Meh. Not that this isn't a cool game in itself, but it's a sequel to a title that's still sorely missed here and it's nowhere near as difficult to find a copy of Soul Reaver than it is to get a hold of Blood Omen. I think I would have applauded the release of Soul Reaver, if it hadn't been for this misleading announcement yesterday. The teasing was building up my hope only to let me down, although by now I should know better than to trust any hype ... :(
I know how you feel. But sadly, Blood Omen is somewhat the mutant child of the franchise that is locked away in a cuboard and is fed fishheads from time to time.
It's releasy just went by somewhat unnoticed (at least I don't recall there ever being a hype about it in any huge magazine around here).
As I mentioned in my review for Soul Reaver, same was the game which brought LoK into the limelight of gaming, since it was gory, was one of the first games on the original PSX which had as good as none loadtimes despite looking brilliant for its time and was praised for story etc.
ONly after the release and Success of Soul Reaver people startet to get courious about its predecessor, hearing that you could play Kain and that t explained his origins etc.
But for most the couriosity ended when they saw that the first game was a 2D somewhat isometric view Hack'n Slash cross rpg-ish hybrid thing with poor cgi cutscenes and a very unforgiving difficulty curve.
Underneath all that was a pretty good game, but still it's understandable that some people where put off after expecting something in the likes of Soul Reaver. The game was frigging huge, with a vast variety of weapons, spells, armors to find, lots of places to explore, secrets to find and a very interesting and compelling story, brought to life by some great voiceactors and a great score. And who doesn't get a kick out of your hero yelling "Vae Victus!" while laughing like a madman?
But I guess the main problem in releasing it today isn't the vast difference to its successors, but rather a licensing issue. As far as I know the only person of the "LoK Team" who was involved in the creation of Blood Omen was the writer Amy Hennig, while the game itself was created by Silicon Knights and published by Activision. As with Soul Reaver and so on it was Crystal Dynamics who created and Eidos (now Square) who published the games. Guess that's why the Collectors Box which is mentioned by another user here lacks Blood Omen.
God knows who owns the rights to that. The last time I heard something of Silicon Knights was when they made "Eternal Darkness" and together with Konami "Metal Gear Solid: The Twin Snakes" both for the gamecube. Also Activision never did something with Blood Omen ever again. No Platinum Series release for the PSX, no bargain bin release for the PC, nil, nada, niet, null.(as far as I know)
The PSX version of Blood Omen is somewhat findable around here. If you're lucky you'll find it on a fleamarket or in a used games store (other than gamestop "shudders") and you'll almost never have to pay more than a ten, since most people don't know about the series or just don't care.
BUt that's not what most fans want. THey want the PC release, with the big cardboard box, the coloured manual and the huge map of Nosgoth. It's rather rare and some blokes on Ebay made a living of fooling fans into buying the thing for enormus prices and sometimes it just were fakes.
A release on GoG could never replace the feel of having the box with all that stuff, but it would give the diehard fans the chance to at least own an original copy of the pc game instead of a PSX version as a substitude or an image of the net.
Getting the game to run shouldn't be the problem, the fans managed that kind of by themselves. One community made an unofficial patch that not only fixes some issues, but comes with an own installer for the whole game (of course requiring to have the original disk in your drive) which bypasses the old installer that would glitch up on modern OSs and allowing the game to run mutch better on such, but a russian fancommunity even made a Bink patch wich converts all cgi vids into...well...the bink format so that they don't glitch up anymore because of missing legacy codecs and whatnot.
It also will run on widescreen Monitors pretty well. Yeah, the old 2D sprites may look blodgy and whatnot, but it's upscaled in ratio, so Kain doesn't look fat or flat (at least not more flat than a 2D sprite can look) and overall it looks more enjoyable since the huge hud know doesn't take op almost half of the screen, but instead is tucked away to the far left, giving away much more of the map.
OH man, this is getting tl;dr. ^^"
Bottom line, somebody already made it compatible, it's just a question of who is holding the right and if the fansites are ok with including their efforts into a official GoG release.