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Take a gaming journey in time with a set of gems from Strategic Simulations brought back to you thanks to Forthright Entertainment:

Questron II (-20%)
Sword of Aragon (-20%)
Wizard's Crown (-20%)

Rediscover these timeless classics before 30th December 2021, 2 PM UTC, when their 20% discounts fade away.

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GOG.com: Take a gaming journey in time with a set of gems from Strategic Simulations brought back to you thanks to Forthright Entertainment:
That being the case, I'd say you fouled up the dev/pub info on the store pages again.
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GOG.com: Take a gaming journey in time with a set of gems from Strategic Simulations brought back to you thanks to Forthright Entertainment:
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HunchBluntley: That being the case, I'd say you fouled up the dev/pub info on the store pages again.
Apparently it seems Forthright E. has copyrighted the "SSI" brand, so that could explain why the games here are being published under that name, instead of "Strategic Simulations".
Post edited December 03, 2021 by karnak1
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HunchBluntley: That being the case, I'd say you fouled up the dev/pub info on the store pages again.
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karnak1: Apparently it seems Forthright E. has copyrighted the "SSI" brand, so that could explain why the games here are being published under that name, instead of "Strategic Simulations".
But they're apparently not operating as "SSI", or GOG wouldn't have credited Forthright in the news post.
Anyway, Questron II was apparently not developed by SSI, so that one's wrong regardless.
(I really hate it when the original dev studio doesn't get credited in the dev/pub section of the store page for the digital re-release of an old game -- see all the Beamdog "remasters" for another [collective] example.)
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Glaucos: no manual for Wizard's Crown? SSI game without manual can be almost unplayable.
Can anyone confirm if Wizard's Crown comes with its manual on GOG?
I'm honestly surprised that I hadn't heard of any of these, but my time with SSI games did pretty much start with Pool of Radiance so I suppose I shouldn't be too surprised!

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Gudadantza: There is another game created by the same developers and with same engine called Legacy of the Ancients, similar gamepay, and published by Electronic Arts. It would be also a welcome addition here.
Legacy of the Ancients is one I played, but was never able to finish for varying reasons. It was a beautiful game on the Apple IIe, and I could spend hours just playing the various minigames in it. Hopefully it can be pulled from the EA archives at some point and republished here, along with Escape From Hell.
• $4.79 • -20% • Questron II
• $4.79 • -20% • Wizard's Crown
• $5.59 • -20% • Sword of Aragon
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ShadowWulfe: Great that these are here!

Which would be recommended interface wise?
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Gudadantza: The interace in the three games is pretty obsolete but functional, maybe the Wizardr's Crown being the most unnecessarilly complex one.

The interface is basically similar to the old Wizardry ones. A keystroke and you select the option.

The Questron one is similar but closer to what you can find in old Ultimas or Magic Carpet.

Obsolete but functional to what the game needs. As I said, The Wizard's Crown is probably so detaled that to achieve a basic function you need to press two different keys (always visible on screen) and to watch any skill or info a new screen is opened. This can make the game slow to play because of GUI reasons. Imagine it like a mix of Wizardry I intrface and a less developed Pool of Radiance Interface
Is healing your party as annoying as it is in Pool of Radiance?
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Gudadantza: The interace in the three games is pretty obsolete but functional, maybe the Wizardr's Crown being the most unnecessarilly complex one.

The interface is basically similar to the old Wizardry ones. A keystroke and you select the option.

The Questron one is similar but closer to what you can find in old Ultimas or Magic Carpet.

Obsolete but functional to what the game needs. As I said, The Wizard's Crown is probably so detaled that to achieve a basic function you need to press two different keys (always visible on screen) and to watch any skill or info a new screen is opened. This can make the game slow to play because of GUI reasons. Imagine it like a mix of Wizardry I intrface and a less developed Pool of Radiance Interface
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dtgreene: Is healing your party as annoying as it is in Pool of Radiance?
I you mean the lack of proper "fix" command, yes, it is the same but I don't know why the system is more straighfrward being even more complex. Anyway it has a button for eal everything or something like that, so i'd say it is a fix of some kind with the difference that it does spend energy used to cast spells, combat etc... It is not free.

Now you need to cure bleeding and wounds as different entities, not counting the classic poison. and every one has low, medium and hard levels. So in the last notes of the manual (manal not available in the GOG version, please OOG fix this) the developers encourage you to maintain in your eight people party at least two priests, healers and double classes everywhere. With priests the healing options in the camp menu are expansive, giving you more flexibility than in Pool of Radiance.

But basically the micromanaging, inventory, markets, trade and coins system is like a proto Pool of Radiance, but less polished. So if anybody loves that micro, will love the game the same as Pool of Radiance.

And the same with the combat system, but expanded and even more detailed. Facing Combat Based, Three or four types of attack, each one with its advantages and disadvantages depending the situation (attack, defensive attack, attack to kill, mark the target to attack later) three possitions (guard, stand, prone...) A system of a point person leading at the start of the combat to evade ambushes, to ambush or to detect the facing and the possition of the enemy.
And more. The options available in combat are very detailed.

For a 1985/86 game it was more tactically advanced than a lot of modern examples.

Greetings
As nice as it is to see the pre-Gold Box SSI CRPGs appearing here, the DOS versions of these games are the worst, graphically speaking (even C64 or Apple II looks better than CGA/EGA visual puke to me). Seriously GOG, you already have Amiga emulated games here, please try to get Amiga versions when the DOS versions are clearly worse.
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Crosmando: As nice as it is to see the pre-Gold Box SSI CRPGs appearing here, the DOS versions of these games are the worst, graphically speaking (even C64 or Apple II looks better than CGA/EGA visual puke to me). Seriously GOG, you already have Amiga emulated games here, please try to get Amiga versions when the DOS versions are clearly worse.
The apple II version does not look better at all, maybe the Commodore 64 and Amiga do. But the PC version is much better considering that the game had to switch discs and all these shit. A pain. Probably even for the Amiga version.
Also the PC version at least comes with the more appealing CGA palette, not the horrible violet one. And the sprites are objectively more detailed in the PC version.
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Crosmando: As nice as it is to see the pre-Gold Box SSI CRPGs appearing here, the DOS versions of these games are the worst, graphically speaking (even C64 or Apple II looks better than CGA/EGA visual puke to me). Seriously GOG, you already have Amiga emulated games here, please try to get Amiga versions when the DOS versions are clearly worse.
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Gudadantza: The apple II version does not look better at all, maybe the Commodore 64 and Amiga do. But the PC version is much better considering that the game had to switch discs and all these shit. A pain. Probably even for the Amiga version.
Also the PC version at least comes with the more appealing CGA palette, not the horrible violet one. And the sprites are objectively more detailed in the PC version.
I think I just prefer blue to that jarring green and yellow.
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karnak1: Apparently it seems Forthright E. has copyrighted the "SSI" brand, so that could explain why the games here are being published under that name, instead of "Strategic Simulations".
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HunchBluntley: But they're apparently not operating as "SSI", or GOG wouldn't have credited Forthright in the news post.
Anyway, Questron II was apparently not developed by SSI, so that one's wrong regardless.
(I really hate it when the original dev studio doesn't get credited in the dev/pub section of the store page for the digital re-release of an old game -- see all the Beamdog "remasters" for another [collective] example.)
You're indeed correct. I wasn't aware that Questron 2 had been created by Westwood. As for the other names maybe it's just another blunder from GOG or some sort of publishing shenanigans. I still don't understand why same games have different publishers listed, when they're sold on steam and other stores.
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HunchBluntley: But they're apparently not operating as "SSI", or GOG wouldn't have credited Forthright in the news post.
Anyway, Questron II was apparently not developed by SSI, so that one's wrong regardless.
(I really hate it when the original dev studio doesn't get credited in the dev/pub section of the store page for the digital re-release of an old game -- see all the Beamdog "remasters" for another [collective] example.)
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karnak1: You're indeed correct. I wasn't aware that Questron 2 had been created by Westwood. As for the other names maybe it's just another blunder from GOG or some sort of publishing shenanigans. I still don't understand why same games have different publishers listed, when they're sold on steam and other stores.
But I guess that the PC Questron II version was developed by Westwood, In the credits there is also other studio called Quest Sodtware involved, and obviously published by SSI.

EDIT: One link with a bit of information. But I link it just for boxed game picture. Wasn't pretty one of these in Christmas? :)

https://www.amigalove.com/viewtopic.php?t=57
Post edited December 03, 2021 by Gudadantza
You have to switch disks for the C=64 version of Wizard's Crown but there's no annoying training bug like there is with the DOS version. Spend too many experience points training something and the game will lock up or your character won't show up in the roster.
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DoomSooth: You have to switch disks for the C=64 version of Wizard's Crown but there's no annoying training bug like there is with the DOS version. Spend too many experience points training something and the game will lock up or your character won't show up in the roster.
Well, I wasn't awere of it, but knowing it the bug should be easy to evade. Like other annoying glitches in uncountable unfixed old games.