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Not all children's stories are for kids.

<span class="bold">Anna's Quest</span>, a Daedalic point and click adventure, is available now for Windows, Mac OS X and Linux, DRM-free on GOG.com with a 10% launch discount.

Anna is normal, mostly. It's the little things that make her stand out - like the fact that she's locked in an evil witch's lair. Or that she has telekinetic powers. For the most part though, she's just nice. In classic point-and-click adventure style, set out on <span class="bold">Anna's Quest</span> to escape your prison and find a cure for your sickly grandfather. It's a story of magic, psychic powers, mad experiments, talking tedddybears, and a whole lot of personality. With great animation, voice acting and puzzle design (that you can always skip over if things get too hard) - there's just no reason not to delve into this dark, whimsical and unusual world.

A modern kind of adventure, <span class="bold">Anna's Quest</span>, is available, DRM-free on GOG.com! The 10% launch discount will last for one week, until Thursday, July 9, 10:59 AM GMT.


In the press:
Anna’s Quest embodies the classic point & click adventure gameplay, but mixes in its own art style, unique atmosphere, and style of black humour. - CanadianOnlineGamers

"In many ways Anna’s Quest reminds me of King’s Quest, what with its mission to save a dying parent (KQIV), its chapter set amongst trolls (KQVII), and its fairy tale homages. -- Adventure Gamers
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vicklemos: Howdy gamesfreak.
I'm not sure if AAA or what (I kinda dislike this categorization bur anyway) but they're surely well made.
Their next game, The Devil's men is also incredibly well detailed and my guesses are that's gonna be a huge one.
Check this released screenshot and can make your conclusions. For me, not indie, not low budget: they're spectacular adventure games, much like Dead Sync and all the others. :)
That screenshot looks great, i searched it with the google image search pluging and it showed more screenshots.
As long as the games aren't fpp, dont involve rotating, having to zoom in or out or tilt camera up down,and the streets wont walk together when the main character does (in simon the sorcerer 4 the scenery scrolls along making it look like the buildings are walking along with Simon, while buildings should not move along when a person walks, they should stay still, cause when we walk the buildings dont walk with us, but disappear out of sight )
and i can run it , preferably on recommended system then on minimum, i am in for the game.
I like these kind of games, thats why i have all wadjet eye adventures here on GOG.
Looks cool but I'd want to see more reviews I think.
Holy crap!!! I forgot this was getting released today. Oh man if I knew GOG was getting this I would have saved some money up, but as it stands I went a little over my game budget for the month on Ronin and Shovel Knight. I've been so stoked for this game to come out, so wishlisted for now and hopefully I can afford it next month. Thank you GOG for bringing all these wonderful new (and classic) adventure games to the site. Daedalic always puts out such wonderful adventure games with dark humour. *SQUEE!!!* ^_^
Looks nice. It remind me the Monster Family :)
Uhmm, another P&C by Daedalic?
Awesome. Thanks GOG :)
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rtcvb32: It's.... Another point & click adventure...
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Breja: You say it like it\s a bad thing.
More like unenthusiastic. Let's try that again with it being a bad thing.

Ehem.

Awww man. Another point & click adventure? :( Guess I should get ready for a totally linear story and hope I don't need a walk-through for some of the odd logic puzzles...
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Breja: You say it like it\s a bad thing.
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rtcvb32: More like unenthusiastic. Let's try that again with it being a bad thing.

Ehem.

Awww man. Another point & click adventure? :( Guess I should get ready for a totally linear story and hope I don't need a walk-through for some of the odd logic puzzles...
At least there is a story, and hopefully it's a good one. A linear story in a good adventure game is often better than a poor story with a million branches or an open world in an RPG. I'll take Chains of Satinav over Oblivion every day.
Looks lovely. :) Looking forward to some reviews.
There is a demo for Anna's Quest out there for you to try the first part fellow GOGers. There are several Let's Plays for the demo too. I love Anna she's just so determined.
Post edited July 03, 2015 by TERRI29
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JDelekto: Wow, did they write this game using AGS? I actually started dabbling with AGS some time back (my artistic skills were in the 'closed for repairs' department), but it was pretty easy to actually use after following some of the tutorials. They really improved the development environment since 3.0.

I know they did the Blackwell series with AGS, it would be interesting to see what other GOG has which were done same.
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micktiegs_8: My thoughts exactly. Sometimes I wonder if there's a fixation for them here. I'm wondering when more AAA games will show, or something else that's long overdue.

Then it also makes me wonder why I complain, because it saves my precious money for something else.
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JDelekto: While I like several genres of games, I still really like the 'point & click' variety (which seemed to have died down many years ago after Sierra had a good run).

However, after playing games like Outlast which get the heart racing, grinding RPGs or frustrating platformers where timing has to be just perfect, they usually provide a more 'casual' gaming experience. (Although there have been a few exceptions to that rule.)
Answering your question (which I bolded out), there are *a LOT* of P&C adventures on GOG that were made using AGS, mostly the ones published by Wadjet Eye (the developer and publisher of the Blackwell titles). I'll list a few that I know for sure were made using Adventure Game Studio:

- Primordia;
- Resonance;
- Technobabylon;
- The Samaritan Paradox;
- Ben There, Dan That and Time Gentlemen, Please!;
- Gemini Rue;
- Downfall;
- The Cat Lady;

to name a few. There are certainly even more, but these are the ones I definitely know were made using AGS that are being sold on GOG (like I said, *all* of Wadjet's published games so far have been made using it, so you might want to check The Shivah and A Golden Wake, as well).

Now, as for all those people complaining GOG got "yet another point & click", calm your tits and get a grip. I get the feeling some people on these forums basically live to complain whenever a new P&C game is released... if you don't like them, just ignore them and don't buy them, I don't see what good can come out of filling every P&C release thread with childish complaints. I mean, I hate strategy games and heavy/ultra-complicated cRPGs that, to me, are little more than math/statistics simulators, with all the number-crunching, min-maxing and that crap, and you don't see me going into the release threads of those games complaining that GOG has released "yet another strategy game", or whatever (and there have been a lot of games I don't really care about being released on GOG lately, among some I'm really interested in). If you don't like these games, that's fine, but, please, what's the point in coming to these threads just to complain about "another point & click game"? I honestly don't understand. A lot of the GOG user base loves P&C games, I, for one, grew up playing them and they're by far my favourite genre of video games, so, please, let us have our P&C adventures on GOG in peace, you'll never see me complaining whenever you get your overcomplicated cRPGs or strategy games. Deal?
Post edited July 03, 2015 by groze
This adventure looks awesome... wishlisted!
Damn my lack of will power...bought. Oh well, I look forward to playing this, I've enjoyed every Daedalic adventure game I've played thus far. I hope that streak continues. ^_^
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groze: Answering your question (which I bolded out), there are *a LOT* of P&C adventures on GOG that were made using AGS, mostly the ones published by Wadjet Eye (the developer and publisher of the Blackwell titles). I'll list a few that I know for sure were made using Adventure Game Studio:

- Primordia;
- Resonance;
- Technobabylon;
- The Samaritan Paradox;
- Ben There, Dan That and Time Gentlemen, Please!;
- Gemini Rue;
- Downfall;
- The Cat Lady;

to name a few. There are certainly even more, but these are the ones I definitely know were made using AGS that are being sold on GOG (like I said, *all* of Wadjet's published games so far have been made using it, so you might want to check The Shivah and A Golden Wake, as well).
Wow, I have all those games too! I knew there were some professional done games with AGS, I just wasn't quite sure how many!

Out of all the adventure game tools out there (like AGI and AGE to name a couple), I managed to sit through several of the YouTube tutorials which were fairly well done and was able to get a three-room map I could walk a character through with bounds checking, etc. within a few hours.

I would definitely like to try my hand at that again if I can come up with a decent story. As I noted, my graphics are abysmal, but I can actually do some image manipulation. One of my strategies (at least for outdoor scenes), was to take actual pictures of locations, then reduce the color depth and pixelate so they looked like the classic pixelated game screens.
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groze: Answering your question (which I bolded out), there are *a LOT* of P&C adventures on GOG that were made using AGS, mostly the ones published by Wadjet Eye (the developer and publisher of the Blackwell titles). I'll list a few that I know for sure were made using Adventure Game Studio:

- Primordia;
- Resonance;
- Technobabylon;
- The Samaritan Paradox;
- Ben There, Dan That and Time Gentlemen, Please!;
- Gemini Rue;
- Downfall;
- The Cat Lady;

to name a few. There are certainly even more, but these are the ones I definitely know were made using AGS that are being sold on GOG (like I said, *all* of Wadjet's published games so far have been made using it, so you might want to check The Shivah and A Golden Wake, as well).
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JDelekto: Wow, I have all those games too! I knew there were some professional done games with AGS, I just wasn't quite sure how many!

Out of all the adventure game tools out there (like AGI and AGE to name a couple), I managed to sit through several of the YouTube tutorials which were fairly well done and was able to get a three-room map I could walk a character through with bounds checking, etc. within a few hours.

I would definitely like to try my hand at that again if I can come up with a decent story. As I noted, my graphics are abysmal, but I can actually do some image manipulation. One of my strategies (at least for outdoor scenes), was to take actual pictures of locations, then reduce the color depth and pixelate so they looked like the classic pixelated game screens.
just got myself the annas quest game... 19.99 now 17.99 minus the 1.50 storecredit is 16,49
bought me some other games at 12 tot 15 bucks a piece last week , so i thought: this one can also be bought now :D, my max is about 24.99 euro this way i can buy it with 1 25 euro psc.
So i guess pillars be on the wishlist for the next years to come, till it reaches 24.99 euro price (max price)
less is always welcome ofcourse :D


i have all the games except for downfall.
good games, i tried creating games since i had a c64 (gary kitchens gamemaker) all the way through game maker, s.e.u.c.k, blitsbasic amos, amos pro etc etc etc etc i have had all possible tools, and all to no avail, so 16 bucks is a nice price cause i cant make these games.
The areas from c64 (80s) til early 2000 were all commercial products between 169 guilders (c64 garykitchensgamemaker) till 129 guilders in the late 90s.

So basically i been trying to create games for 20 years,since 2000 i been trying out these free 'engines' and tools like AGS, cause there was no cash left :D

Nowadays i stick to buying games and playing games.
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gamesfreak64: ...

So basically i been trying to create games for 20 years,since 2000 i been trying out these free 'engines' and tools like AGS, cause there was no cash left :D

Nowadays i stick to buying games and playing games.
I know how you feel. There are several different tools out there for creating games (even creating levels within games), from RPG, to FPS to Simulators. However, for people who really want to dive in and start creating from scratch, there is always a pretty steep initial learning curve.

What was interesting was when Sony open-sourced their Game Level Editor in the attempt to get engine developers to incorporate the tool into their game engines. This was actually a great idea that some people used because it gave a really familiar API and GUI. (Meaning if a person learned one framework/editor used for many games, they didn't have to learn a new proprietary editor each time.)

I've toyed around with a couple different engines, but never sat down and wrote a design document for a game to be serious about it. I really liked AGS, not because I'm a point & click adventure fan, but because it was fairly easy to pick up and learn.

I like to buy and play games (when I get the time), because it's great to see what's out there, what works and take notes for the best elements of different games that would work well together.

BTW, I've also dabbled with Construct 2 for HTML games --it doesn't require learning a proprietary programming language per-se, but putting together looping and logical constructs at a higher level. Very cool stuff, but I wish I were artistic enough to create the assets and music for it as well.