It's come to our attention that the gamecard for Dark Matter was not quite specific enough about the nature of the game and, as a result, it may be that some people bought the title with some misapprehensions as to how the game's story would end. Since we don't ever want to sell a game to someone because they believe it is something that it is not, we wanted to let you know about this and let you know what we're doing to make it right.
If you bought Dark Matter before 21 October 2013 at 15:00 GMT (when we updated the description to where we feel it adequately reflects the game) and you feel that the game wasn't as promised to you, please contact Support and they'll be happy to offer you full refund to your card or, if you''d prefer, games of equal or lesser value to the sale price of Dark Matter (which is $13.49).
We're sorry if anyone who bought the game isn't happy with the way it was represented, and we hope this makes it right for you guys.
If you've got any questions, hit me up and I'll try to answer 'em for you.
JudasIscariot - did you play this to conclusion? What did you think of using a weapon (and the Teleport skill referred to) in the tutorial not being used or even available in the actual game?
Actually, no.I put about two hours of testing into it and it seemed like a good title. I saw a game with cool mechanics, a promising start, and interesting progression. But let me explain why:
Generally, our team gets evaluation builds that aren't quite finished yet; they're usually nearly there, but they can be missing pieces of various sizes. We also don't finish most of the brand-new games that we're given before releasing because we usually get the final builds 1 - 3 days before they go live. This is not enough time to test almost any game to completion when you have 4 - 6 games coming out each week.
On a personal note, evaluating a game means I can't make a speed run through it, it takes time, and, in this case, I didn't have time to finish the game before my available time to evaluate this was up.