be buying it. I might have gotten it for the kicks when it's for sale for 5€, but by then you'll have to be worrying about servers shutting down... besides, this is going to be one fucking expensive game, well out of my budget. I'm not talking about 60€ on launch, or even 80€ deluxe, I'm talking the +15€ for metro station and the like.
I don't know if SimCity (5) is on the GOG wishlist, but it should be. Imagine this game DRM free, offline and with all DLC bundled up GOG-style. That I would pay 80€ for.
etna87: Here is something else about EA damage control (not really surprising, though, this effect has been observed before on MetaCritic etc): http://www.p4rgaming.com/?p=1473In
I think this article itself - much like the website - is intended to be massively tongue-in-cheek, but employing guerrilla marketers is common business practice. Not an ethical one, but still common. It wouldn't surprise me if EA hired a PR company to conduct damage limitation and something like this is the result.