It's come to our attention that the gamecard for Dark Matter was not quite specific enough about the nature of the game and, as a result, it may be that some people bought the title with some misapprehensions as to how the game's story would end. Since we don't ever want to sell a game to someone because they believe it is something that it is not, we wanted to let you know about this and let you know what we're doing to make it right.
If you bought Dark Matter before 21 October 2013 at 15:00 GMT (when we updated the description to where we feel it adequately reflects the game) and you feel that the game wasn't as promised to you, please contact Support and they'll be happy to offer you full refund to your card or, if you''d prefer, games of equal or lesser value to the sale price of Dark Matter (which is $13.49).
We're sorry if anyone who bought the game isn't happy with the way it was represented, and we hope this makes it right for you guys.
If you've got any questions, hit me up and I'll try to answer 'em for you.
TheEnigmaticT the game card still appears to be wrong...
From those who have very thoroughly explored the levels there are only two weapons - the energy caster and rocket launcher are missing (even though one is usable in the tutorial) rather than the four the card says. There are also only two ammo types rather than the four claimed (well technically there is the blueprint for cold ammo but the materials required to craft it do not exist).
JudasIscariot - did you play this to conclusion? What did you think of using a weapon (and the Teleport skill referred to) in the tutorial not being used or even available in the actual game?
If you haven't seen yet Steam have pulled it from sale at this point and many are getting refunds there even though it's rare for Steam to provide them...
And as for this episodic 'first half' nonsense... all the reports (including ex-employees in the reddit thread) agree that the developers of InterWave were laid off after the failed kickstarter (which is why those shown demos of the alpha game then have confirmed what has been released was what they saw back then) resulting in no progress in months and months...
The owners of InterWave then signed a distribution deal with IceBerg who promptly pushed out the unfinished game.
Calling this the first half with such a background is disingenuous at best - I expected better from you TET.
I am also shocked that you compared this in the same light to Tex Murphy and other games that had a cliff hanger - but had the game itself complete with more to potentially tell...
Did you view this 'ending'?... Did you watch the Let's Play videos on YouTube?... Mid-level and not just after a climax or a major fight or anything there's a nondescript door which is the only way to go which then just pops up some white on black text saying to click to go back to the menu ...
This was the kind of behaviour that was seen in the free part of shareware games such as Doom and ROTT back in the day ... in fact ROTT shareware was more complete than this!
Finally for others reading this - don't view it as a bad indie deal ... the developers are gone and it's the publisher that pushed this appalling thing out. This isn't indie - this is just your standard greedy publisher pushing out what they have to try and recoup some sunk costs.