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Isometric dungeon crawl centred on the important elements: hacking, slashing, and addictively stealing time.

Darkstone is an isometric hack ‘n’ slash game that would be familiar to anyone who’s a fan of devilish dungeon crawls, but it is definitely a lot more than a simple knock off; it’s a click-hungry time killer that’s a great coffee-break game, and it’s available on GOG.com right now for $5.99.

Darkstone allows you to select a hero--or heroes, because you’re allowed to control a party of two--from well-known classes (Warrior-brute force, Monk-healing, Assassin-stealth, and Wizard-offensive spells, with female equivalents of each: Amazon, Priestess, Sorceress, and Thief) and use 32 different spells, 22 skills, 22 types of weapons, to explore 37 different levels. That is a lot of variety, but when you add that the game creates an entirely random map and adventure for each new game, complete with new missions, new items, and new dungeon placement in castles, dungeons, plague-ridden cities, and forests, you have to admit that it’s a lot of a lot of variety.

Darkstone sports a few features that makes it the most easy-to-play game released on GOG.com today: everything can be controlled thrpough a mouse-click; the game features a fully adjustable camera that's actually really easy to control (for your favorite peeking around dark dungeon corridors); all it takes to kill a monster is to click on it (and a blade and some armor and some exp, obviously). Fully-3D graphics, a well done sound track, great combat sounds and animations (that matters more than you’d think in a hack-and-slash!) only prove that Darkstone developers knew well how to make an excellent action-RPG.

Overall, Darkstone for $5.99 is a steal. Did we mention it has multiplayer? No? Darkstone features great multiplayer. And yes, you should try it with a friend in co-op!
Ooh, I've actually played this one before. As far as Diablo clones go it's not too shabby.
One of the better Diablo styled games. Familiar enough that hack-n-slash fans should be able to jump right in, but enough new features to keep it interesting.

A fun little easter egg: there's a band of bards in the main town; throw a gold piece into their donation plate, and see what happens...
The music video that came with the retail version is not included as extra?
Another one for the wishlist.
Although it wasn't that great a game, somehow I love it way more than Diablo.
Probably just nostalgia, but that is reason enough for me to be happy about this release.
Cheers

Just found the box of this game in my own collection this easter weekend (along with imperium Galactica 2, Ascendency, Bladerunner and TFX) so instant buy for me

Thanks again
Am I the only one here who just can't cope with random maps? I like the feeling of getting through the whole of a game, i.e. visiting every room, seeing/fighting every monster, discovering all the secrets. So random maps make me rather unhappy than happy (after all for me drawing a map on graph paper has always been a part of the fun).
Post edited April 10, 2012 by Wottie
Yes! A hidden gem indeed. :)
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Hillsy_: This is just me, but I hated those graphics. Really bad time for video games.
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lukaszthegreat: haha.
im quite the opposite. I am very fond of 1998-2003 3d graphics. There is just something in them... they do not suffer from shitty resolution but at the same time are quite simple... and to the point; an axe looks like an axe but lacks any flare and fanfare such an axe would have in 2012 game. really like that.
not in every game of course (cough.... deus ex)...
This. Must be generational nostalgia. :P Simple, colorful, fun...
Delphine Software? That's really good news.
The graphics look very good for that era.
Amazing that it already has coöp.
I'd love to play that game coöperatively
A shame about the food being neccessary (That always got me starved in EOB1)...
It does add to to the immersion though.
Sold...
Post edited April 10, 2012 by jorlin
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Wottie: Am I the only one hear who just can't cope with random maps? I like the feeling of getting through the whole of a game, i.e. visiting every room, seeing/fighting every monster, discovering all the secrets. So random maps make me rather unhappy than happy (after all for me drawing a map on graph paper has always been a part of the fun).
Maybe its semantics, but random only comes into play when replaying the game. When you load a game, the map is defined. It doesn't change as you play. Quite honestly, I don't consider this to be a sales feature as the map layout isn't intriguing enough as it is... its just a dungeon crawl. The plot doesn't change, the overall atmosphere doesn't change, etc.

If you only play through once, you would never even notice. If you play through again... people like me wouldn't notice even on multiple play throughs. I see your point, but for me... its a non-issue in either camp. Having it doesn't bother me, not having it doesn't bother me either. The game is the same either way.
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Petrell: The music video that came with the retail version is not included as extra?
Yeah, I remember that video. Fortunately someone put it on Youtube:
http://www.youtube.com/watch?v=YO4NDMT_l4c&feature=related

It would be nice if the original video was included in the bonus content.
delphine? so future wars (cd audio version!!!) , cruise for a corpse, flashback, operation stealth?
This one I'm not interested in. But... DSI...has...some...very...classy titles...
[sits and waits]
Post edited April 10, 2012 by tburger
No idea what this game is all about, but I like Torchlight and it certainly does not look too bad. :) Good job again, GOG!
http://www.youtube.com/watch?v=6SAQMl1GO1E

Added to wishlist .

By the way : fancy DX11 graphics with maximum settings not equal good story / gameplay value .
Post edited April 10, 2012 by ne_zavarj