It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Today, we bid farewell to the legendary post-apocalyptic 2D classics.

Due to circumstances beyond our control, we needed to pull the three classic Fallout games, that is Fallout, Fallout 2, and Fallout Tactics, from sale and remove them from our DRM-free catalog. These classic titles have been with us since day one, that is for over 5 years now, and they were always one of the highlights of the selection of games that we offer. There are very few titles in the history of computer role-playing games, that have had so much impact on the gaming landscape, players' expectations, and even the popular culture. The iconic setting, the memorable quotes, and unparalleled amount of fun and challenge these games provide--it's all burned in the memory of a whole generation of gamers. Probably even more than just one generation. It was an honor to have you here, Fallout. Take good care of yourself out there, try not to mistake a gecko for G.E.C.K. (not even remotely the same thing!), and remember to take your Rad-X pills!

<img src="http://www.gog.com/upload/images/2013/12/0100650e79ca7799caa0064b2e2611a62396ed6f.png">

All those who acquired Fallout, Fallout 2, or Fallout Tactics on GOG.com prior to the date of removal (that is before Tuesday, December 31st 2013, at 3:59PM GMT), will still be able to download the games' install files (as well as the bonus content) via the "My Games" section of their user accounts. Gift-codes for these three games acquired in our recent giveaway are no longer valid. However, if you own a gift-code for any or all of them that was purchased outside of the said giveaway, you'll still be able to redeem it in the foreseeable future.

We sincerely apologize for all the inconvenience this situation may have caused you. We invite you to browse through 671 other fantastic titles offered in our DRM-free catalog of the best games in history, and we wish you a Happy New Year of gaming!
avatar
grunthos64: Valve hasn't really gone out of its way to tell anyone or anything? I bet you had to go down to the basement cellar with a flashlight where the stairs were gone and was in a locked file cabinet with the sigh 'beware of the leopard'
No idea. I recall the discussion taking place in the linked thread, but I didn't have any part in identifying any of the games.
avatar
Neobr10: I think that's some slippery slope right there, especially when such a case has never happened, but the opposite has (a DRMed game than went DRM-free, such as HL2). But, well, whatever floats your boat. If you don't like Steam there really is no reason to use it.

Steam indeed is not commited to selling DRM-free games. I was just pointing out the fact that Steam =/= DRM. Steam is just a digital store like any other. Not every game on it has DRM.
avatar
grunthos64: Most argue that the Steam client itself IS DRM since you need it to run the game. Desura on the other hand gives the option of downloading their game on its own if the developer and publisher don't have DRM.
Is that so? I got a supposedly DRM-free game on Desura that I never redeemed because I thought installation of the client app was mandatory. Are you sure of that?
Bethesda can suck my dick .
avatar
grunthos64: Most argue that the Steam client itself IS DRM since you need it to run the game. Desura on the other hand gives the option of downloading their game on its own if the developer and publisher don't have DRM.
avatar
RafaelLopez: Is that so? I got a supposedly DRM-free game on Desura that I never redeemed because I thought installation of the client app was mandatory. Are you sure of that?
I can confirm that I've downloaded my copy of Gnomoria from Desura on multiple occasions as updates occurred, and have neither downloaded nor installed their client.
desura has standalone installers for about 90% of the games.
Post edited January 23, 2014 by lugum
avatar
RafaelLopez: I see, but they all need the evil client app to download and install. Also, I think it's highly likely the client app quietly validates over the webs upon installation, but that's anyone's guess. That's what I wanted to know.

I only comment on stuff I hear of Steam, I don't use it, I don't know.
avatar
Kristian: Using certain software to manage downloads and installation! =DRM. Using Steam to download a game doesn't mean it is DRMed even of it can only be downloaded that way. If a developer decided to only upload their DRM free game as a torrent you would HAVE to use a torrent client to download a game. In the case of DRM free games on Steam, Steam is simply a download manager. A game is DRM free independent of its delivery method. A developer could decide to sell usernames and passwords to a FTP server as its only delivery method.
Most people that care about DRM have a loose or very personal definition of what constitutes DRM. I'm not saying I disagree with your definition, it's just something that crossed my mind from this thread and the other that lists the so-called DRM-free or portable games from Steam. There could be a straight answer to what constitutes DRM and since they invented the very popular Steam, there's not.

Back when I was a kid, most high-profile games had "creative" copy protection schemes, some got more in the way of gaming than others. When they started to make internet connection mandatory I thought they crossed the line and along came GOG, so I saw I wasn't completely alone. I stopped playing most EA games for example, since Spores I think.

These days, DRM still feels pointless (just like before) as pirates can still disable it (just like always), but I suppose most current DRM doesn't get too much in the way of gaming (and in the way of lending games to friends in case of physical media). I still feel download managers and client apps are a big no-no, but I'm obviously minority.
avatar
RafaelLopez: Is that so? I got a supposedly DRM-free game on Desura that I never redeemed because I thought installation of the client app was mandatory. Are you sure of that?
avatar
pi4t: I can confirm that I've downloaded my copy of Gnomoria from Desura on multiple occasions as updates occurred, and have neither downloaded nor installed their client.
Thanks for the info. Their site is very misleading then, it makes it look like you should first of all download their app, even before having an account ready. I'll look into it more carefully.
avatar
RafaelLopez: Wait, all these games need the client app to be installed, internet connection to validate and run the first time right? That's not what DRM-free means. The fact that they don't use CEG is irrelevant.
avatar
Neobr10: No, this is not how it works. You're making some false assumptions here. You just need Steam to download a DRM-free game. Once you download it, it's over. You can run it without ever touching Steam again and even make a backup of the game files to install in other PCs.

Once a DRM-free game is downloaded through Steam it works exactly the same way as a GOG game. The only difference is that GOG does not force people to use a downloader to download the games, Steam does. But that's it. Many other digital stores also force users to use their own download managers (such as Impulse/Gamestop, Gamefly, Gamersgate). Claiming that such a requirement to download the game is DRM is stretching it a bit too far in my opinion.
I recently signed up for and got a game from Gamersgate because it was a good deal and I didn't care about their particular method of distribution because I already had the trial installer from the devs, I just needed the serial to unlock the full game. But I was under the impression that they don't have a client app/download manager, all they have is standalone portable installers each making activation over the web once you want to install it to any computer, isn't that right?
Post edited January 23, 2014 by RafaelLopez
avatar
RafaelLopez: But I was under the impression that they don't have a client app/download manager, all they have is standalone portable installers each making activation over the web once you want to install it to any computer, isn't that right?
Almost - each game has its own downloader, which also decrypts and launches the installer.

You can choose whether or not to keep the installer files after installation (they get re-encrypted and require you to log in to launch it again). However, while the installer is running, you can copy it out and then keep it by itself without having to log in through the game's downloader.
Post edited January 23, 2014 by Maighstir
avatar
RafaelLopez: Is that so? I got a supposedly DRM-free game on Desura that I never redeemed because I thought installation of the client app was mandatory. Are you sure of that?
Yes, Desura's client is optional.
avatar
RafaelLopez: Thanks for the info. Their site is very misleading then, it makes it look like you should first of all download their app, even before having an account ready. I'll look into it more carefully.
Their site IS misleading. At least, uninformative. That's why I haven't bought a single game from them.

It's been a while since I've visited that site so it might have changed, but they make it sound like you need a client like Steam. I know that they offer standalone installers because I read forums. I shouldn't need to research it on the forums, it should say so on their website.

Also, they have not labeled games as "DRM free" or anything. So I should just buy and find out afterwards? No thanks.
avatar
RafaelLopez: But I was under the impression that they don't have a client app/download manager, all they have is standalone portable installers each making activation over the web once you want to install it to any computer, isn't that right?
avatar
Maighstir: Almost - each game has its own downloader, which also decrypts and launches the installer.

You can choose whether or not to keep the installer files after installation (they get re-encrypted and require you to log in to launch it again). However, while the installer is running, you can copy it out and then keep it by itself without having to log in through the game's downloader.
Ah, I hate downloader installers. What good is that? It's a situation they put on their FAQ themselves: "can I download from my fast internet at work and install at home?" Answer "sure, you only need internet at home to activate upon install".

If each installer is a downloader, that info is VERY misleading.
avatar
Maighstir: Almost - each game has its own downloader, which also decrypts and launches the installer.

You can choose whether or not to keep the installer files after installation (they get re-encrypted and require you to log in to launch it again). However, while the installer is running, you can copy it out and then keep it by itself without having to log in through the game's downloader.
avatar
RafaelLopez: Ah, I hate downloader installers. What good is that? It's a situation they put on their FAQ themselves: "can I download from my fast internet at work and install at home?" Answer "sure, you only need internet at home to activate upon install".

If each installer is a downloader, that info is VERY misleading.
If you choose to not remove installation files (you don't have to finish the installer at work, you can just cancel out of it, if it launches automatically), then, yes, "you only need internet at home to activate upon install".
avatar
JAAHAS: But as Steam doesn't officially sell any games as DRM-free, there is no hope to get a refund if any of those supposedly DRM-free games later gets DRM'ed just before I would have downloaded it. While the odds for bad timing like that may seem unlikely, they are not zero and that means that I have no trouble to keep boycotting Steam with no exceptions.
avatar
Neobr10: I think that's some slippery slope right there, especially when such a case has never happened, but the opposite has (a DRMed game than went DRM-free, such as HL2). But, well, whatever floats your boat. If you don't like Steam there really is no reason to use it.

Steam indeed is not commited to selling DRM-free games. I was just pointing out the fact that Steam =/= DRM. Steam is just a digital store like any other. Not every game on it has DRM.
I could swear reading in one these Steam/DRM threads that Bethesda either retroactively added CEG on Skyrim or had temporarily forgotten to apply it on some of it's updates. If someone had then added Skyrim on the "DRM-free games on Steam" list and I would proceed to purchase it just one minute before Bethesda added CEG, what would be my chances to get a refund if I only found out my mistake after installing the game?

There is are two reason why I don't support Steam, first and foremost I refuse to use a service that gives the publishers the power to remotely disable my bought games and secondly I knew from the beginning that centralized client with automatic updates would lead to a nightmarish future where being able to keep working offline backups would require managing which of the multiple versions of the client gets shifted as the active one for this and that game.
avatar
LegallyBlindGame: I Honestly think CD Projekt RED should get the rights to the Fallout series. Fallout 3 was great, but it doesn't hold a candle to the original games. Plus, there's still a lot of bugs in both Fallout 3 and New Vegas that haven't been fixed.
avatar
grunthos64: Just have Bethesda give it to InXile ........they had to go out and kickstart a game to prove they are the true successors that deserve the franchise.
InXile already has Wasteland, though. If they had fallout, they'd probably just use that franchise instead of Wasteland. Besides, CD Projekt RED's games are a nice blend of the modern Bethesda Fallout games and the originals, which InXile is trying to replicate with Wasteland 2.
avatar
JAAHAS: I could swear reading in one these Steam/DRM threads that Bethesda either retroactively added CEG on Skyrim or had temporarily forgotten to apply it on some of it's updates. If someone had then added Skyrim on the "DRM-free games on Steam" list and I would proceed to purchase it just one minute before Bethesda added CEG, what would be my chances to get a refund if I only found out my mistake after installing the game?
Yes, Bethesda did forget to add CEG to Skyrim at first.

But again, that's a bit of a slippery slope there. While such an event (a game that used to be DRM-free gets DRM later on) could happen, it's very unlikely. Oh, and don't forget that adding DRM is up to the publishers, Valve does NOT add DRM by itself. Some publishers and developers have clearly stated that they will not add DRM to their Steam games (like Paradox developed titles, which are DRM-free on Steam).

Also, all the DOSBox games on Steam are completely safe from DRM. If i recall correctly DOSBox does not technically work with CEG (i'm pretty sure that even Steam's overlay doesn't work with DOSBox).

avatar
JAAHAS: There is are two reason why I don't support Steam, first and foremost I refuse to use a service that gives the publishers the power to remotely disable my bought games and secondly I knew from the beginning that centralized client with automatic updates would lead to a nightmarish future where being able to keep working offline backups would require managing which of the multiple versions of the client gets shifted as the active one for this and that game.
So, what? I've already said that if you don't like Steam there is no reason to use it at all. I just said that Steam =/= DRM and that not every game on it has DRM. My point is that Steam is DRM agnostic, it sells games with and without DRM. It's that simple. I'm not saying that Steam is awesome and that everyone should buy from it.
Post edited January 24, 2014 by Neobr10
avatar
Neobr10: Also, all the DOSBox games on Steam are completely safe from DRM. If i recall correctly DOSBox does not technically work with CEG (i'm pretty sure that even Steam's overlay doesn't work with DOSBox).
I guess it would be hard to implement Steamworks into Dosbox. Dont forget that Dosbox is GPL licensed software, so if Valve tinker it in some way they will be required to show all code they added\changed, thus making it all pretty useless. I'm also not sure about legal status of such changes, since generally its bad idea to mix GPL and closed source.
Since Valve now intensively working with Linux and own distro they pretty much fully informed about such problems, and no way to say "it was mistake".

Now, let me barge in your topic a little, to make it short - retroactively add DRM in previous DRM-Free title (Teleglitch, various rereleased titles) is very bad, locking naturally DRm-free games to Steam - is very bad, monopoly is bad.